Quick questions thread!

Started by bleak, February 27, 2011, 14:19

VANDAM

Quote from: Sereg on June 20, 2013, 05:53
Very vague and not particularly spoilery wording regarding DS - almost certainly safe to click unless you avoid DS spoilers of any kind like the plague. And hey, even in that case, you might need to worry since things look to be changing anyway. Spoiler tagged out of courtesy, regardless.
What, exactly, would be the purpose of this? The current requirements do make sense. Changing them would seem to me to be both pointless and unnecessary. You could either make them less difficult/complicated, but you're thelaptop, so that's not happening, or you could make them more complex, which would be rather frustrating, and would technically add another order of magnitude to the difficulty of discovering the proper requirements, or as a third option, you could leave the relative difficulty level of the requirements the same but change the nature of them - which would probably no longer make sense.

And no, it's not that I literally just confirmed my own theories about them and now know how to pick up DS - although there's that, too - I just really don't understand why such a change would be necessary.
Spoiler
This change is necessary because N! runs can be done almost always with UW (The only missing thing can be thermie.
Spoiler
There is a certain condition for the DS and BA to spawn
)
[16/17] AAo666 left.^W
Deleted and started again.
[4/17] And now I've got AAo666 (hate this challenge very much).

Sereg

June 20, 2013, 16:33 #721 Last Edit: June 20, 2013, 16:50 by Sereg
Quote from: thelaptop on June 20, 2013, 06:28Yes yes, keep on hating me.  Blame me, censure me, chide me.

Meanwhile, next quick question.

Huh? I'm not blaming anyone o.O I'm just asking - why the need for change? I'm not trying to argue with you, or necessarily even change your mind about it. I'm just curious what caused you to feel the need for change in that particular aspect of the game.

Seriously, no offence intended.

Quote from: VANDAM on June 20, 2013, 16:22
Spoiler
This change is necessary because N! runs can be done almost always with UW (The only missing thing can be thermie.
Spoiler
There is a certain condition for the DS and BA to spawn
)

Response to quoted spoiler - quite vague, spoilered for courtesy
Ah, that might make sense. I'm not aware of the conditions required for the second spoiler, so if that's the reason for the change, that might be less questionable. Then again, wasn't that the point of having those requirements? To allow players with the right skill and knowledge to reliably accomplish that? Even if not, and the reason for this change is what you mentioned, wouldn't it make more sense to adjust the generation conditions rather then the pickup conditions?
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

shark20061

The future of DS/BA lies within...  Actually safe, but peruse at your own risk.
The pickup conditions aren't the only thing he changed... ... ...
Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

wheals

June 23, 2013, 10:20 #723 Last Edit: June 23, 2013, 10:39 by wheals
The wiki claims that Angel Arm nukes the level immediately. Does that mean that it explodes upon alt-reloading, or that it starts a 10s countdown timer like a nuclear weapon? For obvious reasons, I don't want to experiment ( I just saved on the stairs to Dis).

EDIT: Never mind, just saw this post. Looks like I'll take my lava element before arming it.

Klear

Yeah, when I first got it, I felt like experimenting. Good thing you didn't =)
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptopDude... we need to change your forum handle from "Klear" to "Klear Nukem".

HexaDoken

June 24, 2013, 03:51 #725 Last Edit: June 24, 2013, 03:55 by HexaDoken
How much HP armors have?

In other words, how much effective damage you have to take for your armor to go down from 100% to 0%?

Almost all armors that are not indestructible have a durability rating of 100%, with rare exceptions like Fireshield, Tower Armor and Gothic Armor.. Does that mean that all destructible armors aside the aforementioned three effectively have identical durability?
2nd Lieutenant Hell Baron, Body Count: 43879
Wins:[1|7|1|0|0] Deaths: [7|90|26|16|2] Badges:[18|10|4|0|0]
Highest Score: 214763
Currently Doing: AoB HNTR

Equality

100% = 100 points of durability. 200%=200 points.
acid attack (hell knights-barons-bruisers) do 2x damage to armor
Once advanced DoomRL player
Find mysterious sword Dragonslayer
Say "Best thing ever found!" and start jumping around...
But he can't get the sword from the ground

Klear

Quote from: HexaDoken on June 24, 2013, 03:51How much HP armors have?

In other words, how much effective damage you have to take for your armor to go down from 100% to 0%?

Almost all armors that are not indestructible have a durability rating of 100%, with rare exceptions like Fireshield, Tower Armor and Gothic Armor.. Does that mean that all destructible armors aside the aforementioned three effectively have identical durability?

...and according to this, you lose as many durability points as HP with every attack, except for acid damage (barons) which doubles the durability hit.
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptopDude... we need to change your forum handle from "Klear" to "Klear Nukem".

shark20061

That description has two caveats that should probably be put on the wiki:

1) The armor damage is applied before the armor value modifier based on the damage type.  10 shrapnel damage versus a target with 2 armor will deal 6 damage to the target's HP but 8 to the target's armor durability.

2) A successful survivalist throw (50% chance to drop 1 damage after protection/resists to 0) will still deal that damage to armor.
Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

Juice

How does Grammaton Cleric Cross work? Do you have to kill Mastermind with the Beretta, or is just shooting him enough? Wiki says, that the requirements are "Mastermind shot with the Cleric Beretta". I have shot him with it, his status changed from unhurt to scratched, then I nuked him for partial (I also went for Fallout Gold Cross). But no Grammaton Cleric Cross for me... :(
[25|22|20|15|5|0]
Cyberdemon General

Uranium

Quote from: Juice on June 26, 2013, 10:00How does Grammaton Cleric Cross work? Do you have to kill Mastermind with the Beretta, or is just shooting him enough? Wiki says, that the requirements are "Mastermind shot with the Cleric Beretta". I have shot him with it, his status changed from unhurt to scratched, then I nuked him for partial (I also went for Fallout Gold Cross). But no Grammaton Cleric Cross for me... :(
You do indeed have to kill the Mastermind with it, I believe.
Use power for power.

White Rider

Quote from: Juice on June 26, 2013, 10:00How does Grammaton Cleric Cross work? Do you have to kill Mastermind with the Beretta, or is just shooting him enough? Wiki says, that the requirements are "Mastermind shot with the Cleric Beretta". I have shot him with it, his status changed from unhurt to scratched, then I nuked him for partial (I also went for Fallout Gold Cross). But no Grammaton Cleric Cross for me... :(

Kill the Mastermind with the Grammaton Cleric Baretta.
At least you got another medal in exchange for not being able to get GC Cross. :)
0.9.9.6: 10d 15h Arch-Vile Major; 6/6/2012 - 3/15/2013
0.9.9.7: 12d 9h Cyberdemon Br. General; 3/19/2013 - ?
V: 31 (5P 17S 9F) M: 32 I: 66 A: 40 | 26 24 19 8 1 0

LuckyDee

Fixed the wiki, has been bothering me for too long as well...
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

Evilpotatoe

"I have shot him with it, his status changed from unhurt to scratched, then I nuked him for partial"

xD xD xD

Well, if the wiki was wrong, I understant your disapointement, but it's so fun to read !


btw, about questions, I don't know if that one is quick, but it sunk so fast I wonder if anyone saw my post.
Badges - [26/26/26/22/9/2] - 42/43

Bloax

July 14, 2013, 10:26 #734 Last Edit: July 14, 2013, 10:28 by Bloax
Say, does assembling a nanofiber armor make it sticky (thus permanently stuck to you)?

I seem to recall that it does, but I'm not sure.

Edit: Nope, it doesn't. though i did savescum but whatever