Quick questions thread!

Started by bleak, February 27, 2011, 14:19

Juice

Hi, quick question - Will I get Malicious Knives Cross medal when I use chainswords, or do I have to stick to (modded) combat knives?
[25|22|20|15|5|0]
Cyberdemon General

Sereg

Per my knowledge, chainswords do indeed count as knives for Malicious Blades, so I expect they also work for the MKC(wish I'd known that when I got mine - combat knife all the way, lol). I stand willing to be corrected, however, if someone more knowledgeable happens to disagree with me.

I would run a quick ITYTD MKC to check, but I'm in the middle of a 666 run at the moment, so you'll have to either run it yourself, or hope someone more certain then I am comes along and posts ;)
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

ZicherCZ

According to the Wiki, chainsword indeed counts as a knife, and as such is eligible for both Knives Cross (and similar badges) and for MMB master trait.
(It would be quite a pointless assembly if it didn't.)
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

singalen

June 07, 2013, 09:25 #708 Last Edit: June 07, 2013, 09:48 by singalen
What's better for Archangel of travel, Ammochain:
* Red Armor(P), Tower Shield or Blue Armor(O)?
* Tactical boots or lava steel boots?
(I don't want to lose the insane speed bonus, though protection is also very attractive)

EDIT: Ended up with Tac boots, O pack in inventory and Red(P) armor on. Next level yielded another Red armor, and I slapped an O-mod on it.

Juice

Quote from: Juice on June 07, 2013, 06:26Hi, quick question - Will I get Malicious Knives Cross medal when I use chainswords, or do I have to stick to (modded) combat knives?

Confirmed. Did the run with dual chainswords, got the medal.
[25|22|20|15|5|0]
Cyberdemon General

Sereg

Question re: Dragonslayer
So, I've found it, managed to lift it... and now it's ruining my YAAM? Nightmare demons are everywhere and I can't find and kill them all before more spawn. Is there a way to deal with this? Is it related to the Berserker Armor? Should I, in the future, not equip that item until I'm ready for Apostle? I didn't want to get down to 665 and then forget to use it and lose the alternate ending there, and I suppose losing YAAM is a fair trade for that, but I just want to confirm that these spawns are related, for the purpose of future runs.
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

shark20061

Answers to above spoilered questions
Yes.  It's entirely related to the Berserker Armor, and only the armor.
Since you can't remove the BA (or the DS), no there is no way to deal with them aside from killing them.
Waiting until floor 665 to equip BA would work...
More Spoilers Ahoy!
...although hopefully you don't get unlucky and spawn them right away, since the spawning is at random.  It's 5% chance per action to spawn 3 on the level at random positions (they always spawn in groups of 3).
BTW, the rules associated with DS and BA are changing next version, and they're not getting easier.
Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

Sereg

June 19, 2013, 11:10 #712 Last Edit: June 19, 2013, 11:12 by Sereg
I appreciate that reply, thanks. On a somewhat related note, are there still issues with damage attribution as far as awards like Sunrise Iron Fist and Malicious Knives Cross are concerned, and if so, are there also plans to adjust that? I recall a mortem in which monster deaths not caused by the player which occurred while the player had different weapon equipped were counted as kills for that weapon, despite the fact that the weapon itself did no damage.

Edit: Link to the above mortem
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

shark20061

There is a fix for that in the repo. You'll see it when the next beta comes out.  Kills track what the source of the killing blow was and don't just automatically assign the kill to the held weapon.  So for the Grammaton Cleric Cross, you actually have to kill the Mastermind with that weapon.
Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

Sereg

While I have your attention, is it possible for you to clarify the description of the Vampyre Master Trait in the next release?

Currently it states that you gain +3 HP upon killing an enemy - however, in practice, the amount of HP gain seems to be related to the enemy killed. In my current game, to list a few examples, I'm getting +1%(of 110 HP) for formers, +4% for basic arachnotrons, and +7% for nightmare demons.
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

shark20061

This was part of a balance change for 0.9.9.5 that got reverted before release then re-reverted for 0.9.9.6.  Vampyre awards 10% of the target's max hp (rounding up).  I'll go ahead and update the description.
Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

thelaptop

...and I will go ahead and mix things up more for DS + BA so everyone can continue to hate me or something.

I computed, therefore I was.

Sereg

June 20, 2013, 05:53 #717 Last Edit: June 20, 2013, 05:54 by Sereg
Quote from: thelaptop on June 20, 2013, 01:34...and I will go ahead and mix things up more for DS + BA so everyone can continue to hate me or something.

Very vague and not particularly spoilery wording regarding DS - almost certainly safe to click unless you avoid DS spoilers of any kind like the plague. And hey, even in that case, you might need to worry since things look to be changing anyway. Spoiler tagged out of courtesy, regardless.
What, exactly, would be the purpose of this? The current requirements do make sense. Changing them would seem to me to be both pointless and unnecessary. You could either make them less difficult/complicated, but you're thelaptop, so that's not happening, or you could make them more complex, which would be rather frustrating, and would technically add another order of magnitude to the difficulty of discovering the proper requirements, or as a third option, you could leave the relative difficulty level of the requirements the same but change the nature of them - which would probably no longer make sense.

And no, it's not that I literally just confirmed my own theories about them and now know how to pick up DS - although there's that, too - I just really don't understand why such a change would be necessary.
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

thelaptop

Yes yes, keep on hating me.  Blame me, censure me, chide me.

Meanwhile, next quick question.
I computed, therefore I was.

ZicherCZ

OK, calm down, both of you.
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working