Quick questions thread!

Started by bleak, February 27, 2011, 14:19

Ander Hammer

What are the entity IDs for ammocans? Specifically the ammochain and the battery, though all of them for the sake of completeness would be nice. (I'm making all ammo more 'Doom-colored' and the shellbox and rocket case are both fine.)
Hell Baron Major
[25|20|11|2|0]
Quest: bronzes/silvers i guess
[Inferno] ITYTD Win

tehtmi

Quote from: Ander Hammer on September 13, 2011, 07:55What are the entity IDs for ammocans?

10mm ammo chain: pammo
shell box: pshell
rocket box: procket
power battery: pcell

gilgatex

September 13, 2011, 12:18 #167 Last Edit: September 13, 2011, 12:25 by gilgatex
And what is the ID for regular stairs?  I've tried stairs, ystairs, and rstairs and nothing seems to work.

Colors = {
dshotgun = YELLOW,
stairs = LIGHTGREEN,
ystairs = LIGHTGREEN,
rstairs = LIGHTRED
}

EDIT: NEVERMIND!  It's stairs_light and stairs_dark
[12/3/2/0/0] Cacodemon Sergeant Major (0.997)
[25/15/8/0/0] Hell Baron Captain (0.996)
[26/15/10/1/0] Hell Baron Major (0.994)

tehtmi

I've updated the item and cell id lists and added them to the new wiki here.

rchandra

Quote from: tehtmi on September 14, 2011, 18:42I've updated the item and cell id lists and added them to the new wiki here.

you are a good person and a credit to chaosforge.  Thanks!

when you get a chance, could you update Item Generation?  also, the tech mod is missing from it.
0.9.9.1-4: Arch-Vile Br. General [25/25/17/5/1]
0.9.9.5-7: Hell Baron Major [ 21 16 12 4 1 0 ]

Ander Hammer

Thanks, guys.

Another coloring question.

Are all the separate levers colorable, and will these colors only show up if you have Intuition? I'd like to know if something is good or bad without having to (L)ook and maneuver over to it.
Hell Baron Major
[25|20|11|2|0]
Quest: bronzes/silvers i guess
[Inferno] ITYTD Win

tehtmi

Quote from: Ander Hammer on September 14, 2011, 21:52Thanks, guys.

Another coloring question.

Are all the separate levers colorable, and will these colors only show up if you have Intuition? I'd like to know if something is good or bad without having to (L)ook and maneuver over to it.

To color levers, you have to use "lever" instead of the particular lever's id.  (The Hell's Armory lever is excepted from this rule.) This is specifically designed to prevent using custom colors to distinguish them. Having special colors that only work with intuition is a cool idea, but it doesn't easily fit into the existing color framework.

Also, some cells can't be colored individually. I think mainly these are "p" and "2" versions; such cells automatically share the color of the base cell.

MeanMrMustard

If armor is at 0% but not destroyed, does it still give you the armor's resistances?  For example walking around with 0% lava armor.

Does armor resistance ever get damaged along with the armor's durability?

tehtmi

Quote from: MeanMrMustard on September 16, 2011, 13:25If armor is at 0% but not destroyed, does it still give you the armor's resistances?  For example walking around with 0% lava armor.

Does armor resistance ever get damaged along with the armor's durability?

Armor at 0% still provides full resistances. Resistances do not diminish when armor is damaged. You can always check your current resistances in the [e]quipment screen.

AlterAsc

What will happen if try to mod weapon that regenerates ammo by N mod?Will it regenerate two per action?Same questions for second N pack for normal weapon.
(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

Stormlock

How secret are the Dragon Slayer and Berserk armor supposed to be? I get that nobody is sharing how to equip them, but what about what they actually do?

rchandra

Dragonslayer's effects are definitely not secret, as they've been posted on the forum a few times.  Not sure on Berserker Armor (and I don't know myself what it does), I don't think anybody not in the innermost circle has equipped it.
Spoiler
Dragonslayer makes you instantly and permanently berserk, and you automatically equip it and can't take it off.  There's a hilarious Angel of Marksmanship player with it in the Mortem archives somewhere...
0.9.9.1-4: Arch-Vile Br. General [25/25/17/5/1]
0.9.9.5-7: Hell Baron Major [ 21 16 12 4 1 0 ]

tehtmi

Quote from: AlterAsc on September 28, 2011, 09:03What will happen if try to mod weapon that regenerates ammo by N mod?Will it regenerate two per action?Same questions for second N pack for normal weapon.

If a weapon already regenerates ammo whether by a Nano Pack or naturally, adding a(nother) Nano Pack will have no effect. Although you could possible be justified in this if you were going for an assembly that required the N.

Tazdude71

Curious, when enemies get resurrected (Such as in the Chained Court) do you get experience for killing them again?

Zecks

Resurrected enemies don't give exp, and IIRC neither do corpses that are already there when you arrive (ie. in the mortuary)
They do get new weapons though, so you can farm ammo.

Btw, enemies spawned from levers still don't give exp. Is this final or has it not been reimplemented yet?
(0.9.9.6) Arch-Vile General
[23/21/16/13/5]