Quick questions thread!

Started by bleak, February 27, 2011, 14:19

Sihoiba

Modding Assemblies as a Technician how is it supposed to work?

I thought it was you could add one additional mod to an item before completely the assembly if you have wizzkid 2. Except whenever I do that, I don't get the option to actual assemble the item.

Also does the order of mods matter, other than for how it affects the final stats?

tinyrodent

Make the assembly after getting WK2, then you can add one additional mod.

The order of mods has no effect as of 0.9.9.5
Arch-Vile Major

Sihoiba

Quote from: tinyrodent on February 13, 2012, 12:01Make the assembly after getting WK2, then you can add one additional mod.

The order of mods has no effect as of 0.9.9.5

So do all the mods have to go on after WK2? And is it assemble them mod, or mod then assemble?

Uitë

February 13, 2012, 13:07 #273 Last Edit: February 13, 2012, 13:18 by Uitë
Make your assembly first, then you can add one more mod to your assembled item, but only if you already had WK2 at the time you made it. To clarify, only the last mod required for the assembly has to be added after getting WK2, you can put the rest of them on it before that.

EDIT:
example
Say you want to modify a tactical armour, you can add the first agility mod before or after you have Whizkid 2, but the second has to go on after you get WK2. Now you can add one final mod to improve your assembly, say a pwer mod for extra protection, or another agility mod for extra speed.
Arch-Vile 1st Lieutenant
[26|12|6|1|0]

Klear

It works like this:

Without WK, you can only attach a single mod to any weapon or armour. However, if the second mod would result in a basic assembly, you are allow to assembly it, which means you can construct all the basic assemblies without any levels in WK.

With WK1, you can attach up to three mods to weapons and two to armour, which allows you to assemble advanced assemblies, and with WK2 you can attach up to five mods to weapons and three mods to armour, which allows you to assemble the master assemblies.

WK2 has an additional benefit, that any assemblies assembled after getting it can be modded once with any mod.

It took me quite a while to figure that out too.
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptopDude... we need to change your forum handle from "Klear" to "Klear Nukem".

grommile

Any tips for dealing with Cybie in a pistol game in 0995, given that he shows up earlier and will try to shoot through walls to kill you?
0.9.9.7: 22-15-10-0-0 22/43 62/67 (P 349, D 43/67) 36/40 (B19 A12 M5) Arch-Vile CPT

Armorer Platinum and Diamond should be abolished; the Dragonslayer taboo deserves every scrap of mockery it receives.

thelaptop

I would say that Phase devices are your friend, and unless you have DM, don't try to take him on head on.
I computed, therefore I was.

AlterAsc

Dodgemaster.Easy.
Running + staying near the edge of vision and sidestepping.Without EE not efficient.Without running chance to dodge is less but still worth it i think.
Fireproof red armor.Decent solution.
Wearing any armor with high melee res and staying near Cybie.Maybe even making ballistic armor assembly.
Berserker trait.Not sure why would you have it in pistol game, but it really helps.
If you get knocked back and don't see Cybie and don't believe in sidestepping - get to the wall so you can just shoot, heal,shoot,heal and so on.
(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

Dreadlord

Any tips about beating the City of Skulls with Eagle Eye Technician? I usually go for assault rifle/turboblaster, and OMG DOZENS OF LOST SOULS AT POINT BLANK RANGE after the lever is pulled are not that easy to deal with for nooby me.

Pricklyman

Quote from: Dreadlord on February 25, 2012, 03:36Any tips about beating the City of Skulls with Eagle Eye Technician? I usually go for assault rifle/turboblaster, and OMG DOZENS OF LOST SOULS AT POINT BLANK RANGE after the lever is pulled are not that easy to deal with for nooby me.

Homing phase - best thing ever in City of Skulls.

I managed to clear the thing on AoMr with a homing phase! (i.e. bullets!)

Klear

Quote from: Pricklyman on February 25, 2012, 04:54Homing phase - best thing ever in City of Skulls.

Well, best thing ever in CoS is definitely vampyre but this comes close =)
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptopDude... we need to change your forum handle from "Klear" to "Klear Nukem".

Dreadlord

February 25, 2012, 08:55 #281 Last Edit: February 25, 2012, 12:26 by Dreadlord
Too bad I don't get that kind of things quite often - over all games where I could get to the City of Skulls I have never actually seen a single homing phase.

EDIT: Well, the last run was not that bad. I scavenged an Onyx mod pack from Grammaton Cleric Beretta and my red PO armour made things a little easier.

Pricklyman

Quote from: Klear on February 25, 2012, 08:48Well, best thing ever in CoS is definitely vampyre but this comes close =)

Yeah, but vampyre is a build, so it's a little harder to obtain than a item...

If you pray hard enough to RNG that is... :D

ZicherCZ

Quote from: Pricklyman on February 25, 2012, 04:54Homing phase - best thing ever in City of Skulls.

I managed to clear the thing on AoMr with a homing phase! (i.e. bullets!)

Even a regular phase is probably more likely to put you into a better position then at the lever. But "more likely" is far from "certainly".
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

ih8regin

how come I can never pass Hell's Arena on AoD? I have managed to defeat first wave of enemies (HNTR), the voice asked if I'd continue, I say yes, and I can't for my life wreck all of them down, they either constantly reappear, or get revived like in Nightmare!
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)