Quick questions thread!

Started by bleak, February 27, 2011, 14:19

Skibbler

I looked through the last five pages of this forum, but couldn't find any thread with an uploaded player.wad. I also did a forum search, with no luck. Could someone who has unlocked Ao100 please share their player.wad?

thelaptop

Why don't your unlock A100 yourself?
I computed, therefore I was.

Pricklyman

Unlocking Ao100 isn't hard at all, just do all the easier badges. I unlocked Ao100 without even getting a credited win! :)

Skibbler

April 08, 2012, 22:36 #453 Last Edit: April 08, 2012, 22:43 by Skibbler
Does cybernano armor (PPON) give you the resistance bonuses from the power mods AND an additional +4 for completing the assembly? E.g. would red cybernano armor give you 4 base + 4 from power mods + 4 from assembly = 12 armor? Or, does it give a bonus for the first power mod, but not for the second mod that is used to complete the assembly? E.g. would red cybernano armor give you 4 base + 2 from the first power mod + 4 from assembly (which is completed with the application of the second power mod) = 10 armor? Or no bonus at all from the power mods themselves?

Also, are % resistances applied before or after armor in the damage calculation?

ih8regin

No, it's only +4 above vanilla armor. And, resistances are applied before straight reduction.
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

Klear

I have some questions about the Gambler's Shield - does it count the levers in special levels (Hell's Armory, City of Skulls, Dis), does it count only one pull of the lever (that is, is there any benefit to pulling the spawn enemies levers more than once?), does it count it as lever pulled if you try to use the medical station/armour depot while you have full health/durability and is it possible to get one instance of pulled lever if I run past the mastermind and pull the other lever present in the level after the walls have been lowered?

Getting a few extra medals is what stands between me and promotions, and I reckon that this is one of the easier ones that
I'm still missing. I'll be making note of each lever pulled when I'll try to earn it, so I'd like to know which of these cases are considered for the purpose of the medal.
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptopDude... we need to change your forum handle from "Klear" to "Klear Nukem".

shark20061

Quote from: Klear on April 10, 2012, 06:22I have some questions about the Gambler's Shield - does it count the levers in special levels (Hell's Armory, City of Skulls, Dis), does it count only one pull of the lever (that is, is there any benefit to pulling the spawn enemies levers more than once?), does it count it as lever pulled if you try to use the medical station/armour depot while you have full health/durability and is it possible to get one instance of pulled lever if I run past the mastermind and pull the other lever present in the level after the walls have been lowered?

Getting a few extra medals is what stands between me and promotions, and I reckon that this is one of the easier ones that
I'm still missing. I'll be making note of each lever pulled when I'll try to earn it, so I'd like to know which of these cases are considered for the purpose of the medal.

 - Each pull of the levers with charges will count as a pull only if a charge is used.
 - Medical Lever and Armor Lever do NOT count if pulled with full health/armor (since it doesn't use one of the lever's 1-3 charges that way).
 - Pulling the lever in Armory DOES count as a lever pull for Gambler's Shield.
Exploit!

 - Pulling the lever in Armory repeatedly (since it doesn't disappear) DOES give you Gambler's Shield (I've done it that way twice so far).
 - Dis lever also doesn't disappear, so to my knowledge I believe that you can get Gambler's Shield that way too (untested, beware).

- City of Skulls lever counts for lever pulls, but it disappears after being pulled.
Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

Klear

April 10, 2012, 07:03 #457 Last Edit: April 10, 2012, 07:04 by Klear
Thanks! If a lot of the levers count for 1-3 pulls, getting this medal shouldn't be as difficult to pull off as I thought. I guess I'll just have to damage myself from time to time.

The exploit is tempting, but I only resort to such things in case the game manages to seriously piss me off (such as not giving me the medal after pulling 25 levers normally).
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptopDude... we need to change your forum handle from "Klear" to "Klear Nukem".

shark20061

Take note that the medal condition is more than 25 lever pulls... so you need at least 26. :)
Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

AlterAsc

Lever in Dis can be abused to get gambler's shield.
(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

commodorejohn

Would someone explain the win criteria for Angel of Pacifism to me? This is twice now that I've gotten to the Cyberdemon, set the nuke next to him, and survived until it goes off, but I haven't got the badge for completing it...do I have to survive the nuke? Can he take more than one, and I should pick up some extras on the way?

shark20061

Does it still say Cyberdemon?  It shouldn't.

You need to get to the Mastermind and set the Nuke off there.

There's an exit stair somewhere in Babel (which only appears on AoPc).  Use that to get by Cyberdemon.
Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

Creepy

Yeah, Cyberdemon used to be on level 25 as the endboss. This isn't true anymore, so blowing up the Big Cow with a nuke isn't going to win it. Gotta go deeper.
Formerly Hell Knight Warrant Officer [16|7|5|1|0]
Currently Cacodemon 2nd Lieutenant [18|10|3|0|0]
Current Goal: ???

LuckyDee

What's the standard attack time for melee? And does it depend on the weapon you're using? Wiki mentions nothing of this.
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

ZicherCZ

Quote from: LuckyDee on April 16, 2012, 09:00What's the standard attack time for melee? And does it depend on the weapon you're using? Wiki mentions nothing of this.
IIRC from in-game stats, all melee weapon and fists take 1.0s, and are subject to Finesse, tech mods, berserk etc. speed boosts.
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working