Quick questions thread!

Started by bleak, February 27, 2011, 14:19

Uranium

Quote from: ZicherCZ on April 16, 2012, 09:05IIRC from in-game stats, all melee weapon and fists take 1.0s, and are subject to Finesse, tech mods, berserk etc. speed boosts.
Mostly true: the Ripper assembly has a 0.5s attack time (and is the only melee weapon to have a non 1s attack time).
Use power for power.

ZicherCZ

Quote from: Uranium on April 16, 2012, 10:27Mostly true: the Ripper assembly has a 0.5s attack time (and is the only melee weapon to have a non 1s attack time).
Ah, thanks for correction then. I never got to assemble Ripper anyway, and from the stats it seems quite awesome.
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

Shroomsy

How is damage calculated when first taking Dualgunner? In terms of min/max, average damage and how many times the +1 from each rank of SoG is applied (once, or once for each pistol)?

shark20061

All bonuses to damage from traits (SoB & SoG) apply to each pistol shot.

Actual overall damage would be based on the pistols used.  If you are simply wielding 2 regular unmodded pistols, your damage would effectively be (2d4+SoG+SoB) x 2 (assuming both shots hit, of course).
Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

Shroomsy

April 19, 2012, 07:00 #469 Last Edit: April 19, 2012, 07:02 by Shroomsy
So it would come out to (2d(4+1+1))x2, 4-24, avg 12 damage? Assuming both shots hit and I have no other traits.

ZicherCZ

Quote from: Shroomsy on April 19, 2012, 07:00So it would come out to (2d(4+1+1))x2, 4-24, avg 12 damage? Assuming both shots hit and I have no other traits.
No, shark has the formula correct - the trait bonuses are applied to the result of the dice roll, not to the dice sides. SoG and SoB mean their respective levels, so with both of them maxed up to 5 it's (2d4+10)x2 = 24-36, avg. 30, assuming both shots hit.
Other traits are IIRC irrelevant anyway, except for MSs, which always deals maximum possible damage, but blocks SoB and dual-wielding.
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

LuckyDee

The resistances listed under torso and feet I can figure out, but where does the 'internal' resistance come from, and what does it do?
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

shark20061

There is only really 1 source of internal resistance, which applies to all damage taken regardless of source, which is berserk.
Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

LuckyDee

That's a bit redundant then, as it also adds 60% to torso and feet resistances. Wonder what MFA and MEn do in this respect.

Still: why not cross internal out then?
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

tehtmi

There are a very few things in DoomRL that actually do internal damage like getting damaged by teleports and the thermonuclear bomb.

Also, if all you can see is torso and feet, it may be less clear that some resistances are applying to both.  Although I don't think its that critical.

LuckyDee

Quote from: tehtmi on April 19, 2012, 23:40Also, if all you can see is torso and feet, it may be less clear that some resistances are applying to both.

I don't know about other features, but for Berserk, resistances are listed in each of the categories, thus making internal redundant. What I mean to say is that, if every bonus that gives you an internal resistance applies the same bonus to torso and feet, it's useless to list it separately.

Quote from: tehtmi on April 19, 2012, 23:40...like getting damaged by teleports...

¿Say what?

Quote from: tehtmi on April 19, 2012, 23:40...and the thermonuclear bomb.

As in 'getting damaged by the nuke and surviving it'? I thought it was either one or the other, depending on being invulnerable or not.
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

AlterAsc

Quote¿Say what?
Teleports.
Yeah, when you stand on the exit from teleport, enemy can kill you by moving on to teleport.
The easiest way to experience it is in Spider's Lair.Almost died there once this way.
(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

Klear

Quote from: AlterAsc on April 20, 2012, 12:53Teleports.
Yeah, when you stand on the exit from teleport, enemy can kill you by moving on to teleport.
The easiest way to experience it is in Spider's Lair.Almost died there once this way.

...which sucks. Monsters can telefrag you but you can't telefrag them, while the opposite is true in Doom.
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptopDude... we need to change your forum handle from "Klear" to "Klear Nukem".

tehtmi

Quote from: LuckyDee on April 20, 2012, 12:04As in 'getting damaged by the nuke and surviving it'? I thought it was either one or the other, depending on being invulnerable or not.

Well, this was kind of a useless example.  Nuke technically does damage... but it's more than anything in the game could survive so the point is moot.

Quote from: Klear on April 20, 2012, 13:12...which sucks. Monsters can telefrag you but you can't telefrag them, while the opposite is true in Doom.

The behavior is actually symmetrical between the player and enemies.  Standing in the way of an incoming teleport does 15 internal fire damage and redirects the teleport elsewhere.  (The teleporting player/enemy can also take damage if the destination is blocked by something like a barrel.)

LuckyDee

Quote from: Klear on April 20, 2012, 13:12Monsters can telefrag you...

Now that you mention this: I think monsters can telefrag each other as well. I was recently going through some level hearing the sound of a nearby teleport, then the scream of a former and the "You hear the scream of a freed soul!" appeared. Suckers.
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]