Quick questions thread!

Started by bleak, February 27, 2011, 14:19

grommile

Quote from: Klear on April 29, 2013, 15:35My point is that if you want to get your first diamond, it's easier to learn to play well enough to get scavenger or gatekeeper diamond badges rather than grind for the others.
It has the potential to be quicker, but it certainly isn't easier.
0.9.9.7: 22-15-10-0-0 22/43 62/67 (P 349, D 43/67) 36/40 (B19 A12 M5) Arch-Vile CPT

Armorer Platinum and Diamond should be abolished; the Dragonslayer taboo deserves every scrap of mockery it receives.

Sereg

Quick question on the Biggest Fucking Gun... on the wiki, it says the blast radius is 16.

Won't I die?
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

White Rider

The ensuing explosions from the biggest fucking gun don't hurt you, just like how firing a BFG point blank at a wall doesn't melt you instantly. Unlike, say, getting caught in the blast radius of any rocket launcher or the BFG10k.
0.9.9.6: 10d 15h Arch-Vile Major; 6/6/2012 - 3/15/2013
0.9.9.7: 12d 9h Cyberdemon Br. General; 3/19/2013 - ?
V: 31 (5P 17S 9F) M: 32 I: 66 A: 40 | 26 24 19 8 1 0

Sereg

Good, because I just got the second firestorm pack... but why the difference between the BFG10k and the rest of the BFG family?
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

MaiZure


Quote from: Sereg on April 29, 2013, 22:07... but why the difference between the BFG10k and the rest of the BFG family?

You'll have to ask iD Software - They invented the BFG10K in Quake 2 (and 3?)
Hell Knight 1st Lt. (.997)
[22/13/9/2/0]

Sereg

Ah, so it's based on a difference in the actual games.

In related news, the Biggest Fucking Nuclear Gun is the most fun weapon over. Every, maybe, twenty seconds or so, it's ready to instagib entire armies of high end demons.
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

White Rider

What goes well with Cerberus Armor?

Currently in a UV 100 run and I have an Onyx Armor that I've thrown a P mod onto already. I have the rest of the mods to make a Cerberus Armor, but will it retain infinite durability once assembled?
0.9.9.6: 10d 15h Arch-Vile Major; 6/6/2012 - 3/15/2013
0.9.9.7: 12d 9h Cyberdemon Br. General; 3/19/2013 - ?
V: 31 (5P 17S 9F) M: 32 I: 66 A: 40 | 26 24 19 8 1 0

Sereg

It should - in my experience, modified armors retain their base stats and abilities, only modifying them as dictated by the assembly. It's also worth noting that it's possible to Onyx mod other assemblies to give them infinite durability, even if the assembly wouldn't have that. Since an Onyx armor already has that ability, I don't see why it should lose it.
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

LuckyDee

According to the Wiki page, Cerberus retains the durability of the armour used. It should thus be infinite.
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

Fusilliban

If you're playing the "I have all the levels of hell to find cool gear" game, cerberus also goes well if you apply it to ballistic vest, duelist armor, or gothic armor, all of which have 50% resistance to the categories cerberus doesn't touch.  Though at that point you probably want to take a lot of TaN and/or hope you find an onyx mod to put on the completed non-invulnerable armor.  (I feel like gothic must be best for this, but I haven't found any in a long time.)

White Rider

Quote from: Fusilliban on May 03, 2013, 13:03If you're playing the "I have all the levels of hell to find cool gear" game, cerberus also goes well if you apply it to ballistic vest, duelist armor, or gothic armor, all of which have 50% resistance to the categories cerberus doesn't touch.  Though at that point you probably want to take a lot of TaN and/or hope you find an onyx mod to put on the completed non-invulnerable armor.  (I feel like gothic must be best for this, but I haven't found any in a long time.)

1. "I have all the levels of hell to find cool gear" is Archangel of 666. I guess Ao100 is kinda like that, but I'm also playing on UV. But yes.
2. Yeah, I'm not getting TaN anytime soon. I'm building Cateye Dualgunner (despite the last 10-so floors have been nothing but me blasting an assault shotty, stupid game), and Cateye blocks TaN, Brute, and Reloader. So much for that. I do, however, have a P-modded Duelist Armor...

What I should probably do is focus on getting offensively-geared up first before focusing on defense. Or maybe not. I have such limited experience on UV it's kinda dumb that I decided to attempt UV 100 instead of something sensible. (UV AoLT? heh)
0.9.9.6: 10d 15h Arch-Vile Major; 6/6/2012 - 3/15/2013
0.9.9.7: 12d 9h Cyberdemon Br. General; 3/19/2013 - ?
V: 31 (5P 17S 9F) M: 32 I: 66 A: 40 | 26 24 19 8 1 0

Sereg

Search me... I get my ass handed to me by HMP =P

I'm perhaps slightly better at Ao100 then other challenges, but that's only because I hate special levels and love Ammochain and infinite mods. My basic strategy for my Ao666 runs was build a big indestructible armor and stop worrying about it =P resistances weren't a concern on HNTR since I had more large medkits then I could ever use, and barely even touched those thanks to powerup heals. Also my big indestructible armor was cybernano, so I couldn't go changing it around even if I'd been so inclined =P

On HMP, I imagine it's a lot trickier, to say nothing of UV...
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

White Rider

May 03, 2013, 14:44 #672 Last Edit: May 03, 2013, 15:11 by White Rider
That run ended. I always forget about how quickly the really nasty enemies show up on UV. I guess if I played more UV, I'd get used to the difficulty curve.

The lesson I learned is that I should focus on building my weapons first before I even consider what master assemblies I should be aiming for. I've heard good things about Cateye Dualgunner before, but they call it Glass Cannon Cateye Dualgunner for a reason.

P.S.: I hate UV
0.9.9.6: 10d 15h Arch-Vile Major; 6/6/2012 - 3/15/2013
0.9.9.7: 12d 9h Cyberdemon Br. General; 3/19/2013 - ?
V: 31 (5P 17S 9F) M: 32 I: 66 A: 40 | 26 24 19 8 1 0

Sereg

A Mancubus has line of fire on me. My next move will not put me immediately behind cover, my weapon will not kill him in one attack.

What are my options here? So far I've narrowed them down to "die" and "die horribly".

On a slightly related note, why does the act of changing tactics to running cost time? That should be an instantaneous change. You can say it should take some time to accelerate up to running speed, but I should at least be allowed to specify a direction to begin moving in, in that case, since one does not accelerate to full speed while standing in place.
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

LuckyDee

Quote from: Sereg on May 08, 2013, 09:43What are my options here?

Move, or he'll do your moving for you. Moving (perpendicularly) at least gives you a chance to dodge, and if you're outside of the blast range, you might even end up unhurt. He'll probably shoot again though. And of course it all depends on traits, armour and resistances. Unless you play really stupidly, Mancubi aren't that intimidating with slightly better than average gear.
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]