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"The Wall" is too hard!
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ParaSait
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3
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4327
|
December 25, 2007, 12:44
by Mikey
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Change to High Score Page
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Styro
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6
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4332
|
December 29, 2006, 03:44
by DaEezT
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Inventory management command API proposal
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tehtmi
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0
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4337
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August 02, 2011, 23:49
by tehtmi
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A way to know what challenge/difficulty the game is
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Sirdec
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4
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4344
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May 31, 2011, 09:45
by thelaptop
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|
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critical hits
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xenozid
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5
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4348
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November 17, 2009, 10:54
by xenozid
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|
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armor degradation warning
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nokturnal
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6
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4350
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December 30, 2006, 22:15
by nokturnal
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|
|
Potential regen change
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Deathwind
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4
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4358
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January 30, 2012, 10:46
by Steve
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Making some lethal lessons into painful ones
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Ander Hammer
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5
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4372
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March 18, 2011, 06:56
by Solarn
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|
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Grenades and "Explosives trait"
|
Zero
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5
|
4378
|
January 03, 2009, 04:00
by Zero
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|
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Alternate Achievements
|
LuckyDee
|
6
|
4382
|
April 20, 2012, 02:16
by Klear
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My idea for an Multiplayer
|
doomer
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5
|
4391
|
December 15, 2008, 09:10
by Silhar
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Computer Map Power Up
|
Corremn
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3
|
4393
|
March 30, 2006, 18:36
by RickVoid
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Numpad control with numlock on
|
Burrito Al Pastor
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5
|
4402
|
April 09, 2011, 17:37
by Deathwind
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Tactical Features: Monster Flinching and Alerts
|
Frankosity
|
5
|
4408
|
June 24, 2009, 11:30
by Hipster Scumbag
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Award obvious badges when loading an old player.wad
|
Damerell
|
2
|
4412
|
March 01, 2012, 07:17
by Damerell
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In-Game Stopwatch
|
Thomas
|
6
|
4426
|
February 16, 2011, 09:45
by rchandra
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Monster's Player Locator
|
Potman
|
5
|
4429
|
August 18, 2007, 08:00
by tisiphone
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|
Archvile tweak
|
Angle of Death
|
4
|
4430
|
May 06, 2009, 05:27
by skarczew
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|
Minor mortem additions
|
Deathwind
|
2
|
4435
|
March 25, 2013, 10:58
by Deathwind
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|
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Graphic display of what tiles the DoomGuy are in cover from
|
Infinitum
|
2
|
4439
|
April 25, 2013, 19:12
by lmaoboat
|