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Pages: 1 ... 15 16 [17] 18 19 ... 46
  Subject Started by Replies Views Last post
Backpack as an Exotic Powerup Game Hunter 5 4285 Last post April 05, 2010, 02:11
by Angles of death
Inventory management command API proposal tehtmi 0 4287 Last post August 02, 2011, 23:49
by tehtmi
Change to High Score Page Styro 6 4290 Last post December 29, 2006, 03:44
by DaEezT
A way to know what challenge/difficulty the game is Sirdec 4 4293 Last post May 31, 2011, 09:45
by thelaptop
Potential regen change Deathwind 4 4305 Last post January 30, 2012, 10:46
by Steve
critical hits xenozid 5 4311 Last post November 17, 2009, 10:54
by xenozid
Making some lethal lessons into painful ones Ander Hammer 5 4314 Last post March 18, 2011, 06:56
by Solarn
armor degradation warning nokturnal 6 4322 Last post December 30, 2006, 22:15
by nokturnal
Grenades and "Explosives trait" Zero 5 4327 Last post January 03, 2009, 04:00
by Zero
Alternate Achievements LuckyDee 6 4330 Last post April 20, 2012, 02:16
by Klear
My idea for an Multiplayer doomer 5 4330 Last post December 15, 2008, 09:10
by Silhar
Award obvious badges when loading an old player.wad Damerell 2 4342 Last post March 01, 2012, 07:17
by Damerell
Computer Map Power Up Corremn 3 4352 Last post March 30, 2006, 18:36
by RickVoid
Numpad control with numlock on Burrito Al Pastor 5 4369 Last post April 09, 2011, 17:37
by Deathwind
Archvile tweak Angle of Death 4 4369 Last post May 06, 2009, 05:27
by skarczew
Monster's Player Locator Potman 5 4371 Last post August 18, 2007, 08:00
by tisiphone
Tactical Features: Monster Flinching and Alerts Frankosity 5 4376 Last post June 24, 2009, 11:30
by Hipster Scumbag
In-Game Stopwatch Thomas 6 4380 Last post February 16, 2011, 09:45
by rchandra
Minor mortem additions Deathwind 2 4384 Last post March 25, 2013, 10:58
by Deathwind
Graphic display of what tiles the DoomGuy are in cover from Infinitum 2 4404 Last post April 25, 2013, 19:12
by lmaoboat
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