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"The Wall" is too hard!
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ParaSait
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3
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4392
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December 25, 2007, 12:44
by Mikey
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A way to know what challenge/difficulty the game is
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Sirdec
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4
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4394
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May 31, 2011, 09:45
by thelaptop
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Backpack as an Exotic Powerup
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Game Hunter
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5
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4395
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April 05, 2010, 02:11
by Angles of death
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critical hits
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xenozid
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5
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4408
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November 17, 2009, 10:54
by xenozid
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Barons and Hell Knights Use of Weapons and Medkits
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Sdlonyer55
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7
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4411
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December 06, 2007, 15:26
by Malek Deneith
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Potential regen change
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Deathwind
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4
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4415
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January 30, 2012, 10:46
by Steve
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armor degradation warning
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nokturnal
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6
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4417
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December 30, 2006, 22:15
by nokturnal
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Alternate Achievements
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LuckyDee
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6
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4438
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April 20, 2012, 02:16
by Klear
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Making some lethal lessons into painful ones
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Ander Hammer
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5
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4446
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March 18, 2011, 06:56
by Solarn
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My idea for an Multiplayer
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doomer
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5
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4447
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December 15, 2008, 09:10
by Silhar
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Grenades and "Explosives trait"
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Zero
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5
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4449
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January 03, 2009, 04:00
by Zero
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Computer Map Power Up
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Corremn
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3
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4455
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March 30, 2006, 18:36
by RickVoid
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Tactical Features: Monster Flinching and Alerts
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Frankosity
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5
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4463
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June 24, 2009, 11:30
by Hipster Scumbag
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Monster's Player Locator
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Potman
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5
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4465
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August 18, 2007, 08:00
by tisiphone
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Numpad control with numlock on
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Burrito Al Pastor
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5
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4466
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April 09, 2011, 17:37
by Deathwind
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Minor mortem additions
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Deathwind
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2
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4480
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March 25, 2013, 10:58
by Deathwind
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Archvile tweak
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Angle of Death
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4
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4487
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May 06, 2009, 05:27
by skarczew
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In-Game Stopwatch
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Thomas
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6
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4488
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February 16, 2011, 09:45
by rchandra
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Award obvious badges when loading an old player.wad
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Damerell
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2
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4490
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March 01, 2012, 07:17
by Damerell
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Graphic display of what tiles the DoomGuy are in cover from
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Infinitum
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2
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4499
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April 25, 2013, 19:12
by lmaoboat
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