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Pages: 1 ... 13 14 [15] 16 17 ... 46
  Subject Started by Replies Views Last post
Award obvious badges when loading an old player.wad Damerell 2 7144 Last post March 01, 2012, 07:17
by Damerell
Resting & jumping idea zenfur 5 7182 Last post May 05, 2011, 02:25
by Ander Hammer
Difficulty levels affecting monster behaviour Fingerzam 1 7189 Last post May 01, 2007, 02:29
by Potman
Actions while running Dervis 4 7191 Last post July 24, 2009, 01:30
by Melon
DoomRL on Pocket PC/Windows Mobile? Kimimi 4 7216 Last post November 01, 2006, 00:31
by Kornel Kisielewicz
Juggler trait to allow dual wielding melee Deathpenalty 4 7225 Last post January 11, 2009, 11:02
by Anarchic Fox
Envirosuits suggestion. Xael 3 7226 Last post July 13, 2008, 15:43
by TFoN
Setup.exe? RKade8583 5 7232 Last post April 18, 2012, 04:06
by RKade8583
Barrel physics Shoop da Whoop 4 7244 Last post August 27, 2010, 02:05
by UltimateChaos
new monster: shadow demon Khashishi 3 7245 Last post December 18, 2006, 03:06
by Ugm
A few ideas CptBlaino 4 7263 Last post August 24, 2011, 20:16
by CptBlaino
Re-use the position where the player aimed if player didn't aim at a monster Zi 4 7282 Last post August 02, 2009, 17:30
by Zi
Naming archived mortems with tags Fingerzam 2 7320 Last post December 19, 2006, 19:33
by Kornel Kisielewicz
Unnecessary Enemy Creation Station Jovian 4 7327 Last post November 06, 2011, 18:51
by raekuul
Make rocket launcher more visible Klear 3 7354 Last post April 05, 2012, 20:10
by spacedust
Graphic display of what tiles the DoomGuy are in cover from Infinitum 2 7408 Last post April 25, 2013, 19:12
by lmaoboat
Running delay and ajustable length of message buffer Blade 4 7427 Last post January 21, 2008, 14:38
by Blade
Nightmare! kill% messages Thomas 5 7483 Last post December 08, 2009, 12:44
by Silhar
Berserk/Invulnerability tweaks Thomas 6 7495 Last post February 18, 2011, 11:58
by Malek Deneith
"The Wall" is too hard! ParaSait 3 7495 Last post December 25, 2007, 12:44
by Mikey
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