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Pages: 1 ... 13 14 [15] 16 17 ... 46
  Subject Started by Replies Views Last post
Things that should be in DoomRL Greo 2 5225 Last post March 17, 2008, 11:35
by tisiphone
[Balance] Pain Elementals appear in very late caves Thomas 4 5226 Last post January 07, 2009, 02:21
by ZZ
Nightmare! kill% messages Thomas 5 5228 Last post December 08, 2009, 12:44
by Silhar
Blademaster tweak MaiZure 7 5235 Last post March 24, 2011, 02:14
by Deathwind
Challenge modes and guaranteed rewards. Angle of Death 3 5246 Last post December 18, 2009, 11:32
by Angle of Death
DoomRL port for ARM devices (i.e. OpenPandora) killchain 2 5262 Last post May 01, 2012, 15:12
by killchain
Monster's Player Locator Potman 5 5264 Last post August 18, 2007, 08:00
by tisiphone
Inventory management command API proposal tehtmi 0 5273 Last post August 02, 2011, 23:49
by tehtmi
Option to clear input buffer AStranger 6 5273 Last post November 13, 2009, 13:31
by AStranger
Pain Chances - Flinching Chris_Lv255 3 5287 Last post December 04, 2008, 14:26
by Khashishi
Challenge: Obsessive-Compulsive ssfsx17 2 5298 Last post April 30, 2007, 14:30
by Potman
Re-use the position where the player aimed if player didn't aim at a monster Zi 4 5302 Last post August 02, 2009, 17:30
by Zi
Ability to aim out of sight Picklish 3 5303 Last post January 26, 2008, 13:32
by tisiphone
"You pull the lever... What do you wish for ?" Vestin 2 5308 Last post August 14, 2009, 20:39
by Zi
Unnecessary Enemy Creation Station Jovian 4 5313 Last post November 06, 2011, 18:51
by raekuul
Running Frankosity 6 5328 Last post April 18, 2009, 03:47
by Visalos
A few ideas CptBlaino 4 5333 Last post August 24, 2011, 20:16
by CptBlaino
Juggler second rank FinDude 8 5345 Last post November 05, 2009, 21:19
by Rjak
My idea for an Multiplayer doomer 5 5346 Last post December 15, 2008, 09:10
by Silhar
Snipers Are People Too LuckyDee 5 5359 Last post April 27, 2012, 21:53
by Creaphis
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