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Pages: 1 ... 12 13 [14] 15 16 ... 46
  Subject Started by Replies Views Last post
Follow-up on aiming interface. Journey 4 3696 Last post October 27, 2009, 11:42
by Karry
[nt] Armor Piercer Almafeta 2 3701 Last post December 10, 2006, 11:07
by Neth
Ailements Kabrinski 0 3703 Last post August 18, 2012, 03:47
by Kabrinski
More sets of levels, Packmule trait cosmonk 3 3711 Last post February 09, 2009, 17:05
by Kornel Kisielewicz
Ability to aim out of sight Picklish 3 3717 Last post January 26, 2008, 13:32
by tisiphone
Option to clear input buffer AStranger 6 3725 Last post November 13, 2009, 13:31
by AStranger
Request for Comments : Item stacking Kornel Kisielewicz 3 3730 Last post December 29, 2007, 09:53
by DaEezT
Green armour of resistance Melon 6 3732 Last post July 17, 2009, 00:44
by Melon
Weapon knockback reduction (MBD, at least) Skibbler 3 3737 Last post April 28, 2012, 14:23
by skarczew
Make rocket launcher more visible Klear 3 3746 Last post April 05, 2012, 20:10
by spacedust
Graphical Graveyard Alpro 4 3748 Last post March 19, 2012, 03:23
by Klear
Things that should be in DoomRL Greo 2 3760 Last post March 17, 2008, 11:35
by tisiphone
A Dumb Gimmick Rhulcer 6 3772 Last post January 29, 2012, 13:14
by IGTN
Random music for levels Brewtal Legend 5 3777 Last post October 12, 2009, 03:56
by Aki
Basic dodging and run state. Fanta Hege 7 3779 Last post March 07, 2011, 19:22
by MaiZure
A "wait until something happens" key Omegthemad 5 3780 Last post May 01, 2011, 02:20
by Omegthemad
Special level availability: let player decide! Hissatsu 5 3784 Last post September 04, 2011, 11:44
by Thexare
One round in the chamber RickVoid 4 3791 Last post February 27, 2007, 15:06
by RickVoid
"Enter" prompt on certain events (no ammo left, 20% HP left after hit) chalup 2 3794 Last post January 22, 2008, 20:47
by Conker
Running delay and ajustable length of message buffer Blade 4 3803 Last post January 21, 2008, 14:38
by Blade
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