DRL > Discussion
HOT TOPIC : New Rank requirements!
Dervis:
Finding the Chained Court is nasty but that's part of the challenge i think. Taking Hellrunner or Tough as Nails first helps smooth it out a bit, but you'll end up just running for the stairs. This part isn't too bad.
The real problem is the way between Chained Court and Unholy Cathedral. Even with the chainsaw, killing enemies while not berserking is very painful, and even if you evade every shot you'll end up burning 20+ hp just to kill one Caco or HK in melee. Getting a berserker hit with a chainsaw is very rare unless you're berserking to start with so this doesn't help either. If a single Revenant or Vile shows up and you're not berserking you're in trouble.
However once you get the SoL, the berserker hits become relatively common and you might even be able to chain berserker hits for consecutive levels.
Possible solutions:
- Increase the base chance for Berserker to activate (possibly at the expense of part of the damage portion).
- Increase armour / evasion against melee attacks only. If HKs didn't take 10%+ of my hp every melee attack while ripping my armour to shreds, having to swing 6 turns to kill it wouldn't be so bad.
P.S. - I know it's troublesome to fix this because mixed shotgun/melee builds are very good once you master them, and improving the melee portion would make them too powerful. The obvious step would lie in changing the rules of the Challenge. (50% chance to dodge any melee attack is my latest idea)
Zi:
--- Quote from: Dervis on August 02, 2009, 17:43 ---
JC
* Complete Angel of Purity on Nightmare! with 100% kills.
* Complete Angel of Haste on Nightmare with 100% kills.(can't think of anything harder yet possible than this last one) :P
* Kill JC using your fists. This one is for Blade :P.
--- End quote ---
Has anyone ever beaten any form of Nightmare with 100% kills? Don't resurrected enemies count against you? You'd have to nuke/flood at least 24 floors! Or patiently let enemies resurrect, lure them to doors/other corpses/stairs, and delete them that way one by one. And farm enough ammo to sustain this.
AoD - EASY - not hard, just annoying
AoMr - MEDIUM - somewhat more difficult than vanilla - no rapid weapons, no rockets, no bfg
AoH - MEDIUM to VERY HARD - depending on difficulty level
AoRA - EASY/MEDIUM (for a Nightmare player, as they are used to moving fast) - for players at lower difficulty levels, may be a much greater challenge than vanilla because they're used to methodically clearing out areas
AoMC - wouldn't know
Ao100 - VERY HARD/BLADE - while you have chances to recover from mistakes, deeper levels are really dangerous if you're not super-careful - there can be truly ludicrous amounts of monsters on levels 80-100 on Ultra-violent, and even more so on N! - just look at kill counts on the mortems
AoPw - wouldn't know
AoD&D - MEDIUM - basically you are forced into (lots of) eagle eye and ironman (but without unlocking intuition/cat eye), works well with rapid weapons
AoLT - MEDIUM/HARD - safety net is much reduced, can't carry as much of a buffer in ammo or health recovery
AoB - BLADE(?) - I haven't figured out a good way to beat this yet
AoP(urity) - HARD - some recovery removed, durations for berserk and invulnerability are pretty short on non-N!, I don't miss them that much (I miss them on N!, though, miss them very much)
AoPc - VERY HARD - I haven't mastered this at higher difficulty levels
AoI - MEDIUM/HARD - can't save health for a rainy day/sticky situation
AoMs - VERY HARD/BLADE - one mistake and you're on thin ice. Another - toast. Can't shrug off minor hits like you can in normal games because there's usually at least some health available on each level to compensate for it. As with Dervis, I can't imagine tackling this on higher difficulty levels without Cat eye (the benefits of Intuition come much later).
Thomas:
I spose I should explain why I ordered the challenges as I did.
AoB VERY HARD: It used to be relatively simple, but it's gotten harder. If you get some decent RNG love then it isn't so bad, as AoB is very binary. You either find an enemy that you can't kill in melee (Even shotgunners usually fall under this) or you find enemies that are pretty easy melee kills (Like Arachnotrons)
AoMr EASY: Please, this is as easy as a normal game. You fire insanely quickly and are incredibly ammo-efficient, so killing the cyberdemon is no problem with half a stack of ammo. As long as you aren't trying to kill everything, you'll be totally fine.
AoD N/A: I have never played this and it doesn't sound interesting at all. Remove it from the game.
AoI MEDIUM: It's not really that hard, I can beat it on any difficulty aside Nightmare!. The other challenges (barring AoLT) all out-shine it in some way.
AoLT EASY: It's very easy in comparison to the other challenges. If you can beat any other challenge, you can beat this.
AoH MEDIUM: It's basically like shifting the game up a single difficulty. As such, beating it on UV or Nightmare! is a pain, but it's alright on H,NTR.
AoPu HARD: Powerups are your lifeblood, ESPECIALLY in Nightmare!. Taking them away is very very bad.
AoMs VERY HARD: While you can't heal, you can still reduce damage in so many ways that it's not quite BLADE. Doing this and AoPu at the same time is BLADE.
AoDD N/A: Doesn't interest me.
AoRA EASY: This is pretty much standard stuff if you play on Nightmare!. I never take more than 5 minutes to do the important things anyway, like locate the stairs and most powerups.
Ao100 BLADE: I don't like Ao100, tedium is your biggest obstacle to conquer. Don't get me wrong though, it's ludicrously difficult. Just tedious too.
AoPc HARD: Eh, it's not really that difficult. You just need a little luck with not finding too many autohit enemies or lost souls.
AoPw N/A: This mode puts me to sleep every time. Remove it from the game.
AoMC N/A: I haven't really played it that much, and making a decent strategy for it is weird.
Kornel Kisielewicz:
There are some changes I'm thinking I'd like to do do to challenges -- if anyone would object please post:
AoD - remove, (or additionaly decrease sight range by 2?)
AoDD - remove
AoRA - reduce the time to 3 minutes
AoPw - remove.
Opinions?
Dervis:
Looks fine to me.
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