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Author Topic: Quick questions thread!  (Read 538352 times)

AlterAsc

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Re: Quick questions thread!
« Reply #285 on: February 27, 2012, 08:25 »

Stack corpses.
Or personally i'd just skip it.
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Game Hunter

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Re: Quick questions thread!
« Reply #286 on: February 27, 2012, 09:03 »

how come I can never pass Hell's Arena on AoD?...I can't for my life wreck all of them down, they either constantly reappear, or get revived like in Nightmare!
They ARE reviving like in Nightmare!. That's one of the changes that AoD imposes: I'm surprised you never noticed it until then. But yeah, corpse-stacking is a pretty good way to deal with reviving enemies when you don't have explosives handy.
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ih8regin

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Re: Quick questions thread!
« Reply #287 on: February 27, 2012, 21:00 »

it was my first AoD try, that's why I didn't noticed that. Thanks.
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Klear

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Re: Quick questions thread!
« Reply #288 on: February 28, 2012, 05:12 »

it was my first AoD try, that's why I didn't noticed that. Thanks.

Yeah, it has taken me by surprise as well. The challenge description (intentionally, probably) doesn't mention this little fact.
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bardysya

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Re: Quick questions thread!
« Reply #289 on: February 28, 2012, 09:16 »

Why on AoB 0.9.9.5. large healing globes don't give any berserk, and in challenge description is written that they work as berserk packs?
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ZicherCZ

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Re: Quick questions thread!
« Reply #290 on: February 28, 2012, 09:19 »

Why on AoB 0.9.9.5. large healing globes don't give any berserk, and in challenge description is written that they work as berserk packs?
A bug, long known about and fixed for 0.996.
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Uranium

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Re: Quick questions thread!
« Reply #291 on: February 28, 2012, 15:28 »

Not sure if this should go in the Modding forum, but it seemed too small to warrant a new thread.
Is there any way to find out what sprite number each item uses, or is it just trial and error to find the ideal number?
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Game Hunter

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Re: Quick questions thread!
« Reply #292 on: February 28, 2012, 19:32 »

Not sure if this should go in the Modding forum, but it seemed too small to warrant a new thread.
Is there any way to find out what sprite number each item uses, or is it just trial and error to find the ideal number?
Nothing other than trial and error for now, correct. I'll try to include a page on the modding section of the wiki that has all of the sprites and their corresponding sprite number.
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tinyrodent

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Re: Quick questions thread!
« Reply #293 on: February 28, 2012, 19:46 »

Not sure if this should go in the Modding forum, but it seemed too small to warrant a new thread.
Is there any way to find out what sprite number each item uses, or is it just trial and error to find the ideal number?

For this I would recommend something like:
Spoiler (click to show/hide)

Then in the .run function of your module:
Code: [Select]
core.log(dump(items))
It will dump out all of the properties of all of the items in log.txt. So you'll see stuff like:
Spoiler (click to show/hide)
which of course includes the "sprite" property.
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Kornel Kisielewicz

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Re: Quick questions thread!
« Reply #294 on: February 28, 2012, 19:55 »

however, that is unwise. Internally the sprites are referenced by names and not numbers -- and once GH has a moment he'll post the name list to the wiki.

This will make it way easier to keep compatibility if the spritesheets change.
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Robsoie

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Re: Quick questions thread!
« Reply #295 on: February 29, 2012, 08:00 »

Question about 0.9.9.6 keybindings.lua

In previous version (up to 0.9.9.5) , i used to bind the (regular) shotgun and pistol to the PageUp and PageDown of my keyboard.
So in the keybindings.lua i had :
   PAGEDOWN     = function() command.quick_weapon('pistol') end,
   PAGEUP     = function() command.quick_weapon('shotgun') end,

And it worked very well.


In 0.9.9.6, all i obtain from this is "unknown command" , i have tried with :
   PAGEDOWN     = function() command.quick_weapon('pistol') end,
   PAGEUP     = function() command.quick_weapon('shotgun') end,

or
   ["PAGEDOWN"]    = function() command.quick_weapon('pistol') end,
   ["PAGEUP"]     = function() command.quick_weapon('shotgun') end,

All my other key binding are working, but i'm unable to make those 2 work in 0.9.9.6, is there a solution ?
« Last Edit: February 29, 2012, 08:01 by Robsoie »
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tinyrodent

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Re: Quick questions thread!
« Reply #296 on: February 29, 2012, 10:33 »

Internally the sprites are referenced by names and not numbers

This function will dump out all of the sprite constants:
Code: [Select]
local function dumpsprites()
local t = {}
for k,v in pairs(_G) do
if (string.sub(k,1,6) == "SPRITE") then
core.log(k .. " = " .. v)
end
end
end

And here they are:
Spoiler (click to show/hide)
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Re: Quick questions thread!
« Reply #297 on: February 29, 2012, 18:55 »

Is it just me, or has the AI improved?
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ih8regin

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Re: Quick questions thread!
« Reply #298 on: February 29, 2012, 20:32 »

the pathfinding has been really improved, previously I had a very easy time in City of Skulls with a Vampyre, because souls lined up in a queue in an attempt to attack me from diagonals, now they don't stack like this but instead get around corners and monsters and can surround you in no time. For this reason I start having major trouble in Anomaly, I even expect that souls have got a speed/walkspeed boost in the line of 0.3s/tile, I was able to outrun them previously, but now I can't.
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Klear

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Re: Quick questions thread!
« Reply #299 on: March 01, 2012, 02:06 »

Yeah, the Lost Souls are scary right now. And even demons can no longer be easily escaped by running through a door and closing it. It also helps that the melee enemy bug (which I thought of as "Gay pinkies syndrome") is gone. The lost souls are now very quick in dispersing around the map.
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