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Author Topic: Quick questions thread!  (Read 203231 times)

CrashGordon94

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Re: Quick questions thread!
« Reply #1155 on: April 02, 2020, 04:48 »

On mine:

1) Awesome! :)

2) Ouch, well at least I know for sure now. Will admit despite being "Easy" that's a challenge I'm struggling with.

Spoiler (click to show/hide)

Imps on AoB haven't given me THAT much grief but I've only played on ITYTD/HNTR so they could be a lot worse on UV. In any case, the strategy seems to be to zig-zag at him and hope for dodges (if you don't have Dodgemaster, which you won't as a Vampyre), Running helps.

On that challenge, it's typically Sergeants that give me the biggest issues of the "low end" enemies.
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ih8regin

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Re: Quick questions thread!
« Reply #1156 on: April 02, 2020, 09:15 »

Sergeants can be lured towards a piece of armor or a medkit. You do like this:
Code: [Select]
.#
@#
./.....h
.#
Then you close the door, drop a medkit behind the door (or else you'll get shot while dropping) and back off:
Code: [Select]
.#
@#
+/.....h
.#
Then wait until a former would show its face in the door. As he does, you WHACK him! With Brute 2 and a knife, you would have some serious 85%-ish chance to oneshot him outright. Even if he'd survive, say he wears an armor and you're luring him with a medkit, he'll do a melee attack instead of shooting at you point blank, that attack deals a mere 1d3 (1-3) damage, with your default blue armor it'll get reduced to strict one. Here have another whack, stupid zombie.

Another config you might go for is like this:
Code: [Select]
..###
.@###
.+......h
To achieve this, first drop a piece of random ammo to occupy space underneath you, then a medkit - I'm not sure if the medkit would drop below at 100+ rate, however you can also drop a medkit in either position 1, 3 or 4 instead (numpad wise, the position here is 2), then a former will still be able to see and get lured to it, but it may come too broad regarding the corner and see AND shoot you, so watch it. (I'm not a good specialist at luring random stuff into melee range, har har, but I'm learning slowly)

And, you cannot lure imps like this, so I have options of either waiting out the timer hoping a nearby imp will eventually drift into the doorway, or going on the hunt and having him fireball me. Multiply this over a sheer number of UV imps - result a dead marine at about level 4. Sometimes I survive to level 6 instead, thanks to CC having a lot of zerks to let me heal up and cause some havoc, and sometimes my luck lasts to Anomaly ambush - then deteriorates. Hum.
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CrashGordon94

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Re: Quick questions thread!
« Reply #1157 on: April 02, 2020, 10:25 »

All sounds interesting, but I have to admit I don't understand the ASCII (I only play the full graphical version ever).
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ih8regin

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Re: Quick questions thread!
« Reply #1158 on: April 02, 2020, 11:30 »

ASCII is easy. @ is you, letters are enemies, # is a wall, / is an open door (a closed door is a +, but I deliberately skipped it because a medkit is a plus sign as well, but colored red, and IIRC this forum doesn't support coloring in code blocks) and a dot is empty space. Each character position is one tile.
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ZicherCZ

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Re: Quick questions thread!
« Reply #1159 on: April 02, 2020, 11:40 »

ASCII is easy. @ is you, letters are enemies, # is a wall, / is an open door (a closed door is a +, but I deliberately skipped it because a medkit is a plus sign as well, but colored red, and IIRC this forum doesn't support coloring in code blocks) and a dot is empty space. Each character position is one tile.
And the "h" letter is the former sergeant, destined to walk face-first into your knife.
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CrashGordon94

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Re: Quick questions thread!
« Reply #1160 on: April 05, 2020, 12:14 »

I see, thank you!
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iainuki

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Re: Quick questions thread!
« Reply #1161 on: April 05, 2020, 20:01 »

What's the fastest way to get all the assemblies known so I stop getting schematics in Hell's Armory?
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ih8regin

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Re: Quick questions thread!
« Reply #1162 on: April 05, 2020, 23:40 »

Ao100 MSc (Scavenger, Technician only) run I think. With MSc, you have an ability to disassemble stuff to uncover packs, and if you say stumble upon an onyx pack, you'll have 50% chance to build both basic assemblies with it (depending on whether you get the pack back once you disassemble say a fireshield, as that one is expendable). Otherwise, play a lot of AoCn and clear armory/lab collecting schematics.
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ZicherCZ

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Re: Quick questions thread!
« Reply #1163 on: April 06, 2020, 12:14 »

Just be careful - certain armor assemblies cannot be unequipped (cybernano armor springs to mind). Be sure to assemble them as the very last thing you do.
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Sereg

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Re: Quick questions thread!
« Reply #1164 on: April 06, 2020, 12:30 »

Yeah, you can't pull them all off in a single run, I believe there's a second "cursed" assembly out there as well, and of course some of the artifacts are too.

I actually prefer AAo666 for this, since you have much more chance to find everything.
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CrashGordon94

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Re: Quick questions thread!
« Reply #1165 on: April 06, 2020, 21:09 »

Nanofiber Skin Armor (PPN) and Cybernano Armor (PPON) are both "cursed".

According to the wiki at least, I haven't built either yet.

Can't scavengers only scrap guns and not armor though?
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ih8regin

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Re: Quick questions thread!
« Reply #1166 on: April 07, 2020, 02:47 »

Gonna test that... as I thought you can disassemble anything modded, not just weapons. If it's not true, then you'd anyway need two onyx packs to build that tower shield and lava boots.
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CrashGordon94

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Re: Quick questions thread!
« Reply #1167 on: April 07, 2020, 05:42 »

How would you disassemble armor or melee? Because with guns it's unloading while empty.

Also found last time with a Blaster that you can scrap eligible guns as long as they're empty even if they can't be unloaded normally.
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iainuki

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Re: Quick questions thread!
« Reply #1168 on: April 07, 2020, 14:33 »

Gonna test that... as I thought you can disassemble anything modded, not just weapons. If it's not true, then you'd anyway need two onyx packs to build that tower shield and lava boots.

You can definitely only disassemble weapons, I tested this as a scavenger at one point because I was curious.
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iainuki

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Re: Quick questions thread!
« Reply #1169 on: April 11, 2020, 14:38 »

Is there a way to avoid every monster getting a free shot on me while exploring on Nightmare?
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