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ASCII graphics for Doom

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ZicherCZ:
Paradni prace, pane Klear!
I think my programme for the weekend is set now :-D

Klear:
I'm beginning to think that I should have worked on this quietly and saved it for April 1. In any case, I have a lot on my plate right now (though I always seem to fins some time to play DoomRL... weird), but once I can, I'll work on finishing it.

Melon:
Am I really that hi... What the... ?


THIS IS BEAUTIFUL!

Klear:

--- Quote from: Melon on February 03, 2012, 13:31 ---THIS IS BEAUTIFUL!

--- End quote ---

You are definitely high =)

Klear:
I'm picking up this project again. For now I'll give up converting the few remaining Doom 2 textures, but I've started to play with a level editor and I've found that with my rich experience with build (Duke 3D engine), this will be a cakewalk, since Doom is so much simpler. Phobos entrance is nearly done, I'll make a few more special levels and post the results here soon.

Then I'll really have to finish converting the remaining graphics to ASCII and then maybe.... GRAPHICAL VERSION!!! I'm talking DoomRL graphics in real doom, of course. I guess that's as insane as I can get.

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