DRL > Discussion

ASCII graphics for Doom

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Klear:
It is done!

It's attached to the first post in this thread. It should work fine, but it's my first time doing something like this, so anything can go wrong.

I've replaced all relevant textures and sprites present in Ultimate Doom, I think. It works just fine with Doom 2, but a lot of stuff is missing there.

I think I will next replace all fonts and remake the interface a little to make it look more like DoomRL, then I'll add the Doom 2 specific graphics, and after that probably start learning Doom mapmaking, so I can make some DoomRL special levels.

BTW - if there was an invisibility powerup in DoomRL, what would it look like? That's the only item I left the way it was.


--- Quote from: Kornel Kisielewicz ---I really want a gameplay video ASAP, I'll push this on the ChaosForge promo channels, cause it's hillarious :D
--- End quote ---

I'm no good with videos, but the mod is somewhat finished, so anybody can to give it a go.
Menu is already DoomRLified, but try to avoid opening help, options, save and load menus to keep up the illusion, since the submenus are unchanged.

Edit:

Moved the attachment and screenshots to the first post.

Shoop da Whoop:
Now you have to make "#"-walls and floor from points!

Klear:

--- Quote from: Shoop da Whoop on January 19, 2012, 09:42 ---Now you have to make "#"-walls and floor from points!

--- End quote ---

I'll do that when I start working on custom levels, since I think that in the vanilla game there is a lot of textures that are used both for walls and floors/ceiling. It would be a lot of work and prove to be quite... messy.

BTW, did anybody try the mod? I'd like to know if it works outside my computer.

Kornel Kisielewicz:
ParaSait, I challenge you to do the video :D

ParaSait:

--- Quote from: Kornel Kisielewicz on January 19, 2012, 14:25 ---ParaSait, I challenge you to do the video :D

--- End quote ---
Here you go. :D
http://www.youtube.com/watch?v=mqneH337TFU

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