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Author Topic: Proposed Feature - Challenge Modes  (Read 41228 times)

jake250

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Proposed Feature - Challenge Modes
« Reply #15 on: October 27, 2005, 13:57 »

Quoting: Zephyre Syx
Why just health globes only. Make a little more sence, I think.

Yes, it makes more sense :P
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Kornel Kisielewicz

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Proposed Feature - Challenge Modes
« Reply #16 on: October 27, 2005, 17:27 »

Quoting: Zephyre Syx
Hmm...that whole idea may, JUST MAY, be useful if worked. Now, the tricky part. Why not have the cyberdemon spawned if the player takes to long in a certain floor.

Hey, this is good :-). "Running from Evil"* challenge....

* Die hard Doom-players will notice that this is one of the Doom music tracks title :-P.

Quoting: Zephyre Syx
Why just health globes only. Make a little more sence, I think.

Stupid me -- of course, true ;-)
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Thomas

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Proposed Feature - Challenge Modes
« Reply #17 on: October 28, 2005, 04:40 »

Haven't thought of a name 4 this one yet, but...

All monsters can smell you, and will run to you untill they can actually attack you.

That'd be challanging, knowing that you can't hide...
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Kornel Kisielewicz

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Proposed Feature - Challenge Modes
« Reply #18 on: October 28, 2005, 05:00 »

Quoting: Thomas
That'd be challanging, knowing that you can't hide...

Ouch - and scary too... actually it's scary enough, that... I LIKE IT :-D. Angel of ... eee... Pride :-P
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JimmyJ

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Proposed Feature - Challenge Modes
« Reply #19 on: October 28, 2005, 05:04 »

nice
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Thomas

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Proposed Feature - Challenge Modes
« Reply #20 on: October 28, 2005, 05:12 »

Angel of vampirism:

Monsters gain a small amout of health every time they attack you. Exception: When they attack you with a projectile, they get no health.
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JimmyJ

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Proposed Feature - Challenge Modes
« Reply #21 on: October 28, 2005, 05:14 »

Cool, also, when you use melee, YOU get health too!
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Thomas

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Proposed Feature - Challenge Modes
« Reply #22 on: October 28, 2005, 05:18 »

Yeah, but I never use melee. Unless I'm invincible and I wanna slap around a pinky, see how HE likes it.

EDIT: While I'm on the topic of invincibility, can you show that you're invincible/beserk some other way? I need the colour so I can figure out wether it's rockets or 10mm ammo I'm looking at. Same goes with the former humans, I can't tell wether it's a commander (Uh oh) or a marine (not even half uh oh). Just sayin'.
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Aerton

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Proposed Feature - Challenge Modes
« Reply #23 on: October 28, 2005, 06:55 »

Quoting: Thomas
While I'm on the topic of invincibility, can you show that you're invincible/beserk some other way? I need the colour so I can figure out wether it's rockets or 10mm ammo I'm looking at.


Ammo can most certanly wait a few turns. Invulnerability is too precious to waste time picking some junk.

Quoting: Thomas
Same goes with the former humans, I can't tell wether it's a commander (Uh oh) or a marine (not even half uh oh). Just sayin'.


Does it matter? Uh oh? Heck, it's called invulnerability for a reason.

My own problem with it is that when I usually have a chance to pick it up there is nothing left to kill. Being able to carry it as a medpack would improve the matter, but I'm afraid would make it much too overpowered.
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Thomas

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Proposed Feature - Challenge Modes
« Reply #24 on: October 28, 2005, 07:14 »

Quoting: Aerton
Does it matter? Uh oh? Heck, it's called invulnerability for a reason.


I meant in beserk.

Quoting: Aerton
Ammo can most certanly wait a few turns. Invulnerability is too precious to waste time picking some junk.


I still find it annoying.

Quoting: Aerton
My own problem with it is that when I usually have a chance to pick it up there is nothing left to kill


Same here. But if you're on low health you can use beserks and invulnerables as health globes, they give you 100% health after all...

Here's another possible challange.
Angel of complexity

More yellow {'s, but you can only see the type of gun they are, not what they do. Maybe make a few "cursed" ones. Like a rocket launcher which does 3d4 instead of 4d4, and you won't know it's cursed until you wonder why you're using so many rockets to kill enemies!
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Kornel Kisielewicz

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Proposed Feature - Challenge Modes
« Reply #25 on: October 28, 2005, 16:20 »

Quoting: Thomas
EDIT: While I'm on the topic of invincibility, can you show that you're invincible/beserk some other way? I need the colour so I can figure out wether it's rockets or 10mm ammo I'm looking at. Same goes with the former humans, I can't tell wether it's a commander (Uh oh) or a marine (not even half uh oh). Just sayin'.

This is intended. In the original both of the powerups screwed with your vision (navigating the game with Invulnerability was hard) so I wanted it to be similar in DoomRL. Also I think that both set the mood :-D. And you always have the look/target command if you're really determined to see what it is.

As for Angel of Complexity... hell, too complex :-P
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Kornel Kisielewicz

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Proposed Feature - Challenge Modes
« Reply #26 on: October 28, 2005, 16:21 »

Quoting: Aerton
but I'm afraid would make it much too overpowered.

And would definitively overpower one single item as for defeating a certain monster ;-).
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Aerton

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Proposed Feature - Challenge Modes
« Reply #27 on: October 28, 2005, 19:02 »

Quoting: Kornel Kisielewicz
And would definitively overpower one single item as for defeating a certain monster ;-).


Oh, $%^#! I didn't wrote this, but I must have been thinking too loud :)
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jake250

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Proposed Feature - Challenge Modes
« Reply #28 on: October 28, 2005, 22:46 »

Angel of (whatever you want) - You leave lava behind you... may sounds stupid but heh :P

Doing this, you can't come back to a square you already walked on without getting some damage. So you would need to plan your movement more carefully.
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Thomas

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Proposed Feature - Challenge Modes
« Reply #29 on: October 28, 2005, 23:19 »

Smart, but IMO that'd be a little too frustrating unless it dissapeared 1 by 1 (oldest first) on your 50th (or 80th or whateverth) turn and up.

Quoting: Kornel Kisielewicz

As for Angel of Complexity... hell, too complex :-P


Thought so. My ideas appear to be getting worse...

Don't think that'll stop me... >:-)

Angel of slow

Every time you take 2 turns, the deamons take 3.(IMO medium challange)
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