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What is your strategy for medium or hard difficulties?

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Rajhin:

--- Quote from: tylor on February 11, 2013, 12:25 ---Can I blaster-mod nuclear plasma, btw?

--- End quote ---
Unfortunately not. No laser hyperblaster for you too.

--- Quote from: tylor on February 11, 2013, 12:25 ---Compared to ATT plasma, Hyperblaster has -0.1 fire time, +1 damage per shot and +1 accuracy, but half burst size (3 vs 6)

--- End quote ---
AAT plasma has 0.7 firetime while hyperblaster has 0.5. 2d4 isn't just 1d7+1, there are different probability distributions.

tylor:

--- Quote from: Rajhin on February 11, 2013, 13:24 ---AAT plasma has 0.7 firetime while hyperblaster has 0.5. 2d4 isn't just 1d7+1, there are different probability distributions.

--- End quote ---
Oh, right, I was thinking T is -0.2, not -0.15. But 2d4 is actually one more damage on average than 1d7 (5 vs 4)

Rajhin:

--- Quote from: tylor on February 11, 2013, 13:46 ---But 2d4 is actually one more damage on average than 1d7 (5 vs 4)

--- End quote ---
Yes, 2d4 is 2-8 and 1d7+1 is 2-8 too, but latter has uniform distribution while previous is closer to normal distribution. In practise you have only 0.25^2=6.25% chance to do 2 or 8 damage, 12.5% for 3 and 7, 18.75% for 4 and 6 and 25% for 5 damage per shot with hyperblaster. 1d7+1 gives you equal probability (12.5%) to do 2-8 points of damage. You certainly don't want to do low damage, but high is uncomfortable too because of knockback that may move your enemy out of fire range.

tylor:
But it is a burst, so it is actually 6d4 vs 6d7 (sans traits). Distribution is not that different to normal in both cases.  Traits, on the other hand, make a lot of difference. EE and SoB (and especially MAc) contribute more to plasma, Triggerhappy - to blaster. Power mod give more to blaster, but you can use one at best. Etc, etc.

As for knockback, And you need 12 damage per non-shotgun shot for it, AFAIK. 5 SoB and/or Power Mod for 1d7. I'm not even sure you can have more than one Power Mod on plasma. So it's rarely  problem.

Buzzard:
So overall, Plasma is better with Ammochain? It's hard to tell.

Also I wouldn't say that knockback is bad, if the enemy is knocked back it can't hit you but you still have a chance of hitting it.

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