DRL > Requests For Features
Balance suggestions
Nick:
Sorry... Looks like I've said something wrong again :(
LuckyDee:
--- Quote from: Nick on April 08, 2013, 10:30 ---Sorry... Looks like I've said something wrong again :(
--- End quote ---
No such thing, your idea just seems far too complicated. What is it exactly that you want to change about Scavenger? In words, I mean, not in game terms.
Nick:
To expand it's power onto ALL rare and unique stuff, not ranged weapons only. And to do it without flooding the player with tons of cheap mod packs.
LuckyDee:
Don't underestimate the use of 'cheap' mod packs.
Also, put the trait in perspective: unlike all other masters, Scavenger doesn't block any basic traits, allowing you to apply it to just about any build you want. I think that's very much worth not being able to disassemble any- and everything that comes in your path. I'd have to give it a try to be sure - was planning to do an MSc A100 some time soon anyway - but I'm betting the combination of traits and addtional mods makes for a pretty feisty techie.
Nick:
By "cheap" I mean "given for almost free". If EVERYTHING can be disassembled for a mod pack, Scavenger will be even more imbalanced than Ammochain. That's why I've written that table. I want to have more disassembly abilities but I don't want to ruin all the fun by having 2-3 Nano packs for free every time I play as a Tech.
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