DRL > Requests For Features

Balance suggestions

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AlterAsc:
Disassembling chainsaw makes some sense, but disassembling cleaver or spear gives you what? Blade and handle?
Making mod depend on a category would ruin your fun a bit. Because that's just like finding that mod. Random is more fun i believe.
My opinion? Don't improve MSc, improve F and S mods. And preferably extend O to weapons as well.

SageAcrin:

--- Quote ---Also, put the trait in perspective: unlike all other masters, Scavenger doesn't block any basic traits, allowing you to apply it to just about any build you want.
--- End quote ---

This is true, but with it blocking Dualgunner, Berserker and Triggerhappy, the only weapon specific skill it doesn't block is...Shottyman.

Which isn't incredibly important to the playstyle as those other three skills are anyways, so you can just skip it if you wanted anyways.

And then, of course, you don't get a straight up damage boost Master skill.

Basically Scavenger, unlike most mastery skills, makes you vaguely bad at dealing...damage, in general, from the one run I've done with it(Ao100 Normal, cleared that.). In exchange, you get more mods, but in general it's one or two rare mods a run tops. At least, based on Ao100, which is more likely to give rare mods than a normal run, it seems like.

And a lot of the best assemblies take rare mods. Especially ones that create playstyle defining weaponry(Nano types...mostly Nano types really, though I think the BFG variants can certainly define a few floors very explosively.).

I can't say that I feel it's totally useless (that nod goes to Survivalist, which seems like it would only save you more than 50 HP a game if you were such a tank that you don't actually need it to clear anyways) but I wouldn't want to take it outside of Ao100(where, at least, the fact that it doesn't block any base traits means that your 15+ levels are better.), or Ao666 I suppose. And it mostly felt like I was using it for laughs there, wouldn't take it on a higher mode than HNTR honestly.

Honestly, seems easiest just to rename it(Techhead or something) and give it the added effect of allowing all (all non-artifact?) items one mod. That way you get more common mods, and always will have something to do with them, no matter what your luck is, and it defines the skill as a generalist more.

I really do like the idea of Firestorm adding fire resistance to armor and Sniper narrowing a shotgun's spread(or maybe lowering its falloff damage penalty%, so that you don't get Doubles going 15 squares suddenly.), incidentally.

ParaSait:

--- Quote from: AlterAsc on April 08, 2013, 14:32 ---Disassembling chainsaw makes some sense, but disassembling cleaver or spear gives you what? Blade and handle?

--- End quote ---
Yeah come on let's slowly change DoomRL into Vagrant Story! Who's with me?! :P

LuckyDee:
I agree with just about everything you say; like I mentioned before, I wouldn't play Scavenger in a 24 level game either, and even in an A100+ game, it's not my first choice - I'd only take it to get some Technician Badges.

This however:

--- Quote from: SageAcrin on April 08, 2013, 15:00 ---This is true, but with it blocking Dualgunner, Berserker and Triggerhappy, the only weapon specific skill it doesn't block is...Shottyman. Which isn't incredibly important to the playstyle as those other three skills are anyways
--- End quote ---

is not quite true. I'll grant you that playing melee without BER (or MMB to compensate) is going to be a pain in the ass, but a pistol build without DG is no problem whatsoever, and whenever I play a rapidfire build I tend to take only the minimum number of levels in TH, since they waste a lot of ammo (SOB+EE(+possibly FIN) combined generally do enough damage to not need the extra bullet/cell. My experience with rapid fire is minimal, though, maybe a more seasoned player feels the need to comment on this.

Nick:

--- Quote from: AlterAsc on April 08, 2013, 14:32 ---Disassembling chainsaw makes some sense, but disassembling cleaver or spear gives you what? Blade and handle?

--- End quote ---

...and a permanent character boost from eternal forces, of course! We're talking about weapons able to freeze time and pierce steel!

> the only weapon specific skill it doesn't block is...Shottyman.

Scavenger is my favourite trait on Ao100. Because even if I can't find Nano with it, I usually get the Super Shotgun. And Super Shotgun + Shottyman + P + S + P = "Pizdets Vsemu (F**kin' End to Everything)" http://en.wikipedia.org/wiki/SU-100#Development. And armed with Pizdets Vsemu weapon class for a cheap pair of shotgun shells, I can solve the ammo-starving trouble in most cases. Of course, Super Shotgun + P + P + N + P is kinda insta-win but without Nano, PSP is OK.

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