DRL > Requests For Features

Balance suggestions

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Evilpotatoe:
I think you're right about Tac boots, but acid protective boots still suck, and most other assembled boots don't seem much more useful. Those should be improved to encourage more boots diversity. New assemblies could be created too.
Simple examples could be A+T boots giving 10 or 15% dodge, and maybe regenerating, or boots making you run faster or longer (but +0% normal ms).
Those are not exceptionnal ideas, but seem like decent alternatives, so why not add such items ?

About rare mods, I like the idea of specific ones (like onyx working only on armors), they just need to be really useful (for most builds). I think S is fine as it is : it improves any ranged weapon's precision significantly, and also has a use for shotguns builds. And if you fiund a second, it stacks ! I rarely don't know what to do with.
F has serious issues, since it doesn't give anything, and wastes ammo more than it increases DPS.
I think the biggest problem is about MSc, which gives 99% F&S, and is mostly used in Ao100+... where it reaches it's cap too fast.

Pistols are rather balanced, but I hate the fact that bad weapons are balanced with an OP weapons-specific trait : It makes them useless in most non-pistol-build games (save Trigun)

Fully agree on MSv. I think the first step to make it useful would be to remove the SoB block. Examples of offensive buffs it could give : increased powerup duration (really suits the mastery theme imo), or zerk proc when you take too much damages (would be way weaker than Ber, but at least, might protect you in real times of need)

For juggler... I think 2 levels could be fine, it just has to be buffed & made more usef-friendly (I suggested reduced time to swap armor/boots & use items, somewhere)
1 level with limited number of bound weapons was my previous idea too, but I think there is issues it won't solve : how can we change those binds, in-game ? Do we need to quit & manually edit config ? Anyway, changing binds between games would be too confusing... so it'not a good idea. Btw, you could restrict to only basic bounds (i.e. standard weapons), but is that really interesting ?
Of course, it shouldn't be restricted to quick swapping, which is absolutely counter-intuitive.

Nick:
9.9.9.7 is perfect. The only sad thing I can't torture that Former Commando who corner-shot two barrels I couldn't even see, throwing me into a pool of lava, and than used a phase device to reach another room, and stolen a red armor and than suddenly attacked me from an unexpected direction. I've wasted all my medikits. I've killed him but I'm sure death is not nearly enough. I want to attack him from a corner, grab his weapon, knock him down, tie him up and than slowly, painfully kill him. First, I want to pull his right index finger out. Than I want to put his right palm on a brick and hit it with another brick until... damn, he was a human upon a time. Hell with him, death was enough.

LuckyDee:
....erm.... time to switch to decaf, Nick? ;)

Klear:
Time to switch to n!. Then you can kill any enemy over and over and over again... plus you get tons of extra ammo!

thelaptop:

--- Quote from: Klear on April 20, 2013, 02:27 ---... plus you get tons of extra ammo!

--- End quote ---
I wonder if we should nerf that farming... thing.

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