DRL > Requests For Features
Balance suggestions
SageAcrin:
Only if you nerf respawning.
Infinite respawns need infinite ammo to kill. :)
Evilpotatoe:
I think it's good as it is.
A nerf could be, for exampe, to double all ammo stacks & drops size, but remove drops from respawned monsters...
The problem is it would make ammochain, nanomachic weapons... and melee xD even better than they currently are, which would probably be a really bad idea in terms of balance.
Also, challenges like AoMr or AoSh would become a real pain, and might even need some adjustments (like tripled ammo quantities...) to be playable.
While I agree that current ammo farming is quite easy, I think it's a good system atm, and many other more important aspects of the game remain to improve.
You'll always get some levels without ammo anyway. In my 1st full N! game, yesterday, I got a level filled with barons, imps and demons... without some correct ammo management, this hurts :)
Btw, I also had a few caves filled with cacos... and the "best" cave you can expect in terms of ammo is... an arachnotron one ^^.
appuru:
--- Quote from: thelaptop on April 20, 2013, 21:00 ---I wonder if we should nerf that farming... thing.
--- End quote ---
This would just drive everyone to rely on nano/nuclear/melee stuff. In a situation where we *can't* use any of those and we're forced to deal with scarce ammo, it doesn't sound very fun or necessarily challenging, just frustrating.
Also, farming the ammo isn't "free", you still have to isolate an enemy of interest while making sure you're ready for any wandering enemies, or alternatively wipe out the entire floor while leaving a corpse or two intact. Even if a wandering imp can't kill you, he could still shoot a fireball and accidentally gib a corpse.
On tactical boots: they aren't great, but they're still quite good if you assemble them with WK2, so you can get a total of 25% movespeed with an additional A mod. I guess outside of WK2 it just doesn't feel useful to assemble them. Maybe allow the assembly on any boots, but with halved protections or something? Exotics should be excluded of course, otherwise you'd have A modded tactical phaseshift boots which would pretty much be free anti-grav boots.
Nick:
I understand why respawned enemies give no exp., but why summoned are do the same? Summoning switches are dangerous and are never infinite, two or three packs are not that much.
And why I can't combine Ao100 and AoLT? It could be a light, but hard travel :)
BTW both AoMark and AoShot tastes great with Ao100. Dual challenges are outstanding. As well as all 6->7 changes are.
Nick:
True spacemarines can do wonders with bare hands :)
Why I can't combine Ao100 and AoLT?
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