DRL > Requests For Features
Balance suggestions
Kornel Kisielewicz:
Actually, my immediate idea about firestorm was allowing to apply it on armor for a +30% fire protection O.o
Evilpotatoe:
Making it usable on armor could indeed be a good idea, but atm, it clearly seems too weak on weapons, so why not buff this aspect too ?
The goal is just to make it worth being a rare mod. For the moment, nano is clearly way superior to every other mods (onyx is great, and sniper is good, but they don't offer as much choice. also, 2nd onyx is often useless).
Firestorm is just... well, needing rework ^^
What do you think of making it a "double P or T" mod ? (or a "P+T") on rapid fire ? and giving it some use on shotguns ?
@Tylor
I think knockback on rapid fire or melee weapons would be negative in both cases.
I like the idea of a wider shotgun cone, but I'm not sure it would be more useful than colatteral-damaging either :)
Evilpotatoe:
Anyway, I think we'd need more opinions, to get really constructive results (i.e. not just improve firestorm, but also rework bad balanced assemblies, items, traits, enemies...).
I don't have much skills in organization, but what about creating a place for balance discussion ? A single forum thread won't be enough, so what should it be ? Simple separates posts here ? A dedicated forum section ? Online shared spreadsheets ? "Tickets" on some tool like Mantis or Redmine ?
All we'd need, finally, is to have a place with separate discussions for every under/overpowered thing, and have it easily readable / commentable, so that everyone can give his opinion, and learn about the other's, so this forum might be enough... though, a dedicated place would be better, since forums are quite messy.
Having played some very different games, like Hengband, blizzard's RTS, or DotA, I must say I HATE imbalance by now.
e.g., in Hengband, 95%, or 99% of found stuff is plain useless... it took me time to realize it, but it's a huge problem, which completely cripple's gameplay, and makes it too repetitive, while in DotA, every hero or item can impact a game's issue (even if there's some I never use).
Of course, DoomRL's is way more interesting and balanced than Hengband, but I think many thing could be improved with a little step back, to look at the big picture, and a few good ideas to correct it's weaknesses...
For me, the hardest part is not to correct, but to spot those weaknesses.
Kornel Kisielewicz:
Problem is that this discussion is way too late in the dev cycle. We'll have to wait for the 0.9.9.7 release that is almost imminent. Afterwards the next release should be lot earlier than the last, so it will be a perfect moment to talk about balance :)
Fanta Hege:
You know firestorm is kind of "EH" on the mods compared to the other rares.
Buffing it on weapons though is pretty hard, in my opinion it is pretty nice on rapid fire.. But otherwise? really situational, you rarely want more splash as it destroys items.
Few ideas though:
-On Rapid fires, make it so that the extra shots provided by firestorm are not drawn from the weapons clip. If you're gonna shoot a bigger volley, why not get a bit of extra on top? Simple, ammo efficient and desirable.
-On Explosive: Make it the damage buffer same way that the bulk mod effects meelee weapons. Give more raw power on them. Make it a real storm.
-It could also have some sort of effects on pistols and shotguns? It could give double shotguns more pellets per shot, this would make it really desirable for a double shotty user. +1 additional spread on other shotguns? No idea here really.
No idea how it should effect pistols though. Maybe make it a combination of tech and power mod for pistols or something in same way? Though it could be bit OP for pistols then.
The fire resistance on armors sounds like a lovely idea. Make it effect boots too so we can get some more out of plasteels? :P
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