DRL > Requests For Features
Balance suggestions
Equality:
make a couple of Ao100 runs (best one ends on 84 level) as a Scavenger. Usually disassembling give me the next:
firestorm (combat pistol)
firestorm (missile launcher)
bulk (combat pistol? don't remember!)
sniper (Grammaton Cleric Beretta)
bulk (minigun)
firestorm (Railgun)
firestorm (laser rifle)
nano (Jackhammer)
bulk
firestorm (nuclear BFG)
it's from last attempt, but previous was very similar. So, mastery looks useless :) Take a good weapon, disassemble it - and drop useless firestorm mod pack. no, thanks :( or RNG hates me?
skarczew:
Firestorm needs to be made into something useful, as noted and proposed in the other topics.
MaiZure:
--- Quote from: skarczew on March 13, 2013, 04:39 ---Firestorm needs to be made into something useful, as noted and proposed in the other topics.
--- End quote ---
Such as (u)sing it to convert it in to 2 ammo chains/packs of your choice?
Evilpotatoe:
About your runs... I think firestorm and sniper are more common than nano and onyx (IIRC, the wiki says every mods have the same levels/weights... well, I think it's outdated), but I'd say the RNG hates you.
Though, I wouldn't have dissassembled a nuclear BFG. I would have put two firestorm on it and made it a biggest nuclear fucking gun ! (I even think it can be useful in some desesparate situations).
At least, you'd have used some of thoses...
--- Quote ---Such as (u)sing it to convert it in to 2 ammo chains/packs of your choice?
--- End quote ---
I think a mod should just mod weapons. not pop medkits, gib every corpses on level, or create walls :p
But y, firestorm seems so much useless atm :(
Maybe make it increase damages (e.g. equivalent of 2 power mods, using only one slot. Not very original, but useful. err... maybe not, if it gives you knockback on your beloved weapon ;p)
Or instead of increasing ammo shot, just reduce firing time ? Well, not very original either ^^ but would keep the concept of firing faster, without making it useless. T mods are great on weapons, so a "big T mod" should be even better, right ?
Also, I think it should have some use on other weapons. currently, I think increasing radius of explosives weapons is usually a malus rather than an improvement, so, I would replace / pair this with a significant damage increase.
I'd also make it useful at least on shottys. it could increase damages, reduce armor penality to x1 and x0 for F1 and F2, or even reduce damage reduction with distance.. (but this suits WAY more to sniper mod. Hey, why did nobody think to this before for sniper on shottys ? isn't it a good idea ?)
On melee weapons... I don't know if it should work... and don't think it would be much useful anyway (since current melee = chainsaw -> artifact, and modding the chainsaw isn't really necessary)
tylor:
May be just Firestorm x non-auto/explosive = more knockback? +50% knockback or so.
Or - +50% knockback for pistols, enabled knockback for melee, wider fire cone for shotguns.
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