DRL > Requests For Features
Balance suggestions
AlterAsc:
--- Quote ---Problem is, I don't
--- End quote ---
You do. You know that you have to pass 100 levels and that requires a lot of ammo.
And pretty much any build can be modified (modifiing as taking additional traits) to pass Ao100.
Uitë:
That's why on every one of my successful Ao100 runs, I've gone Sharpshooter with a 3P-modded combat pistol. 23 damage per shot means that a stack of 100 bullets goes a long way, and captains aren't that few and far between. And the combat pistol is common enough that you're very likely to run in to it at some point during such a long game. Until then, a storm pistol works very nicely too.
Equality:
--- Quote ---I think Marine/Ammochain and Tech/Scavenger are balanced.
--- End quote ---
Ammochain looks like a cheat - 1 ammo -> 6-8 shots :)
Scavenger not balanced at all - we can disassemble ONLY weapons. So, a lot of traits wasted, blocked Th, DG and Ber and ... what we can do with that medical armor, Maleks armor, 2x phaseshifting boots and so on? Nothing! seek weapons for disassemble, drop rare armor if not useful. And as a rule we gain almost useless firestorm mod - so, disassemble and drop away this junk
AlterAsc:
Scavenger is not wasted. WK2 is useful, EE2 and Int are useful too.
TH, DG and Ber blocked is not a big deal. Surely you can't go pure melee, but if you want melee, you don't aim for MSc usually.
Evilpotatoe:
For the few Ao100 I played atm, I always went for scavenger.
WK 2 looks like a must have for such a run, and I think Int2 is a good investment too.
I don't "rush" the mastery, though, since it's not immediately useful, but improving chances of getting good mods, and thus, becoming overpowered, is THE best way to go.
Also, I hope something will be done to make it able to use not only armors, but also melee weapons... and make the dissasembled mods less random, e.g., by tweaking weights of mods depending on what has been already obtained with disassemble. Currently, with some bad luck, you won't even get one nano in 100 levels, which doesn't look normal to me.
About ammochain, I think it's overpowered (AO100 or not). What would people think of using 2 ammo per volley ? I'm sure it still would be one of the best available traits.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version