DRL > Requests For Features
Balance suggestions
Equality:
--- Quote ---Later Ao100 is indeed too ammo-starving.
--- End quote ---
I think we have a lot of rockets and power cells here... arachnotrons, mancubi and revenants becomes common. So, melee, rocket launcher and plasma rifles )
tylor:
If you use rockets again something that drop rockets, you usually blow up rockets they drop. So, mancubi is not a reliable ammo source. And arachnos are scarce except "lucky" caves.
Also, nightmare mobs need much more hits to kill.
Why do you think most Ao100 are ammochain?
AlterAsc:
Yes, Ao100 is ammo-starving. And that's why you should plan ahead.
And yes, Ao100 imposes some limitation on character building. Shotgun builds have it tough.
But that's no surprise, you know what's ahead of you when you choose that challenge.
tylor:
--- Quote from: AlterAsc on March 05, 2013, 13:08 ---But that's no surprise, you know what's ahead of you when you choose that challenge.
--- End quote ---
Problem is, I don't. It's a gamble on drops. It has it's own charm, but I would like to have "long mode" where I'm not limited to few builds and not screwed after three hours of playing just because RNG.
Nick:
--- Quote from: tylor on March 05, 2013, 12:45 ---If you use rockets again something that drop rockets
***
Why do you think most Ao100 are ammochain?
--- End quote ---
Juggler rules. A foreplay with some rockets and than !!PWN!! with Gatling[P].
I think Marine/Ammochain and Tech/Scavenger are balanced.
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