DRL > Requests For Features

Balance suggestions

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singalen:
Maybe the right answer will be to nerf the tactical boots.
Say, to remove the speed bonus and only leave dodge and (spoiler).
Three great bonuses feels like too much for a basic assembly.

edit: other idea: Leave assemblies' mod requirements as is, but make bonus SIZE randomly variable.
Like, dungeon can generate +3 sword or +5 sword - you can assemble +5% speed tactical boots, or +15% tactical boots (and +0% or even -5% dodge).

skarczew:

--- Quote from: singalen on March 15, 2013, 03:57 ---Maybe the right answer will be to nerf the tactical boots.

--- End quote ---
It is not only about nerfing one thing. It is also about making other stuff more useful :) .

MaiZure:
I would also argue that it's not about the use(ful)(less) quality of the options but the lack of use of Agility mods in general.
"Hey I found an A-mod I'll just dump in to tact boots/armor because I don't have an accuracy problem"

Buff everything else or nerf tact boots and you know what I'll do? I'll still make tact boots

Anyway the whole mod system is a case-study in systems dynamics and decision theory - it's difficult to balance it without starting over completely

Uitë:
I feel these two episodes of Extra Credits are very relevant to this discussion. It may well be worth your time to watch them. They're only 6-7 minutes long, but contain a wealth of information.

Depth vs. Complexity

Perfect Imbalance

skarczew:

--- Quote from: MaiZure on March 15, 2013, 05:44 ---I would also argue that it's not about the use(ful)(less) quality of the options but the lack of use of Agility mods in general.
"Hey I found an A-mod I'll just dump in to tact boots/armor because I don't have an accuracy problem"

Buff everything else or nerf tact boots and you know what I'll do? I'll still make tact boots

Anyway the whole mod system is a case-study in systems dynamics and decision theory - it's difficult to balance it without starting over completely

--- End quote ---
Maybe speed is too overwhelmingly important in this game, just to simply ignore it?

And A-mods are quite useful for Ammochain, for example.

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