DRL > Requests For Features

Balance suggestions

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tylor:
There are just not enough variance in boots to make it interesting. It boils down to speed, dodge and lava immunity. Last one is more situational, and not available until much later anyway. And first two are both on one assembly. So, actual choice is just make tac boots before or after wk2.
I think we need more boots variation ideas. May be, Mighty Kick (bonus to unarmed damage)? Or Jump Boots (jump several meters instantly, get tired).

MaiZure:
Why do Tact Boots or any assembly have to have static stats?

Each stat (Dodge and move speed) gets RNG'd when you make it
20% chance for AWESOME <stat>
50% chance for NORMAL <stat>
30% chance for just better than nothing <stat>

So there's a 4% chance you'll get boots with AWESOME move speed and dodge bonus

EDIT1: There may even be a small chance that an entirely unexpected stat gets modified
EDIT2: If we're keeping assemblies, I would highly advocate a system like this to make sure RNG gives us the fun rides we like in our Roguelikes! Chaos should be easier to balance than the Order of things now

VANDAM:
Then if you want to  make something random, why not add random basic weapons: rl 6d6 or 6d7 or 7d6 or 5d5? Or, if you're lucky 7d7
for example

MaiZure:

--- Quote from: VANDAM on March 16, 2013, 05:10 ---Then if you want to  make something random, why not add random basic weapons: rl 6d6 or 6d7 or 7d6 or 5d5? Or, if you're lucky 7d7
for example

--- End quote ---

If done tastefully, it could work. And it might just break the standard weapon monotony like pistol -> shotgun -> chaingun because you found an 9d3 shotgun and you prefer it over a weak chaingun. *just an example

It would have to be interesting though because given enough enemies, youll always get the same "rare" weapon. So I mean 1% chance

EDIT: And it wouldn't be just damage for weapons, a fast reloading shotgun or an extra volley-size plasma rifle could really change the course of a single game (but not every game in the same way)

VANDAM:
And enemies with random health ofc.
former human health: 4d5 (min 5 max 20) and so on.
accuracy: -5 + 3d1
speed: 70 + 10d4
resistances...
And yes, only random damage is boring, accuracy, fire speed and so on.
And also, traits should be less predictable. The build should vary, based on some facts like in adom as for an example. (born with one hand or is slower then usually or has 1 dam threshold)

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