DoomRL > Discussion

Long time, no see, DoomRL fans. Lots of questions :D

<< < (5/6) > >>

bolt_thundara:
Holy crap, I think this was the craziest run I ever had O_O

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Skye, level 13 Cacodemon Sergeant Technician,
 nuked the Mastermind at the Hell Fortress.
 He survived 459200 turns and scored 142466 points.
 He played for 5 hours and 14 minutes.
 He didn't like it too rough.

 He killed 784 out of 794 hellspawn. (98%)
 He held his right to remain violent.

 He saved himself 2 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 7

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Hell Armorer Badge
  Armorer Silver Badge
  Heroic Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ...............................................%..........#
  ..........................................................#
  ................................................|.........#
  ...........................................X....}.%%......#
  ...............................................|.|........#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..............................................|..|..|.....#
  ..........................................................#
  ...............................................|||||......#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 42/60   Experience 74406/13
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 1)
    Finesse          (Level 2)
    Son of a gun     (Level 5)
    Eagle Eye        (Level 3)
    Whizkid          (Level 1)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->EE->MSs->WK->Iro->Fin->Fin->SoG->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [3/7] (42%)
    [b] [ Weapon     ]   missile launcher (6d6) [1/4]
    [c] [ Boots      ]   phaseshift boots [4/4] (100%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] high power pistol (2d6) [0/4]
    [b] plasmatic assault shotgun (7d3) [0/6]
    [c] red armor [4/4] (100%)
    [d] red armor [2/4] (26%)
    [e] phaseshift armor [2/2] (100%)
    [f] Malek's Armor [3/3] (100%)
    [g] rocket (x12)
    [h] large med-pack
    [i] envirosuit pack
    [j] technical mod pack
    [k] agility mod pack
    [l] bulk mod pack
    [m] bulk mod pack
    [n] bulk mod pack
    [o] Enviroboots [0]

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 25%   feet 0%   
    Melee      - internal 0%    torso 25%   feet 0%   
    Shrapnel   - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    101 former humans
    70 former sergeants
    7 former captains
    109 imps
    51 demons
    241 lost souls
    25 cacodemons
    33 hell knights
    32 barons of hell
    37 arachnotrons
    4 former commandos
    11 pain elementals
    19 revenants
    20 mancubi
    13 arch-viles
    2 nightmare demons
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena before it got too hot.
  On level 5 he stormed the Chained Court.
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a tactical shotgun!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a high power weapon!
  On level 9 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he assembled a plasmatic shrapnel!
  On level 14 he ventured into the Halls of Carnage.
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a fireproof armor!
  On level 18 he found the Enviroboots!
  On level 19 he entered the Vaults.
  On level 19 he found the Acid Spitter!
  He managed to scavenge a part of the Vaults treasures.
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 22, hell froze over!
  On level 22 he arrived at Mt. Erebus.
  On level 22 he found the Malek's Armor!
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You dodge! The missile hits the hell knight. The hell knight dies.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | floor | [ m ]ore
 The missile hits the revenant. The lost soul hits you.
 You reload the missile launcher. You dodge! The missile hits the lost soul.
 The lost soul dies. You dodge! The missile hits the hell knight. The hell
 knight dies. The missile hits the hell knight. You feel vulnerable again.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | hell knight corpse | [ m ]ore
 The missile hits John Carmack. Your Angelic Armor is damaged!
 Unknown command. Press "?" for help.
 Your weapon is empty.
 You reload the missile launcher. You dodge! The missile hits John Carmack.
 John Carmack dies. Congratulations! You defeated John Carmack! Press
 <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 77 brave souls have ventured into Phobos:
 67 of those were killed.
 And 7 couldn't handle the stress and committed a stupid suicide.

 3 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 2 showed that it can outsmart Hell itself.

--------------------------------------------------------------

--- End code ---

Everything was fine thru City of Skulls, and as you can see from the mortem, I actually managed to clear most of the special levels. I found a ton of great loot, including Malek's, both pieces of the Phaseshift, the Enviroboots (which straight up saved my ass, would not have won without them), and I don't even remember what all else... But the game quit giving me ammo. ENTIRELY. Well, except for energy cells and rockets xD

If I hadn't been toting a shell box and an ammo chain the entire game, I wouldn't have made it. Every special level I got was the variety with no formers (like Limbo rather than Mortuary) so I couldn't resupply. I finished the game with the mods to make a Stormbolter but no pistol to put them in. I had more armor than I knew what to do with (legit ditched two energy shielded vests, a balistic vest, and an energy shield in addition to what I was still carrying) but not much in the way of firepower xD

I actually had to switch to my missile launcher to finish off JC. Fortunately, I was lucky enough to find an invulnerablity orb just before Dis, so I could save my Lava Element for the final fight. Went down there with no shotty ammo, an Ammo chain with 30 bullets in in, and 18 rockets. Holy crap

ZicherCZ:
Good job - congratulations!

bolt_thundara:
I kinda want to do another Sharpshooter run after how that turned out. I feel a little jipped by running out of ammo and never building a solid weapon (my own fault in both cases obviously). Using giftdropping and run wait definitely made it much easier. I think I'm ready to try a few UV runs, but I expect to get destroyed xD

Tbh, the idea that appeals the most to me right now is trying Angel Of 100. I'd like to see what a true late game Sharpshooter build looks like and I know I'm unlikely to hit a full build in a standard run. Maybe I'll just do a few Angel Of Marksmanship instead xD

Tormuse:
Hi all!  I see I'm a bit late to this party, but I still want to join in.  :D  Looks like most of your questions are pretty well answered, but I'll put in a few additions here and there.  :)  (Not even sure where to start, so this will probably be all over the place)  :P

Regarding trait selection, as a general rule, I always recommend to beginners of DoomRL to try getting lots of Tough as Nails and/or Ironman until you learn how to avoid damage and then get Son of a Bitch instead.  You look like you're pretty experienced at this point, so I would suggest you lean toward getting SoB at the beginning of the game and get TaN/Iro for late game when there are more instadeath type enemies.

For MAD build, I recommend SoB.  8d3+1 doesn't sound like much, but I find it adds up more quickly than you might expect.  Obviously, you get more bang for your buck with rapid-fire weapons, but it's still not to be underestimated for shotguns.

As for MSS, I recommend hiding a lot!  :)  The big drawback of pistol builds is that you can only take on one enemy at a time, so you want to isolate enemies as much as possible and take cover as much as possible.  (A prudent strategy in any game, really, but extra so for pistols)  Personally, I'm a big fan of Speedloader pistols, because they take away the pistol's other big drawback, more frequent reloading, but as you can see, others here disagree.  Different strokes for different folks; just get whatever suits your playstyle.  :)

Unless you're doing a weapon-restrictive challenge like AoMr or AoSh, I recommend taking the Chainsaw with you.  Any time you get a Berserk or Invulnerability sphere, it's a good way to deal massive damage while saving ammo.  same goes if you find armour with high melee protection, like ballistic vest/shield, or Shielded Armor.

Regarding run-waiting, there are actually three lines in the Config.LUA file that might interest you:  MaxRun, MaxWait, and RunDelay.  MaxRun affects how far you'll run in a given direction when using the "," run command, MaxWait affects how long you'll wait on the spot when you're using the "." wait command, and RunDelay affects how much realtime passes in between each individual move/wait action within the run.  I think the default value for RunDelay is 20, so if you're planning to do a lot of giftdropping, I recommend turning that down to one or even zero.  If it's set to zero, then as soon as you push the wait key, all of the wait actions happen instantly, which saves a lot of time.  Personally, I have mine set to one, mostly because I'm paranoid and don't like that much time passing without me being able to interrupt it, but you can set it to whatever suits your playstyle.

Also, congrats on your recent victories!  :D  I'd be interested to see what you do next, regardless of which challenge you want to try.  :)

Thomas:

--- Quote from: Tormuse on June 01, 2016, 22:55 ---For MAD build, I recommend SoB.  8d3+1 doesn't sound like much, but I find it adds up more quickly than you might expect.  Obviously, you get more bang for your buck with rapid-fire weapons, but it's still not to be underestimated for shotguns.

--- End quote ---

To add to this - SoB is added after the distance penalty, so you're getting a bit more relatively than just +1 on your 16 average. It can be fairly important when you're fighting at mid-range and it turns your 9 in to a 10, giving you knockback.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version