DoomRL > Discussion
Long time, no see, DoomRL fans. Lots of questions :D
bolt_thundara:
I'm mostly doing standard runs, so I do use a shotgun until around the end of Arena, when I pick up SoG3. After that I mostly use the pistol unless I need the knockback or AoE waveclear.
So using my initial T mod on the starting pistol is the smart move? Should I go ahead and mod it into a speedloader once I get the chance? Or is it better to save my first A mod to make a set of Tactical Boots?
Also, is there any reason to lug around the Chainsaw found in CC? I've been toting it with the thought that maybe I can clear UC with it, but I realize that with no melee traits and no Hatred skulls this is extremely unfeasable
Evilpotatoe:
As long as you don't play AoMr, you can complete the arena AND cc+. Btw, if you're not confident foing that, feel free to skip what you want.
A shotgun and a shell box should be enough to clear city of skulls. Maybe you need a second shell box, since you have a pistol build, but it should not be that hard. I'd say... try it, and if you get your hatred skulls, you may consider going for UC.
About speedloaders, I think I'd put my 1st A on boots (I'd wait WK to assemble anyway), then... depending of what I need the most.
Oh, and don't be afraid to set your maxRun higher. I chose 10000, it looks like a good number to me :p
ZicherCZ:
--- Quote from: Evilpotatoe on May 31, 2016, 14:12 ---Oh, and don't be afraid to set your maxRun higher. I chose 10000, it looks like a good number to me :p
--- End quote ---
Well, when I ran my ArchAo666 game, I set MaxWait to 666. Just because I could :).
ZicherCZ:
Well, if you do most of your runs in standard, then most of my comments regarding AoMr are quite moot :). With extra weapons, you can attempt to clear pretty much any special level you wish to clear. Even UC could be done, if you have some proper armor and medpacks to burn (don't forget - you can drown the demons in lava, if you have the movespeed to do so).
Off-topic: If you're a Scout with Finesse 2 and Hellrunner 2, you can clear UC even with no melee traits and no melee weapons at all. You will, however, need a boatload of patience.
I stand behind the initial T-mod being slapped on your starting pistol, at least if you intend to go the Sharpshooter way. 1.00s vs. 0.64s firing speed right off the bat is a huge difference, at least for the first levels. Even more so at higher difficulties.
Speedloaders ... Well, I'm not too much of a fan. It's nice to be able to reload half faster while mid-combat, but IMHO not having to reload mid-combat is a better way. As such, I only see a speedloader pistol as a very early weapon, which very quickly falls into the prepared slot behind your main damage dealer.
bolt_thundara:
Having my best Sharpshooter run yet. I actually cleared both Phobos and Deimos Labs, which actually got me high enough level to get my master trait AND I was able to assembly a HP pistol. Now I found enough mods to make a Stormbolter once I find another pistol xD. I actually cleared The Wall without taking a single hit due to the high knockback. I equipped an Ammo Chain to reduce my reload speeds and the Hell Barons only got a single shot off.
Currently packing an Assault Shotgun (I got a S mod from Deimos Lab and intend to make a plasmatic shrapnel assault shotgun as my secondary weapon) and am considering taking on City Of Skuils... I have some nice A and T modded reds, as well as the T needed to finish a Ballistic red... But if I do that, idk if I'll get another T mod for my Stormbolter. Not sure how much I care about skulls either, if I can get the PS assault shotty to gib corpses with in Mortuary.
Oh hell, dying's half the fun right? ONWARD TO GREATNESS (and loads of XP)
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