DoomRL > Discussion
Long time, no see, DoomRL fans. Lots of questions :D
ZicherCZ:
Run-wait exists. By default, the key sequence is ,. (comma, period). The maximum "runwaiting" length can be set in config.lua, the parameter is called MaxWait.
Note that waiting always takes 1.0s, without regard to your movespeed. Thus, when runwaiting, a fast enemy may enter your sight and then get another action before your last "wait" command ends.
bolt_thundara:
Can I safely assume this means the other run commands are also comma + button? Like comma + D runs left for awhile? If so, does it also auto-stop on seeing an enemy?
ZicherCZ:
--- Quote from: bolt_thundara on May 31, 2016, 04:44 ---Can I safely assume this means the other run commands are also comma + button? Like comma + D runs left for awhile? If so, does it also auto-stop on seeing an enemy?
--- End quote ---
All correct.
To be precise - it's not comma _plus_ button, but comma _then_ button :).
bolt_thundara:
Sweet. I'll probs only use that for after level cleanup, but it's still helpful to know.
I went ahead and reset my max wait to 100, which should help alot.
Since you're an expert on Sharpshooter builds, any general advice on what I should be doing in general? I've been playing on HNTR mode and sucking, but I tried a few HMP runs today. The extra XP was good, but I got chewed up more often than not by Former Captains with chain guns :/
Is it better to suck it up in hopes of eventually getting less deadly early runs or should I keep working at HNTR while I get better at the game?
Also, what's your opinion on special levels as a pistol wielder? Obviously UC and City Of Skulls are gonna suck (at least without a Plasma pistol). I generally do two rounds of Hell's Arena. I read somewhere on here that doing two rounds and then leaving is the most efficient way, since it gets decent benefit from the Arena while also leaving you doing the "easy" Chained Court. I pretty much did EVERYTHING except UC on my MAD runs, since it starts off so strong and never really falls off. I even cleared the Mortuary with "just" a Super Shotgun.
ZicherCZ:
Yeah, former captains can be a major pain in the ass, especially since they start appearing right on level 2 on HMP. Even bigger problem comes on UV, with hell knights starting to appear on level 3 ...
Are you playing Angel of Marksmanship, or standard game? In standard game it's a good idea to carry a shotgun for corner/radarshooting or against clusters of enemies, at least until you get a few levels under your belt. If you aim for MSs, pistols start to outperform shotguns at about SoG3 + EE1. Obviously, shotguns are out of consideration on AoMr.
Generally as a MSs, runwaiting in a safe spot is the safest strategy - let your prey come to you. With this approach, you don't care that much about movespeed, so you can afford to wear stronger armour, even with movespeed penalty. Especially in the beginning, a demon may still get into melee range before you're able to kill it and it may get a bite of you, but you should be fine with SoG3 + EE1.
As far as weapons go, your very first action in the game should be slapping the starting T-mod on your starting pistol. With SoG1, your firing time would be 0.64s - you'll have a fair chance of getting in two shots before an enemy can react. A high power pistol starts to shine as soon as SoG3 - with an average damage of 10 you have a good chance of oneshotting any former human and threeshotting a demon, good enough to offset the lower magazine capacity. Also remember that reloading a pistol takes 1.2s and switching to prepared weapon takes only 0.8s - use this to your advantage as much as possible. Of course, if you find any better weapon, especially the combat pistol, your times will be quite easier.
I can't really say much about HNTR vs. HMP difference, since nowadays I mostly play on UV :). Personally, I stayed at HNTR and when I could grab wins reliably, I jumped straight to UV - but that is only up to you. On UV, Sharpshooter can kick in before Phobos Anomaly.
About Arena and CC: Harder CC is very, very tough on AoMr, so the "two levels of Arena and easier CC" is perfectly valid. It means more experience than winning the Arena and then having to skip the harder CC. On the other hand, winning the Arena on AoMr rewards you with a P-mod and an ammochain, which helps greatly with mid-combat reloading. On UV, I usually win the Arena and skip CC.
Military Base / Phobos Lab: Pray for Military Base. By that time, you should have little problems oneshooting formers (though elites can still be trouble), and you'll find enough ammo for the rest of the game. Phosob Lab is tough on AoMr - the demons in the northeast part of the level will usually not come to you, so you'll have little time to kill them. And on UV, nightmare demons are plentiful there - entering the level almost equals suicide.
Hell's Armory and Deimos Lab are quite easy for a Sharpshooter, although you will need a blue armor or two and some medpacks for the dual Shambler fight in Deimos Lab. Unless you're very low on medpacks, it's definitely worth a try.
The Wall and Containment Area are straight out of consideration, unless you're lucky to find the Anti-Freak Jackal or a blaster, or you assembled an energy pistol. Even then, the rewards in The Wall are not too impressive for an AoMr (the Containment Area at least has an extra ammochain).
City of Skulls / Abyssal Plains: No chance, unless you're lucky enough to have the White Death or an energy pistol (a blaster won't cut it, as you cannot reload it manually). And even then it's probably a bad idea.
Halls of Carnage / Spider Lair: The rewards are not suitable for AoMr at all. If you can do without the experience from these levels, just skip them.
Unholy Cathedral: Obviously a no-no for AoMr.
The Vaults: Unless you cleared harder CC before, probably not worth it.
Mortuary / Limbo: No chance without means of corpse disposal, and even then probably too tough.
Lava Pits / Mt. Erebus: Fairly easy to do, unless you get surrounded by lost souls. The Lava element is of great use for the final fight and/or a full win attempt.
Well. This should cover a Sharpshooter build well enough :).
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