DoomRL > Discussion
Long time, no see, DoomRL fans. Lots of questions :D
bolt_thundara:
And I just found a Megasphere AND two Invunurability Spheres right before the entrance to the Vaults... What did I do to deserve this??
bolt_thundara:
Not sure if anyone is interested, but that one turned out really well. I actually found ANOTHER Megasphere, and found a ton of Invulnerability spheres right before special levels. I was able to clear out the Vaults almost completely before it wore off. Even cleaned out the Mortuary and got the Angelic Armor. Only level I skipped was the Unholy Cathedral, since I never actually carry the Chainsaw with me on MAD runs. I have enough point blank damage.
Actually, I shelved my tactical shotgun and mostly used an Elephant gun. Since I was kiting a lot anyway, it was no problem to keep it reloaded. Much easier on ammo. Just pulled out the Super Shotty when the time came to blow everything away.
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Skye, level 12 Cacodemon Corporal Marine,
nuked the Mastermind at the Hell Fortress.
He survived 146049 turns and scored 136371 points.
He played for 2 hours, 52 minutes and 33 seconds.
He didn't like it too rough.
He killed 855 out of 855 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 10
Levels completed : 10
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (bronze cluster)
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
Veteran Bronze Badge
Reaper Bronze Badge
Reaper Silver Badge
Reaper Gold Badge
Arachno Bronze Badge
Scavenger Bronze Badge
Scavenger Silver Badge
Scavenger Gold Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 55/70 Experience 69296/12
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 1)
Tough as nails (Level 3)
Son of a bitch (Level 3)
Reloader (Level 2)
Badass (Level 1)
Shottyman (Level 1)
Army of the Dead (Level 1)
Rel->Rel->SM->TaN->Bad->MAD->TaN->SoB->SoB->Iro->SoB->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] Angelic Armor [3/7] (29%)
[b] [ Weapon ] super shotgun (9d4)x2 [0/2] (P1)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] elephant gun (12d3) [1/1]
-- Inventory -------------------------------------------------
[a] missile launcher (6d6) [3/4]
[b] fireproof red armor [4/4] (100%)
[c] phaseshift armor [2] (O)
[d] shotgun shell (x70)
[e] shotgun shell (x50)
[f] shotgun shell (x70)
[g] rocket (x9)
[h] small med-pack
[i] small med-pack
[j] small med-pack
[k] small med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] firestorm weapon pack
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 25% feet 0%
Melee - internal 0% torso 25% feet 0%
Shrapnel - internal 0% torso 25% feet 0%
Acid - internal 25% torso 25% feet 25%
Fire - internal 25% torso 25% feet 25%
-- Kills -----------------------------------------------------
103 former humans
68 former sergeants
33 former captains
115 imps
42 demons
262 lost souls
49 cacodemons
30 hell knights
35 barons of hell
44 arachnotrons
5 former commandos
17 pain elementals
25 revenants
5 mancubi
6 arch-viles
5 elite former humans
2 elite former sergeants
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 5 he found the Arena Master's Staff!
On level 7 he marched into the Military Base.
On level 7 he assembled a elephant gun!
On level 7 he assembled a tactical boots!
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
Level 15 was a hard nut to crack!
On level 15 he assembled a fireproof armor!
On level 16 he found the Tower of Babel!
Level 19 was a hard nut to crack!
On level 19 he entered the Vaults.
On level 19 he found the Charch's Null Pointer!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter the Mortuary!
On level 20 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You are hit! The missile hits the revenant. The revenant dies.
Fire -- Choose target...
You see : a revenant (severely wounded) | pool of blood | [ m ]ore
The revenant dies. You are hit!
You use a large med-pack. You feel fully healed.
You use an envirosuit pack. You feel protected!
Fire -- Choose target...
You see : a revenant (unhurt) | floor | [ m ]ore
You are hit! Your Angelic Armor is damaged!
You are hit!
Fire -- Choose target...
You see : John Carmack (almost dead) | floor | [ m ]ore
You hear the scream of a freed soul! You hear the scream of a freed soul! You
hear the scream of a freed soul! John Carmack dies. Congratulations! You
defeated John Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
68 brave souls have ventured into Phobos:
59 of those were killed.
And 7 couldn't handle the stress and committed a stupid suicide.
2 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
1 showed that it can outsmart Hell itself.
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--- End code ---
Anyway, back to questions. A pretty simple one. From a pure damage blocked perspective, is it better to have higher Armor or more resists?
For instance, green armor only has 1 point of armor but has 15% bullet and Shrapnel resistance. Blue has 2 Armor but 20% Plasma resistance. Red has 4 armor and 25% Fire resistance.
So when tanking Shrapnel damage from former Sergeants, is green more effective that blue? what about red (probably not tbh)? Same for plasma, is blue's resistance better than red's 4 armor for blocking plasma damage? And then you have stuff like the Medical/Duelists armors with lots of resists but medium range Armor... Just trying to understand what the best way to block damage is. I've been carrying around blue armors specifically to fight Shamblers. Arachtrons, and Former Commandos with (holy crap Commandos hurt)
Evilpotatoe:
In term of protection, I think resistances are negligible for "basic" armors compared to the flat damage block.
One thing I like with green is that it looks "seargeant proof", but 1 protection point is bad, and 15% block will reduce only 0 or 1 damage from bullets (2 or 3 from shells ? I never checked calculations. maybe they can be found on the wiki). The real value is just that it doesnt cripple movespeed.
For blue.. quite the same : 2 flat armor is better, but 20% of... 1-7 ? and less for spiders if I'm correct ? Since plasma divides armor by 2, it looks like the max reduction to expect would be 1 from % and 1 from the halved 2 flat points. It may be good for shots doing an average of 4, but against anything else, this armor is very close to the green : it sucks.
Red is the efficiency : it gives you 4 agains weak attacks, which is doubled agains sergeants (shrapnel damages are bad vs armors). 4/2 still gives you decent resistance to plasma (so, what use for a blue ? :), and the 25% fire res do help agains the late game enemies. Its only real weaknes is the ms penality.
Of course, some energy shielded vests or other suits are good too, but take a Necroarmor and you'll see that %res are not necessary to get a good protection.
If your question was also about the value of fireproof / ballistic, well, I don't craft either of them. I think fireproof can be good vs Cybie, but it costs mods, and has a limited durability, while carrying a chainswaw and picking BER doesn't have those limitations.
Ballistic is quite the same, it's just more for UC than Cybie.
Anyway, while I think both those suits might have some use, they also both weaken you against a dangerous attack type, which shouldn't be overlooked, and IMO makes them useless outside of some very situational cases. Also, there is no juggler for armors, so you'll most of the time be forced to lose HP when you get into situations your armor isn't designed to face.
bolt_thundara:
Nah, the reason I was asking about this was specifically regarding Green vs Blue for dealing with Sergants and Blue vs Red for dealing with the Shambler in the Armory. For pretty much every other case, something in clearly better.
Honestly, I wish exotic armor dropped a bit more frequently. I'm lucky to find one piece every few runs. Considering how many different exotics armors there are, it'd be nice if they showed up a bit more often, maybe in Vaults?
As a side note, I think I'm gonna start trying to do my Sharpshooter runs on HMP. HNTR takes too long to ramp up. I think I'm practiced enough now that HMP shouldn't be too challenging.
bolt_thundara:
Ok, actively trying to suck less and learn good habits. I'm trying to get in the habit of gift dropping and patience. I understand there is a way to set it so that the Wait command (default key is ".") runs infinitely until you spot an enemy? Knowing how to do that would be GREATLY helpful, as in currently feels like I am likely to break my damn keyboard to keep cycling Wait one turn at a time. Something something "run wait" right?
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