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1
Discussion / Re: Screenshots: ASCII and Graphics
« on: October 24, 2013, 02:39 »
Yup! That's what I was going for, but i've gotta find the time to sit down and play it, heh.
2
Discussion / Re: Screenshots: ASCII and Graphics
« on: October 24, 2013, 02:20 »
And Clevel 3 on the same floor.
Too bad I died that game. =[
Too bad I died that game. =[
3
Discussion / Re: Screenshots: ASCII and Graphics
« on: October 23, 2013, 23:54 »![](http://puu.sh/4Y2LZ/2468d4fd80.jpg)
Seems like a normal screenshot, right?
See if you can figure it out.
4
Discussion / Re: Boots and you.
« on: October 23, 2013, 20:54 »
Yeah, that's a good point and probably why MSc is hit so hard during a regular game.
5
Discussion / Re: Boots and you.
« on: October 23, 2013, 20:05 »That, and I hardly ever go for WK2 on non-A100 games. Maybe on higher difficulties, but on HNTR, it's pretty much pointless.
This.
It's better in my opinion to work out what assemblies you're going to need beforehand and focus on making them as opposed to randomly assembling things as you go (unless you have the mods and the situation arises that you could use a ballistic armor or something). It helps declutter your inventory, so if I see a random mod that I can't throw on a spare piece of armor/weapon or something, it's probably staying on the ground unless I have something I can ditch for space (like shotgun shell x9).
Whizkid just expands the amount of assemblies you can plan for. And even then, on regular games don't be expecting a whole lot out of it. For example, if you're going a shotgun Gunrunner build, you're going to have to wait until you're level 10 before you can think of making that Focused Double Shotgun (unless you want to critically compromise your build efficiency), and you'll be lugging around Double Shotty (P) + AT in your inventory. If you find them, that is.
Even on Ao100 this still holds true because you can still plan for WK 2 + cerberus boots and stuff like that.
Err, what I guess i'm trying to get at is that if there's mods that are outside what you're planning for and you can't use them it's not a huge loss to leave them on the ground if they're not exotics.
As for nano packs: With Whizkid 1, i'll stop at nothing to obtain Antigrav boots. I think it's worth giving up even a nanoshrapnel shotgun or a Nanoskin armor or something.
With Whizkid 2, I might opt for a Nanomanufacture instead simply because it helps with ammo management and means you don't have to reload in the middle of a fight. A Nanomanufacture Rocket Launcher is fun to play with but within the higher levels of Ao100 I didn't really use it much, instead going back to my Nanomanufacture Plasma rifle. Although if something presents itself to me like a chainsaw that I can make a ripper out of, that nano pack's headed straight for antigrav boots.
I don't think it's an exaggeration to say that Antigrav boots are awesome and very much worth the nanopack over most of the other assemblies.
6
Discussion / Re: Quick questions thread!
« on: October 23, 2013, 19:12 »
That's probably the major weakness in my playstyle - whereas it'd be more effective to hoard rockets, I hoard medipacks instead, with up to about 8-9 slots in my inventory being filled with medipacks I carried all the way from Phobos that I don't use.
As for finding Medipacks? They're more common then you'd expect, it's just that the monsters get to them first. Unless you're TH2 SoB 5 with a plasma rifle or something you're not going to be able to stop barons from using them, and using excessive firepower will only cause the drop to go up in smoke. I'd say to play more carefully and see if you can avoid using them until you REALLY need them in later levels.
If you're wondering about finding large Medipacks, you get 1 from the arena, 2 from the Anamoly and to compensate you for even having the courage to go in there, you find 2 in the Phobos Lab. Mind you, unless you had MMB or something at that stage I wouldn't reccomend ever going in there on higher difficulty levels.
As for finding Medipacks? They're more common then you'd expect, it's just that the monsters get to them first. Unless you're TH2 SoB 5 with a plasma rifle or something you're not going to be able to stop barons from using them, and using excessive firepower will only cause the drop to go up in smoke. I'd say to play more carefully and see if you can avoid using them until you REALLY need them in later levels.
If you're wondering about finding large Medipacks, you get 1 from the arena, 2 from the Anamoly and to compensate you for even having the courage to go in there, you find 2 in the Phobos Lab. Mind you, unless you had MMB or something at that stage I wouldn't reccomend ever going in there on higher difficulty levels.
7
Nightmare! / Re: [N!|AoLT|60%|YAFW] Double diamond.
« on: October 23, 2013, 18:50 »
I think I very much am a sub-par player. I think I got really lucky with some of the later level layouts allowing me to simply run through them.
Perhaps if I manage to snag one of the harder diamonds or an angelic then i'll be a better player, but until then I don't think i'm that great at all, it was more of a victory for the RNG, haha.
Perhaps if I manage to snag one of the harder diamonds or an angelic then i'll be a better player, but until then I don't think i'm that great at all, it was more of a victory for the RNG, haha.
8
Nightmare! / [N!|AoLT|60%|YAFW] Double diamond.
« on: October 23, 2013, 08:04 »--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Aki, level 12 Arch-Vile Mjr General Marine,
nuked the Mastermind at the Hell Fortress.
He survived 63714 turns and scored 503673 points.
He played for 1 hour, 28 minutes and 1 second.
He opposed the Nightmare!
He killed 663 out of 1092 hellspawn. (60%)
He was an Angel of Light Travel!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 3
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
Veteran Diamond Badge
Lightfoot Diamond Badge
-- Graveyard -------------------------------------------------
###########################################################
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..................................................|.|.....#
..................................................X}......#
....................................................|..%%%#
.......................................................%.%#
.......................................................%%%#
..........................................................#
..........................................................#
..........................................................#
###########################################################
-- Statistics ------------------------------------------------
Health 64/70 Experience 61756/12
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +4 ToDmg Melee +4
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 1)
Finesse (Level 1)
Hellrunner (Level 1)
Son of a bitch (Level 4)
Reloader (Level 2)
Triggerhappy (Level 2)
Ammochain (Level 1)
Rel->Rel->SoB->SoB->TH->TH->MAc->Fin->HR->SoB->Iro->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [4/4] (81%)
[b] [ Weapon ] laser rifle (1d7)x5 [22/40] (T1)
[c] [ Boots ] protective boots [2/2] (82%)
[d] [ Prepared ] Railgun (8d8) [40/40]
-- Inventory -------------------------------------------------
[a] power cell (x43)
[b] large med-pack
[c] large med-pack
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 25%
Fire - internal 0% torso 25% feet 0%
-- Kills -----------------------------------------------------
116 former humans
85 former sergeants
29 former captains
103 imps
46 demons
127 lost souls
19 cacodemons
26 hell knights
30 barons of hell
12 arachnotrons
19 former commandos
9 pain elementals
6 revenants
11 mancubi
14 arch-viles
2 nightmare imps
6 nightmare demons
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
Entering level 6 he was almost dead...
On level 8 he encountered the Phobos Anomaly.
On level 12 he found the City of Skulls.
He fled the City in terror!
He left level 14 as soon as possible.
On level 14 he ventured into the Spider's Lair.
He fled the Lair, knowing how to fear Arachnotrons!
On level 16 he found the Tower of Babel!
On level 17 he found the Railgun!
On level 19 he found the Grammaton Cleric Beretta!
On level 19 he entered the Vaults.
He came, he saw, but he left.
On level 23 he stumbled into a complex full of mancubi!
He left level 23 as soon as possible.
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
hits John Carmack. The missile hits John Carmack. The missile hits John
Carmack. The missile hits John Carmack. Boom! The missile hits John Carmack.
The missile hits John Carmack. John Carmack reloads his rocket launcher.
Chain fire ( full ) -- Choose target or abort...
You see : John Carmack (severely wounded) | floor | [ m ]ore
The missile hits John Carmack. The missile hits John Carmack. The missile
hits John Carmack. The missile hits John Carmack. The missile hits John
Carmack. The missile hits John Carmack. The missile hits John Carmack. The
missile hits John Carmack. The missile hits John Carmack.
Chain fire ( full ) -- Choose target or abort...
You see : John Carmack (mortally wounded) | floor | [ m ]ore
The missile hits John Carmack. The missile hits John Carmack. The missile
hits John Carmack. The missile hits John Carmack. The missile hits John
Carmack. The missile hits John Carmack. The missile hits John Carmack. The
missile hits John Carmack. The missile hits John Carmack. John Carmack dies.
Congratulations! You defeated John Carmack! Press <Enter>...
-- General ---------------------------------------------------
317 brave souls have ventured into Phobos:
273 of those were killed.
1 of those was killed by something unknown.
4 didn't read the thermonuclear bomb manual.
And 18 couldn't handle the stress and committed a stupid suicide.
21 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
15 killed the bitch and survived.
5 showed that it can outsmart Hell itself.
--------------------------------------------------------------
So I needed a diamond for me to get to the next rank. I hate diamonds, you see. They're difficult and usually require me to play N! or AoRA, both of which I don't like (I don't even have Quartermaster Bronze yet).
So I sat down and took a look at the list of Diamonds. I'd already achieved Longinus Diamond and Scavenger Diamond, so the easy ones were out of the way, forcing me to do something hard. Damn.
I considered doing Arena Diamond briefly but that would require me to get 2 zerk packs next to the stairs on level 2 or something and I didn't feel like restarting infinity times or doing something kooky like AoB + AoLT with HR 1 + Fin 1 and somehow herding all the corpses in the middle and abusing dodge. Yeah, that's too much work.
So I remembered that Twodev used to use Ammochain before his weapon of choice was the Dragonslayer and it started magically appearing in his hands on dlevel 2. That, combined with AoLT's rather simple requirements of "Don't kill anything in melee" made it sound really appealing. Then I decided that if it's good enough for Twodev, it's good enough for me, so I dived straight into it.
Firstly, the actual play time was probably around 50 minutes as I went afk for a while during the middle of the run. I'm always constantly surprised at how quick N! runs are compared to other runs, even something like Berserker Gold can take me 3 hours or something.
Secondly, I decided to door camp for the first few levels to try and get my way up to ammochain as soon as possible to actually make this challenge doable. Dlevel 2 was okay with that, managed to clear it, but then DLevel 3 decided to start shitting on me.
I spawned in a big open space with 2 hell knight packs, and I was only level 3 with a shotgun and a chaingun. I mean, come on! I eventually worked my way down to dlevel 4 with 1 medikit left on 40% hp...
And spawned in a big open space surrounded by barrels, Cacodemons and Hell knights. Oh boy. I had nowhere else to go except for backing myself into a corner. Luckily I managed to snag 2 stacks of shells the level before and that combined with Reloader 2 + AoLT bonus meant that I was able to blow up a hell knight and 3 cacodemons to make my escape just by sitting in the corner and shooting. Yeah. Eventually I managed to get through that level. Levels 5, 6, and 7 were all maze levels meaning I either had to burn through ammo or medipacks or rockets - none of which I had. Luckily on dlevel 6 I managed to shotgun shovel a former commando over into a corner and camped him for his delicious cells, which saved my butt.
My strategy for the Anomaly was one of the poorer tactical decisions i've made. Once again, I underestimated the speed and bulkiness of Nightmare Demons - I keep thinking that they're more like Barons when they're really like 140% speed 80/3 munchers of death. Grabbing everything and dashing for it got me through relatively without incident, but I paused in front of the wall that opens up to the Bruiser Brothers to try and get a few kills since I was only about 30% exp away from Ammochain. Yeah....
I did manage to get through with no medipacks on ~70% hp though. Then the RNG threw me into this.
![](http://puu.sh/4Xkqr/44218fb83a.png)
That wasn't too bad but it could have been a deathtrap if it wasn't on AoLT, ironically. Managed to get through it with no heals only to be confronted by an arena level. That wasn't pretty.
The plan originally was to go Fin-Fin-WK to stick some agility mods on my Plasma Rifle, but finding the Laser Rifle on dlevel 13 or so made that unnecessary - a help, but at that stage I could have still pulled off the win without it.
At the entrance to Limbo I had 2 phase devices, 2 medipacks and a stack of cells. I considered going in there to try and get the nuclear BFG for the full win, but didn't risk it and traded my phases for cells. Turns out that on level 22 I found a thermie, invunerability and a homing phase, so I decided to go for the win.
I was kinda nervous going into JC even though I had a t-modded Laser rifle with Fin/Ammochain/AoLT. If I lost to JC, i'd also lose my Lightfoot Diamond - so it was all or nothing. I did get socked by a rocket to the face because I messed up the timing but it didn't hurt too much and apart from that I just sat there pumping plasma into him. Eventually I came out the other side with my Veteran Diamond.
Not only is this pretty remarkable (from my skill as a player) because of all the close calls with nothing to fall back on and lack of powerups (I had...2 berserk kits and 1 invunerability the whole game, and that came on Dlevel 22), but it's a double diamond. Apart from the easy diamonds (such as Arena, Longinus and Scavenger), I never thought i'd be getting a single diamond, let alone 2 in one run.
* Aki sheds a single tear
9
Discussion / Re: Master trait discussion 2: Scavenger
« on: October 23, 2013, 07:35 »
I did mention that in the OP. That'd be a much needed buff, though it'd really only become apparent on really crazy things.
10
Discussion / Re: Quick questions thread!
« on: October 23, 2013, 04:45 »
Tower Shield is an assembly, so graphically it'd just look like a red armor. Haven't found the Onyx pack to check though, but from when I dropped a few assemblies, they don't look any different in graphics mode.
11
Off Topic / Re: Assistance with Python - for Wiki
« on: October 23, 2013, 00:53 »
Managed to get it to work, so closing. Thanks everyone!
12
Off Topic / Re: Assistance with Python - for Wiki
« on: October 22, 2013, 21:12 »
Tried that, and it still came up with the same error:
![](http://puu.sh/4X57b/795d6b4cd1.png)
As for running it myself, i've been fiddling around with it without much success, but neither you nor anyone else are obligated to help, though your help's been much appreciated :>
![](http://puu.sh/4X57b/795d6b4cd1.png)
As for running it myself, i've been fiddling around with it without much success, but neither you nor anyone else are obligated to help, though your help's been much appreciated :>
13
Off Topic / Re: Assistance with Python - for Wiki
« on: October 22, 2013, 19:24 »
Thanks for your help.
I received this error after Installing Python 2.7.5 and trying it:
![](http://puu.sh/4X0jz/5d4b66a700.png)
So I uninstalled Python 3.3.2 and tried again:
![](http://puu.sh/4X0yo/8fedc661d3.png)
I have no idea what's going on here @_@
I received this error after Installing Python 2.7.5 and trying it:
![](http://puu.sh/4X0jz/5d4b66a700.png)
So I uninstalled Python 3.3.2 and tried again:
![](http://puu.sh/4X0yo/8fedc661d3.png)
I have no idea what's going on here @_@
14
Post Mortem / [UV|100%|YAFW] MSc sux fix pls
« on: October 22, 2013, 11:04 »--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Aki, level 16 Arch-Vile Mjr General Technician,
nuked the Mastermind at the Hell Fortress.
He survived 334902 turns and scored 406727 points.
He played for 5 hours, 23 minutes and 5 seconds.
He was a man of Ultra-Violence!
He killed 1321 out of 1321 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 9
Levels completed : 9
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (bronze cluster)
Aurora Medallion
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
-- Graveyard -------------------------------------------------
###########################################################
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..................................................X.......#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
.....................................................|.|..#
..........................................................#
###########################################################
-- Statistics ------------------------------------------------
Health 70/50 Experience 122802/16
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Class : Technician
Finesse (Level 2)
Hellrunner (Level 3)
Son of a bitch (Level 2)
Reloader (Level 1)
Eagle Eye (Level 2)
Dodgemaster (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Scavenger (Level 1)
EE->EE->SoB->Int->Int->WK->WK->MSc->HR->Fin->HR->Fin->HR->SoB->Rel->DM->
-- Equipment -------------------------------------------------
[a] [ Armor ] Angelic Armor [7/7] (84%)
[b] [ Weapon ] biggest fucking gun (20d12) [9/250]
[c] [ Boots ] tactical boots [0/0] (100%) (A)
[d] [ Prepared ] missile launcher (6d6) [0/4]
-- Inventory -------------------------------------------------
[a] focused double shotgun (9d4)x2 [2/2] (P1)
[b] hyperblaster (2d5)x3 [40/40] (P1)
[c] assault shotgun (7d3) [6/6] (T1)
[d] tactical armor [0/0] (100%) (A)
[e] nanofiber red armor [4] (P)
[f] shotgun shell (x62)
[g] shotgun shell (x70)
[h] shotgun shell (x70)
[i] rocket (x14)
[j] rocket (x14)
[k] small med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] Hellwave Pack
[r] cerberus steel boots [0/0] (100%)
[s] shell box (x100)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 50% feet 0%
Melee - internal 0% torso 50% feet 0%
Shrapnel - internal 0% torso 50% feet 0%
-- Kills -----------------------------------------------------
118 former humans
124 former sergeants
62 former captains
204 imps
79 demons
307 lost souls
50 cacodemons
58 hell knights
95 barons of hell
42 arachnotrons
27 former commandos
18 pain elementals
39 revenants
31 mancubi
40 arch-viles
7 elite former humans
5 elite former sergeants
5 elite former captains
2 elite former commandos
2 bruiser brothers
1 shambler
1 lava elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he marched into the Military Base.
On level 7 he assembled a tactical boots!
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 8 he assembled a nanofiber armor!
On level 9 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 14 he ventured into the Halls of Carnage.
On level 14 he assembled a hyperblaster!
He sounded the alarm on level 15!
On level 15 he assembled a biggest fucking gun!
On level 15 he assembled a tactical armor!
On level 16 he found the Tower of Babel!
On level 17 he found the Hellwave Pack!
On level 17 he assembled a cerberus boots!
Level 18 was a hard nut to crack!
On level 18 he found the Medical Powerarmor!
On level 19 he entered the Vaults.
He cracked the Vaults and cleared them out!
On level 20 he assembled a focused double shotgun!
On level 20 he found the Hell Staff!
On level 20 he was foolish enough to enter the Mortuary!
On level 20 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He overloaded a nuclear BFG 9000 on level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
The missile hits John Carmack. You hear the scream of a freed soul! You hear
You see : John Carmack (wounded) | pool of blood | [ m ]ore
Fire -- Choose target...
You see : John Carmack (wounded) | pool of blood | [ m ]ore
The missile hits John Carmack. Carmack raises his hands and summons
hellspawn!
You start running!
You reload the biggest fucking gun.
Fire -- Choose target...
You see : John Carmack (severely wounded) | pool of blood | [ m ]ore
The missile hits the baron of hell. You hear the scream of a freed soul! The
baron of hell dies. The baron of hell dies. The baron of hell dies. You hear
the scream of a freed soul! The baron of hell dies. The baron of hell dies.
John Carmack dies. Congratulations! You defeated John Carmack! Press
<Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
316 brave souls have ventured into Phobos:
273 of those were killed.
1 of those was killed by something unknown.
4 didn't read the thermonuclear bomb manual.
And 18 couldn't handle the stress and committed a stupid suicide.
20 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
15 killed the bitch and survived.
4 showed that it can outsmart Hell itself.
--------------------------------------------------------------
First, the story of this mortem. I nearly died and ragequit three times in this game. First was on the Unchained Court:
![](http://puu.sh/4WBET/53569f4e56.png)
But I survived with a Tech medipack and did some happy gibbing. Still, no zerk on the Chained Court.
The next was in the Halls of Carnage, where the lava seemed to accelerate right before I got the BFG. At this stage I had BBFF all lined up and it got to the column before the BFG. I was literally 1 second away from the BFG getting eaten up. I nearly had a heart attack, because this is the first run I had the biggest fucking gun on.
Lastly was after I finished Cybie with said gun and most of my rockets. Then I got dropped into hell level 1 right next to a vile pack with little cover. With only a stack of shells to protect me.
Anyway, the real reason I did this was to see how good MSc was lategame.
First of all, I got my firestorm packs by stupid dumb luck. MSc did nothing to assist me in that regard. I didn't get a disassembleable unique despite getting 3 uniques and only got regular mods from exotics. If it wasn't for stupid dumb luck I wouldn't have had my mortuary clear/full win, since I gibbed most of the corpses with the gun.
MSc only really seemed to be a waste of a master trait the further I got into the game, ironically enough. Sure, I got to make some nice things like a Focused double shotgun and a full set of A modded tactical armor that I wouldn't have gotten to make otherwise, but those didn't really affect the game as much as something like MMB, MAc, or something would. In addition, you're pretty much stuck between sucking earlygame (going straight for the trait) or putting it off, in which case you either have to give up disassembling exotics/uniques (defeating the purpose of it) or carry them around and take up valuable inventory space - meaning you're at a further disadvantage. Unless you get lucky and get a unique that gives you a nano pack which you're more likely to simply find on the ground, and you also happen to have the mods for something else, MSc gives you literally no advantage - and with the exception of something like a Nanomanufacture Missile Launcher, nothing is going to give you a free ticket.
Something really needs to be changed about it.
15
Off Topic / Assistance with Python - for Wiki
« on: October 22, 2013, 03:26 »
So i'm trying to map some of the newer special levels for the wiki and update the older ones.
I'm using the script found here and followed the instructions to the dot.
This is the input that i'm using:
I keep getting this error:
![](http://puu.sh/4Woj2/f607e467ff.png)
I have NO idea when it comes to these things, I tried fiddling around a little bit and got nowhere. Can anyone help?
I'm using the script found here and followed the instructions to the dot.
This is the input that i'm using:
Code: [Select]
map
##############################################################################
####################......................................####################
#############.............=======...................................##########
###########............h.....======.....................h...............######
###...###.......................=====......................................###
##"...##.....g....g...............====......................................##
#.....##...................g..........h.......====#B242424B#====.....h.......#
#.....##.g....................................====#&&##&&&##====.............#
#.....##.......g..................................+....,,^.+.................#
#.>...##...............V......................====#@.,...,,#====..........h..#
#.....##...g.........g.............h..........====#.,,,\,,.#====.............#
#.....##..........................................+...,,.^.+.................#
#.....##g.......g..........g..................====#&&##&&&##====.....h.......#
#.....##...............................h......====.B242424B#====h............#
##"...##..........................====......................................##
###...###.......................=====.....................................####
###########.............h....======....................h...............#######
#############.............=======.................................############
####################......................................####################
##############################################################################
end map
. : floor
, : blood
& : blooded wall
# : stone wall
= : lava
" : agility mod pack
\ : chainsaw
^ : berserk pack
V : arena master
g : former captain
h : former human
B : baron of hell
2 : shotgun shell
4 : power cell
I keep getting this error:
![](http://puu.sh/4Woj2/f607e467ff.png)
I have NO idea when it comes to these things, I tried fiddling around a little bit and got nowhere. Can anyone help?