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1
Requests For Features / Reloading from Ground
« on: January 28, 2011, 02:47 »
Hi guys, long time. I think this feature would streamline inventory management to some extent(when the idea came to me i was using a plasma rifle with a CS readied for mopup, too damn many medikits and phase devices to have room for spare shells), as well as save lives in crucial situations. if wielding a given weapon, and standing over a stack of that weapon's ammo, default reload could be from the ground rather than from the inventory, saving a turn or two when you really need it.
2
Requests For Features / Re: Challenge modes ideas - old and new.
« on: August 12, 2009, 02:59 »Angel of Misfortunenah, me 'n my cursed extremely rusty -17 silvered combat shotgun named Buck will be FINE!!!...anyone got a magic marker?
Difficulty: Nightmare
Rank: Blade?
Congratulations, you are the most unlucky marine alive... for now. Everything you use can malfunction; your weapons will jam, doors will not open, barrels will leak acid all over the place, the precious medkit you want to use turns out to be a dud and pulled levers result you being doused in unsavory substances or spawning the lord of all demons to chase your screaming ass through nine layers of hell into it's personal sanctum for the final unfair confrontation.
Scared yet?
3
Requests For Features / Re: New Powerup- Light Amplification
« on: July 25, 2009, 04:49 »
yeah, makes me feel like i'm playing angel of hallucination...
4
Discussion / Re: Things about shotguns
« on: July 09, 2009, 11:07 »
The answer is clear: We need volunteers to take shotgun blasts to the chest at various ranges.
5
Requests For Features / Re: Challenge modes ideas - old and new.
« on: July 03, 2009, 18:37 »Angel of Sightseeing
Well, you'll be only once in hell so.....
Pros: Your sight range is increased by 2
Cons: You move 20% slower and can't run (hellruner 2 would return to normal speed, but still you can't run)
Unlocks the Phobos Hell Tourist T-Shirt, "I singlehandedly averted the Apocalypse and all I got was this crappy shirt". 2 point regenerating armor that's so bright and loud Hell's legions suffer a miss chance for just looking at it.
6
Requests For Features / Re: Spectres and the Invisibility Artifact
« on: June 24, 2009, 18:32 »
Invisibility Globe Thirded.
7
Discussion / Re: Breaking lvl15?
« on: June 19, 2009, 16:21 »
(brief note: ITYTD doesn't exist, it's a hallucination of an abomination and let us never speak of it again.)
8
Discussion / Re: Breaking lvl15?
« on: June 19, 2009, 16:18 »
if you wandered by the Unholy Cathedral, wouldn't that have put you right around dlvl15?
9
Requests For Features / Re: Simulation Terminals
« on: June 11, 2009, 19:00 »
the terminals could spit out a stack or two of whichever ammo was used in the simulation you chose.
EDIT: but only once per terminal.
EDIT: and only if you win.
EDIT: but only once per terminal.
EDIT: and only if you win.
10
Off Topic / Re: [Game] Hit the Above Poster with a random object!
« on: June 11, 2009, 18:57 »
Visalos hits Raekuul with his noodly vapor-arms.
11
Discussion / Re: Angel of Berserk HELP!
« on: May 21, 2009, 15:01 »
DO NOT FEAR THE SHOTGUN. CHARGE THOSE JERKS AND MELONIZE THEIR HEADS. that's not the whole secret, but part :)
13
Requests For Features / Re: Trait Requests!
« on: May 12, 2009, 18:53 »
the increased item rate would be unlocked by a 'packmule' trait if anything. and those percentages are way too high.
14
Requests For Features / Re: Archvile tweak
« on: May 05, 2009, 16:11 »
Welcome to Chaosforge. :P
EDIT: :P was not punctuation enough.
EDIT: :P was not punctuation enough.
15
Discussion / Re: Tips for Angel of Purity?
« on: May 05, 2009, 16:09 »
I don't take Intuition much these days. It's kind of a concept choice; Catseye isn't so bad, but Intuition is a little too much like MAAAAAAGIIIIIIIIIC........plus i'm always a stubborn jerk bent on doing things the hard way.