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Messages - Tormuse

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1
DiabloRL / Re: Bug Topic
« on: November 17, 2017, 14:34 »
Sure thing!  :D

A couple more minor ones:

If you have lots of Quickskill abilities, the size of the Quickskill menu doesn't expand to accommodate them and they stick out below the bottom of the border of the menu.

In the mortem, it consistently says, "killing 0 hellspawn" no matter how many kills you get.

I haven't played in the past week, but now that I know there's attention here, I'll try and see if I can find more.  :)

2
Discussion / Re: The official ChaosForge Discord channel
« on: November 17, 2017, 10:24 »
Holy crap!  Membership just tripled!  :o  That's the Kornel effect, I guess.  :P

3
Discussion / Re: DoomRL Arsenal - Beta 6 out now
« on: November 17, 2017, 06:09 »
(And if anyone's interested in playing the maps featured in the video, here they are; I call them "Lift of Doom" and "Labyrinth" and they're maps for levels 1 and 2 of Doom 2)  :)

4
Discussion / Re: DoomRL Arsenal - Beta 6 out now
« on: November 17, 2017, 06:03 »
Thanks, thelaptop!  :)

I haven't played with this Doom mod in ages and I got the idea of trying it again and capturing the experience on video, so you can see my honest reactions to all the crazy changes that have happened to it since the last time I played...  3 and a half years ago?  O_o  Has it really been that long?  No wonder it was so different!  :D

Anyway, while I was at it, I thought I'd do a little self-promotion and play using a couple of maps that I made.  :)  (I hope Yholl doesn't mind!)  Since it just randomizes what's already there, the Arsenal mod really works well in any kind of map.  :)

Here it is!  :D

(Apologies for the abrupt end of the video; apparently, my video software crashed, but the video was just over an hour at that point, so maybe it's just as well)  :)

5
Interesting question...  I honestly don't know, but I have to imagine that it would be difficult to program a bot to do all the corner-shooting and radar-shooting that would be necessary to play damageless.  Can a bot be designed to respond to in-game audio?  Because a lot of damage avoidance comes from listening to pain sounds from unseen monsters.  (And does anyone really know how to play optimally?  I can't really say I do)  :P

Maybe we could get the bot-writer in touch with 2Dev, since (I suspect) he has an altered version of the game in which the player is always invulnerable.  (That's my theory, anyway; it would explain a lot)  That would certainly make the bot-writing easier!  :D

EDIT:  My thread is stickied again?  Who's doing this?  :)

6
Thanks, everyone!  :D

Does not compute - head still exploding from your last run...

Pull yourself together, man!  :P

Extremely impressive, especially imagining all those UV starting positions from level 50+, which any one of could get you killed easily if unlucky.

It's not as bad as you might think, once you've got all the level-ups and equipment; all the SoB, EE, and Fin combined with a Hyperblaster or (in this case) Nuclear Plasma Rifle means you can melt anything that starts next to you at the start of the level, or if you're surrounded, melt the ones that are the most isolated and take advantage of HR and DM to get away from the others.  (Int 2 helps you know where concentrations of enemies are lightest)  Sometimes, I would also use the Tac Shotty to knock groups back (or large individuals) or the Tac Rocket Launcher to disperse large groups.  Juggler trait is a massive help to instantly switch to whatever weapon is most appropriate at the moment.  And in a pinch, the Technician's ability to insta-use phase devices can get you out of a tight spot with considerably less danger than other classes.  (Or Hell Staff, as applicable in this case)

EDIT:  Of course, there were still plenty of harrowing circumstances, like this Nightmare Arachnotron cave that luckily had an invulnerability nearby.  (Survived by virtue of Nyarlaptotep boots, Energy Shield, and a healing globe from the previous level)

Spoiler: Screenshot (click to show/hide)

Amazing run... you never cease to impress. I'd be really impressed, though, if someone managed to get UAC, Speedrunner, and Demonic Angelic all in the same game...

Naw, the *real* challenge is to complete a N! Conqueror game with 100% kills, full win, under 4 minutes, all damageless, using only your fists to get UAC, Veteran, Strongman, Speedrunner, Elite, and Demonic Angelic badges at the same time.  The theoretical highest number of possible Angelic badges to get in one game.  :)

...I updated the Wiki page to display this information above the basic table instead below it.

Ah, interesting stuff!  There was a time that I avoided spoilers like in the wiki, but now that the source code is freely available, I'm finding that there's all kinds of enlightening things about this game that I never knew.  (Like the above AoHu "exploit")  :)

7
Century Lounge / [U|AoHu+Ao100|YAAM] Everyman Diamond Centurion
« on: November 13, 2017, 14:20 »
So recently, (12 days ago) Icy made the discovery that it's possible to get Thomas' Medal, Everyman Platinum, and Everyman Diamond in Ao100 and I've been trying to do it ever since.  This isn't a combination of challenges I had ever seriously considered before; the idea of taking Angel of Humanity, a game which is by nature, a slow, painstaking game, being careful not to ever let anything into your view, and then dragging it out over 100 levels does not really appeal to me...  but then, Sereg said some fateful words...

And now for the fateful words - if you manage to earn Thomas' Medal on Ao100, I will be very impressed. (shh, don't let Tormuse overhear >.> <.< >.>)

Damn it, Sereg!  You should know by now that I see such comments as a challenge!  :D

Anyway, that 22 hours down there was solid gameplay time spread over the last couple of weeks; any time I took a break, I saved the game and came back to it later.  I didn't bother recording a video of this one for reasons that I think are obvious.

I went back and forth a lot, trying to decide what build to go with.   I definitely wanted to be a Technician for the ability to insta-use medpacks; I correctly anticipated that that ability would save my life.  I considered Malicious Blades for the protection, but the lack of Eagle Eye or Intuition would have made a lot of the late game very difficult.  I also considered Sharpshooter, but I didn't want to be too reliant on one weapon if I ever got mobbed, (and Sharpshooter blocks SoB) so I ended up deciding to go masterless, (though I kept my options open until level 9, when I finally picked up SoB, in case I found a unique pistol or something) and I did pick up Scavenger to get myself a few extra mods, which I didn't end up really getting any benefit out of until I got a Nano pack out of the Trigun toward the end.  (I'm still disappointed that I didn't find or scavenge a single Firestorm mod in the entire game; Firestorm-modded Hyperblasters kick ass!)  :D  I think it's also worth noting that I got three Sniper mods back-to-back within two levels in the late 70's, the first ones I found in the game, one of which created a Plasmatic Shotgun which was very useful for corpse-disposal to prevent pesky Arch-Viles from reviving stuff.  :)

That Energy Shield carried me through most of the early and middle levels; things would've been a lot tougher without the 80% fire/acid/plasma protection.  It took quite a beating over time, once going as low as 44%, but I was able to repair it with the occasional Megasphere.  I had the Ballistic Shield around in case anything reached melee range, but I only used that once when a Nightmare Demon cornered me and I didn't want to shotgun it due to barrels nearby.  Before that, I was alternating between agility-modded red armour and power-modded blue armour, depending on what enemies I was facing, and toward the end, I was exclusively using the Phaseshift set, once I made a Cerberus version of the suit, which was extremely useful for the occasional slip-ups where something got a shot at me.  Before I got that Cerberus Phaseshift suit, there were two notable slip-ups that nearly got me killed.  (Sorry, I don't remember level numbers)

1)  Somewhere in the 20's or 30's, I started two tiles away from an Arch-Vile and I figured I'd be able to kill it before it could do anything to me, since it would take a few seconds to wake up and then another couple seconds to do its arm-raising thing, so I shot it with my Gatling Gun, (which at the time, wasn't tech-modded yet) and it unexpectedly got a double move on me, which it used to move one step closer and melee-attack me for 9 damage.  (No melee protection from the Energy Shield and 10 max HP meant this brought me to one hit point)  O_o

2)  Later on, (40's?  50's?) a Former Sergeant got one of those funny angles on me through a doorway where he could see me, but I couldn't see him, and he knocked me back into a pool of lava.  Fortunately, I had the Nyarlaptotep Boots on at the time, which mostly protected me from the lava damage and I had a level of TaN to protect me a little bit from the shotgun blast.  (The Energy Shield didn't)  Again, it brought me down to 1 HP.  (I could very easily have died there!)  :o

I considered turning that Nuclear Plasma Rifle into a Burst Cannon, since I've had good experiences with that in the past, but I was doing okay with it as it was and I calculated that the Burst Cannon modification would give it occasional knockback, so I figured just giving it some extra speed would be better.  I'm glad I did, especially when I started encountering the mini-bosses, Shamblers, Lava Elementals, and a Cyberdemon.  (Only one Cyberdemon?  I'm almost disappointed!)  :P  I was really nervous about encountering these guys until I realized that with all my speed-related traits, I could take a move action and fire action together in less than a second, and since Shamblers and Lava Elementals move at 1 move per second, I could safely get a shot off without them firing back any time they moved at the same time I moved.

Speaking of mini-bosses, the wiki is clearly wrong about when they start showing up; I encountered my first Lava Elemental on level 69, but the wiki says they start on level 70.  Also, according to the mortem, I had an Agony Elemental cave on level 74 and I know I encountered some before that, but the wiki says they start arriving on level 80.  I don't remember when Shamblers started showing up, but I suspect that number is off too.  I wonder if the wiki is referring to a lower difficulty level?

I came very, very close to getting an Untouchable Medal; I hovered at 199 damage for something like the last 20 levels of the game, and then it started throwing everything at me, a blast of unholy atmosphere, a Shambler, and two Lava Elementals, all on a level with no cover.  Taking damage was unavoidable and it was bad enough for me to consider using my homing phase device and just abandon getting 100% kills.  (At first, I was doing that just for the experience, but I didn't want to give up on YAAM after getting that far)  Oh well, here's a screenshot of my character screen on the last level for posterity:  :)

Spoiler: Screenshot (click to show/hide)

Anyway, this has been a long, slow, stressful game and I'm glad to finally have it over with.  :)

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Tormuse, level 24 Apostle Chaos Lt. General Technician,
 completed 100 levels of torture on level 100 of Hell.
 He survived 407003 turns and scored 2356763 points.
 He played for 22 hours, 15 minutes and 15 seconds.
 He was a man of Ultra-Violence!

 He killed 4006 out of 4006 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Humanity!
 He was also an Angel of 100!

 He saved himself 29 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (gold cluster)
  Untouchable Badge
  Experience Medal
  Thomas's Medal
  Everyman Platinum Badge
  Everyman Diamond Badge

-- Graveyard -------------------------------------------------

  ===========================================================
  ===========================================================
  ===.................====.".=====......||..[....%...........
  ===|################..==...=|===.########|######%##########
  ===.#..............#.===========.#....%.|\.....#.#.........
  ===.#..##%.......X.#.===========.#.......==....#.#.........
  ===.#..##......#...#.===========.#......====...#.#.........
  ===.#.....##...;...#.===========.#|....=.=.=...#.#.........
  ===.#..##.##||.....#.===========.#.....=[==....#.#.\...%%..
  ===.#..##.....|....#.===========.#.......=.....#.#.........
  ===.#.........##...#.===========.#|........;...#.#..%......
  ===.#.##...#.......#.===========.#.........%...#.#.........
  ===.#.##...#.^.....#.===========.#.............#.#.........
  ===.#...........%..#.===========.#...^.........#.#.....%...
  ===.#....|.........#.===========.#.............#.########/#
  ===.#########/######.===========.#.......[.....#...........
  ===...[..............===========.###############.==========
  ========...==|===========|======......|......%......===^===
  ========...===========================...==================
  ===========================================================

-- Statistics ------------------------------------------------

  Health 19/12   Experience 831194/24
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 1)
    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Tough as nails   (Level 2)
    Son of a bitch   (Level 3)
    Reloader         (Level 1)
    Eagle Eye        (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Scavenger        (Level 1)

  HR->HR->EE->EE->Int->Int->Fin->Jug->SoB->WK->SoB->DM->WK->SoB->Rel->Fin->MSc->TaN->Fin->HR->TaN->Bad->Bad->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   cerberus phaseshift armor [0/0] (74%) (A)
    [b] [ Weapon     ]   nuclear plasma rifle (1d7)x6 [52/52] (B3T2)
    [c] [ Boots      ]   antigrav phaseshift boots [4/4] (100%)
    [d] [ Prepared   ]   tactical shotgun (9d3) [4/5] (P1)

-- Inventory -------------------------------------------------

    [a] plasmatic shotgun (8d3) [1/1] (T1)
    [b] tactical rocket launcher (6d7) [5/5] (P1)
    [c] gatling gun (1d7)x6 [60/60] (T1)
    [d] hyperblaster (2d4)x3 [40/40]
    [e] energy shield [0/0] (100%)
    [f] ballistic shield [0/0] (100%)
    [g] 10mm ammo (x100)
    [h] shotgun shell (x50)
    [i] shotgun shell (x37)
    [j] rocket (x10)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] small med-pack
    [n] large med-pack
    [o] large med-pack
    [p] homing phase device
    [q] Hell Staff
    [r] Nyarlaptotep's Boots [6/6] (100%)
    [s] 10mm ammo chain (x250)
    [t] shell box (x100)
    [u] shell box (x100)
    [v] power battery (x120)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 30%   feet 0%   
    Melee      - internal 0%    torso 30%   feet 0%   
    Shrapnel   - internal 0%    torso 30%   feet 0%   
    Acid       - internal 0%    torso 70%   feet 0%   
    Fire       - internal 0%    torso 70%   feet 0%   
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    156 former humans
    323 former sergeants
    332 former captains
    152 imps
    45 demons
    664 lost souls
    80 cacodemons
    167 hell knights
    457 barons of hell
    186 arachnotrons
    24 former commandos
    64 pain elementals
    259 revenants
    319 mancubi
    368 arch-viles
    60 nightmare imps
    69 nightmare cacodemons
    123 nightmare demons
    48 nightmare arachnotrons
    8 nightmare arch-viles
    6 elite former humans
    5 elite former sergeants
    5 elite former captains
    5 elite former commandos
    46 bruiser brothers
    12 shamblers
    6 lava elemental
    16 agony elementals
    1 Cyberdemon

-- History ---------------------------------------------------

  Level 8 was a hard nut to crack!
  On level 11 he assembled a tactical shotgun!
  On level 13 he assembled a tactical boots!
  On level 15 he assembled a gatling gun!
  He nuked level 19!
  On level 20 he ran for his life from acid!
  On level 24 he assembled a tactical rocket launcher!
  He nuked level 26!
  On level 28 he assembled a hyperblaster!
  On level 30 he found the Acid Spitter!
  Level 31 blasted him with an unholy atmosphere!
  On level 32 he found the Nyarlaptotep's Boots!
  Level 33 was a hard nut to crack!
  On level 33 he assembled a tactical shotgun!
  On level 35 he stumbled into a complex full of arch-viles!
  On level 35 he ran for his life from lava!
  On level 35 he assembled a gatling gun!
  On level 38 he encountered an armed nuke!
  On level 39 he found the Enviroboots!
  He nuked level 40!
  He left level 40 as soon as possible.
  He nuked level 41!
  On level 43 he stumbled into a nightmare arachnotron cave!
  Level 47 was a hard nut to crack!
  On level 49 he ran for his life from lava!
  He nuked level 49!
  He left level 49 as soon as possible.
  On level 50 he assembled a cerberus armor!
  On level 54 he stumbled into a nightmare demon cave!
  Level 55 was a hard nut to crack!
  On level 57 he was bombarded!
  He sounded the alarm on level 58!
  Level 59 was a hard nut to crack!
  He nuked level 61!
  On level 62 he was walking in fire!
  Level 65 blasted him with an unholy atmosphere!
  He nuked level 66!
  He left level 66 as soon as possible.
  He nuked level 67!
  On level 69, hell froze over!
  On level 71 he found the Hell Staff!
  On level 72 he stumbled into a nightmare cacodemon cave!
  On level 73 he stumbled into a nightmare demon cave!
  He nuked level 73!
  He left level 73 as soon as possible.
  On level 74 he stumbled into a agony elemental cave!
  On level 76 he assembled a gatling gun!
  On level 76 he assembled a speedloader pistol!
  Level 78 was a hard nut to crack!
  On level 78 he found the Railgun!
  On level 79 he assembled a gatling gun!
  On level 79 he assembled a assault rifle!
  On level 80 he assembled a plasmatic shrapnel!
  On level 82 he stumbled into a complex full of arch-viles!
  On level 83 he ran for his life from lava!
  He nuked level 86!
  He left level 86 as soon as possible.
  He nuked level 87!
  Level 91 was a hard nut to crack!
  On level 95 he found the Trigun!
  On level 96 he assembled a micro launcher!
  On level 97 he assembled a antigrav boots!
  Level 100 blasted him with an unholy atmosphere!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : floor
 You swap your weapons instantly!
 Fire -- Choose target...
 You see : an arch-vile (heavily wounded) | floor | [ m ]ore
 The missile hits the arch-vile. The missile hits the arch-vile. The missile
 hits the arch-vile. The missile hits the arch-vile. The missile hits the
 arch-vile. The arch-vile dies. You feel relatively safe now.
 There is a Large Health Globe lying here.
 You feel like new!
 There is an acid-proof boots [0/0] (100%) lying here.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 1593 brave souls have ventured into Phobos:
 1254 of those were killed.
 8 of those were killed by something unknown.
 164 didn't read the thermonuclear bomb manual.
 And 56 couldn't handle the stress and committed a stupid suicide.

 111 souls destroyed the Mastermind...
 5 sacrificed itself for the good of mankind.
 76 killed the bitch and survived.
 30 showed that it can outsmart Hell itself.

--------------------------------------------------------------

8
Discussion / Re: The Journey to 100%
« on: November 12, 2017, 13:44 »
Yeah, sometimes Real Life has to take over.  (the other RL)  ;)  I'm sure we'll see you around.  Don't be a stranger!  :)

9
Discussion / Re: The Journey to 100%
« on: November 10, 2017, 12:22 »
Like Khiijol said, I think you're overestimating the difficulty of Strongman Diamond.  I mean sure, it's challenging, but if you think it's undoable for you, then I think you need to reevaluate your strategy and abilities.  I know I razzed you earlier for luck-based strategies, but I think it's safe to say that you are a plenty competent and capable player.  You've clearly learned a lot and you're clearly still learning; I think that, with time and practice, and figuring out how to adapt what you know into your playstyle, you'll be able to get this one.  Here's another Strongman Diamond for inspiration.  :D

The same can also be said of Marksman Platinum and Demonic Diamond; actually, considering how much you like Intuition 2, I would have thought those two would be right up your alley!

Or perhaps they clocked in an ungodly number of hours.

For the record, 2Dev posted his "Quad Angelic" game the very first day that version 0.9.9.7 came out.  (The first version that Angelic badges existed)

10
Discussion / Re: The Journey to 100%
« on: November 08, 2017, 10:58 »
(Psst...  in AoRA, if you pick up an invulnerability just before the nuke goes off, you survive the nuke and it's an easy way to clear the level)  :)

As Sereg said, brilliant theorycrafting!  :)  I was ready to criticize back when you said your strategy revolved around finding a Trigun or Power Battery, (I know I said that N! games require luck, but being lucky isn't really a "strategy")  :P  but hey, if you're getting results, who am I to complain?  :D

For reference I submit my Dervis mortem, which I completed in under an hour real-time.

Oh, hey, that's cool!  I didn't realize that game was that quick!  I remember a time, back in version 0.9.9.1, when your game had to be under an hour to get Centurial Diamond; no one ever achieved it and it was deemed impossible, so I guess you proved that wrong!  :D  (Mind you, there was no Scout class, and so no stair sense back then)


11
What BBHood217 said; nuking tends to invalidate badges and medals for clearing levels, so I expect it would invalidate this one too.

I must say I'm surprised that you skipped Unholy Cathedral in an AoB game!  :o  Had you really just pinned all your hopes on a lucky DS?  Or were you just planning to make do with the Chainsaw?

12
Discussion / Re: The Journey to 100%
« on: November 03, 2017, 06:01 »
Ah, that explains some things...  I notice that there are other things listed in the source code that don't exist in the game, such as the middle line here, from the berserk code...

Code: [Select]
message_init   = "You feel like a killing machine!",
message_ending = "You feel your anger slowly wearing off...",
                message_done = "You feel more calm.",

It seems that they intended to include lines to warn the player when powerups are wearing off!  Too bad we didn't get to see that in action.

13
Discussion / Re: The Journey to 100%
« on: November 02, 2017, 14:20 »
Very interesting build choice for the UAC Diamond game!  I'm impressed!  :o  I always thought melee builds are the way to go for that challenge, since it eliminates a lot of button presses and saves time.

Am I correct in assuming Dervis is the other of your unachieved medals?

If so, you might consider going for your Centurial Angelic...

Good idea, but unfortunately, ArchAo666 blocks Dervis' Medallion.  (I haven't read the code, but I didn't get it with my Centurial Angelic game)

Thanks for the mention in your proposed AoOC code, by the way ;)

Oh, did Icy add the "SEREG" in there?  That explains it.  :P  (I was wondering if he was reading from code for a future version of the game or something)  In any case, it's very fitting!  :D

And now for the fateful words - if you manage to earn Thomas' Medal on Ao100, I will be very impressed. (shh, don't let Tormuse overhear >.> <.< >.>)

Oh, don't say that!  I'll feel compelled to do the same thing, but at UV difficulty!  :D  (Just kidding...  or am I?)  :P

14
DiabloRL / Re: Bug Topic
« on: October 31, 2017, 10:10 »
Okay, in no particular order, here are the bugs as I found them.  These are all from version 0.5.0, using Windows 10.  (I know it's a longish list, but that's because I'm a bit of a perfectionist; DiabloRL is great, I swear!)  :D



Magical items should appear blue in your inventory.  (Likewise, unique items should appear yellow)  They appear as their proper colours when on the ground or in shops or when you're wearing them, but if they're in your main inventory, everything appears grey.  (Can probably also apply to potions and scrolls as they appear in your belt too)

Normally, if you can't wear or wield an item due to a stat being too low, the required stat appears red in the description of the item, but if the item is unidentified, it seems that a random stat appears red, even if you already have that level of stat.  For example, an item required strength of 17 and I had strength 20, but when I looked at the (unidentified) item, the "Strength 17" appeared in red; if anything, probably the word "unidentified" should be red instead.

Every time you buy a premium item in Griswold's shop, it reshuffles his inventory and he has a completely different set of items for sale.  I don't think this is intended.

Using Fast Travel often bumps into and goes down the stairs you just came out of.  It could probably use a tweak in the path-finding to go around stairs that are right next to you.  (BTW, love the Fast Travel system; it's a great feature)  :)

Inventory immediately closes when you put on or wield anything.  (Though not when you unready them, interestingly)  Similarly, the belt closes when you drop an item from it or transfer an item from the belt to the inventory.  (Though not from inventory to belt, interestingly)  I think they should remain open until you close them, regardless; I'm pretty sure that's how it worked in Diablo too.

Archer type enemies continue firing at you, even if they can't see you, even if you're out of sight radius of each other.  You can see the arrows they fire flash on the screen, even when they're on the other side of walls!

Using the look command to look at unique quest enemies that you can talk to (such as Gharbad and Snotspill) doesn't work.  After the quest has run its course and you can fight them, the look command works properly, but you should be able to look at them before talking to them.

Is Shadowdrinker (unique zombie) undead?  I tried firing holy bolts at him and they didn't seem to do any damage!

Minor typos:  In Adria's text for the Arkaine's Valor quest, should be "the" instead of "they" and in Ogden's text, the audio contains the phrase "the warrior," but that phrase is not in the text.

Murky Pools do nothing.  According to the Diablo wiki, they're supposed to cast the Infravision spell.

For Secluded Shrines, (which map out the level) it would be nice if there was some way to distinguish which areas I have been to and which are unexplored.  (Perhaps, it could map the walls, but not the floor?)  As it is, it makes exploration very difficult, because I have no idea where I've been!

If you're wielding a weapon that confers knockback, the knockback applies to spells you use as well.  (Such as Firebolt)  This shouldn't be.  It's supposed to be just hitting with the weapon that knocks enemies back.

Typo in the mortem text: "hypohondriac" should be "hypochondriac."  (I'm assuming this description applies to characters who overuse Pepin's healing ability)

Typo when you use mana potions:  "Megical" should be "magical."

Infravision doesn't reveal hidden or cloaked enemies.  It should.  In the original Diablo, that spell is a way of finding those guys.

When using ranged weapons, you can't manually target enemies at the edge of your range.  (Though if you push TAB to cycle through enemies, it targets them properly)

It doesn't seem to be possible to assign Quickskills, (hotkeys) or at least, if there's a way to do it, I can't figure it out.  I should be able to use F5 to F8 to choose pre-selected spells, rather than having to switch them manually every time.

You can't always shoot enemies you have line of sight with.  Like you can see them, but your shot tries to fly in a straight line and hits obstacles between you.  I imagine this would be difficult to correct, although maybe you can just borrow the algorithm from DRL?  :)





That's all for now.  I'm sure some of these are easier to fix than others, but they're pretty much all minor things.  If I come up with any more, I'll share them here.  :)

15
Century Lounge / Re: [M|Ao100|YAMM] Once again with feeling.
« on: October 29, 2017, 19:08 »
YAMM:  Yet Another Mass-kicking Marine.  :P

Cerberus suit *and* boots?  That must've slowed you down a fair bit!  :o  Of course, HR 3 will take the edge off that, not to mention all those resistances allowing you to tank everything.  :)

The only three things I needed to turn this run into a dream run were the Dragonslayer, Butchers Cleaver, and Phaseshift boots. I even had the mods needed to make Antigrav + A just to fly across the screen, but no luck finding them. Oh well, maybe one run I can complete the dream.

Well, there's always ArchAo666.  It's so painfully long, you're pretty much guaranteed to get at least one of everything!  :)

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