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Messages - Tormuse

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1
Post Mortem / Re: [1.1.0|A!|Ma|VAMPYRE|YAVP]
« on: October 15, 2021, 03:46 »
You say it's easier, but I still think you're worthy of accolades for the achievement.  :)  (Even if the game doesn't think so)  :P  I have yet to win any Apocalypse difficulty game with any build, so it's nice to know it's possible.  :)

2
Post Mortem / Re: [1.1.0|N!|AoEx|VAMPYRE|YAVP] Exalted Diamond
« on: October 15, 2021, 03:19 »
Oh, wow!  :o  Congrats!  :D  I've tried this challenge many times without success, though in previous versions.  Sounds like grenadiers were a source of much needed resources.  :)  Also, rather curious that it says you killed 562 enemies, but it only shows 13 in the mortem;  I guess exalted variants don't display properly.  And yeah, fire weapons combined with melee are a sure way to get yourself burned to death, or so I've found.  :P

3
Post Mortem / Re: [1.0.0|N!|Ma|Survivalist|YAVP]
« on: October 13, 2021, 20:52 »
I think it's worth noting that all of my Diamond badges were acquired in earlier versions, when the game was much easier, so don't be intimidated by that number or anything.  Actually, now that I think about it, I wonder if I should reset my badges, so I can re-acquire them more fairly.

As for Not Tonight, I'm going through it on my Youtube channel.  There's a playlist here.  I think the story and characters and writing are interesting, and I like the retro artstyle, plus the subject matter is a pretty ballsy choice in the current socio-political climate...  but I have some misgivings about the actual gameplay.  It mostly consists of studying people's IDs to decide whether or not to let them in, so I don't know how interesting it is to watch.

4
Post Mortem / Re: [1.0.0|N!|Ma|Survivalist|YAVP]
« on: October 10, 2021, 00:19 »
(Whoops, I neglected to answer this)

How many diamond badges do you have? (Notice I didn't ask if you had any, rather the number haha.

I'm currently sitting at nine Diamond badges.  :)  I need six more to advance to the next rank, and that's seemingly unlikely, because they're all the toughest challenges, and the latest version ramped up the difficulty considerably.  :|

Totally cool. What else are you playing just out of interest? Cheers Torm, hope you are well and all that. :)

I play a lot of different things.

I've played a fair bit of "Subnautica," and its sequel, "Subnautica Below Zero," lately.  It's a survival/crafting game that takes place on an alien ocean planet.  In addition to having a well-balanced crafting system, it has a pretty vivid and gorgeous world that's sometimes awe-inspiring and sometimes terrifying.  :)  I think the original is better than the sequel, but there's enjoyment to be had in both.

I've also played a fair bit of "The Long Dark."  A survival/crafting game that takes place in the Canadian wilderness in a post-apocalyptic permanent winter.  The story mode is being released episodically, (the fourth episode of a planned five was released just a few days ago) and to be honest, I'm pretty underwhelmed...  but the non-story "survival mode" is pretty awesome.  :)

I also found myself picking up "Stardew Valley" again recently, after not having played it in four years.  (I witnessed Natalie Wynn of "Contrapoints" streaming it, and it gave me the urge to play it)  :)  It's ostensibly a farming simulator, but it's got a bit of everything, including mining, crafting, combat, fishing, and a social aspect where you interact with the townspeople.

I'm also playing through "Not Tonight."  Very similar to "Paper, Please," if you're familiar with that game.  Ostensibly, you're playing as a bouncer who has to decide who to let into a pub, or whatever, but it's got a story woven in there about a post-Brexit dystopia, where there's a conflict between Britain and the rest of Europe, and you're kind of getting dragged into it.

5
Post Mortem / Re: [1.0.0|N!|Ma|Survivalist|YAVP]
« on: October 05, 2021, 16:21 »
Wait... Apocalypse difficulty? What on the flat is that?

It's the difficulty higher than Nightmare difficulty.  Are you saying it doesn't show up when you push "new game?"  I wonder if I accidentally did something to unlock it without realizing it.

Thanks for the reply Torm, appreciated that someone of your skills would behold my humble attempts, which is 99%persistence and 1% talent. :)

Coincidentally, my ratios are similar.  :P  Regardless, a Nightmare win is no small feat, so kudos.  :)

I was lucky to get a unique (green( assault rifle, as well as indestructible armor, and with Survivalist I still died twice during the run. But hey, a win is a win. Hope you are well, and looking forward to whatever crazy tricks you figure out.

I haven't played JH a whole lot lately, tbh, but maybe I can do a recording to get back into it or something.  :)

6
Post Mortem / Re: [1.0.0|N!|Ma|Survivalist|YAVP]
« on: October 01, 2021, 12:04 »
Hey, congrats on your win!  :D  I have yet to win a Nightmare game of the new version so far.  (Though that's partly because I've mostly been playing Apocalypse difficulty)  :P  I did face the Harbinger during Beta-testing, though, so I know he's pretty tough.  Rather curious that he doesn't show up in the list of enemies killed.  Is that a bug?  (Now that I look at my old beta-testing mortem, he didn't show up there either;  oops!)

7
AliensRL / [0.8.4 BETA 1|Sc|YAVP] Sidearm purity
« on: September 03, 2021, 16:09 »
Okay, so a few weeks back, I got the idea in my head to see if I could win this game using only sidearms.  (And also grenades;  I'm not *that* crazy...  or am I?)  :P  I only picked up other weapons to extract ammo from them, then immediately dropped them.  I didn't use any weapon I couldn't hold in the "sidearm" weapon slot.  It took a few tries, but I finally got it.  Yay!  :D 

On this attempt, unlike other attempts, I went straight to Master skill level for sidearms first, before deviating to get any other traits.  (Well, as straight as is possible to go, considering how expensive it is, even with the Scout's reduced cost for sidearm skill)  Any benefit from the weapons skills is hardly noticeable until Master level, and even then, I still miss a lot when enemies are at range, and have to wait 'til they get closer to reliably hit them.

Ammo was really scarce at the beginning, as I was totally reliant on my starting M4A3 pistol, and having to throw away all 5.56 ammo I found, since there aren't any sidearms that use it, and I had to avoid most of the aliens I encountered, but once I found the colt, and shortly after, the sawed-off shotgun, my ammo worries disappeared for the rest of the game.

The colt and krak grenades were the only armour-piercing weapons I had, so I had to save their ammo for Elites and Praetorians, and couldn't spare any for breaking down doors, so I ended up having to dawdle a lot until I could get Expert Technical skill, so I could hack open the military doors in the Main Tower, since there were a few of them between me and the elevator on one of the upper levels.  I also got advanced Fitness, so I could hold more grenades, since I (correctly) anticipated that I would need as many as I could carry for the final fight against the Queen.

Along the way, I made some interesting discoveries I was not previously aware of...  or perhaps they're new additions to this version and I just didn't play it that much?  Anyway, it appears that you can only get the "exploration bonus" once per level.  I guess, in previous games, I headed straight to the end so quickly, I didn't notice.  I had thought you just get that bonus periodically, regardless of what level you're on.  This meant that in order to get all the skills I had, I had to grind a *lot,* and kill a lot of aliens, doing a lot of wandering around the various towers...  not the Military Tower, though, since I didn't feel up to facing the sentry bots, and I can't use the ammo they drop anyway...  which explains why I ended up with so many security keys.  :P  Also, level 7 of each of the various towers doesn't connect with any other tower.  (Has that been a thing all along?  I don't remember it)

Another thing that really helped during the final showdown is that sentry turret kits are apparently really powerful!  :o  I had two of them set up, (meaning I had to set one up, then run back and get the other one, since you can only carry one at a time)  :P  and they took out Praetorians with a surprising amount of ease.  (With the assistance of my colt, of course)  :)  It helped the endgame out considerably.  The Queen fell to an incendiary grenade and two krak grenades, and a bunch of colt shots.

-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------

  Name     : Tormuse
  Class    : Scout
  Rank     : Veteran
  Result   : killed the queen and escaped
  Score    : 18470

  Total experience  : 14940
  Experience left   : 1160
  Game length       : 516195 turns

  Security keycards : 25
  Military keys     : 0

  Armor   : Plasteel armor [3]
  Sidearm : M4A5 compact pistol (7/7)
  Primary : .44 colt (6/6)
  Heavy   : sawed-off shotgun (ready)
  Medpacks: 4

-- Graveyard ---------------------------------------------------------

                                        #..#                   
                                        #..#                   
                                        #..#                   
                                        #..#                   
                                        #..#                   
       ##################################//#####################
       #................................/../....................
       #................................/../...............%....
       #..###############################//#####################
       #..#....#.þ.#...°...°..#.°...°..#..........°.#....#...°.
       #..#....|þ.þ#..........|.......°|............#.....|.....
       #..#X==.|...|..........#.°....°.#..Ü..Ü..Ü...#..Ü.°|°.Ü..
       #..#===.#.þ.#..°...°...#####-####°...........|.....|.....
       #..#===.##-##-#####---##..þ....#...........°#°...°|°.Ü..
       #..#....|.....þ.#.þ.þ.#.......#.......°.°..#...°.#.....
       #..#....#.......þ|þ...þ|........###############-####.....
       #..#....#..ÜÜ.Ü..#..þ..#.....þ.#..................##--##
       #..###-##.......þ####-######-####..................#..°.#
       #..#....#..ÜÜ.Ü..#..þ..#..°..°%#..................#....#
       #..#...|........#.....#......].##--#####-#######-##°...#
       #..#...|........#þ.Ü.þ#.......#.°..#.°......a#aaa#...°#
       #..#.þ..#...þ....#.....|..°.....#...#a.......°#aaa#°...#
       #..###-######-####.Ü..#####-####...°#°.Ü..Ü...#..°#....#
       #..#.°..#......þ.#.....#........#....|........°#...#....|
       #..#....|........|..Ü..#........#....#..Ü..Ü.%.#°..|....#
       #..#°...|..ÜÜ.Ü..#.....#..Ü..Ü.°#....#.........#...#....#
       #..#...°|........#..þ..#........#....#..Ü..Ü..a#..°#....#
       #.*#....|þ.ÜÜ.Ü..####-##..Ü..Ü..|....#.........|...#..°.#
       #.%#°...|........#.....#.......#....#..Ü..Ü...#...##--##
       #..#...°|..ÜÜ.Ü..|....|..Ü..Ü..#....#.........#..°#.....
       #..#....|.......|....°|.......°#°...#.........#...|.|%..
       #..#....#.....þ..#..°..#....°...#.°..#a......°.#...#.....

-- Skills ------------------------------------------------------------

  Sidearms      : master
  Light weapons : untrained
  Heavy weapons : untrained
  Technical     : expert
  Medicine      : advanced
  Fitness       : advanced
  Perception    : basic

-- Ammunition --------------------------------------------------------

  9mm ammo      : 189/400
  5.56 ammo     : 400/400
  .44 ammo      : 115/150
  M309 ammo     : 500/500
  M250 ammo     : 500/500
  60mm gren.    : 40/40
  12g. shells   : 185/200
  napalm cartrid: 20/20
  frag grenade  : 4/5
  inc grenade   : 3/5
  krak grenade  : 1/5

-- Other items -------------------------------------------------------

  4 * medpack
  4 * armor pack
  25 * security key
  9 * multi-tool
  5 * painkiller pack
  5 * stimpack
  2 * military stimpack
  1 * military medpack

-- Kills (1300) ------------------------------------------------------

  180 juveniles
  198 warriors
  35 elites
  14 praetorians
  183 scavengers
  94 hunters
  39 stalkers
  372 drones
  177 workers
  7 overseers
  1 queen

-- Messages ----------------------------------------------------------

 here.
 The praetorian slashes you!
 You criticaly hit the praetorian! The
 praetorian impales you!
 You lightly hit the praetorian!
 You hit the praetorian! The
 praetorian slashes you! The
 praetorian impales you!
 You barely hit the praetorian! The
 praetorian dies.
 You use a medpack. You feel much
 better!
 You reload your weapon.
 You activate the elevator. Entering
 Civilian Tower, level 1...

----------------------------------------------------------------------


PS  This was my highest ever scoring game!  Yay again!  :D

8
General Discussion / Re: Default player name setting?
« on: August 05, 2021, 16:22 »
I'd like to know this too.  It would be nice to not have to type "Tormuse" every single time.  :)

9
AliensRL / [0.8.4 BETA 1|Ma|YAVP] Light makes might
« on: July 28, 2021, 18:18 »
For no particular reason, I decided to try this game again, and see if I could get my "light weapons" skill up to master level.  The grind to get there was kind of ridiculous;  I was already ready to face the Queen long before I reached expert level, let alone master level.  (Even though I was playing as the marine, who has lowered cost of upgrading light weapon skill)  I didn't upgrade anything else, because I was saving up all my skill points for that one skill, and then took out the Queen as soon as I reached my goal.

I've complained about weapon skills needing a buff for a while, but I have to admit that once I reached master level, there was a noticeable improvement in my weapons' abilities.  I just wish the game was long enough to reasonably allow someone to advance that far.  Something for a future update, maybe.  :)

-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------

  Name     : Tormuse
  Class    : Marine
  Rank     : Veteran
  Result   : killed the queen and escaped
  Score    : 14920

  Total experience  : 11840
  Experience left   : 1040
  Game length       : 358313 turns

  Security keycards : 3
  Military keys     : 0

  Armor   : Plasteel armor [3]
  Sidearm : .44 colt (6/6)
  Primary : 12g. combat shotgun (5/5)
  Heavy   : M41A pulse rifle (99/99)
  Medpacks: 2

-- Graveyard ---------------------------------------------------------

  Ü..°#a.Ü..Ü..####-##.........#..#..þ..þ.#.....#...#.....°...#.
  ....#°......°#.....#.°...°...#..#######################-######
  Ü...#..Ü..Ü../....%####/######..#..þ...þ.#..°...þ.#.....°.#...
  ...°#........#..Ü..#.a°..°...#..|........#.......þ#.......#...
  ..°.#......a.#þ..../.........#..#þ.ÜÜÜ...#........#..Ü|..°#þ.Ü
  ###-##########..Ü..#..Ü..Ü...#..#........|........|..%....|...
  .............#.....#°.......#..#..ÜÜÜ...#........#..Ü....#..Ü
  .............#.....#.........#..#.......þ#°...%..°#......°#...
  .............#..þ..#.........#..#.þ.|%...#..þ.°|..#....°..#...
  ##############################//##############################
  ............................./../.............................
  .......................%...../../.............................
  ##############################//##############################
                               #..#                             
                               #..#                             
                               #X.#                             

-- Skills ------------------------------------------------------------

  Sidearms      : untrained
  Light weapons : master
  Heavy weapons : untrained
  Technical     : untrained
  Medicine      : untrained
  Fitness       : untrained
  Perception    : untrained

-- Ammunition --------------------------------------------------------

  9mm ammo      : 399/400
  5.56 ammo     : 172/400
  .44 ammo      : 48/150
  M309 ammo     : 375/500
  M250 ammo     : 486/500
  60mm gren.    : 16/40
  12g. shells   : 102/200
  napalm cartrid: 0/20
  frag grenade  : 3/3
  inc grenade   : 3/3
  krak grenade  : 3/3

-- Other items -------------------------------------------------------

  2 * medpack
  3 * security key
  4 * painkiller pack
  4 * stimpack
  6 * multi-tool
  2 * military medpack
  5 * armor pack

-- Kills (874) -------------------------------------------------------

  103 juveniles
  166 warriors
  35 elites
  10 praetorians
  119 scavengers
  111 hunters
  19 stalkers
  176 drones
  116 workers
  9 overseers
  1 queen
  9 military bots

-- Messages ----------------------------------------------------------

 You activate the elevator. Entering
 Medical Tower, level 1...
 There is a M4A3 pistol lying here.
 You barely hit the warrior! You
 barely hit the warrior! You barely
 hit the warrior! The warrior dies.
 You reload your weapon.
 The hunter slashes you! The hunter
 slashes you!
 You lightly hit the hunter! You
 lightly hit the hunter! The hunter
 dies.
 You reload your weapon.
 You enter the corridor. Entering
 Civilian Tower, level 1...

----------------------------------------------------------------------


10
AliensRL / Re: [0.8.4 BETA 1|SC|YAVP] Trusty sidearm
« on: July 28, 2021, 18:09 »
Congratulations!

Thanks!  :D

Are there any roguelikes that you are not supernaturally good at?

*Shrug,* I don't know about "supernaturally" good;  I just generally take my time and consider each move as I go along, while observing any patterns that may help me.  It seems to serve me well.  (Also, there were lots of deaths on the way to figuring out what strategies work best)  :P  So I dunno...  I'll play any roguelike that offers a challenge, really.

How much real-time did this run take?

Hmm...  I'm not sure.  A few sessions, I guess?  This is the kind of thing where I easily lose track of time.  :P

I tried AliensRL years ago and bounced off it, I suppose I was waiting for it to come out of BETA.

Yeah, version 0.8.4 has some nice additions, like the ability to carry primary weapons in the heavy slot, and the sentry bots in the Military Tower, but the fact that the tech abilities are broken is unfortunate.  I hope someone fixes it someday.

11
AliensRL / [0.8.4 BETA 1|SC|YAVP] Trusty sidearm
« on: July 26, 2021, 21:34 »
Someone randomly brought up AliensRL the other day, and it made me feel like playing this again.  :)  I haven't played the game at all since 2019, and apparently, I haven't played this version since 2015.  (I guess I really like the technician features of the previous version;  :P  seriously, if someone picks up development of this game, I hope they fix the things that broke during the last update)

Anyway, I decided to play as the Scout, for no particular reason, with the intention to lean into his strengths with the sidearm...  though in the long run, I ended up relying on my primary weapons anyway, and never fully upgraded my sidearm skill.  I didn't really notice a difference with my sidearm between "unskilled" and "expert."  I still think those weapon skills either need a buff, or need to be made less expensive;  there was no way I was going to grind all the way up to "master" skill level, when I was already ready to win the game by that point.

-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------

  Name     : Tormuse
  Class    : Scout
  Rank     : Experienced
  Result   : killed the queen and escaped
  Score    : 10970

  Total experience  : 7940
  Experience left   : 1400
  Game length       : 147082 turns

  Security keycards : 7
  Military keys     : 2

  Armor   : Power armor [4]
  Sidearm : .44 colt (6/6)
  Primary : M41A pulse rifle (99/99)
  Heavy   : HK MG4 machine gun (80/80)
  Medpacks: 2

-- Graveyard ---------------------------------------------------------

                               #X.#                             
                               #..#                             
                               #..#                             
  ##############################//##############################
  ...#.þ...#.......#......../....../...°.....#.°.°.....#.°.....
  ...#....þ|........|°......./....../.........#.........#.......
  Ü..#..Ü..|þ.ÜÜ.Ü..|..Ü..Ü..########..Ü..Ü...#°.Ü..Ü...#.Ü..Ü.
  ...|....þ|.......%|........#      #......../........./....%..
  ..#...þ.#..ÜÜ.Ü..,..Ü..Ü..#      #.°....°..#.......°.#.°...°.
  ##########þ.......|°......°#      ##---###/###################
  ....#%.°.#........|..Ü..Ü..#      #..°..#...þ.þ.þ..#..°.°...#.
  ....#°+.°#....þ...#........#      #....°#þ%........|........|þ
  ....#....####/#####..Ü..Ü..#      #°.Ü..#..ÜÜÜ.ÜÜ..|..Ü..Ü..|.
  ....#°...#....°..#°.......#      #.....#þ........þ|........|þ
  ....|....#........#.......°#      #°....#..ÜÜÜ.ÜÜ..|..Ü..Ü..|.
  ....###-##..Ü..Ü..#..°..°..#      #...../.........þ|........|.
  ....#.°..#........#####-####      ####-##.....þ....#a%Ü..Ü..|þ
  ..|.#....#.......°#.þ.°..°.#      #.°...#######-####.||....°#.
  .%..#...a#......°.#........#      #....#..........#a.......##
  ....#...°####-#####..°..°..#      #..Ü.|#..........#####-####.
  ....#...#.....þ..#####-####      #°....#..........#........#.
  ....#....#þ......þ#.....°..#      #..Ü..#..........#........#.
  #####....#..ÜÜÜ.|%#°.......#      #....°#..........#........#.
  .þ..#°...#........#..Ü..Ü..#      #.°...#..........#........#.
  ....|...°#þ.ÜÜÜ...|.......°#      ####-##..........#....../%#°
  ÜÜ..|....#........#..Ü..Ü..#      #.°...#..........#........#.
  ....|....#þ.ÜÜÜ...#........#      #...°#..........#........#.
  ..þ.#a..a#........#..Ü..Ü.°#      #..Ü|%#.%........#.....|..#.
  ##########..ÜÜÜ...#°.......#      #°....#.|........#........#.
  ...#.....#.......þ#........#      #..Ü%|#####-######........|.
  ...#°....#.....þ..#.°.....#      #°.%+.#...°....°.#####-#####
  ...#..Ü..#######-###########      #..Ü..#..........#.°.°.°..#.

-- Skills ------------------------------------------------------------

  Sidearms      : expert
  Light weapons : untrained
  Heavy weapons : untrained
  Technical     : untrained
  Medicine      : advanced
  Fitness       : basic
  Perception    : basic

-- Ammunition --------------------------------------------------------

  9mm ammo      : 400/400
  5.56 ammo     : 139/400
  .44 ammo      : 138/150
  M309 ammo     : 96/500
  M250 ammo     : 300/500
  60mm gren.    : 4/40
  12g. shells   : 195/200
  napalm cartrid: 20/20
  frag grenade  : 4/4
  inc grenade   : 3/4
  krak grenade  : 1/4

-- Other items -------------------------------------------------------

  2 * medpack
  5 * stimpack
  7 * security key
  5 * armor pack
  5 * painkiller pack
  8 * multi-tool
  1 * sentry turret kit
  2 * military key

-- Kills (467) -------------------------------------------------------

  42 juveniles
  54 warriors
  21 elites
  13 praetorians
  90 scavengers
  42 hunters
  9 stalkers
  114 drones
  76 workers
  5 overseers
  1 queen

-- Messages ----------------------------------------------------------

 hit the praetorian! You barely hit
 the praetorian! You barely hit the
 praetorian! The praetorian shreds
 you!
 You barely hit the praetorian! You
 barely hit the praetorian! You barely
 hit the praetorian! You barely hit
 the praetorian! The praetorian
 slashes you! The praetorian slashes
 you! The praetorian impales you!
 You barely hit the praetorian! The
 praetorian dies.
 You reload your weapon.
 You enter the corridor. Entering
 Civilian Tower, level 1...

----------------------------------------------------------------------


12
Bug Reports / Re: [0.9.11a] 1000+ Ammo Breaks UI Slightly
« on: July 17, 2021, 04:46 »
Or just shift it over to the left one character when it hits four digits?

13
Post Mortem / Re: [E|YAAM] Decided to get Sunrise Iron Fist
« on: July 15, 2021, 21:19 »
Maybe Trar didn't employ advanced tactics of smacking stuff down with heavier weapons before finishing with fists to get the achievement, and so skipped out on the heavy-duty chainsaw?

Sure, but I'm not suggesting using the chainsaw;  that level contains the equivalent of five berserk packs, and with the increased powerup duration of ITYTD, those can last you all the way to the Cyberdemon.  I mean...  you don't have to use them, but it sure is a lot of fun.  :)

14
Post Mortem / Re: [E|YAAM] Decided to get Sunrise Iron Fist
« on: July 15, 2021, 06:44 »
Congrats on your victory, but you made some rather curious choices there.  If you intended to get 100% kills, why didn't you do a Vampyre build instead of Blademaster?  (Or would that be "Fistmaster?"  Never mind, that sounds wrong)  :P

And you passed up Chained Court in a melee game?  :o  I try not to judge or anything, but that feels like it should be a crime.  :P

15
Releases / Re: The Elevator of Dimensions (0.9.2)
« on: July 08, 2021, 06:39 »
(Huh, no posts here in two years?)  :o

Well, today, I randomly felt like playing this mod again, trying it with a Malicious Blades build.  This made me very dependent on my shotgun for the first two levels, which was tricky, but I was barely able to scrape by, up until I got cornered in the elevator on level 2 by two of those yellow baron guys.  (I can't remember what they're called, but they're the ones that cause spontaneous explosions around themselves)  They completely torched everything in the area, and I had no cover, and was reduced to just running up to them and knifing them with my Brute 2 unmodded combat knife, which wasn't terribly effective, and that's where I got the vast majority of those 25 deaths.  :P  (I didn't actually get Malicious Blades trait until the Wolfenstein level)

So no Diamond badge for me this time, but it was at least good enough for Platinum.  :)  (The game didn't actually take 11 hours;  I just left it running overnight)

Spoiler: Mortem (click to show/hide)

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