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Messages - CrashGordon94

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1
Discussion / Re: Quick questions thread!
« on: February 27, 2021, 09:19 »
@ Apalapan:

Actually very interesting point with Melee plus AoOC, I'll have to keep that in mind!

Probably won't work AS well with AoCo since your strategy centres around jumping quickly into the Unholy Cathedral.

For there my biggest thing was jumping straight into the special level (HOPEFULLY it's Hell's Amory... But even if not, I'll roll the dice with Deimos Lab because I don't have much to lose at that point), maybe after clearing out the level but if I'm struggling against the enemies I'll "escape" there.

For there I was usually aiming for Scavenger (maybe I can cheese the rare mod to fill out my assembly list... But it's hard to do well in combat with just Eagle Eye) but I might consider Cateye (Intuition is a great early pick and whatever rare mod will absolutely help with a rapid fire build).

@ Tormuse:

Honestly I'd never really given Gunrunner and Survivalist much thought at all.

I can certainly see the benefit of the former for going speedy in general, plus I suppose I can minor in Pistols easily if needed. :P

For th latter, it doesn't sound super impressive in general but yeah, the conditions of Pacifist seem suited to make it have a point. I'm open enough to skipping Hellrunner for it. The thing is, I trust that it's a really good skill but it's one of those where I don't SEE it doing its thing as much as others so I don't feel too bad about the idea of skipping it.

This talk has me wanting to give this all a try again, honestlty. :P

2
I think this might be an outdated version now.

3
Century Lounge / Re: [M|ArchAo666|29%|YAVP] Pop goes the Apostle!
« on: February 10, 2021, 10:31 »
Any slog through 666 levels deserves some congratulations, so...  congrats!  :D  I suggest you spoiler-tag the part about the conditions for wielding Dragonslayer.  I know this game doesn't get much attention any more, but Kornel did request that people do that after that information became public knowledge.

Thanks! And already, tried to do so now.

Once you've got DS and have a permanent 60% boost to all resistances, I'd say it kind of doesn't matter what armour you're using any more.  :P  (Though I suppose having 95% to all resistances could be an interesting novelty)  :)

Certainly any more than 35% resistance would be overkill that wouldn't actually count (if I'm getting it right, it's capped at 95%), though of course the most important trait would be raw Protection.

I do think I had a bunch of resistances that were less than 95% in the Berserker Armor, would COULD account for getting more damage than in super-Cerberus gear but even that seems dubious with the BA having more Protection.

Nukes go off instantly without a countdown if you drop them in acid or lava.  That must've been what happened.
Oh I see, I didn't realise that was a thing. That's almost certainly what happened then. Hard to make out terrain with the combination of the red-filter making it hard to see what anything is and Cerberus Boots that stopped me taking damage from any of it.

This is really interesting to me.  Uniques aren't supposed to appear again once you've picked them up, (which is why it's a good idea to always pick up Uniques, even if they're ones that are useless, since it increases the chances that the next Unique you find will be one you want) but what you're saying suggests that if you use the Hellwave Pack directly from the ground, that gets around that.  Huh...

That seems to be what it suggest, assuming I noticed/remembered it right and didn't get mixed up, of course.

Yeah, it looks like the Devteam never actually tested the Apostle to make sure it works properly.  :P  It consistently gives an error message when you kill him.  That's probably not going to be fixed for a long time, if at all, since they're all working on Jupiter Hell now.

That would make sense, I wouldn't expect too much active playtesting with how obscure and tricky it is to get to him. Just glad it didn't crash the game or invalidate my save and such.

4
Discussion / Re: Quick questions thread!
« on: February 10, 2021, 10:11 »
That definitely makes sense, I could see how Hellrunner first would be good. I had been going Intuition first for the sake of seeing where powerups to heal and sometimes maps where but that's obvious a bit chance-y on whether it'd work out.

For Red Alert, I was definitely thinking a Master that would mesh with Hellrunner, like Blademaster, Gun Kata, Fireangel or so on.

For Pacifist, definitely going Masterless, Hellrunner/Dodgermaster, Tough as Nails and Ironman seeming to be solid choices for obvious reasons (plus probably still Intuition.

Also maybe a strange note but for the latter I had a thought of sometimes visiting special levels just since I'd know exactly where the stairs are even without stair-sense.

Confidence/Overconfidence, I was thinking it should be a skill line that "takes off" quickly since there are fewer levels to gain. And not using a Pistol or Melee build (due to how those tend to have a weaker start and in the latter case I can't get the Chainsaw).

5
Discussion / Re: How Dead is this Game?
« on: February 10, 2021, 09:19 »
Indeed, Jupiter Hell is taking the attention now, particularly since that's in active development and changing quite a bit.

I occasionally pop in here sometimes, though obviously less often now.

One thing I'd like to mention is that the Jupiter Hell Discord has a channel for this game. Not a very active one, but it's there at least.

6
I was actually kind of struggling to get into the game a little bit, starting and struggling on Medium, I switched down to Easy and checked out a bunch of guides and it made me feel better about the whole thing.

I feel pretty good about my trait choice but I feel like I was playing dumb with my tactics and being clumsy, also had an overflowing inventory much of the time. I can definitely get better. Army of Darkness is great though, which is funny since I'm not fond of its DoomRL equivalent.

Crash Gordon, level 15 Marine, defeated
The Summoner against all odds.
He survived for 9468 turns.
The run time was 2h 15m 23s.
He scored 2844 points.
He wanted to take it EASY.

CALLISTO L4 -> Callisto Docking Bay
Callisto Docking Bay - cleared
CALLISTO L5 - Volatile Storage
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 - The Hunt
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 - Exalted Curse
Io Black Site L2 -> Black Site Vaults
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  JoviSec Bronze Badge
   * Reach Io
  JoviSec Silver Badge
   * Win a game

He killed 343 out of 357 enemies.

  23 archreavers
  2 exalted ravagers
  3 corrupted grunts
  36 fiends
  2 plasma ravagers
  10 exalted fiends
  8 rocket turrets
  18 turrets
  2 security sentrys
  4 former CRI grunts
  6 CalSec bots
  4 exalted reavers
  2 CRI guards
  5 former CRI soldiers
  2 corrupted guards
  1 Summoner
  4 exalted kerbeross
  5 corrupted sergeants
  3 hellish sergeants
  21 ravagers
  6 combat drones
  13 former soldiers
  17 former guards
  20 fire fiends
  2 siege ravagers
  7 former sergeants
  2 cryobeross
  2 corrupted heavys
  9 CRI marines
  5 hellish soldiers
  1 military drone
  2 former CRI commandos
  4 corrupted soldiers
  2 hellish commandos
  22 former grunts
  4 toxic reavers
  10 ice fiends
  4 former CRI sergeants
  11 armored ravagers
  4 CRI bots
  17 reavers
  3 corrupted commandos
  2 cybeross
  6 security drones
  7 cryoreavers
  1 kerberos
  1 CalSec sentry
  1 hellish grunt
  1 toxiberos
  2 security bots

Traits
  Ironman L2
  Tough as Nails L2
  Reloader L2
  Army Surplus L1
  Whizkid L2
  Field Medic
  Reload Dance
  ARMY OF DARKNESS L3

Trait order
  Rel->Rel->RDa->Iro->Arm->Whk->MAD->Whk->
  MAD->Iro->FMc->MAD->TaN->TaN

Equipment
  Slot #1 : AV2 12ga auto-shotgun BA2
   * Critical 25
   * Autoloader
   * Stabilized 1
   * Deadly 4
   * Poisoned 3

  Slot #2 : 12ga dual shotgun PB2
   * Second chamber
   * Frenzy 8
   * Autoloader

  Slot #3 : AV1 rocket launcher PBA
   * Critical 25
   * Frenzy 8
   * Second chamber
   * Autoloader

  Body    : combat armor P2B
   * Durable
   * Auto-med 3
   * Plated

  Head    : AV3 combat helmet PA2
   * Critical 10
   * Long-range tracking
   * Plated
   * Meshed
   * Auto-repair
   * Heated

  Utility : AV3 shotgun AMP
   * Shotgun spread control
   * Shotgun focus mode
   * Shotgun autoloader


Inventory
  rocket (x10)
  rocket (x10)
  rocket (x10)
  12ga shell (x50)
  12ga shell (x26)
  EMP grenade (x3)
  krak grenade (x3)
  multitool (x1)
  stimpack (x3)
  large medkit
  large medkit

7
Century Lounge / [M|ArchAo666|29%|YAVP] Pop goes the Apostle!
« on: January 24, 2021, 00:41 »
For some backstory, I've actually had some thoughts now of taking a break from this game, now I've bought Jupiter Hell and I'm likely to switch to that for at least a bit I figure.

...But this is something I really wanted to do: Try Archangel of 666, finally use the Dragonslayer + Berserker Armor, hit max level and take out the Apostle. So I thought I'd cross that off my list before switching to Jupiter Hell.

Build choice seemed obvious: I gotta be a Scout for easy stairdiving and I gotta have a melee Master since I'll be stuck with the Dragonslayer so Blademaster it is! Hellrunner came first since I wouldn't be going straight into melee (though I did get into Chainswording people earlier than might be strictly justifiable and it seemed to work out). After the Master, Finesse into Whizkid, Dodgemaster and Juggler seemed obvious. Of course after a while, I started picking up whatever seemed helpful since I was running out of things to pick. My very last level I grabbed Eagle Eye over Reloader since the former could be possibly helpful maybe, while the latter would be 100% pointless. I mean, Juggler obviously stopped being useful after I got stuck with the Dragonslayer but I can't say I was dearly missing an extra level of Eagle Eye.

I re-assembled the Chainsword after Whizkid so I could P-mod it, I think I had a fliud-related mishap that destroyed my first Tactical Boots so I had to rebuild them anyway... And ended up throwing away the A-modded pair because Nyarlaptotep's Boots were even better, it seemed. For a while I was lugging around an Onyx Mod, if I didn't find the Berserker Armor somehow then I was going to see if I could do the Cybernano assembly to add it to my list. Of course, that didn't end up happening.

I almost got screwed out of picking up the Dragonslayer
Spoiler (click to show/hide)

For a while I was stressed, first that I might have accidentally selected Angel of 100 instead due to the character screen and fake-out level messages... Then I was worried that I might have missed the Berserker Armor thanks to the annoying Berserk screen filter making it hard to see what anything is. Thankfully that didn't turn out to be the case and I was able to snag it! It kind of disappointed me at first because I thought it was protecting less than my Cerberus Gothic, but I don't think the math holds up on that and not needing to worry about armor durability anymore was awesome! I will say I initially misunderstood the formula and the Protection worked the exact opposite way I thought it would.

When I got the respective gear I dumped out weapons and then armor, eventually Mods too. Then I stockpiled Large Medkits to be safe, plus Phase Devices to aid with stairdiving and nukes in case I got Invulnerability so I could just clear out a level and go straight to the end (weirdly when I did that to Level 616 the nuke went off immediately without a timer. O.o Thankfully I was already invincible when it did. I wonder if there was some deliberate thing happening there since that's the fake "number of the beast".)

As far as tactics, I mostly started stairdiving after getting all my gear but for a while I would seek out enemies just to make doubly sure I got to Level 25, and even to the end I often sought out healing items I saw just to make sure I was good on health. I kept picking up Uniques though, mostly just to pad my item list, though the Hell Staff was genuinely handy as a free extra phase in case I didn't like where I started. I also think I ran into two Hellwave Packs (used the first off the ground, then came across another that I picked up) but I'm pretty sure I misunderstood something unless I ran into an odd bug there.

Nightmare Arachnotrons swarming around me were the closest I came to actually dying, but my stores of medkits helped me anyway. A common annoyance later on were those multi-line messages I had to Enter-mash through to keep moving.

When I got to Level 666 there was some kind of flash or explosion or something that killed the enemy I saw and blue-texted but I looked anyway and found the Apostle! ...And got an error message (preserved in my Mortem).

But it still registered, getting me the Medals, Arch-Vile rank and a hilariously inflated score topping my scoreboard.

For as long and tedious as it was over multiple sessions, I still enjoy the accomplishment of having done this quite a bit, and I can't rule out ever doing it again either. It's just kind of neat to be so overpowered and carefree in this game, as a contrast to how I usually feel on it.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Crash, level 25 Hell Baron 1st Lieutenant Scout,
 completed 100 levels of torture on level 666 of Hell.
 He survived 272582 turns and scored 3268961 points.
 He played for 6 hours, 17 minutes and 56 seconds.
 He didn't like it too rough.

 He killed 6155 out of 21117 hellspawn. (29%)
 Who gave him the ticket to Hell, anyway?
 He was an Archangel of 666!

 He saved himself 7 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Experience Cross
  Apostle Insignia

-- Graveyard -------------------------------------------------

  ###########################################################
  .....==.....#.............................^...0...#.#.....#
  ##...=..##.|#............=...+........;........|.|#.#.....#
  ##..%%.^##..#...........|.=....................}h./.#.....#
  ...%%.......#...c.........R.....%............}.|0.#h#.....#
  ...%..|.....++.......0........................|}h.#.#.....#
  ##..==.##...#.......A.............................#.#0....#
  ##..=..##...#..==...............................B.#.#.\...#
  ............#.===.................................#.#0....#
  ............#=.==..............O.......X%.........#.+.....#
  ####+###+######/.=.##################.....#/#######.#.....#
  ..............=.......=.............#..........*..#.#.....#
  .....A.................====.........#|............#.#.....#
  ........||.....}.!.....====.....0...+}}}......!...#.#...+.#
  ..[A...|......|}|......=.=........|}#|}}|.........#.#.....#
  ........+......|}}|............%..|}#||}.....0....#.#.....#
  ###+##+############################/###############.#...".#
  ......................0.%%.........|}}}...........#%#%....#
  ........................|.|........||}.|.......}..#%#.....#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 86/100   Experience 1857116/25
  ToHit Ranged +2  ToHit Melee +12  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 5)
    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Eagle Eye        (Level 1)
    Brute            (Level 5)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Blademaster      (Level 1)

  HR->HR->Bru->Bru->Ber->Bru->MBm->Fin->Fin->WK->WK->DM->Jug->Int->Int->HR->Fin->Bru->Bru->Iro->Iro->Iro->Iro->Iro->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Berserker Armor [6]
    [b] [ Weapon     ]   Dragonslayer (9d9)
    [c] [ Boots      ]   cerberus protective boots [0/0] (100%) (A)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] large med-pack
    [b] large med-pack
    [c] large med-pack
    [d] large med-pack
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] envirosuit pack
    [k] thermonuclear bomb
    [l] blood skull
    [m] fire skull
    [n] Hell Staff
    [o] Nyarlaptotep's Boots [6/6] (100%)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 95%   feet 60% 
    Melee      - internal 60%   torso 95%   feet 60% 
    Shrapnel   - internal 60%   torso 95%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 100%
    Fire       - internal 60%   torso 60%   feet 100%
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    289 former humans
    552 former sergeants
    832 former captains
    110 imps
    29 demons
    408 lost souls
    75 cacodemons
    182 hell knights
    766 barons of hell
    251 arachnotrons
    5 former commandos
    62 pain elementals
    314 revenants
    484 mancubi
    586 arch-viles
    16 nightmare imps
    131 nightmare cacodemons
    600 nightmare demons
    76 nightmare arachnotrons
    42 nightmare arch-viles
    2 elite former humans
    10 elite former captains
    10 elite former commandos
    128 bruiser brothers
    117 shamblers
    22 lava elemental
    24 agony elementals
    31 Cyberdemons
    1 Apostle

-- History ---------------------------------------------------

  On level 11 he assembled a chainsword!
  On level 15 he assembled a tactical boots!
  He left level 17 as soon as possible.
  Entering level 18 he was almost dead...
  On level 18 he found the Frag Shotgun!
  On level 19 he encountered an armed nuke!
  On level 19 he found the Necroarmor!
  He flooded the entire level 26 with acid!
  He nuked level 29!
  On level 31 he assembled a chainsword!
  On level 32 he stumbled into a nightmare demon cave!
  On level 33 he found the Cybernetic Armor!
  On level 34 he was bombarded!
  Level 36 was a hard nut to crack!
  On level 37 he assembled a tactical boots!
  On level 37 he found the Anti-Freak Jackal!
  On level 40 he stumbled into a nightmare arachnotron cave!
  On level 42 he assembled a cerberus boots!
  On level 43 he found the Revenant's Launcher!
  On level 44 he encountered an armed nuke!
  On level 46 he assembled a fireproof armor!
  On level 46 he found the Dragonslayer!
  On level 55, hell froze over!
  On level 56 he assembled a cerberus armor!
  On level 57 he encountered an armed nuke!
  On level 59 he stumbled into a nightmare demon cave!
  He sounded the alarm on level 62!
  On level 62 he found the BFG 10K!
  Level 71 blasted him with an unholy atmosphere!
  He left level 71 as soon as possible.
  On level 73 he encountered an armed nuke!
  On level 75 he found the Hell Staff!
  On level 78 he ran for his life from acid!
  He left level 79 as soon as possible.
  He left level 80 as soon as possible.
  He left level 85 as soon as possible.
  Level 86 blasted him with an unholy atmosphere!
  On level 86 he found the Malek's Armor!
  He left level 88 as soon as possible.
  On level 89, hell froze over!
  He left level 91 as soon as possible.
  He left level 93 as soon as possible.
  He left level 101 as soon as possible.
  On level 104 he ran for his life from acid!
  He left level 106 as soon as possible.
  He left level 107 as soon as possible.
  On level 108 he was bombarded!
  On level 111 he stumbled into a nightmare cacodemon cave!
  On level 112 he stumbled into a complex full of arch-viles!
  He left level 114 as soon as possible.
  He left level 115 as soon as possible.
  He left level 117 as soon as possible.
  Level 120 was a hard nut to crack!
  On level 123 he stumbled into a complex full of arch-viles!
  He left level 126 as soon as possible.
  On level 129 he encountered an armed nuke!
  He left level 129 as soon as possible.
  On level 130 he stumbled into a nightmare arachnotron cave!
  He left level 130 as soon as possible.
  He left level 132 as soon as possible.
  On level 133 he stumbled into a complex full of revenants!
  He left level 133 as soon as possible.
  He left level 134 as soon as possible.
  On level 136 he encountered an armed nuke!
  On level 137 he found the Mjollnir!
  On level 139 he stumbled into a complex full of arch-viles!
  He left level 140 as soon as possible.
  He left level 141 as soon as possible.
  He left level 144 as soon as possible.
  On level 145 he stumbled into a nightmare cacodemon cave!
  He left level 145 as soon as possible.
  He left level 147 as soon as possible.
  He left level 150 as soon as possible.
  On level 151 he found the Berserker Armor!
  He left level 152 as soon as possible.
  Level 157 was a hard nut to crack!
  He left level 158 as soon as possible.
  On level 159 he stumbled into a complex full of arch-viles!
  On level 159 he ran for his life from acid!
  Level 162 blasted him with an unholy atmosphere!
  He nuked level 164!
  On level 165 he found the Trigun!
  On level 166 he encountered an armed nuke!
  He left level 168 as soon as possible.
  He left level 169 as soon as possible.
  On level 172 he stumbled into a nightmare cacodemon cave!
  He left level 173 as soon as possible.
  On level 177 he encountered an armed nuke!
  He left level 181 as soon as possible.
  He left level 184 as soon as possible.
  He left level 189 as soon as possible.
  On level 190 he encountered an armed nuke!
  On level 191 he found the Jackhammer!
  He left level 195 as soon as possible.
  On level 197 he encountered an armed nuke!
  On level 197 he found the Nyarlaptotep's Boots!
  He left level 202 as soon as possible.
  On level 206 he encountered an armed nuke!
  He sounded the alarm on level 211!
  Level 213 was a hard nut to crack!
  On level 215 he found the Acid Spitter!
  On level 218 he was bombarded!
  On level 222, hell froze over!
  On level 228 he stumbled into a nightmare arachnotron cave!
  He left level 228 as soon as possible.
  He sounded the alarm on level 246!
  He left level 247 as soon as possible.
  He left level 248 as soon as possible.
  He left level 249 as soon as possible.
  On level 251 he stumbled into a nightmare arachnotron cave!
  On level 252 he stumbled into a agony elemental cave!
  He left level 252 as soon as possible.
  On level 255 he stumbled into a nightmare cacodemon cave!
  He left level 260 as soon as possible.
  On level 261 he stumbled into a complex full of mancubi!
  He left level 261 as soon as possible.
  On level 263 he stumbled into a nightmare cacodemon cave!
  He left level 271 as soon as possible.
  On level 276 he encountered an armed nuke!
  He left level 276 as soon as possible.
  On level 277 he stumbled into a complex full of revenants!
  He left level 290 as soon as possible.
  On level 293 he stumbled into a complex full of arch-viles!
  On level 293, hell froze over!
  On level 294 he stumbled into a nightmare demon cave!
  He left level 294 as soon as possible.
  He left level 295 as soon as possible.
  On level 297 he ran for his life from acid!
  He left level 300 as soon as possible.
  On level 302 he stumbled into a nightmare cacodemon cave!
  He left level 302 as soon as possible.
  On level 303 he stumbled into a nightmare demon cave!
  He left level 311 as soon as possible.
  On level 313 he stumbled into a complex full of arch-viles!
  On level 315 he ran for his life from acid!
  He nuked level 315!
  He left level 316 as soon as possible.
  On level 319 he was bombarded!
  He left level 321 as soon as possible.
  On level 323 he stumbled into a complex full of arch-viles!
  On level 326 he encountered an armed nuke!
  He left level 328 as soon as possible.
  He left level 332 as soon as possible.
  On level 333, hell froze over!
  He left level 335 as soon as possible.
  On level 337 he stumbled into a nightmare arachnotron cave!
  On level 339 he encountered an armed nuke!
  He left level 340 as soon as possible.
  Level 341 blasted him with an unholy atmosphere!
  He left level 342 as soon as possible.
  Level 345 was a hard nut to crack!
  He left level 345 as soon as possible.
  He left level 346 as soon as possible.
  On level 349 he stumbled into a complex full of mancubi!
  On level 350 he stumbled into a complex full of revenants!
  On level 350 he ran for his life from acid!
  On level 351 he stumbled into a nightmare arachnotron cave!
  He left level 351 as soon as possible.
  On level 352 he ran for his life from acid!
  On level 353 he stumbled into a nightmare cacodemon cave!
  He left level 354 as soon as possible.
  On level 355 he ran for his life from acid!
  On level 359 he stumbled into a nightmare arachnotron cave!
  He left level 361 as soon as possible.
  On level 365 he found the Grammaton Cleric Beretta!
  On level 367 he stumbled into a nightmare demon cave!
  Level 372 blasted him with an unholy atmosphere!
  He sounded the alarm on level 373!
  Level 375 blasted him with an unholy atmosphere!
  On level 379 he encountered an armed nuke!
  He left level 379 as soon as possible.
  On level 384 he found the Shielded Armor!
  He left level 385 as soon as possible.
  On level 386 he stumbled into a nightmare arachnotron cave!
  He left level 386 as soon as possible.
  He left level 390 as soon as possible.
  On level 393 he found the Charch's Null Pointer!
  He left level 394 as soon as possible.
  Level 396 was a hard nut to crack!
  He left level 397 as soon as possible.
  He left level 402 as soon as possible.
  He left level 403 as soon as possible.
  On level 405, hell froze over!
  On level 406 he was bombarded!
  On level 408 he stumbled into a nightmare demon cave!
  He left level 408 as soon as possible.
  He left level 415 as soon as possible.
  On level 416 he stumbled into a nightmare arachnotron cave!
  On level 418 he encountered an armed nuke!
  He left level 418 as soon as possible.
  On level 422 he stumbled into a complex full of arch-viles!
  He left level 423 as soon as possible.
  On level 424 he stumbled into a nightmare cacodemon cave!
  Level 429 was a hard nut to crack!
  He nuked level 430!
  On level 433 he stumbled into a complex full of arch-viles!
  He left level 436 as soon as possible.
  Level 437 was a hard nut to crack!
  On level 437 he found the Hellwave Pack!
  On level 438 he stumbled into a nightmare demon cave!
  He left level 443 as soon as possible.
  He left level 444 as soon as possible.
  Level 446 was a hard nut to crack!
  Level 448 was a hard nut to crack!
  He left level 448 as soon as possible.
  He left level 451 as soon as possible.
  He left level 452 as soon as possible.
  Level 453 was a hard nut to crack!
  He left level 454 as soon as possible.
  On level 456, hell froze over!
  He left level 459 as soon as possible.
  He left level 460 as soon as possible.
  He left level 461 as soon as possible.
  Level 462 was a hard nut to crack!
  He left level 463 as soon as possible.
  Level 468 was a hard nut to crack!
  Level 469 was a hard nut to crack!
  He left level 472 as soon as possible.
  He left level 476 as soon as possible.
  He left level 479 as soon as possible.
  On level 483 he encountered an armed nuke!
  On level 484 he stumbled into a complex full of arch-viles!
  On level 484 he was bombarded!
  He left level 486 as soon as possible.
  He left level 488 as soon as possible.
  Level 489 was a hard nut to crack!
  He left level 489 as soon as possible.
  On level 490, hell froze over!
  He left level 490 as soon as possible.
  On level 491 he stumbled into a nightmare arachnotron cave!
  He left level 493 as soon as possible.
  On level 494, hell froze over!
  He sounded the alarm on level 503!
  Level 504 was a hard nut to crack!
  He left level 504 as soon as possible.
  On level 505 he encountered an armed nuke!
  On level 506 he stumbled into a complex full of arch-viles!
  He sounded the alarm on level 506!
  On level 507 he stumbled into a lava elemental cave!
  He left level 512 as soon as possible.
  On level 513 he was bombarded!
  He left level 514 as soon as possible.
  He left level 515 as soon as possible.
  Level 518 was a hard nut to crack!
  On level 519 he stumbled into a nightmare cacodemon cave!
  He left level 519 as soon as possible.
  On level 521 he stumbled into a complex full of revenants!
  On level 522 he stumbled into a complex full of arch-viles!
  He left level 522 as soon as possible.
  On level 524 he stumbled into a nightmare demon cave!
  He left level 524 as soon as possible.
  He left level 526 as soon as possible.
  He left level 528 as soon as possible.
  On level 530 he stumbled into a nightmare demon cave!
  He left level 530 as soon as possible.
  On level 531 he stumbled into a complex full of revenants!
  On level 531 he encountered an armed nuke!
  He left level 534 as soon as possible.
  He left level 535 as soon as possible.
  Level 538 was a hard nut to crack!
  On level 539 he stumbled into a nightmare cacodemon cave!
  On level 544 he stumbled into a nightmare demon cave!
  He left level 544 as soon as possible.
  On level 547 he stumbled into a complex full of mancubi!
  He left level 548 as soon as possible.
  On level 551, hell froze over!
  He left level 551 as soon as possible.
  Level 554 blasted him with an unholy atmosphere!
  He left level 554 as soon as possible.
  He left level 555 as soon as possible.
  Level 556 was a hard nut to crack!
  He left level 561 as soon as possible.
  On level 563 he stumbled into a nightmare demon cave!
  On level 566 he stumbled into a complex full of revenants!
  Level 566 blasted him with an unholy atmosphere!
  He left level 566 as soon as possible.
  He left level 567 as soon as possible.
  He left level 569 as soon as possible.
  He left level 572 as soon as possible.
  He left level 573 as soon as possible.
  On level 579 he stumbled into a nightmare demon cave!
  On level 580 he ran for his life from acid!
  He left level 580 as soon as possible.
  On level 582 he encountered an armed nuke!
  He left level 585 as soon as possible.
  On level 586 he encountered an armed nuke!
  On level 587 he was bombarded!
  On level 588 he stumbled into a complex full of revenants!
  Level 588 was a hard nut to crack!
  He nuked level 590!
  He left level 595 as soon as possible.
  Level 596 blasted him with an unholy atmosphere!
  He left level 596 as soon as possible.
  He left level 599 as soon as possible.
  He left level 600 as soon as possible.
  He left level 602 as soon as possible.
  On level 608 he stumbled into a nightmare cacodemon cave!
  He left level 608 as soon as possible.
  He left level 609 as soon as possible.
  On level 610 he stumbled into a agony elemental cave!
  He left level 612 as soon as possible.
  On level 614, hell froze over!
  He nuked level 616!
  He left level 617 as soon as possible.
  He left level 618 as soon as possible.
  He left level 619 as soon as possible.
  On level 621 he stumbled into a nightmare arachnotron cave!
  He left level 623 as soon as possible.
  He left level 625 as soon as possible.
  Level 630 blasted him with an unholy atmosphere!
  Level 632 was a hard nut to crack!
  On level 635 he encountered an armed nuke!
  Level 637 was a hard nut to crack!
  He nuked level 637!
  On level 638 he stumbled into a nightmare cacodemon cave!
  He left level 638 as soon as possible.
  Level 640 blasted him with an unholy atmosphere!
  On level 641, hell froze over!
  He nuked level 645!
  On level 646 he stumbled into a nightmare arachnotron cave!
  He left level 646 as soon as possible.
  Level 649 was a hard nut to crack!
  On level 650 he stumbled into a nightmare demon cave!
  He left level 653 as soon as possible.
  He left level 658 as soon as possible.
  He left level 659 as soon as possible.
  On level 660 he stumbled into a complex full of mancubi!
  He left level 663 as soon as possible.
  On level 666 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You are hit! The Apostle raises his arms! You need to taste blood!
 You are hit! You need to taste blood!
 You use a large med-pack. You feel fully healed. You need to taste blood!
 You dodge! The missile hits the Apostle. You need to taste blood!
 The Apostle raises his arms! You need to taste blood!
 You need to taste blood!
 You hit the Apostle. You need to taste blood!
 You hit the Apostle. You are engulfed in flames! That hurt! You' going
 berserk! You need to taste blood!
 You hit the Apostle. The Apostle dies. Error: beings[apostle].OnDie -- Lua
 error : lua\\beings.lua:1541: attempt to read undeclared variable
 Error written to error.log, please report! Next!

-- General ---------------------------------------------------

 356 brave souls have ventured into Phobos:
 307 of those were killed.
 2 of those were killed by something unknown.
 6 didn't read the thermonuclear bomb manual.
 And 27 couldn't handle the stress and committed a stupid suicide.

 14 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 3 killed the bitch and survived.
 10 showed that it can outsmart Hell itself.

--------------------------------------------------------------

8
Oh yeah, it was amazing! No need for any other weapons at that point. :)

The possibility of crazy stuff like that is part of why I prefer Shottyhead over Army of the Dead - you can't really EXPECT it to happen, but it's nice to have it on the table. The other, more down-to-earth reason is that is the availability of Assemblies to help shotguns get past armor.

Of course having so much of my playstyle in this challenge rest on finding Exotics and rare Mods isn't super healthy so I can see the benefit of the more conservative and reliable option MAD gives, but in this case I prefer to try and take the risk.

9
I'd seen some love for Ammochain in this challenge, but I'm still definitely on your side here. No need for ammo + extra healing beats less need for ammo and maybe keeping your distance, I'd think.

Well, not a question you asked but before I address yours I want to explain that I picked up Badass 2 because I needed to get the first level and another Trait anyway, plus it's handy in cases like grabbing a Supercharge Globe and the potential to fill yourself to 200% and keep it with Vampyre.

As for why I picked Badass before Brute & Berserker... I had all that nice ammo to blow and little desire to go around stabbing people initially, so I thought it would be more beneficial to pick my more "generalist" traits first and then shore up melee (since while they might not be super beneficial, Brute doesn't help at all unless I'm hitting people, though Berserker has defensive uses still).

10
Discussion / Re: Quick questions thread!
« on: January 17, 2021, 17:59 »
Anyone got any basic strategy stuff for:

• Angel of Pacifism
• Angel of Red Alert
• Angel of Confidence/Overconfidence

?

These ones aren't covered on the wiki, or I wouldn't bother you guys here.

11
This wasn't my first attempt, but I hadn't actually tried it many times before.

I picked a Vampyre build since it seems like the perfect for this challenge (No need for ammo + another source of healing!), though my post Master trait picks were different (on AoB I'd get Finesse into Whizkid but with the limited inventory I just stocked up on more durability).

I had some close calls but I wasn't afraid to back out of things.

Things of note:
• I abused the ammo items early on (Shell Box + Shotgun, then Chaingun + Ammo Chain) until I got going with melee... Then held onto the Chaingun and an ammo chain for a while after just in case.
• I didn't get enough Agility mods to make tactical boots, but I was drowning in Technical so I eventually say "screw it!" and build some Grappling Boots to deal with knockback.
• Hell Level 6 generated a Staff-looking Unique but I had to pass it up since it was in a really bad spot. :(
• My Angelic Armor was in bad shape by the end but I had an Invulnerability Globe near the end so I used that to nuke the Spider Mastermind with the Nuclear BFG and popped the Lava Element against JC, who went down really quick!

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Crash, level 11 Hell Baron 2nd Lieutenant Marine,
 nuked the Mastermind at the Hell Fortress.
 He survived 82956 turns and scored 123628 points.
 He played for 1 hour, 6 minutes and 24 seconds.
 He didn't like it too rough.

 He killed 669 out of 704 hellspawn. (95%)
 He held his right to remain violent.
 He was an Angel of Light Travel!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 9
  Levels completed : 8

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  Gatekeeper Gold Badge
  Lightfoot Bronze Badge
  Lightfoot Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .......................................................||.#
  ..........................................................#
  .....................................................|||.|#
  .....................................................|.X}|#
  .........................................................|#
  .......................................................|..#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 147/80   Experience 57484/11
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 2)
    Tough as nails   (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bad->Bad->Bru->Bru->Ber->MVm->TaN->TaN->Bru->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [5/11] (44%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   grappling steel boots [2/2] (66%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] nanofiber red armor [2]
    [b] large med-pack
    [c] large med-pack
    [d] large med-pack

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 85%   feet 60% 
    Melee      - internal 60%   torso 85%   feet 60% 
    Shrapnel   - internal 60%   torso 85%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 60%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    97 former humans
    49 former sergeants
    13 former captains
    77 imps
    73 demons
    200 lost souls
    41 cacodemons
    28 hell knights
    7 barons of hell
    20 arachnotrons
    2 former commandos
    13 pain elementals
    18 revenants
    10 mancubi
    8 arch-viles
    2 nightmare demons
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 8 he assembled a nanofiber armor!
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a piercing blade!
  He destroyed the evil within and reaped the rewards!
  On level 12 he assembled a high power weapon!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Spider's Lair.
  He fled the Lair, knowing how to fear Arachnotrons!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 20 he assembled a grappling boots!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You hit the lost soul. The lost soul dies. Carmack raises his hands and
 summons hellspawn!
 You hit the lost soul. The lost soul dies. You feel like a killing machine!
 You're going berserk! You need to taste blood!
 You need to taste blood!
 You hit the lost soul. The lost soul dies. John Carmack reloads his rocket
 launcher. You need to taste blood!
 You hit John Carmack. You're going berserk! The lost soul hits you. The lost
 soul hits you. You need to taste blood!
 You hit John Carmack. You need to taste blood! You feel vulnerable again.
 You hit John Carmack. You're going berserk! The lost soul hits you. Carmack
 raises his hands and summons hellspawn! The lost soul hits you. The lost soul
 hits you. You need to taste blood!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 313 brave souls have ventured into Phobos:
 270 of those were killed.
 2 of those were killed by something unknown.
 4 didn't read the thermonuclear bomb manual.
 And 25 couldn't handle the stress and committed a stupid suicide.

 12 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 2 killed the bitch and survived.
 9 showed that it can outsmart Hell itself.

--------------------------------------------------------------

12
After being away for ages, I came back to DoomRL. Angel of Shotgunnery gave me way more trouble than such an easy challenge should.

I almost always went for Shottyhead (Fireangel is obviously useless for the challenge and Army of the Dead doesn't sit right with me with how it clashes with the Assemblies, I can expound if people really want to hear). I chickened out of many of the special levels but I took my chances with Deimos Lab in case I found something useful such as Assault Shotgun + Sniper Mod. No luck on either of those... But I got a Nano Mod! Because of that, I made a mental to make my next levels after Shottyhead Finesse and both Whizkids in case I found a Super Shotgun... In the last few levels I got exactly that! And I'd found a nuke so I was on track for a full win!

With Nano Super Shotgun in hand I could discard my Tactical Shotgun and shells to make room and go nuts with medkits and armor and such. I could skip the Mortuary because of my nuke but went into the Lava Pits. I didn't have an environmental suit and didn't have luck with the Phase Devices so I had to just bounce. :( ...But then the last level before Dis had an Invulnerability Globe near the exit! :)

Maybe it's a small thing but this made me really quite happy.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Crash, level 11 Mancubus 2nd Lieutenant Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 77164 turns and scored 111717 points.
 He played for 1 hour, 27 minutes and 43 seconds.
 He didn't like it too rough.

 He killed 647 out of 686 hellspawn. (94%)
 He held his right to remain violent.
 He was an Angel of Shotgunnery!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 6
  Levels completed : 5

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Hell Armorer Badge
  Hell Champion Medal
  Shottyman Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ......................................%.%%%%%...%..........
  ..........................................%%%..............
  .....................................%.........%...........
  ...................................................%...%.%.
  ..............................................%.......%....
  ...........................................................
  .........................................................%.
  ............................%...............%..............
  ...........................................................
  ..............................%.%.%%.......................
  ..................................%........................
  ........................}.................%....%...........
  ........................||....X.%%........%..%.............
  ...........................................................
  .................................%...........%.............
  ...........................................%....%..........
  .................................................%......%..
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 26/50   Experience 50620/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 1)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Intuition        (Level 1)
    Whizkid          (Level 2)
    Shottyman        (Level 1)
    Shottyhead       (Level 1)

  Rel->Rel->SM->Fin->Jug->HR->MSh->Fin->WK->WK->Int->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   fireproof red armor [4/4] (80%)
    [b] [ Weapon     ]   nano super shotgun (5d4)x2
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   shell box (x60)

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] blue armor [2/2] (100%)
    [c] blue armor [2/2] (86%)
    [d] fireproof red armor [4/4] (50%)
    [e] small med-pack
    [f] small med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] phase device
    [m] homing phase device
    [n] technical mod pack
    [o] technical mod pack
    [p] agility mod pack
    [q] bulk mod pack
    [r] bulk mod pack
    [s] shell box (x100)
    [t] shell box (x100)

-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso -30%  feet 0%   
    Fire       - internal 0%    torso 55%   feet 0%   

-- Kills -----------------------------------------------------

    97 former humans
    75 former sergeants
    21 former captains
    60 imps
    47 demons
    196 lost souls
    43 cacodemons
    43 hell knights
    10 barons of hell
    7 arachnotrons
    8 former commandos
    13 pain elementals
    4 revenants
    1 mancubus
    6 arch-viles
    5 elite former humans
    2 elite former sergeants
    2 bruiser brothers
    2 shamblers
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he assembled a tactical shotgun!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a tactical boots!
  On level 9 he assembled a fireproof armor!
  On level 9 he assembled a fireproof armor!
  He destroyed the evil within and reaped the rewards!
  On level 12 he assembled a nanofiber armor!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 16 he found the Tower of Babel!
  He sounded the alarm on level 20!
  On level 22 he assembled a nano-shrapnel!
  On level 22 he entered the Lava Pits.
  He decided it was too hot there.
  Then at last he found Dis!
  He nuked level 24!
  On level 24 he assembled a fireproof armor!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : John Carmack (severely wounded) | pool of blood | [ m ]ore
 You are hit! The hell knight dies. The hell knight dies.
 Fire -- Choose target...
 You see : John Carmack (severely wounded) | pool of blood | [ m ]ore
 Fire -- Choose target...
 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 Fire -- Choose target...
 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 John Carmack dies. Congratulations! You defeated John Carmack! Press
 <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 291 brave souls have ventured into Phobos:
 250 of those were killed.
 2 of those were killed by something unknown.
 4 didn't read the thermonuclear bomb manual.
 And 24 couldn't handle the stress and committed a stupid suicide.

 11 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 2 killed the bitch and survived.
 8 showed that it can outsmart Hell itself.

--------------------------------------------------------------

13
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Crash, level 14 Mancubus Warrant Officer Technician,
 committed a stupid suicide on level 41 of Hell.
 He survived 107399 turns and scored 138914 points.
 He played for 2 hours, 4 minutes and 8 seconds.
 He didn't like it too rough.

 He killed 648 out of 689 hellspawn. (94%)
 He held his right to remain violent.
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

  ###########################################################
  ###.#.............#.+.......#.........+...0#.......#\...+..
  ###.#^...0........#.#.......#^......0.#....#.......#....#..
  ###.#..........[..#.#......./.........#...0+.......+....#..
  ###.#######+#######.#.......#.^.......#....#.......#....#..
  ###.................+.......#....=....+...}#......0#....+..
  ######+####+####/#######/####/##==+#######=####+####+######
  ###................./.......#.====....+====#.......#..../..
  ###.................#.......#..==...=.#==..#......===.+.#..
  ###.................#......./..==.==..#==..=.......===..#..
  ###...............|.#.......#..===....#.=====..[...===.0#..
  ###.......|.........+.......#.=====...+.==.#=.....=====.+..
  ######/####/#.##/#..===#===#====##+#######=####/####+######
  ###........0....c..==X===..====.......+.....;./............
  ###........i.........=....===.=.......#.......#/#########..
  ###.................#.......==/.......####/####./......\#..
  ###########+#.#.#############=#.......#.......#.#.......#..
  ###.................+.........#......./.......#.#0..0...+%.
  ###########################################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 92708/14
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 2)
    Son of a bitch   (Level 3)
    Eagle Eye        (Level 3)
    Juggler          (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Scavenger        (Level 1)

  EE->EE->Int->WK->WK->MSc->Int->Fin->Jug->SoB->SoB->Fin->EE->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   tactical rocket launcher (6d6) [2/5] (S1)
    [c] [ Boots      ]   cerberus steel boots [0/0] (100%)
    [d] [ Prepared   ]   rocket box (x6)

-- Inventory -------------------------------------------------

    [a] hyperblaster (2d4)x3 [40/40]
    [b] fire shield [4/4] (153%)
    [c] ballistic vest [1/1] (100%)
    [d] rocket (x6)
    [e] power cell (x50)
    [f] power cell (x25)
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] homing phase device
    [o] homing phase device
    [p] bulk mod pack
    [q] bulk mod pack
    [r] bulk mod pack
    [s] nano pack
    [t] shockwave pack
    [u] antigrav protective boots [2/2] (100%)
    [v] rocket box (x20)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 100%
    Fire       - internal 0%    torso 0%    feet 100%

-- Kills -----------------------------------------------------

    84 former humans
    98 former sergeants
    64 former captains
    87 imps
    37 demons
    73 lost souls
    21 cacodemons
    19 hell knights
    23 barons of hell
    29 arachnotrons
    9 former commandos
    4 pain elementals
    12 revenants
    37 mancubi
    40 arch-viles
    5 nightmare imps
    6 nightmare demons

-- History ---------------------------------------------------

  Level 17 blasted him with an unholy atmosphere!
  On level 17 he assembled a tactical shotgun!
  On level 20 he assembled a hyperblaster!
  On level 21 he assembled a tactical rocket launcher!
  On level 23 he assembled a antigrav boots!
  On level 28 he stumbled into a complex full of arch-viles!
  On level 28 he encountered an armed nuke!
  On level 29, hell froze over!
  On level 34 he stumbled into a complex full of arch-viles!
  On level 35 he assembled a fire shield!
  On level 35 he assembled a cerberus boots!
  Level 37 was a hard nut to crack!
  On level 41 he found the Medical Powerarmor!
  On level 41 he finally committed a stupid suicide.

-- Messages --------------------------------------------------

 wear/wield : a tactical rocket launcher (6d6) [0/5] (S1)
 You quickly reload the tactical rocket launcher.
 Fire -- Choose target...
 You see : a nightmare imp (unhurt) | floor | [ m ]ore
 The missile hits the nightmare imp.
 Fire -- Choose target...
 You see : a nightmare imp (wounded) | floor | [ m ]ore
 The missile hits the nightmare imp.
 Fire -- Choose target...
 You see : a nightmare imp (severely wounded) | floor | [ m ]ore
 Targeting canceled.
 Fire -- Choose target...
 You see : a nightmare demon (wounded) | open door | [ m ]ore
 The missile hits the nightmare demon. The barrel explodes! Your duelist armor
 is damaged! The barrel explodes! Your duelist armor is completely destroyed!
 You die!... Press <Enter>...

-- General ---------------------------------------------------

 256 brave souls have ventured into Phobos:
 222 of those were killed.
 2 of those were killed by something unknown.
 1 didn't read the thermonuclear bomb manual.
 And 21 couldn't handle the stress and committed a stupid suicide.

 10 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 2 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------

So I'd been doing a bunch of Angel of 100 runs as a Scavenger, primarily for the sake of building all Assemblies, every time I washed out and mostly pretty early.

Here I got in DEEP, from having managed to buid a load of awesome stuff, then nearaly halfway through I rocket-jumped with my projectile hitting a barrel and the explosions annihliated me...

I could probably pull it off again, but this feels so bad that I really want to do something else isntead.

14
Discussion / Re: Quick questions thread!
« on: April 07, 2020, 05:42 »
How would you disassemble armor or melee? Because with guns it's unloading while empty.

Also found last time with a Blaster that you can scrap eligible guns as long as they're empty even if they can't be unloaded normally.

15
Discussion / Re: Quick questions thread!
« on: April 06, 2020, 21:09 »
Nanofiber Skin Armor (PPN) and Cybernano Armor (PPON) are both "cursed".

According to the wiki at least, I haven't built either yet.

Can't scavengers only scrap guns and not armor though?

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