Quick questions thread!

Started by bleak, February 27, 2011, 14:19

rchandra

because everybody says it should be default I've made it mine, but I found non-frontal easier on many layouts in UV due to more corner-shot possibilities on the first outside enemy.
0.9.9.1-4: Arch-Vile Br. General [25/25/17/5/1]
0.9.9.5-7: Hell Baron Major [ 21 16 12 4 1 0 ]

raekuul

Quote from: Thomas on November 19, 2011, 23:12That used to be true, but now that the shotgunners don't start outside of the base
25% of the starting scenarios still have shotgunners outside of the base. Don't know if that's still true for AoB though...
QuoteTormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

GrimmC

How exactly does armor durability work? The wiki says that durability lost is equal to the amount of damage it reduces. Thus in theory, from a single attack, blue armor should drop no more than 2%. However, Hell Knights, which according to the wiki deal plasma damage, can reduce blue armor by about 20% in one attack. Which by my calculations should be impossible.

Game Hunter

November 27, 2011, 19:33 #228 Last Edit: November 27, 2011, 19:38 by Game Hunter
Quote from: GrimmC on November 27, 2011, 19:15How exactly does armor durability work?
The wording on the Wiki is misleading, I suppose. Basically, there needs to be a comma in the Wiki article: "The amount of durability lost is equal to the amount of damage, reduced by the protection value of the armor or boots." It's still pretty unclear wording, so I'll clear it up after replying here.

To be explicit, armor durability reduction is calculated as the difference between the amount of (unarmored) damage taken and the protection value of the armor. Thus, if you were to take ten damage and the armor protects by two, then the amount of durability lost is eight. Resistances do not affect the protection part of this calculation, but they will effectively reduce durability loss by reducing the amount of damage you take.
I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

GrimmC

So essentially, durability takes the same amount of damage as your health does. (?)

Matt_S

Out of simple curiosity, since the longinus spear does plasma damage, can you destroy walls by smacking them with it?

AlterAsc

No, you can't.Tried it myself.
(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

Bloax

I should probably try and see if the special can.
Doubt it though.

Uranium

In the Armoury, does the Shambler's teleporting action take time?
Just died on AoMR (eight large medpacks ugh) after the I was shooting the shambler in the first corridor of rooms, then he suddenly teleports behind me and electrocutes me in the same move.
Use power for power.

AlterAsc

Not sure.If my memory servers me right once i saw him teleporting out of nowhere, shooting me and teleporting somewhere else without delay, so i was  like: "Woot? O_O "
(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

Game Hunter

November 30, 2011, 14:14 #235 Last Edit: November 30, 2011, 14:16 by Game Hunter
Quote from: Uranium on November 30, 2011, 05:31In the Armoury, does the Shambler's teleporting action take time?
Just died on AoMR (eight large medpacks ugh) after the I was shooting the shambler in the first corridor of rooms, then he suddenly teleports behind me and electrocutes me in the same move.
I'm pretty sure the teleport takes zero time. It's technically not a queued action but, rather, has a chance to occur on every action it takes. So yeah, Shamblers can be REALLY unfair. (This, along with the obnoxious randomness of the teleport, have been fixed in the beta.)

Quote from: Bloax on November 29, 2011, 23:12I should probably try and see if the special [for the Longinus Spear] can [destroy walls].
Doubt it though.
Actually, it can. In fact, this used to be one of the theoretical ways to go about breaking into the Vaults during Angel of Berserk, basically requiring lots of med-packs instead of phase devices. It's probably not the BEST use for the Spear's alt-fire but it's certainly something to take advantage of.
I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

Bloax

The best use is toasting archies in the mortuary. :)
And as a bonus, the corpses get gibbed in a nice area.

Bloax

December 01, 2011, 03:41 #237 Last Edit: December 01, 2011, 03:42 by Bloax
Double post!

But anyway, since this is "quick questions", would it be a wise idea to equip a cybernetic armor on a Ammochain-Ao100 run?

rchandra

I wouldn't, since Cybernetic Armor can't be modded by a Marine you can't make it indestructible.
0.9.9.1-4: Arch-Vile Br. General [25/25/17/5/1]
0.9.9.5-7: Hell Baron Major [ 21 16 12 4 1 0 ]

Bloax

Oh yeah, totally forgot about that.
Thinking about it, it'd be really cool if the (rather useless) restriction was changed to technicians having a +1 Assembly bonus instead.

With uniques starting out at 0 assembly points, thus a Whizkid scout/marine would have 1 assembly point for them.
And technicians would keep the starting point of 1.