Quick questions thread!

Started by bleak, February 27, 2011, 14:19

LuckyDee

May 13, 2012, 08:47 #495 Last Edit: May 13, 2012, 08:49 by LuckyDee
Quote from: AlterAsc on May 13, 2012, 04:09First of all it makes damage type piercing.

Although that makes sense, I never saw it as more than a name. I also never noticed the damage type on this assembly before.

Quote from: AlterAsc on May 13, 2012, 04:09Mostly useful against AoD which has 10 armor.Extremely effective when you're killing him with knife-throwing.

And just how many piercing knives do you intend to bring? It sounds like an extremely effective tactic, except for the fact that you're going to have to get into melee range in order to retrieve your knife...

Quote from: AlterAsc on May 13, 2012, 04:09Also if assembled in PA order, then both sides and dices increase by 1.

And that's the part of assembling that I'm still not getting. Does this mean that if you assemble AP, you simply get an extra die but with increased accuracy?
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

AlterAsc

Quote from: LuckyDee on May 13, 2012, 08:47And just how many piercing knives do you intend to bring? It sounds like an extremely effective tactic, except for the fact that you're going to have to get into melee range in order to retrieve your knife...
At least one.Also there's no need to get into melee range, you just need to lead AoD away from your knife, then circle back to it, and pick it up.
Quote from: LuckyDee on May 13, 2012, 08:47And that's the part of assembling that I'm still not getting. Does this mean that if you assemble AP, you simply get an extra die but with increased accuracy?
chansaw: +0 accurace 4d6.
piercing chainsaw that was assembled in A->P order: +0 4d7.
piercing chainsaw that was assembled in P->A order:+0 5d7
Afaik as now that's the only assembly where order matters it is a bug, so it's supposed to be +1 size only and that's it.
(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

LuckyDee

Quote from: AlterAsc on May 13, 2012, 09:16that's the only assembly where order matters

Actually, according to the wiki the Environmental boots have a build-order feature (which simply amounts to 'whatever you do, add T last'). Having read this and your answer leads me to believe that there might be more assemblies in which order matters.

On a sidenote, as I haven't checked the game yet, there are 2 'n's in Environmental...
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

thelaptop

I think in theory, the assemblies are supposed to have the same stats regardless of the order of the mods.  This was the intention circa 0.9.9.6.  In the previous release, that was not the case.

As for the Wiki, I'm not sure how accurate the data is, since it is completely community driven.  What is currently lacking is some kind of release-related information, so there could be a mix of both old and new data.

Any assemblies that are behaving differently due to the ordering of the mods are deemed as bugs and should be fixed in the repo, I think.

There are however some instances where the order does matter.  This has to do with how the mods and items interact.  For example, it is generally not possible to slap on more than 1 of each mod type for boots/armour, so things that require double adding of the same mod will have to come nearer the last few mods added, or if there're exotic mods like Nano or Onyx, those will have to go on before some of the other mods.

In short, the assembly system is still a little inconsistent at the moment.  Hopefully things will be completely resolved come the next release.
I computed, therefore I was.

shark20061

Quote from: LuckyDee on May 13, 2012, 12:04Actually, according to the wiki the Environmental boots have a build-order feature (which simply amounts to 'whatever you do, add T last'). Having read this and your answer leads me to believe that there might be more assemblies in which order matters.

On a sidenote, as I haven't checked the game yet, there are 2 'n's in Environmental...
That comment is just as a note as to the current implementation of the assembly.  It is not meant to indicate it's an intended feature.
Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

Matt_S

I currently have a save game at Hell's Armory on HMP.  Considering that I am me, I'm doing a YAAM Conqueror run, yet I'm doing an Entrenchment build(MEn is my planned next trait).  Even though it's still a little far off, I'm coming up with a plan for Unholy Cathedral.  I have the mods to make a ballistic red armor if necessary and if I can get a darn you-know-what mod I'll be able to make a piercing chainsaw as well.  I have no levels in Eagle Eye yet but I'll probably get it after my master trait.  I have a hatred skull to help things out.  Let's assume I can keep my 5 or so large med-packs until then and I'm willing to lose them all in a drawn out fight.  Knife-cheesing is out of the question for all practical purposes (i.e. not fast enough and no knife at the moment).

If necessary I'll probably be able to get Berserker before UC, but I'd rather avoid that.  To get to the question part, does this seem like a solid plan?  What if I don't get a you-know-what mod for a piercing chainsaw, do I still have a good chance of winning?

ih8regin

yep... is it just me, or does throwing a knife count for ranged accuracy, so Brute is not checked against?
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

LuckyDee

2 of those were killed by something unknown.
 And 3 couldn't handle the stress and committed a stupid suicide.

Something unknown being JC? And what's with this suicide thing? I've committed about as many stupid suicides as I've won games, but I'm glad my mortems don't smugly blab about it...
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

AlterAsc

Unknown happenes(or happened?) sometimes when you're hit by smth you don't see.Usually it's not unknown but it happened.
Suicide happens when you die on hazardous terrain.
(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

tehtmi

Unknown means the game can't figure out what killed you.  Usually this is because the enemy that killed you is already dead.  For example, an enemy might blow up a barrel killing itself, then killing you after.  That would count as "something unknown."

Suicide means you died on your own turn.  Hazardous terrain does seem to be the most common cause, but this can also be the result of splash damage, barrels, etc.

Tavana

Pushing barrels into lava used to be my favorite form of suicide. Used to be...
Common words do not mean common understanding. Language is mercurial. Meanings are never constant.

LuckyDee

Quote from: AlterAsc on May 22, 2012, 00:03Suicide happens when you die on hazardous terrain.

Sounds sensible enough, but no. I know of at least 2 times I got killed on lava (CC + HoC), and there's not a single suicide in my mortems...
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

tehtmi

Quote from: Tavana on May 22, 2012, 03:51Pushing barrels into lava used to be my favorite form of suicide. Used to be...

It could be again. It was restored in 0.9.9.6.  ;)

Quote from: LuckyDee on May 22, 2012, 04:22Sounds sensible enough, but no. I know of at least 2 times I got killed on lava (CC + HoC), and there's not a single suicide in my mortems...

I believe this is mistakenly reported as "killed by a soldier" in 0.9.9.6, but it should still count toward the running total displayed at the bottom.

LuckyDee

Quote from: tehtmi on May 22, 2012, 04:44I believe this is mistakenly reported as "killed by a soldier" in 0.9.9.6

Correct, which probably coincides with the reason why it doesn't register as a 'suicide'.
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

Kabrinski

May 23, 2012, 17:42 #509 Last Edit: May 23, 2012, 21:00 by thelaptop
How the hell do you crack the vaults-I haven't been able to figure out how to get in!

[thelaptop: Shifted to Quick Questions thread because it is more appropriate than to use a single topic.]
We all walk a dark path...for there are only shadows. Some lighter, and some darker...but shadows all the same.

For all life is a shade of grey.