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 1 
 on: October 01, 2024, 11:45 
Started by Omega Tyrant - Last post by Omega Tyrant
Reserving this post for OP

 2 
 on: October 01, 2024, 11:45 
Started by Omega Tyrant - Last post by Omega Tyrant
Reserving this post for OP

 3 
 on: October 01, 2024, 11:45 
Started by Omega Tyrant - Last post by Omega Tyrant
Reserving this post for OP

 4 
 on: October 01, 2024, 11:44 
Started by Omega Tyrant - Last post by Omega Tyrant
Angelic Hunters
UAC Angelic
  • This badge has been deemed humanly impossible, and thus any claims of achieving this badge will require video proof!

Veteran Angelic

Strongman Angelic
  • Currently unachieved

Speedrunner Angelic
  • This badge has been deemed humanly impossible, and thus any claims of achieving this badge will require video proof!

Elite Angelic

Demonic Angelic
  • This badge has been deemed humanly impossible, and thus any claims of achieving this badge will require video proof!

Berserker Angelic
  • Currently unachieved

Marskman Angelic
  • Currently unachieved

Shottyman Angelic

Lightfoot Angelic
  • This badge is currently bugged and so may be unwinnable!

Eagerness Angelic
  • This badge has been deemed near impossible, and thus any claims of achieving this badge will require video proof!

Inquisitor Angelic
  • This badge has been deemed near impossible, and thus any claims of achieving this badge will require video proof!

Quartermaster Angelic
  • Currently unachieved

Masochist Angelic
  • While this badge is considered possible, it was never verifiably won in over a decade of 0.9.9.7, and thus any claims of achieving this badge will require video proof!

Centurial Angelic
  • Currently unachieved

Pacifist Angelic
  • This badge has been deemed humanly impossible, and thus any claims of achieving this badge will require video proof!

Everyman Angelic
  • Currently unachieved

 5 
 on: October 01, 2024, 11:44 
Started by Omega Tyrant - Last post by Omega Tyrant
For the old Badge Hunters thread that covered all previous versions, click this link.

In Game Hunter's absence, I'm starting up a new Badge Hunters thread that covers version 0.9.9.8 and beyond. This thread will document everyone who has obtained each Diamond and Angelic badge, with links to each of the winning mortems. If you obtained a Diamond or Angelic badge, be sure to post it to the Post Mortem board, and feel free to notify me directly so I can update this thread accordingly (I'll link mortems from external sources like Discord, but linking threads from here is preferred). Each badge's list of achievers will be in chronological order of when each person won the badge.

Legend
(^) - The linked mortem has video of the winning run.
(d) - The link goes to a mortem posted on Discord (be sure to join the Jupiter Hell Discord server to view such links)
(*) - The linked mortem fulfilled the requirements for the badge, but the badge doesn't show in the mortem since the player copied over a previous version's data where they obtained the badge previously.
(S) - The badge was achieved in the standard game (only noted for badges that don't explicitly require it).
(Pure) - The badge was achieved purely, as in it was obtained in the requisite challenge only and not in a Dual Angel.
(AoOC) - The badge was achieved in or by mixing the challenge with Angel of Overconfidence (only noted for badges that don't explicitly require it).
(AoMC) - The badge was achieved in or by mixing the challenge with Angel of Max Carnage (only noted for badges that don't explicitly require it).
(AoLT) - The badge was achieved in or by mixing the challenge with Angel of Light Travel (only noted for badges that don't explicitly require it).
(AoSh) - The badge was achieved in or by mixing the challenge with Angel of Shotgunnery (only noted for badges that don't explicitly require it).
Other challenge headings will be added if needed

Diamond Hunters
Technician Diamond
  • Currently unachieved

Armorer Diamond
  • Currently unachieved

Heroic Diamond
  • Currently unachieved

Gatekeeper Diamond

UAC Diamond
  • Currently unachieved

Veteran Diamond

Strongman Diamond

Elite Diamond

Demonic Diamond
  • Currently unachieved

Reaper Diamond
  • Currently unachieved

Berserker Diamond
  • Currently unachieved

Marksman Diamond
  • Currently unachieved

Shottyman Diamond

Lightfoot Diamond
  • This badge is currently bugged and so may be unwinnable!

Eagerness Diamond

Inquisitor Diamond
  • Currently unachieved

Quartermaster Diamond
  • Currently unachieved

Hunter Diamond
  • Currently unachieved

Destroyer Diamond
  • Currently unachieved

Masochist Diamond
  • Currently unachieved

Centurial Diamond
  • Currently unachieved

Everyman Diamond

Daredevil Diamond

Arena Diamond
  • This badge was never verifiably won in over a decade of 0.9.9.7, and thus any claims of achieving this badge will require video proof!

Longinus Diamond

Scavenger Diamond

 6 
 on: September 30, 2024, 21:22 
Started by Omega Tyrant - Last post by Omega Tyrant
UV AoLT run for Lightfoot Bronze to Platinum

When you need to complete the game fast and have limited inventory, Blademaster is the obvious choice to nab the Lightfoot badges, and I comfortably get Lightfoot Platinum first try. I nearly died after The Chained Court, after coming out of it damaged with no medkits nor any armor left, while getting two consecutive Cacodemon caves. I managed to make it to Phobos Anomaly though, which had a very nice Red Armor, two Large Medkits, and Large Health Globes. After that it was a wrap, with some decent stair luck, making it to Dis without any close calls and taking just a bit over 10000 turns. With that, I have all the Bronzes, and the only Platinums and Diamonds left that I can get without playing N! are grinding badges, the Scavenger badges, and Quartermaster Diamond, so the time is coming to finally play Nightmare. But I do have a couple other runs planned first before making the jump to Nightmare.

Badge count - [26|25|25|15|3|0] Medal count - 38/50 Score - 458/1500 (30.53%)

Spoiler (click to show/hide)

 7 
 on: September 30, 2024, 19:31 
Started by apalapan - Last post by apalapan
Yes yes, I'm aware that it's the easiest Angelic of them all but still, wow.
I was trying to cheese Shottyman Platinum with AoOc, and totally missed the fact that these are the requirements for the Angelic Badge, along with the 50% kill requirement (which I wasn't paying attention to).
This all was the result of sheer dumb luck, seeing how I spawned on Hell 1 standing next to a Super Shotgun!! It's like the game itself just got sick of watching me die again and again.
Intuition 2 into Shottyman seems like a no-brainer to me; so is Fin2. After finding and applying 2 power mods to the SShotty, I decided to go for WK. Hey, a man can dream of a random Nano mod, right?

I decided to go into Mortuary, as I had a fresh Invincibility and the normal exit was at the other side of the map. I thought it would be less risky to just bolt for the exit, idk. It went fine.  I luckily found a Shell Box on the next floor to properly secure my victory.  I farmed for some XP right before Dis so I could get TaN, as I had no healing at all (other than the Blood Skull that I many times forgot I had).  Maybe Ironman would've been better? IDK, IDC.

If anything of what I said sounds idiotic to any one of you veterans, you might be right. Which makes this undeserved Angelic even more impressive to me  ¯\_(ツ)_/¯

This will probably be my only Angelic badge ever, so yay.

Dangit, I could've went for the Diamond too. Oh well, maybe next time.

--------------------------------------------------------------
 DRL (0.9.9.8a) roguelike post-mortem character dump
--------------------------------------------------------------

 Ashannar, level 9 Arch-Vile Lt. General Scout,
 defeated the Mastermind at the City of Dis.
 He survived 19927 turns and scored 198642 points.
 He played for 25 minutes and 50 seconds.
 He opposed the Nightmare!

 He killed 430 out of 638 hellspawn. (67%)
 He was an Angel of Shotgunnery!
 He was also an Angel of Overconfidence!

-- Special levels --------------------------------------------

  Levels generated : 4
  Levels visited   : 1
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)  25+ kills without taking damage
  Shottyman Platinum Badge   Complete AoSh on N!
  Shottyman Angelic Badge    Complete AoSh+AoOC on N!/50% kills

-- Graveyard -------------------------------------------------

  ###########################################################
  #>#####################................................####
  ######################...............####...............###
  #####################.......####.....####.....####.......##
  ####################........####.....####.....####........#
  ###################.........####.....####.....####.........
  ##################..........####..............####.........
  #################.......X..................................
  #################...%####............................####..
  #################....####............................####..
  #################....####............................####&.
  #################....####............................####..
  #################..........................................
  ##################..........####..............####.........
  ###################.........####.....####.....####.........
  ####################........####.....####.....####........#
  #####################.......####.....####.....####.......##
  ######################...............####...............###
  #>#####################................................####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 35/50   Experience 30134/9
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Tough as nails   (Level 1)
    Reloader         (Level 2)
    Intuition        (Level 2)
    Whizkid          (Level 1)
    Shottyman        (Level 1)

  Int->Int->Rel->Rel->SM->Fin->Fin->WK->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (127%) (BT)
    [b] [ Weapon     ]   super shotgun (10d4)x2 [0/2] (P2)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   shell box (x44)

-- Inventory -------------------------------------------------

    [a] combat shotgun (7d3) [5/5]
    [b] combat shotgun (7d3) [5/5]
    [c] green armor [1/1] (78%)
    [d] green armor [1/1] (100%)
    [e] green armor [1/1] (100%)
    [f] blue armor [2/2] (90%)
    [g] red armor [4/4] (100%)
    [h] shotgun shell (x38)
    [i] shotgun shell (x50)
    [j] phase device
    [k] technical mod pack
    [l] blood skull
    [m] protective boots [2/2] (100%)

-- Resistances -----------------------------------------------

    bullet     - internal 0%    torso 20%   feet 0%   
    melee      - internal 0%    torso 20%   feet 0%   
    shrapnel   - internal 0%    torso 20%   feet 0%   
    acid       - internal 0%    torso 10%   feet 0%   
    fire       - internal 0%    torso 35%   feet 0%   
    plasma     - internal 0%    torso 10%   feet 0%   

-- Kills -----------------------------------------------------

    11 former humans
    42 former sergeants
    35 former captains
    45 imps
    14 demons
    202 lost souls
    8 cacodemons
    1 hell knight
    11 barons of hell
    1 arachnotron
    10 former commandos
    16 pain elementals
    2 revenants
    8 mancubi
    9 arch-viles
    14 nightmare demons
    1 Spider Mastermind

-- History ---------------------------------------------------

  On level 4 he was foolish enough to enter the Mortuary!
  He managed to escape from the Mortuary!
  On level 7 he assembled a tactical boots!
  Then at last he found Dis!
  On level 8 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You quickly reload the super shotgun.
 Unknown command. Press "h" for help.
 You quickly reload the super shotgun.
 You quickly reload the super shotgun.
 The Spider Mastermind flinched!
 The Spider Mastermind flinched!
 You are hit! You are hit! You are hit! Boom! Boom! Boom!
 You quickly reload the super shotgun.
 You quickly reload the super shotgun.
 You quickly reload the super shotgun.
 You quickly reload the super shotgun. Boom! Boom! Boom! Boom! You are hit! You
 are hit!
 The Spider Mastermind flinched!
 You quickly reload the super shotgun.
 The Spider Mastermind dies. Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...

-- General ---------------------------------------------------

 211 brave souls have ventured into Phobos:
 169 of those were killed.
 2 of those were killed by something unknown.
 3 didn't read the thermonuclear bomb manual.
 And 9 couldn't handle the stress and committed a stupid suicide.

 28 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 19 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------


 8 
 on: September 30, 2024, 18:37 
Started by apalapan - Last post by apalapan
My first mortem post. 

I just wanted to get Elite Platinum out of the way, and ended up achieving a lot more than that, mostly by accident.
I gotta say: 0.9.9.8 Vampire is broken. Very much so.

Two Phase Devices were all I needed to get into the vaults by luck. Inside I found the Grammaton Cleric Beretta, and so I decided to get the medal, too!

--------------------------------------------------------------
 DRL (0.9.9.8a) roguelike post-mortem character dump
--------------------------------------------------------------

 Adrian Carmack,
 level 16 Arch-Vile Mjr General Marine,
 defeated the Mastermind at the City of Dis.
 He survived 149016 turns and scored 385949 points.
 He played for 3 hours, 5 minutes and 22 seconds.
 He was a man of Ultra-Violence!

 He killed 1318 out of 1318 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Grammaton Cleric Cross     Mastermind killed with the Cleric Beretta
  Medal of Prejudice         Won with 100% kills
  UAC Star (bronze cluster)  25+ kills without taking damage
  Aurora Medallion           Found more than 3 uniques in one game
  Conqueror Pin              Completed all generated levels
  Grim Reaper's Pin          Clear the Mortuary/Limbo
  Hell Armorer Pin           Clear Hell's Armory/Deimos Lab
  Hell Champion Medal        Clear Hell's Arena
  Elite Platinum Badge       Win standard UV game as Conqueror
  Scavenger Platinum Badge   Clear The Vaults by luck
  Scavenger Diamond Badge    Clear The Vaults by luck on UV+

-- Graveyard -------------------------------------------------

  ###########################################################
  ##########................................#################
  #########...............####...............################
  ########.......####.....####.....####.......###############
  #######........####.....####.....####........##############
  ######.........####.....####.....####.........#############
  #####..........####..............####..........############
  ####............................................###########
  ####....####............................####....###########
  ####...&####............................####....###########
  ####....####............................####....###########
  ####....####............................####....###########
  ####............................................###########
  #####..........####...........X..####..........############
  ######.........####.....####.....####.........#############
  #######........####.....####.%...####........##############
  ########.......####.....####.....####.......###############
  #########...............####...............################
  ##########................................#################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 97/60   Experience 124807/16
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Tough as nails   (Level 3)
    Brute            (Level 3)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Fin->Bad->MVm->Fin->Jug->WK->Bad->WK->TaN->TaN->Bru->TaN->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nanofiber red armor [2] (T)
    [b] [ Weapon     ]   Grammaton Cleric Beretta (1d8)x3 [3/18]
    [c] [ Boots      ]   tactical boots [0/0] (100%) (A)
    [d] [ Prepared   ]   Azrael's Scythe (9d9)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (9d3) [5/5] (P1)
    [b] rocket launcher (6d7) [1/1] (A2B1P1T1)
    [c] super shotgun (10d4)x2 [2/2] (P2)
    [d] nuclear plasma rifle (1d8)x6 [24/24] (P1)
    [e] BFG 9000 (11d6) [60/169] (B2P1)
    [f] 10mm ammo (x82)
    [g] 10mm ammo (x140)
    [h] 10mm ammo (x140)
    [i] shotgun shell (x70)
    [j] rocket (x13)
    [k] small med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] homing phase device
    [r] thermonuclear bomb
    [s] lava element
    [t] blood skull
    [u] shell box (x100)
    [v] rocket box (x25)

-- Resistances -----------------------------------------------

    bullet     - internal 0%    torso 20%   feet 0%   
    melee      - internal 0%    torso 20%   feet 0%   
    shrapnel   - internal 0%    torso 20%   feet 0%   
    acid       - internal 20%   torso 30%   feet 20% 
    fire       - internal 20%   torso 43%   feet 20% 
    plasma     - internal 20%   torso 30%   feet 20% 

-- Kills -----------------------------------------------------

    91 former humans
    106 former sergeants
    49 former captains
    176 imps
    109 demons
    342 lost souls
    65 cacodemons
    48 hell knights
    70 barons of hell
    71 arachnotrons
    30 former commandos
    33 pain elementals
    31 revenants
    39 mancubi
    30 arch-viles
    7 elite former humans
    5 elite former sergeants
    5 elite former captains
    2 elite former commandos
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 8 he assembled a nanofiber armor!
  On level 9 he assembled a tactical shotgun!
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical boots!
  On level 9 he found the Cybernetic Armor!
  He destroyed the evil within and reaped the rewards!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ran for his life from acid!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he entered the Vaults.
  On level 17 he found the Grammaton Cleric Beretta!
  He managed to clear the Vaults completely!
  Level 18 blasted him with an unholy atmosphere!
  On level 19 he was targeted for extermination!
  On level 19 he invaded the Unholy Cathedral!
  On level 19 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Necroarmor!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Mastermind. The missile hits the Spider Mastermind. You feel more calm.
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind.
 You reload the Grammaton Cleric Beretta.
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind.
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind.
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind.
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. You are hit! You are hit!
 You are hit! You are hit! You are hit! You are hit!
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now. Boom! Boom!

-- General ---------------------------------------------------

 201 brave souls have ventured into Phobos:
 160 of those were killed.
 2 of those were killed by something unknown.
 3 didn't read the thermonuclear bomb manual.
 And 9 couldn't handle the stress and committed a stupid suicide.

 27 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 18 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------



 9 
 on: September 28, 2024, 03:40 
Started by Omega Tyrant - Last post by Omega Tyrant
UV AoB run for Berserker Bronze to Platinum and Gargulec Cross

When attempting to get Berserker Platinum and the Gargulec Cross back, I was going to try doing it with Survivalist for a bit more fun. But I quickly ditched that, as I realized that the already annoyingly luck-based nature of early AoB gets exasperated to a very annoying degree without having Berserker. I wanted to do something different from Vampyre since, aside from feeling a little dirty using 0.9.9.8 Vampyre to get any badge, I already used it to get Berserker Platinum and Gargulec Cross back in 0.9.9.7, but the only other possible option that wouldn't take an annoyingly long grind was Blademaster, which I've already been using frequently and have farther plans to use, so I just went with Vampyre to get it over with.

Even with 0.9.9.8 Vampyre, UV AoB is still very tough early on, and it can take several attempts before you get a doable run, as the math just doesn't work out in your favor without good luck with medkits, armors, powerups, and favorable level generation. Sure enough, I couldn't pull off a sixth consecutive first try badge here and died quite a few times. For the winning run though, I got some good luck with a floor 2 vault that had a Red Armor plus Large Medkit, and even only had Lost Souls instead of Pinkies so I didn't have to lose that much health retrieving them. With that Red Armor, in conjunction with some good luck with the second wave's spawns being closed enough to wipe out in a Berserker chain, I was able to clear UV Hell Arena in AoB for my first time, and I also even only needed to burn one Large Medkit too, so I came out profitting in Large Medkits and a fresh Blue Armor at the expense of a damaged Red Armor (that later got turned Nanofiber after The Chained Court). I then later got a bunch of Phase Devices and a Homing Phase before The Wall/Containment Area, and then the latter level spawned where you need much less luck to phase past its wall, so I decided to risk the Gargulec Cross there and it worked. With Hell Arena and Containment Area taken care of, the big obstacles to the AoB Conqueror were done, and so alongside getting the Berserker badges and Gargulec Cross back, I got my first AoB Conqueror clear. That leaves Angel of Shotgunnery, Light Travel, and Purity as the only challenges left that I haven't completed a Conqueror run in (excluding the Arch challenges and challenges where it's technically impossible). Also got a Nano mod at the end, but unfortunately I already put other mods on my Phaseshift Boots so I couldn't turned them Antigrav and couldn't even make Power Armor, so that Nano mod just got stashed to look pretty in my inventory (not that it mattered though, as the run was won at that point).

Annoyingly, I didn't get the Gargulec Medal, despite other lesser versions of medals being awarded alongside their greater counterparts if you haven't gotten them before (as seen in my previous mortems here), so I'll need to do another run of AoB on a lower difficulty just to get it. I guess its coding specifies HNTR or HMP as a requirement, rather than HNTR or greater?

Badge count - [24|23|24|13|3|0] Medal count - 37/50 Score - 429/1500 (28.60%)

Spoiler (click to show/hide)

Quick HNTR AoB + AoOC run for Gargulec Medal

I plan to avoid exploiting dual-angel cheese, as I feel it really cheapens badges and medals to get them that way, but since I should have gotten the Gargulec Medal alongside the Gargulec Cross in the Berserker Platinum run, I'm just doing a quick AoOC run to get that medal instead of doing another full 100% AoB run. The provision to start you with a Chainsaw when you mix AoB with AoOC is very nice; aside from significantly reducing the amount of luck needed to survive early AoB, I was also able to exploit the "drop the Chainsaw and then pick it up for a free Berserk" trick to survive the starting room of House Of Pain, which additionally had a Duelist Armor and Malek's Armor at the end of it to ensure the rest of the run went without a hitch.

Badge count - [24|23|24|13|3|0] Medal count - 38/50 Score - 432/1500 (28.89%)

Spoiler (click to show/hide)

UV AoCn run for Daredevil Bronze, Silver, and Platinum

I went with Ammochain, as I haven't used it in official 0.9.9.8 yet and have no immediate plans to use it, while Rel + SoB with Marine resistances helps it survive early. I spawned on a floor with a unique and two vaults, great! But also got spawned near a Shotgunners + Commando group, and when getting away, I ran into many Imps and Hell Knights, which could have been an immediate run ender. But I survived it, and found a Lava Armor in one of the vaults, one of the nicest things I could ask for when one of the biggest hurdles of AoCn/AoOC is that you're lacking good armor while fighting heavy hitting enemies that will wipe you out quickly. Then in Hell's Armory, I found a Jackhammer; while it unfortunately doesn't work with Ammochain, it was still one of the best things I could ask for, as it pairs very nicely with Triggerhappy + SoB and I have Reloader to alleviate the reloading bottleneck, while its new single-shot mode makes it essentially a better Tactical Shotgun (just as strong with twice the clip size and the ability to reload its clip entirely at once). The rare mod turned out to be an Onyx mod, which meant I could make Lava Boots and thus keep the Lava Armor in good shape without having to hurt myself (though I held out a few floors before doing so in case I found a very good exotic armor to use it on). The luck did get balanced out a bit by the RNG withholding Agility mods so I couldn't make a Hyperblaster until near the very end of the game (I really shouldn't have made Tactical Boots so immediately... which ended up pointless too whebn I found Phaseshift Boots later), and by getting The Vaults instead of House Of Pain, which I couldn't enter without losing the requisite 100% kills.

Overall the run was great and I got this first try, unlike before when it took me some tries in 0.9.9.7 (though using Ammochain instead of Malicious Blades was much better here). With Daredevil Platinum out, I am running out of badges I can get without playing Nightmare...

Badge count - [25|24|24|14|3|0] Medal count - 38/50 Score - 443/1500 (29.53%)

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 10 
 on: September 26, 2024, 22:34 
Started by Omega Tyrant - Last post by Omega Tyrant
Got a bunch of new suggestions for badges and medals:

*Allow the Gargulec Medal to be obtained alongside Gargulec Cross

It was changed so that you could obtained lesser versions of medals alongside their greater versions if you haven't obtained them already, but as I found out when doing a 100% UV AoB run, you still cannot obtain Gargulec Medal alongside Gargulec Cross. If you've proven you can get 100% kills in AoB on UV or N!, you shouldn't be forced to do another 100% AoB run on a lower difficulty to get both medals.

*Add a new medal for defeating John Carmack without getting damaged

We have the Cyberdemon's Head and Mastermind's Brain for no damaging those respective bosses, and even Shambler's Head for beating Hell's Amory/Deimos Lab without damage, so why not an equivalent medal for the true final boss? I'm unsure for the name though, maybe "Keen's Helmet"?

*Add a new medal for completing a Conqueror run in any of the following challenges: Angel of Red Alert, Darkness, Impatience, Purity, and Masochism (while also requiring it to be a pure challenge, so it can't be cheesed by doing a dual angel with AoMC)

Seeing how Thomas' Medal exists for doing a Conqueror in Angel Of Humanity, I think we should also have a medal to acknowledge the achievement of doing Conqueror runs in these challenges where it's arguably as hard or even harder to complete a Conqueror run in (seeing how rarely they all been done, with me having firsts in two of them (AoI + AoD), a first in the pure challenge on UV for another (AoMs), and a second in one more of them (AoRA)). You could have one medal encompassing them all, or individual medals for each challenge. The potential name has to be discussed.

*Change Longinus Platinum to beating Unholy Cathedral without Brute on any difficulty, while also excluding Angel of Max Carnage and Angel of Light Travel from being able to earn it and Longinus Diamond

Current Longinus Platinum is just a check on if you can play Nightmare. You're able to play Nightmare well enough to make it to Unholy Cathedral? Then here's a free platinum for you, when any melee build will run through the Cathedral all the same regardless of difficulty, making it a very plain badge with no interesting challenge to it. Considering that beating Cathedral without Brute requires some ingenuity or particular technical play regardless of difficulty, it should be rewarded on difficulties below Nightmare. If you really don't want this badge being winnable on HNTR, then restrict it to HMP or at least UV. Current Longinus Diamond can stay as is, as beating the Cathedral on Nightmare without Brute does add some more depth to it (as the 10% speed penalty complicates speed-based strategies, and resurrecting complicates trying to utilize the Hatred Skull). I also want to propose disallowing Angel of Max Carnage and Angel of Light Travel from this badge, as they make it much easier, and apply the same restriction to Longinus Diamond as well.

*Add a new set of badges for The Chained Court

I find it weird how only a few special levels have complete badge sets related to them and some having no badges at all, so I think that should be rectified. The Chained Court is especially conspicuously absent with its complete lack of awards for it, given how it's one of the more iconic special levels and has a harder version that is ripe for challenges. As such, I propose the following badges for it:

Unchained Bronze: Clear The Chained Court after clearing Hell's Arena.
Unchained Silver: Clear The Chained Court after clearing Hell's Arena on HMP.
Unchained Gold: Clear The Chained Court after clearing Hell's Arena on UV in Angel of Shotgunnery (Shotguns have quite a bit more trouble here given the lack of good corner shooting spots and the inability to slug it out with the Barons and Arena Master from far range, but not too much more difficult as to merit beyond Gold).
Unchained Platinum: Clear The Chained Court after clearing Hell's Arena on UV in Angel of Impatience or Angel of Masochism (you got the berserks that can be easily destroyed by the Barons or Arena Master, or one Supercharge if you can get a well timed level up, making that all the healing you get, and you gotta do the annoying task of clearing Hell's Arena in AoI/AoMs first to even get an attempt).
Unchained Diamond: Clear The Chained Court after clearing Hell's Arena on N! in Angel of Purity (good usage of the Berserks is critical to beating the Unchained Court, especially on Nightmare, so having only the single berserk from the Chainsaw to work with should make this a worthy Diamond challenge, not to mention you have to beat Hell's Arena on Nightmare for every attempt, likely burning a lot of medkits in doing so).
Unchained Angelic: Clear The Chained Court after clearing Hell's Arena on N! in AoSh + AoP (essentially combining both the Gold and Diamond challenges together, not to mention on AoSh you're going to have a lot more complications with destroying the Baron corpses that will revive without the Arena Master's help, you really better make that Chainsaw berserk count).

*Add a new set of badges for Phobos Lab and Military Base

Phobos Lab and Military Base lacking any badges is more understandable as they arrived in 0.9.9.7, but they're still ripe for interesting badge challenges with them and so should have a set. They could have their own distinct set of badges given they're completely different levels, but I think they can work with a shared set to simplify things, so I propose the following (naming the badges after John Romero since he created both of these original Doom maps and currently he is conspicuously missing from any references in the game):

Romero Bronze: Clear Phobos Lab or Military Base on HNTR.
Romero Silver: Clear Phobos Lab or Military Base on UV (gotta at least deal with the Nightmare Demons or the full Elite Former squad for the Silver).
Romero Gold: Clear Military Base on UV in Angel of Impatience (thus you must clear it without being able to manipulate the Elite Formers to favorable positions with gift dropping, and camping the start will leave you with no means to heal).
Romero Platinum: Clear Phobos Lab on UV in Angel of Marksmanship without Sharpshooter (getting Sharpshooter allows you to reliably knockback the Nightmare Demons and thus makes an otherwise brutal challenge a lot more manageable, so it should be disallowed, but it would still be fine enough to implement without any trait restriction).
Romero Diamond: Clear Phobos Lab or Military Base on UV in Angel of Red Alert (while extremely extremely difficult, I think this can be doable without Angelic tier luck if you specifically gear your build all towards it).
Romero Angelic: Clear Phobos Lab or Military Base on N! in Angel of Red Alert (this one I'm not sure is even possible, but the extra level or two and extended powerup duration you get in Nightmare could make it barely doable with lots of rockets for gibbing + rocket jumping).

*Add a new set of badges for Hell's Armory and Deimos Lab

Another special level pair that weirdly lack a badge set, only having two basic medals, and again they very much make for good challenges. As such, I propose the following badges:

Quake Bronze: Enter Hell's Armory or Deimos Lab and leave without releasing the Shambler(s) (Avoiding making it the same as the Hell Armorer medal).
Quake Silver: Clear Hell's Armory or Deimos Lab on HMP
Quake Gold: Clear Hell's Armory or Deimos Lab on UV in Angel of Confidence (thus clearing them with only a couple levels and minimal equipment, but given the ease at which you can grind runs for this, it shouldn't be higher than Gold).
Quake Platinum: Clear Deimos Lab on UV in Angel of Masochism or Angel of Humanity without Berserker (thus you must beat the dual Shamblers without being able to heal nor activate run more than once, or in a challenge where even with ideal armor you can't take more than a few hits inbetween medkits, and without Berserker being able to greatly increase your durability against them, while also excluding Hell's Armory as it is too much easier to be an appropriate Platinum challenge).
Quake Diamond: Clear Deimos Lab on UV without taking damage, excluding the Angel of Max Carnage and Angel of Light Travel challenges (beating the dual Shamblers without getting hit is so hard that the devs didn't even bother programming in any extra reward for doing it like with Hell's Armory, so it should be worth a Diamond badge without playing Nightmare, just disallow AoMC and AoLT from getting this badge since they will make this badge much easier).
Quake Angelic: I'm not sure, perhaps clear Deimos Lab on N! without taking damage in Angel of Berserk, Angel of Marksmanship, or Angel of Shotgunnery (aside from the extra HP the Shamblers will have and the 10% speed penalty complicating manners, the weapon locked challenges will also complicate disposing of the Shamblers' corpses without lucky equipment finds, making it more distinct than just "same as Quake Diamond but a bit harder").

The Brick, Skull, Spider, and Lava series could be completed as well, and Halls of Carnage could use a badge set too, but I'll leave those free for anyone else to suggest new badges for them.

*In House Of Pain, seal off the Large Health Globes behind walls/doors that require the Arena Master's Staff to open

After very thorough playing with House Of Pain, I find it is still a bit too easy. While I think the Demons could still be replaced with their Nightmare version on UV/N!, the big culprit for the lacking difficulty is the four Large Health Globes, that means I almost never need to expend any medkits on this level. Additionally, saving the Arena Master's Staff for House Of Pain isn't rewarding enough on this level (in the beta testing when The Vaults was disabled, I never bothered bringing the Staff along since it didn't make a meaningful difference, and in official 0.9.9.8 I often forget the Staff is even an option for this level, if I just don't ditch it once I see House of Pain spawned instead of The Vaults). As such, I want to propose requiring the Staff to access the Health Globes, so this level is a lot more likely to burn your resources without the Staff, thus more encouraging you to bring and use the Staff here.

*Increase the Blaster's generation weight to 4

The Blaster currently has a generation weight of 2, which makes it as rare as most uniques. The Blaster is certainly very good, it's arguably the best thing a Pistol build can find, but it's not so good as to be made as rare as a Nuclear BFG, especially when it's still near worthless for any non-Pistol build. Increasing its generation weight to 4 would be more appropriate, and this would make it equivalent to a Nuclear Plasma Rifle, a similar innate nano weapon that has more utility for builds beyond those specializing in its weapon type.

*Have the Ballistic Armor assembly retain plasma and acid resistances from its base


The Ballistic Armor did get a nice buff in 0.9.9.8, but something I noticed that I didn't before is that if the base armor has any plasma or acid resistances, they'll be removed entirely when used for this assembly. The -20% fire resistance is already a harsh enough drawback, removing other energy resistances is just excessive, and in particular makes using Blue Armor very bad for this assembly. This also isn't inline with Fireproof Armor, which retains the base armor's other resistances.

*Have Grappling Boots retain the base boots' movement speed instead of being -10%

Grappling Boots is one of the least used assemblies in the game. There is a theoretical niche for it with melee builds that are getting annoyed by too much by knockback, for Invulnerable stair diving if VMR are knocking you around too much as you try to get to the stairs or for anyone that's really paranoid about getting knocked back into lava. But any such non-Invuln use for it is killed by the -10% movement speed, and the set -10% movement speed also means if someone dislikes the knockback boost of Phaseshift Boots, they can't use this assembly on it to get knockback resistance + increased movement speed. Grappling Boots would still rarely be made if they retained the base boots' speed, but if they didn't slow you down, there could be instances where you would consider it.

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