That leaves Inquisitor Angelic, which isn't really affected by these changes all that much, as kill percent is irrelevant, and since it's AoRA, you're typically not staying around in one spot for long nor sticking around the level long enough for respawns to start becoming frequent, so easier to manage respawns isn't much a factor. It got me thinking though if that badge was as impossible as it was hyped up to be; while AoP + AoRA is a very nasty combo (you lose most of your healing in a challenge where you're forced to rush and thus take a lot of damage you can't easily heal off, can't use Maps to find the stairs and other useful items, can't use Berserks to speed you up and lessen damage, and can't use Invulns to avoid damage or as a mulligan if running out of time), there's nothing that makes it inherently impossible unlike the other unwinnable badges, you must simply play quickly to beat the nuke timer and survive well enough to make it to Dis; no avoiding getting hit a single time, no killing more enemies in AoRA than Quartermaster Diamond requires that also respawn and being unable to heal on demand, no beating the game in an inhuman time limit while dealing with absurd enemy density, and no going through 24 floors while praying not a single enemy dies to infighting or kills themselves or spawns on lava. So why has no one won it, was it really that inhumanly difficult, or was it that few people, if any, really gave a real shot because they were that spooked by the combo of AoP + AoRA? Seeing how Angel of Purity is one of the least popular challenges, if not the most unpopular, I was beginning to think it was the latter, and so decided to give this badge a real try to ascertain if the badge really needed nerfing.
Right away, while it was certainly very tough, I got a feeling it was doable, as I was able to make it to Deimos without that many tries. I was unsure of the build, and I was initially trying Scout + early Intuition, but after a few deaths that couldn't make it past mid-Phobos, I ruled Intuition out; the first level practically does nothing, as knowing where powerups are is worthless when you can't use them, and since floors get so dense on N!, you can't avoid enemies anyway and they're often on top of you, so it was much more prudent to improve your combat and speed than being able to detect enemies outside vision. After I made it to Deimos 1 with the Scout and quickly died, I decided to try a Marine instead; this sounds unideal when speed is everything in AoRA and when AoP makes the Marine's powerup bonus irrelevant, but the most often cause of failure by far is simply running out of medkits and then health when you can no longer heal by powerups nor can keep armor in good shape, while punching through lots of enemies is the much greater obstacle than just finding the stairs, so having extra HP and those inherent 20% energy resistances makes a big difference here. Once I started using the Marine, I was able to consistently make it to mid-Deimos, so I knew this was the play if I could just be a bit luckier with items and floors.
As for traits, I naturally lead off with Hellrunner when it's AoRA and I want to limit whatever damage I can. After that it's Reloader + Finesse, you're relying on the Shotgun a lot, and this combo greatly increases the reliability of corner shooting, while giving you a lot more shots you can afford to make on each floor (you go from being able to do 150 shots + reload with the Shotgun per floor at maximum to 193). I was initially going for Rel2 too, but I found it wasn't too necessary and other traits were more imperative. Then you need Hellrunner 2 ASAP; aside from all the big advantages of HR2, you need it to reliably get through Phobos Anomaly without a Phase Device or Rocket Launcher that you often won't have, and even with HR2 you can end up burning all your medkits in the Anomaly if you're unlucky, so you can't risk making it to Anomaly without it. After HR2, I then go for Bru2 and Berserker; you can't really use melee much early on when healing is so limited and having HR blocks getting Vampyre, but when you can't repair armor, Berserker (that stacks very nicely with the Marine's resistances) is a major survivability boost once VMR start popping up (while you can then utilize it to quickly kill tough enemies when it makes sense to do so). After Berserker, I get Ironman to get some desperately needed HP and to better stretch out my few medkits I often have left by mid-Deimos (while slightly reducing physical damage is a nice plus too), and then I got another level of Fin when I made it far enough. As for the special levels, they're mostly a skip unless they let you more quickly escape a level and can be run through without much danger, but I did find it helpful to dip into Hell's Arena and kill some enemies, as with HR + Fin + Rel, you can do so without taking much damage and that extra EXP is helpful. The Chained Court is also mandatory; aside from the value of the Chainsaw itself, its Berserk on pickup still works, so this is essentially a free guaranteed full heal that you often really need, while you can also pick up some more EXP without taking much damage (I wouldn't complete the level though, I would just run through the right, pick off the formers there and kill the two Barons before leaving, that one free Berserk lasts just long enough for that and the two mod packs aren't worth burning your very limited medkits). When I got Deimos Lab, I would also take the opportunity to kill some enemies there as the beginning area gives you a very safe opportunity to do so and you can easily flee once time starts running low (it may even be worth going into the teleporters and possibly getting some medkits from the crates + the two mods and a nice weapon from the cache, but I never risked it as you can easily end up getting plasma'd by a Commando after teleporting or have to punch through a bunch of Cacos at awkward angles).
After making it to mid-Deimos so consistently, I knew this was completely doable, and after 12 attempts (plus about another half dozen or so I Q+Y'd on Phobos Base Entry), my theorycrafting about the badge would be proven correct. Finding a Phaseshift Armor in early Deimos was huge, and getting luckier with a random Nano mod in late Deimos was even better (which I put on the aforementioned Phaseshift Armor to ensure I always had decent armor in conjunction with Berserker and was very fast), while the RNG blessed me with late Phaseshift Boots too. That is not to say my luck was amazing though, I did get some really nasty floors in Deimos, including an Arachnotron cave in mid-Deimos that destroyed my armor reserve before that Nano mod and most of my medkits, and this very nasty maze at the end of Deimos, which I wouldn't have survived without Berserker. Hell started me off with another maze + barrel event, but once again thanks to Berserker, I am able to get through it. First half Hell was a bit shaky, as I only had a couple large medkits, and so I skipped Unholy Cathedral as a result despite how useful the Spear would be. When Hell 4 gave me those aforementioned Phaseshift Boots though, I also found a Homing Phase after killing a Baron and got a bunch of medkits from crates, at which the point the run was sealed. Once you make it to Dis you automatically won, as you can just let the timer run out and get the partial win, but since I had a bunch of medkits and very good armor, I go in and smash the Mastermind to bits.
Unfortunate this was in a beta and so it's not really "official" (which is why I didn't record a video of it), but I still found it worth posting as the first Inquisitor Angelic Badge, and to show that it is indeed possible. This is only the first beta of 0.9.9.9 and so things can end up changing quite a bit by the official release (such as N! possibly adding back a universal speed bonus for enemies that will make this a bit more difficult), but I can't see anything that can be changed that would make this badge impossible, so I'll be removing the proposal to nerf this badge's requirement to UV (and when 0.9.9.9 releases proper, I'll be sure to record a proper run of this badge). As for doing this badge in prior versions, as the Nightmare changes aren't a big difference to this badge as explained prior, this should be fully doable in 0.9.9.8. As for the possibility of this badge back in 0.9.9.7, I did use the Marine here, whose inherent 20% energy resistances did not exist then, and this run certainly wouldn't have succeeded without those resistances (that aforementioned Arachnotron cave that nearly killed me would have done me in for sure, and those resistances crucially stretched out my medkits as explained prior), but this should still be very possible with a Scout if you get good enough item + floor luck (I was able to get to Deimos with a Scout after all, it was just less consistent than with the Marine). Doing it in 0.9.9.7 however, would mean that Deimos and Hell have a bit less enemies (due to 0.9.9.8 modifying the danger formula to get higher values in Deimos and Hell, with the difference being most pronounced on N!), so that is one way this badge would be slightly easier there (and seeing how most of my runs were failing in Deimos, that could be meaningful).
With that all said, here's the glorious mortem:
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DRL (0.9.9.9 BETA 1) roguelike post-mortem character dump
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PUER, level 12 Arch-Vile Lt. Colonel Marine,
defeated the Mastermind at the City of Dis.
He survived 40811 turns and scored 581230 points.
He played for 1 hour, 1 minute and 17 seconds.
He opposed the Nightmare!
He killed 629 out of 951 encountered hellspawn. (66%)
He killed 677 out of 1053 enemy spawns total.
He was an Angel of Purity!
He was also an Angel of Red Alert!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 3
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (bronze cluster) 25+ kills without taking damage
Inquisitor Gold Badge Complete Angel of Purity (AoP)
Inquisitor Platinum Badge Complete AoP on UV
Inquisitor Diamond Badge Complete AoP on N! as Marine
Inquisitor Angelic Badge Complete AoP+AoRA on N!
Quartermaster Bronze Badge Reach level 16 on Angel of Red Alert
Quartermaster Silver Badge Complete Angel of Red Alert (AoRA)
Quartermaster Platinum Badge Complete AoRA on N!
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 77/90 Experience 62068/12
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +6
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 3)
Finesse (Level 2)
Hellrunner (Level 2)
Reloader (Level 1)
Brute (Level 2)
Berserker (Level 1)
Whizkid (Level 1)
HR->Rel->Fin->Bru->HR->Bru->Ber->Iro->Iro->Fin->Iro->WK->
-- Equipment -------------------------------------------------
[ Armor ] phaseshift armor [4/4] (100%) (NP)
[ Weapon ] chainsaw (5d6) (BT)
[ Boots ] phaseshift boots [4/4] (100%)
[ Prepared ] shell box (x30)
-- Inventory -------------------------------------------------
combat shotgun (8d3) [3/5] (P1)
rocket launcher (6d6) [1/1]
Railgun (8d8) [40/40]
green armor [1/1] (100%)
shotgun shell (x50)
shotgun shell (x50)
shotgun shell (x50)
shotgun shell (x50)
rocket (x8)
power cell (x50)
small med-pack
small med-pack
large med-pack
large med-pack
phase device
phase device
rocket box (x25)
-- Resistances -----------------------------------------------
bullet - internal 90% torso 95% feet 90%
melee - internal 90% torso 95% feet 90%
shrapnel - internal 90% torso 95% feet 90%
acid - internal 80% torso 80% feet 80%
fire - internal 80% torso 80% feet 80%
plasma - internal 80% torso 80% feet 80%
-- Kills -----------------------------------------------------
73 former humans
80 former sergeants
37 former captains
104 imps
83 demons
162 lost souls
37 cacodemons
16 hell knights
29 barons of hell
10 arachnotrons
15 former commandos
9 pain elementals
7 mancubi
13 arch-viles
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He saw, left a present and left.
On level 5 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
He decided to nuke the forbidden Lab.
On level 10 he found the Railgun!
On level 16 he found the Tower of Babel!
On level 17 he assembled a tactical boots!
Level 23 was a hard nut to crack!
He left level 23 as soon as possible.
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
taste blood!
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You're going
berserk! You need to taste blood!
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You're going
berserk! You need to taste blood!
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind!
-- General ---------------------------------------------------
67 brave souls have ventured into Phobos:
14 of those were killed.
13 didn't read the thermonuclear bomb manual.
And 5 couldn't handle the stress and committed a stupid suicide.
35 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
14 killed the bitch and survived.
20 showed that it can outsmart Hell itself.
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