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 1 
 on: May 05, 2021, 22:16 
Started by ritingon - Last post by ritingon
Brutal number of bots/turrets on Europa 2 (on AoS no less).  Tried to set them to purge.  Game crashes.  Logs are attached.

 2 
 on: May 02, 2021, 09:14 
Started by Tormuse - Last post by thelaptop
Damn that's a scary adventure!  Funny to note how the synergies worked against each other instead -- not sure if this was indeed intended.

As always, your scary wins are always awesome.

* thelaptop shudders

 3 
 on: May 02, 2021, 03:10 
Started by Tormuse - Last post by Tormuse
Recently, over on the Discord server, the subject of combining Survivor trait with Angry MotherFucker trait came up, and Kornel had this to say about it:

Quote
That combo is intended. For a Berserk! style of gameplay :P
I wanna see a RaT+AMF+Survivor melee build :P
With the demonic sword. I'd call it Gattsu

So naturally, I had to try that out.  :)  I figured I'd do it in an AoI game to really be living on the edge.  :P  (And also so I could get a Diamond badge while I was doing it)  :)  After making a few failed attempts where I tried to make it an exclusively melee game, I decided to try it as a hybrid build, using mostly ranged weapons until I was leveled up enough to make the transition to using only melee weapons, and that worked out better.

I've learned over the course of the last bunch of games that the reward at the end of Calsec Central is based on your kill counts.  Whatever type of weapon you have the most kills of, you get an AV3 version of that weapon.  I also noticed that in this version, the character screen tracks kills for auto rifles, hunter rifles, and chainguns separately, as "automatics," "semi-automatics," and "rotaries" respectively, so I thought it would be neat to see if I could get enough "rotary" kills to get an advanced chaingun.  This is a little tricky, because 7.62 ammo is relatively scarce in Callisto, and you generally don't see any chainguns until a few levels in.  I dealt with this by balancing my kills out, getting some kills with pistols, some with shotguns, some with melee, etc...  keeping each of the numbers low, so that when I got the chaingun, the number of "rotary" kills would be highest.

Unfortunately, it didn't work.  Even though I was successful in keeping the chaingun kills up, the reward was an AV3 9mm auto rifle instead, and 9mm ammo isn't common enough in mid to late game to make it worth it, so I left it behind, all that work for nothing.  :(  (I guess the game still considers chaingun kills to be "automatic" kills for purposes of Calsec Central rewards, if not on the character screen;  oh well, live and learn...)

I got an AV2 katana from the Mk2 manufacture station in Asterius Breach, (Side note:  I find it kind of weird that Asterius Breach is harder than Tyre Outpost, but Tyre Outpost has a better reward of a Mk3 manufacture station) which is about the time I switched to more or less full time melee.  I was a little dismayed by the fact that the katana had the "molten" perk, because in my experience, melee weapons that burn enemies are just as likely to burn you.  :P  But it worked out okay, because it was doing enough damage from the RaT and AMF bonuses that most enemies were gibbed with one hit, and the burning wasn't an issue.  :)

That katana later got replaced by the AV3 katana you see in slot 1, which I found as the reward in Noxious Hollow...  which is kind of a funny level to play in Nightmare difficulty, because of the abundant toxic clouds around, which are no problem for all the toxic reavers around, which are immune to poison, but when they revived in exalted forms, the whole level was filled with the pain and dying sounds of all the exalted reavers, which were not immune to the poison.  :D

For a long while, I had a really nice self-repairing combat armour with bleeding resistance.  The self-repairing aspect was really important for the fact that armour really takes a beating in a melee build, and the bleeding resistance was important for the stacking bleeding damage that melee enemies do.  Unfortunately, I ended up losing that armour in Shattered Abyss from all the abundant Archreavers.  (Damn acid damage!)

The Swordmaster was kind of funny to fight.  :)  By that time, I had max 160hp, so the Survivor trait was keeping me at 40hp, but he apparently does more damage than that, since one hit brought me down to 1hp, with the message that Survivor kept me alive.  This was followed by me running around in circles for a while to keep away from him long enough for my hp to regenerate enough for me to take another swing at him.  :P

I did use the Demonic Sword for a while at the end, just to keep the theme of Kornel's game, but it wasn't the greatest for a number of reasons...  the fact that it kept healing me meant that for each kill, I was getting a smaller and smaller damage bonus, and I was also no longer getting the bonus of the "surrounded" perk from the katana.  Worst of all, I no longer had the effect of the "resilient" perk from the katana, so I was missing more often any time I was in pain.  (Which is really worrying when you're low on health and counting on each of your hits to land!)  I still used the Demonic Sword to finish off the Summoner, but things were a little shaky at the end.

So there you go, another Diamond badge!  Yay!  :D  My new highest score too!  :)

Tormuse, level 19 Marine, defeated
The Summoner against all odds.
He survived for 16039 turns.
The run time was 5h 13m 1s.
He scored 9962 points.
He opposed the NIGHTMARE!
He was an Angel of Impatience!

CALLISTO L2 - Infestation
CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L2 - Lockdown
Mimir Habitat L3 - Lockdown
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L3 - Lockdown
Europa Concourse -> Asterius Habitat L1
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
IO L3 - The Hunt
IO L3 -> Mephitic Mines L1
Mephitic Mines L2 -> Noxious Hollow
Noxious Hollow - cleared
IO L6 - Lockdown
The Shattered Abyss - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Summons

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Eagerness Platinum Badge
   * Complete Angel of Impatience on UV
  Eagerness Diamond Badge
   * Complete AoI on Nightmare!

He killed 906 out of 925 enemies.

  12 corrupted commandos
  71 reavers
  1 Summoner
  24 ice fiends
  7 cybeross
  3 hellish sergeants
  22 fiends
  21 cryoreavers
  2 security drones
  17 military sentrys
  21 exalted ravagers
  3 hellish soldiers
  13 toxibeross
  17 armored ravagers
  19 former grunts
  99 exalted reavers
  3 corrupted heavys
  9 combat drones
  35 exalted kerbeross
  5 kerbeross
  3 hellish commandos
  6 military bots
  12 CRI bots
  1 guardian bot
  7 plasma ravagers
  2 former CRI sergeants
  18 former guards
  6 former sergeants
  16 CRI marines
  15 ravagers
  5 corrupted sergeants
  16 fire fiends
  1 former CRI grunt
  5 siege ravagers
  2 former CRI heavys
  22 turrets
  2 former heavys
  14 cryobeross
  4 former commandos
  18 CalSec bots
  11 security bots
  4 former CRI commandos
  27 toxic reavers
  69 archreavers
  84 exalted soldiers
  64 exalted fiends
  17 security sentrys
  22 rocket turrets
  36 CalSec sentrys
  1 Swordmaster
  18 corrupted soldiers
  22 former soldiers
  4 hellish heavys
  7 former CRI soldiers
  12 toxic fiends

Traits
  Ironman L2
  Furious L1
  Hellrunner L3
  Sustained fire L1
  Tough as Nails L3
  Rip and tear L2
  Angry Motherfucker L3
  SURVIVOR L3

Trait order
  SF->AMf->AMf->AMf->TaN->TaN->Iro->MSV->
  Hr->RaT->RaT->MSV->MSV->Iro->Hr->TaN->
  Fur->Hr

Equipment
  Slot #1 : AV3 katana BA
   * Guarded 10
   * Resilient
   * Surrounded
   * Freezing 2

  Slot #2 : demonic sword
   * Frenzy 10
   * Vampiric 5

  Slot #3 : 9mm frag shotgun B
   * Autoloader
   * Shredder
   * Swap Harness

  Body    : AV3 combat armor A
   * Swift
   * Compartments
   * Adrenal

  Head    : ENV helmet
   * Heatvision 6
   * Darkvision
   * Sealed
   * Fire-resistant
   * Padded

  Utility : AV3 utility AMP
   * Metabolic boost
   * Improved adrenaline


Inventory
  energy cell (x73)
  rocket (x10)
  rocket (x5)
  12ga shell (x50)
  7.62 ammo (x100)
  .44 ammo (x24)
  9mm ammo (x100)
  9mm ammo (x2)
  gas grenade (x1)
  EMP grenade (x2)
  krak grenade (x3)
  frag grenade (x2)
  smoke grenade (x3)

 4 
 on: April 28, 2021, 02:02 
Started by Tormuse - Last post by scotherns
Amazing as always!

 5 
 on: April 27, 2021, 23:04 
Started by Tormuse - Last post by Tormuse
So, I really wanted to do a challenge that doesn't restrict me from using the master traits, (Why do so many of the Diamond badges require you to play masterless?  Hmph!)  so I decided to try for Blood Diamond.  (Also, I didn't want my game to be interrupted by an update, so I turned off beta testing)  :P  Since Angel of Vampirism theoretically meant my hp would be low all the time, I decided to lean into the strengths of Survivor and Angry MotherFucker traits.

I say "theoretically," because I actually turned out to be too effective a killer, up to the point that my health ended up being high almost all the time.  :P  (Oops!)  I started by going straight to AMF, because of the new 50% damage reduction when you're below 25% health, which...  I guess was helpful at the beginning, but as it turned out, quickly became irrelevant.  I think the re-kills of revived enemies is partly responsible for the fact that my health stayed high.

I didn't quite get Conqueror, because I wasn't able to kill everything at once in Frozen Temple.  (And I only went there to see if I could figure out how to use the "Frozen Heart," but I never did)  :(  I also tried to figure out how to open that mysterious right-most door in Infernal Lock, but didn't get that either.  :|  I did map out which switches open which doors, though, so there's that.

The shotgun with freezing ability you see there was one I got as the reward in Valhalla Command, and it was quite useful for the whole game, including the Summoner battle, especially against those occasional groups of fast-moving melee enemies.  I was able to freeze them and reload while running away.  :)

I'm not wearing any armour in the mortem, because it took a real beating on the second last level, (a hunt level where I got cornered) and got finished off during the Summoner battle, but I was wearing some basic armour I found early on that offered auto-reloading of automatic weapons, which I found quite helpful for the whole game, especially in combination with the automatic amp that gave a nice 20% damage boost to my pierce rifle.  :)

I carried around a storm SMG (or whatever it's called?  The one that fires 11 bullets at a time) for a while in case any enemies ever got too close, but it wasn't really getting very frequent use, so I was content to switch it up for the rocket launcher with the toxic cloud ability for the last few levels.

Tormuse, level 20 Marine, defeated
The Summoner against all odds.
He survived for 18086 turns.
The run time was 6h 7m 5s.
He scored 9470 points.
He opposed the NIGHTMARE!
He was an Angel of Vampirism!

CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L2 - Lockdown
Valhalla Terminal L3 - Low Power
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Europa Ruins L1
Europa Ruins L1 - The Hunt
Europa Ruins L3 -> Frozen Temple
IO L3 - The Hunt
IO L5 -> Infernal Lock
Infernal Lock - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - The Hunt

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Blood Platinum Badge
   * Complete Angel of Vampirism on UV
  Blood Diamond Badge
   * Complete AoV on Nightmare!

He killed 960 out of 1102 enemies.

  56 archreavers
  18 plasma ravagers
  49 exalted ravagers
  27 fiends
  51 exalted fiends
  2 military bots
  22 turrets
  25 rocket turrets
  1 Summoner
  8 military sentrys
  1 former CRI grunt
  7 security sentrys
  158 exalted reavers
  24 CalSec bots
  1 former CRI soldier
  60 exalted kerbeross
  1 hellish sergeant
  12 ravagers
  11 former soldiers
  13 former guards
  6 siege ravagers
  6 fire fiends
  2 former heavys
  103 exalted soldiers
  8 former sergeants
  16 CRI marines
  1 corrupted heavy
  13 cryobeross
  6 guardian bots
  6 hellish soldiers
  16 former CRI commandos
  2 military drones
  17 corrupted soldiers
  11 ice fiends
  12 toxic reavers
  39 former grunts
  3 hellish commandos
  2 former CRI heavys
  26 armored ravagers
  4 former CRI sergeants
  6 CRI bots
  11 reavers
  9 toxic fiends
  10 corrupted commandos
  17 security drones
  5 cybeross
  57 cryoreavers
  3 kerbeross
  12 CalSec sentrys
  9 former commandos
  2 security bots
  5 toxibeross

Traits
  Skilled L1
  Ironman L2
  Hellrunner L3
  Sustained fire L1
  Tough as Nails L3
  Army Surplus L1
  Bloodhound L1
  Whizkid L3
  Angry Motherfucker L3
  SURVIVOR L1

Trait order
  SF->AMf->AMf->AMf->TaN->TaN->Iro->MSV->
  Hr->Iro->Arm->Whk->Hr->Hr->TaN->Whk->
  Whk->Ski->Blo

Equipment
  Slot #1 : 7.62 pierce rifle BA
   * Critical 25
   * Extended Mag 6
   * Anti-armor
   * Calibrated 2

  Slot #2 : AV3 rocket launcher
   * Calibrated 2
   * Toxic 2

  Slot #3 : AV3 12ga shotgun PBAL
   * Frenzy 8
   * Calibrated 1
   * Autoloader
   * Swap Harness
   * Critical 40
   * Freezing 2

  Body    :  - NONE -
  Head    :  - NONE -
  Utility : AV3 auto AMP
   * Auto accelerator
   * Auto booster


Inventory
  rocket (x4)
  12ga shell (x25)
  7.62 ammo (x100)
  7.62 ammo (x20)
  krak grenade (x1)
  frag grenade (x1)
  smoke grenade (x1)
  CRI phase kit (x3)
  stimpack (x3)
  large medkit
  frozen heart
  red keycard (x2)

 6 
 on: April 23, 2021, 11:19 
Started by Tormuse - Last post by Tormuse
Yeah, it's just as well, thelaptop.  It's hard to actually finish games if you're doing the beta-testing stuff, because you'll be all the way to Io or Beyond, and then Kornel will update the beta without warning, which erases your saved game.  I'm pretty sure he does it on purpose.  :P

Huh, .44 use?  7.62mm pistols?

7.62 pistols are uncommon, but you see them once in a while.  In the latest beta, you can also get them from manufacturing stations, like I did in the above game.  :)

As for .44 use, I was lucky in this game that I encountered a surprising amount of it in the early game, and Army Surplus trait helped me keep my stock up in mid to late game.

EDIT:  Oh yeah, I should probably mention that all three of the weapons I'm carrying in the above mortem came from the same manufacturing station.  (I had a stack of multitools burning a hole in my pocket)  :P

 7 
 on: April 23, 2021, 11:06 
Started by Tormuse - Last post by thelaptop
thelaptop, join us on Discord, that's where the Beta releases are tested :P

Oh Discord huh...

It's alright.  I'll stay here and deal with the weeds that spring up every now and then and play the versions that are released on Steam.  Getting a bit too old to be "always on" anyway.  Something about life getting in the way.

 8 
 on: April 23, 2021, 11:00 
Started by Tormuse - Last post by Kornel Kisielewicz
thelaptop, join us on Discord, that's where the Beta releases are tested :P

 9 
 on: April 23, 2021, 10:54 
Started by Tormuse - Last post by thelaptop
Huh, .44 use?  7.62mm pistols?

Why don't I see things like that?  I seem to end up with 9mm pistols most of the time...

Interesting trait flow for masterless AoMr; I might want to try it out, but probably not at Nightmare! since I don't have the mechanics intuited yet.   I'm just barely internalising the mechanics of Hard right now.

Edit: Waitaminute... 0.9.9 RC1?  That's not on Steam!

 10 
 on: April 23, 2021, 10:42 
Started by Tormuse - Last post by Tormuse
So I was testing out the latest beta release candidate to see how the new experience awarding system works, and I accidentally won the game.  Erm...  can we call this a successful test?  :P

Seriously, though, I've tried AoMr many times unsuccessfully with a technician, because (in theory) I prefer the Headshot trait over Gunslinger, because it's more ammo efficient.  Then I decided to try out a Marine game with Gunslinger and won on my first try.  :P  I was able to mitigate the ammo inefficiency from all the extra bullets fired by Gunslinger with Army Surplus trait in the early game, and with the "Efficient" bulk mod bonus in the late game.  (I'm also not a fan of the fact that you fire more slowly with the guns until you reach Gunslinger level 3, but fortunately, that wasn't a problem for long)

I didn't get Conqueror, but not for lack of trying.  I'm convinced now that the key to getting the game to consider a level "finished" is to have all enemies dead at the same time, even if some revive afterward.  I was able to achieve that on all the special levels except Dark Cathedral, where I very nearly ran myself out of bullets.  (I completely exhausted my 7.62 rounds on that level and was down to my last stack of .44, and I was only hanging on because of the above-mentioned "efficient" bonus)  With all the enemies spawning so far apart, there was no way I could get all of them dead simultaneously, not even if I had enough bullets.  (At least I was able to get the rewards, including the "don't let the door hit your ass on the way out" message)  :P  It didn't help that on Shadow Halls level 1, there were zero supply boxes of any kind, (bug or feature?  It was seed 9765) and it was an Infestation level full of Archreavers, so I was already low on ammo going into Dark Cathedral.

I had a stack of multitools going into Limbo, and I pumped them into the tech station there to fill out my remaining mod slots that I hadn't filled yet, and I put the Frenzy bonus on everything, and shortly after regretted that I didn't get it sooner, because once it gets going, it dramatically increases the damage, though that might be partially a reflection of my HR 3 plus powered armour with metabolic boost, which made me super speedy, which let me charge headlong into extra groups before the Frenzy bonus wore off.  In any case, between that and the 20% bonus from the Pistol Booster amp, and the 25% crit enhancer in the helmet and all my boosts to critical chances, I was able to gib things like Siege Ravagers and Toxic Reavers in one volley!  By the time I got to the Summoner, I was able to shred him pretty quickly, three volleys per each of his three stages.

It's probably also worth noting that this was my highest ever score in this game.  Yay!  :D

Also notable, this brings me up to General rank, and the next available rank is "God Hand" for 15 Diamonds.  With 8 Diamond badges to go, that'll take a while.  :P

Tormuse, level 20 Marine, defeated
The Summoner against all odds.
He survived for 12853 turns.
The run time was 6h 45m 13s.
He scored 9752 points.
He opposed the NIGHTMARE!
He was an Angel of Marksmanship!

CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L3 - Low Power
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L2 - Secure Vault
Europa Concourse -> Asterius Habitat L1
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
Io Nexus -> Shadow Halls L1
Shadow Halls L1 - Infestation
Shadow Halls L2 -> Dark Cathedral
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Marksman Platinum Badge
   * Complete AoMr on Nightmare!
  Marksman Diamond Badge
   * Complete AoMr on N! master-less

He killed 1101 out of 1254 enemies.

  94 archreavers
  7 plasma ravagers
  30 exalted ravagers
  22 fiends
  3 corrupted grunts
  47 exalted fiends
  5 military bots
  25 turrets
  20 rocket turrets
  1 Summoner
  6 military sentrys
  1 former CRI grunt
  19 security sentrys
  181 exalted reavers
  9 CalSec bots
  5 former CRI soldiers
  7 corrupted sergeants
  37 exalted kerbeross
  1 hellish sergeant
  7 ravagers
  22 former soldiers
  12 combat drones
  30 former guards
  7 siege ravagers
  7 fire fiends
  1 former heavy
  129 exalted soldiers
  8 former sergeants
  20 CRI marines
  6 corrupted heavys
  19 cryobeross
  3 hellish soldiers
  4 former CRI commandos
  39 corrupted soldiers
  10 ice fiends
  46 toxic reavers
  34 former grunts
  4 former CRI heavys
  26 armored ravagers
  3 former CRI sergeants
  13 CRI bots
  9 reavers
  5 toxic fiends
  21 corrupted commandos
  11 security drones
  8 cybeross
  33 cryoreavers
  4 kerbeross
  18 CalSec sentrys
  10 former commandos
  8 security bots
  11 toxibeross

Traits
  Ironman L2
  Hellrunner L3
  Son of a Gun L3
  Tough as Nails L1
  Army Surplus L3
  Cover Master L1
  Gunslinger L3
  Whizkid L3

Trait order
  SoG->SoG->Gsl->Gsl->Gsl->SoG->Arm->Whk->
  Whk->Arm->Arm->Whk->Hr->Hr->TaN->Hun->
  Hr->Iro->Iro

Equipment
  Slot #1 : AV2 .44 long revolver PBA
   * Efficient
   * Calibrated 1
   * Frenzy 3
   * Zombiebane
   * Autoloader

  Slot #2 : AV2 .44 long revolver PBA
   * Frenzy 3
   * Efficient
   * Calibrated 1
   * Critical 40
   * Hunter 6

  Slot #3 : AV2 7.62 sidearm PBE
   * Frenzy 3
   * Efficient
   * Disruptive 3
   * Critical 40
   * Calibrated 2

  Body    : AV3 marine armor PA2
   * Swift
   * Metabolic boost
   * Carrier
   * Painkiller
   * Powered

  Head    : AV1 basic helmet P2B2
   * Crit Enhancer 25
   * Tech Monitor
   * Durable
   * Danger Monitor
   * Health Monitor

  Utility : AV3 pistol AMP
   * Pistol accelerator
   * Pistol booster


Inventory
  7.62 ammo (x100)
  7.62 ammo (x80)
  .44 ammo (x50)
  .44 ammo (x50)
  .44 ammo (x45)
  gas grenade (x1)
  krak grenade (x3)
  smoke grenade (x3)
  CRI phase kit (x2)
  multitool (x1)
  military stimpack
  large medkit
  large medkit

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