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 on: Yesterday at 23:48 
Started by LuckyDee - Last post by LuckyDee
Ok, this was not quite what I'd expected, but I'm game :) Be back with thoughts soonest.

 on: Yesterday at 14:12 
Started by LuckyDee - Last post by Uranium
Spied the Kilimanjaro Darkjazz Ensemble on your youtube playlist during a closer inspection, Here Be Dragons is great. Shame they removed practically all of their web presence ;_;.

I often hear people laud the Blade Runner soundtrack as Vangelis' magnum opus. They are, in my humble opinion, incorrect: 666, by Aphrodite's Child.

 on: November 22, 2017, 14:49 
Started by LuckyDee - Last post by LuckyDee
Awesome, thanks for your input man! I wish you would appreciate this piece as much as I do, but I know full well how a vocalist can make or break a record simply by the sound of their voice - it's exactly what makes a lot of metal completely unenjoyable for me. Glad you liked the experience though, it's a thrill I like exposing myself to and it's nice to be able to share this.

If you're up for another round, just feed me another title.

 on: November 22, 2017, 08:45 
Started by Tavana - Last post by Tormuse
I mentioned elsewhere that bow weapons are overpowered, but it's probably worth mentioning here too to make it more official.  :)  I just finished a game, playing as a Sorcerer, where I used a bow as my primary weapon and had a heck of an easier time than when I was using the Sorcerer's staff and natural magic abilities.

Spoiler: Mortem (click to show/hide)

The only reason I died was a result of boredom making me careless, since battles consisted of me holding my finger on the F key until everything was dead, with few enemies able to get close enough to do anything to me.  (And if they did, then I would back away and resume firing again)

The bow fires fast, has infinite ammo, and almost never misses.  In the above screenshot, 100% of shots hit; even the shots that missed hit something!  :P  Compare that to the melee weapons that frequently miss, (you can see in my Sorcerer video that I posted that there were a couple of times that I got five consecutive misses; something that would never happen with the bow) and it's bad for your health to be missing so frequently when something is pounding on you.  Factor in the fact that a vast majority of the enemies use only melee attacks and the whole thing becomes quite ridiculous!

I'd still like to know how the timing of actions in the game works.  My memory of the original Diablo is that each class is best at using its own weapons.  Like Rogues fire bows faster than other classes, Warriors use melee weapons faster, and Sorcerers use staves and cast spells faster.  In DiabloRL, that doesn't seem to be the case.  I didn't notice any difference in the timing between using a bow as the Sorcerer and using spells or staves.  The enemies shouldn't be getting double moves on the sorcerer when he's using a staff; if anything, he should be getting double moves on them.  Right now, it really feels like the Sorcerer is the "hard mode" character since he really, really struggles to use abilities he's supposed to be good at.  (It might also help his character to have other spells like Charged Bolt, Inferno, and Lightning available in the game, though that might be another issue altogether)

 on: November 22, 2017, 08:07 
Started by LuckyDee - Last post by Uranium
Tool - Aenima

I've always felt I had a love/hate relationship with Tool, a band that straddle the seldom-trodden line between progressive rock/metal and groove metal. I've not heard too much of Tool, prior to this listening I had only listened to other people's choice cuts from this album (normally Forty Six & 2 and Aenima) and to 10,000 Days and somewhat as I expected, my opinion of those extends to my opinion of Aenima as a whole.

Aenima isn't a bad album, by any stretch of the imagination - the riffs are meaty, the lyrics are pretty cool, the musicianship is real, real tight and the production is quality. Sounds weave between and around each other as one of the instruments creates a skeleton for the others to dance around, and the band pulls this off almost perfectly. The guitars take lurching turns inside single riffs, creating a pretty off-kilter sound that pervades through almost the entire album. Also a pretty sweet guitar tone, and the drumming is beautifully hypnotic, plus bongos!

The one thing I dislike about Tool is, sadly, one of its defining features - Maynard James Keenan. Specifically, his voice. It's a shame, too, because he's a talented lyricist and (from what I hear) is a stellar frontman. I just can't get over the actual sound of his voice, though, and the worst thing is that I couldn't explain at gunpoint what I don't like about it. Is it too whiny, too "weird"? I have no idea and it saddens me a little. Throughout the album, his voice is modulated in all sorts of ways and it takes different places in the soundstage of the album, which is one of the things I really appreciated about this album (but in a selfish sort of way - not only does it keep you guessing and treats MJK's voice as another instrument rather than the star of the show, it kept me from focusing on it too aggressively throughout the hour-or-so that the album runs).

The interludes are a mixed bag - some, such as "Message to Harry Manback" (apparently a belligerent phone-call from an unwanted guest of Keenan's? this was fucking great) and "die Eier von Satan" (which sounds super industrial, only very slightly marred IMO by the spoken word) are great and add to the weird feel of the album. Others are unmemorable and don't really do anything for me, and the persistence of these interludes, often one between every other or every two songs, also rubs me the wrong way.

In conclusion - Aenima's a solid album. Instrumentals are practically flawless and the chemistry between whoever's playing is so good it's almost bubbling. I feel it's kept back somewhat by Keenan's voice and the occasionally irritating interludes. I can't completely disregard MJK's voice here though, as the album would definitely feel weaker without it.
Overall, I'd peg this as a 6.5-7/10, possibly improving as I go back for more listens.
Man, it's been a long time since I've written a music review that wasn't a sarcastic paragraph or a single sentence of praise. That was real enjoyable, I'm glad I did this. I'm glad you enjoyed Murmuure as much as you did - it was an almost religious experience hearing it for the first time myself. Cheers for the recommendation! I'll be relistening to this, and exploring more of Tool as I get the time.
I'm a little busy at the moment, but I'll shoot you another album within a day or so.

 on: November 21, 2017, 07:59 
Started by Malek Deneith - Last post by thelaptop
Maybe when JH is released, we'll get more activity here...

Just... maybe...

 on: November 20, 2017, 21:32 
Started by Malek Deneith - Last post by Sereg
We were going pretty good for awhile with Icy's thread - I think his decision to take a break had more to do with the forums going dead then the discord server did =P

 on: November 20, 2017, 07:52 
Started by Malek Deneith - Last post by Malek Deneith
The only issue is that now there's so much activity on there that this forum isn't getting much. I blame Malek.
Like this forums was getting any notable amount of activity before >_>

 on: November 19, 2017, 20:54 
Started by Malek Deneith - Last post by Tavana
The only issue is that now there's so much activity on there that this forum isn't getting much. I blame Malek.

 on: November 17, 2017, 14:34 
Started by Tavana - Last post by Tormuse
Sure thing!  :D

A couple more minor ones:

If you have lots of Quickskill abilities, the size of the Quickskill menu doesn't expand to accommodate them and they stick out below the bottom of the border of the menu.

In the mortem, it consistently says, "killing 0 hellspawn" no matter how many kills you get.

I haven't played in the past week, but now that I know there's attention here, I'll try and see if I can find more.  :)

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