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 1 
 on: October 02, 2022, 02:35 
Started by Tormuse - Last post by Tormuse
So...  Sylph and I were feeling inspired to play DoomRL again, and we did simultaneous livestreams of ourselves playing the game at Nightmare difficulty while on voice chat.

Here's my recording.

(I was going to post Sylph's perspective here, but I don't think she put it on Youtube)

Both games were unsuccessful, owing largely, I think, to the RNG being stingy with healing sources.  :P  Still, I like to think we put on a good show, and got to Deimos, at least.  :)

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Tormuse, level 9 Apostle Chaos Lt. General Technician,
 couldn't evade a revenant's fireball on level 1 of the Deimos base.
 He survived 249688 turns and scored 187011 points.
 He played for 4 hours, 2 minutes and 52 seconds.
 He opposed the Nightmare!

 He killed 676 out of 717 hellspawn. (94%)
 He held his right to remain violent.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 3

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  B.....==.........................................}........#
  ....====..h..............R........>X..............|.......#
  ####===..............|..............#######+####..........#
  ...#...........0....}....^..........#.....*....#..........#
  ...#...........===#=####............#..........#.#/####...#
  ####.............#=====#............#.......0..#.#....#...#
  .....######......======#............#..........#.#..0.#...#
  #....#|.h.#......======#..........|.#.........+#.#....#...#
  #....#.||.#......======/.####/#####|###.#...####.#....#...#
  #....#|.../......#=====#.#...*....#..............#....#..%#
  #....#..|.#......#######.#........#..............#....#...#
  #....#....#.....|..............####%.............######..>#
  #....######...............................................#
  #.................|...........c............%.........|....#
  ......................h...........i............}|..%......#
  0............................................}.}..........#
  .............................................|......%0....#
  .............................h.0........h.................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 37108/9
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 1)
    Hellrunner       (Level 1)
    Son of a bitch   (Level 2)
    Eagle Eye        (Level 2)
    Juggler          (Level 1)
    Whizkid          (Level 2)

  SoB->SoB->EE->HR->Fin->Jug->EE->WK->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (83%)
    [b] [ Weapon     ]   combat shotgun (7d3) [5/5] (T1)
    [c] [ Boots      ]   tactical boots [0/0] (100%) (A)
    [d] [ Prepared   ]   chaingun (1d6)x4 [52/52] (B1)

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1]
    [b] plasma rifle (1d7)x6 [40/40]
    [c] green armor [1/1] (31%)
    [d] blue armor [2/2] (54%)
    [e] red armor [1/4] (11%)
    [f] chainsaw (4d6) (T)
    [g] 10mm ammo (x60)
    [h] 10mm ammo (x100)
    [i] shotgun shell (x50)
    [j] shotgun shell (x22)
    [k] shotgun shell (x50)
    [l] rocket (x10)
    [m] power cell (x50)
    [n] power cell (x50)
    [o] power cell (x50)
    [p] power cell (x50)
    [q] power cell (x42)
    [r] large med-pack
    [s] phase device
    [t] envirosuit pack
    [u] Arena Master's Staff
    [v] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 15%   feet 0%   
    Shrapnel   - internal 0%    torso 15%   feet 0%   

-- Kills -----------------------------------------------------

    228 former humans
    92 former sergeants
    68 former captains
    91 imps
    52 demons
    46 lost souls
    16 cacodemons
    13 hell knights
    15 barons of hell
    1 arachnotron
    9 former commandos
    4 pain elementals
    5 nightmare imps
    4 nightmare cacodemons
    10 nightmare demons
    7 elite former humans
    5 elite former sergeants
    7 elite former commandos
    2 bruiser brothers
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 8 he assembled a tactical boots!
  On level 9 he finally couldn't evade a revenant's fireball.

-- Messages --------------------------------------------------

 You pump a shell into the shotgun chamber.
 You load a shell into the combat shotgun.
 Fire -- Choose target...
 You see : floor
 You pump a shell into the shotgun chamber.
 You load a shell into the combat shotgun.
 Fire -- Choose target...
 You see : rocket (x10) | blood
 You pump a shell into the combat shotgun chamber.
 You load a shell into the combat shotgun.
 You hear an explosion!
 Fire -- Choose target...
 You see : 10mm ammo (x24) | floor
 You pump a shell into the combat shotgun chamber.
 You load a shell into the combat shotgun. You are hit! You die!... Press
 <Enter>...

-- General ---------------------------------------------------

 1760 brave souls have ventured into Phobos:
 1380 of those were killed.
 8 of those were killed by something unknown.
 189 didn't read the thermonuclear bomb manual.
 And 60 couldn't handle the stress and committed a stupid suicide.

 123 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 85 killed the bitch and survived.
 32 showed that it can outsmart Hell itself.

--------------------------------------------------------------

 2 
 on: September 29, 2022, 23:36 
Started by Neidnex - Last post by Neidnex
Hi all, started to play DoomRL recently, after I deleted the game who know when, I know there were graphics for it, but something bothers me now... I see on Wikipedia that there was Dos version of DoomRL, stated as: 25.2.2005 - Version 0.9.7 is (Now distributed in a Windows format along with DOS) ... is that for MS DOS? And if it is, does anyone know how I can download that version? I have Linux Puppy, I have errors, but I can play MS DOS games there. So what I am looking for is that I need Version 0.9.7-dos to download . Thanks!

Got it with Wayback Machine! But it's Version 0.9.8 still awesome!

https://web.archive.org/web/20061008083155/http://doom.chaosforge.org/index.php?module=downloads

I had Error, so I downloaded required file at: https://www.dosgames.com/utilities.php called CWSDPMI, unzipped it in DoomRL Dos folder, and voila it works. 😄

 3 
 on: September 19, 2022, 10:12 
Started by Clamp360 - Last post by Clamp360
Pretty much what it says in the title.  I recently picked up DoomRL again and started a new save file and it's been a blast.  However, after a particularly long and grindy hunt for a diamond badge left me successful but burnt out, I grabbed Jupiter Hell to spice things up in the meantime.  I say this to clarify that I am familiar with roguelike fundamentals, but am wondering about the more specific quirks that JH has (enemies, builds, special levels, etc.) and am hoping someone can explain them in a way that relates them to similar features in DRL (if that makes sense).

 4 
 on: September 17, 2022, 08:41 
Started by Tormuse - Last post by Sylph
The difficulty just ramped up more quickly than either of us were prepared for, I guess

Well, *I* was prepared for it!!! Obviously the only reason I managed to clock less deaths / further progress was a HELL of a lot more experience than you on inferno!
But if I'm honest I'm used to the way difficulty ramps up. In fact, shortly before this stream I was chatting in discord about how inferno gets un-winnable for most skills in mid-late europa!!!
There are certainly character builds that can play around it, much like apocalypse, but my gut tells me that inferno will never be a place for all builds/classes, unless it's changed. :)

Great run last night, I had tons of fun! Part of the reason I wanted to stick to the same class/build when I originally suggested the 'co-op' concept was so that a death could easily be 'ressed' by the other player, preventing exactly what happened when you died here (don't want to continue with a different character). Still, it was great exploring levels together, and I think it worked very well in its own way!

Congratulations on a great romp through inferno!

 5 
 on: September 16, 2022, 19:39 
Started by Tormuse - Last post by Tormuse
So, much like last week, I streamed myself playing JH along with Sylph, who was playing at the same time with the same random number seed...  this time at the newly introduced Inferno difficulty level!  :)  (My first time attempting it!)  :D

I played with a Survivor build, while Sylph played with an Entrenchment build.  Neither of us survived, though Sylph got a little further than me.  The difficulty just ramped up more quickly than either of us were prepared for, I guess.  The nice part is that this means you get more experience earlier, (if you can survive)  :P  but it's gonna take some practice and effort to make any headway in this difficulty, I think.

Anyway, here's the video from my perspective...

...and here's Sylph's perspective.

Tormuse, level 9 Marine,
killed on Europa Concourse by a security bot.

He survived for 8498 turns.
The run time was 3h 6m 2s.
World seed was fixed at 3939.
He scored 4239 points.
He challenged the INFERNO!

Death log
 * your action, you're at 6 health
 * corrupted soldier deals 4 damage to you
 * your action, you're at 2 health
 * your action, you're at 2 health
 * security bot deals 2 damage to you
 * health down to 0, you die

CALLISTO L2 -> Callisto Rift L1
Callisto Rift L1 - Exalted Summons
Callisto Rift L3 - Low Power
Callisto Rift L3 -> The Rift
The Rift - Cleared!
The Rift - found Thompson
CALLISTO L6 - Low Power
EUROPA L2 - Infestation

He killed 313 out of 337 enemies.

 40 former grunts           29 fiends
 8  former grenadiers       35 fire fiends
 2  corrupted grenadiers    16 ice fiends
 17 former soldiers         12 toxic fiends
 8  corrupted soldiers      7  CalSec sentries
 3  former sergeants        2  military sentries
 1  corrupted sergeant      13 CalSec bots
 22 former guards           1  military bot
 7  former commandoes       25 reavers
 4  former heavies          13 cryoreavers
 1  corrupted heavy         3  toxic reavers
 5  fanatics                1  medusa
 8  security drones         1  ravager

Traits
  Hellrunner L2
  Tough as Nails L1
  Army Surplus L1
  Angry Motherfucker L3
  SURVIVOR L1

Trait order
  Hr->AMf->AMf->TaN->MSV->AMf->Arm->Hr->


Equipment
  Slot #1 : Thompson
  Slot #2 : AV2 machete
   * Hunter 20
   * Ambush 20

  Slot #3 : rocket launcher
  Body : AV2 basic armor PB
   * Durable
   * Meshed
   * Auto-med 10
   * Auto-repair

  Head : analytic visor B
   * Durable
   * Aim assist
   * Tactical computer

  Utility : AV2 auto AMP
   * Automatic reloader
   * Auto gyro-stabilizer

  Relic : reaver's tendon
   * Reaver's speed


Permanents
  Rift Attunement

Inventory
  rocket (x4)
  12ga shell (x32)
  7.62 ammo (x100)
  7.62 ammo (x100)
  .44 ammo (x50)
  .44 ammo (x50)
  .44 ammo (x5)
  9mm ammo (x32)
  multitool (x1)

 6 
 on: September 11, 2022, 21:12 
Started by Tormuse - Last post by Tormuse
I've wanted to check out this new "Inferno" difficulty level I keep hearing about, but I understand the game wants me to jump through a bunch of hoops to unlock it, including going through a specific path through the new secret "Purgatory" section.  Even knowing how to get there, it took many attempts to succeed.  I can't imagine how someone could figure it out from scratch.

In a previous attempt, I came very close to doing it at UV difficulty with a Vampyre build, which failed, because an unfortunately timed hit by a cryoreaver slowed me down enough to allow a warlock in the final battle to get a double move on me and target my square and hit me before I could react.  (I had to review the recording/mortem to figure out what happened there)

Anyway, at some point, I stopped trying to do anything fancy, and just played a medium difficulty game, because I'm sick of playing Purgatory and just wanted to get it over with.  The bright white tileset used in Purgatory is not easy on the eyes.  Like...  it's seriously blinding, and I decided that as much fun as this game is, it's not worth going blind in real life.  I get the feeling the Devteam was going for the aesthetic used with invulnerability spheres from the original Doom of the 90's, which is fine when it's only a minute long...  but not when it's several hours.  Like...  let's not mince words here.  The colours used in Purgatory in Jupiter Hell are a bad choice and need to be changed.  (In my opinion)

I didn't record this game, but I did a recording of my very first attempt at Purgatory here, accompanied by Sylph in voice chat, so you can see what I mean.  (I don't think I saved the mortem for that one)  A Survivor build was a very poor choice for UV difficulty, since each level you pass in Purgatory takes off 5 max hp, and Survivor works better when your max hp is higher...  but it turns out that at medium difficulty, you only lose 2 max hp per level, so Survivor suddenly became viable again, particularly when I took a couple levels of Ironman and boosted my max hp from the health terminal in Callisto Mines.

The final battle with Harbinger was still pretty harrowing, though, since the Purgatory route causes warlocks to teleport in, and they have the ability to heal Harbinger into overhealth!  (Yikes!)  I had a previous attempt at this challenge fail at Harbinger, because I didn't realize at first that this was what was happening, plus one of the warlocks was hiding somewhere behind Harbinger, so I couldn't find it to stop healing him, and also, when I got Harbinger into his final phase, more warlocks teleported in, one of which was on the wrong side of the cover I was using to protect me from Harbinger.  (Grr!)

Anyway, on this attempt, I was better prepared, and anticipated all of these difficulties, but I still would have had a lot more difficulty without the Warlock's Eye relic, which did a lot to mitigate the warlock's effects.  I don't know if the relic did much to hurt Harbinger himself, but it at least helped clear the smaller minions, which let me focus my firepower on Harbinger and bring him down faster.

I'm glad I have that all over with.  Hopefully, my next stream of this game will be Inferno difficulty!  :D

Tormuse, level 10 Marine,
defeated the Harbinger against all odds.

He survived for 8653 turns.
The run time was 3h 2m 3s.
World seed was 26903.
He scored 4024 points.
He took MEDIUM risks.

CALLISTO L3 -> Callisto Mines L1
Callisto Mines L2 -> Callisto Anomaly
Callisto Anomaly - Cleared!
Purgatory - found Firestorm
Purgatory - found Denial

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills

He killed 324 out of 324 enemies.

 38 former grunts           17 toxic fiends
 6  hellish grunts          6  CalSec sentries
 2  former grenadiers       1  military bot
 8  hellish grenadiers      25 reavers
 11 former soldiers         7  toxic reavers
 18 hellish soldiers        41 archreavers
 2  former sergeants        8  kerberi
 7  hellish sergeants       2  cyberi
 6  former guards           4  toxiberi
 27 hellish commandoes      13 ravagers
 12 hellish heavies         3  armored ravagers
 2  fanatics                6  siege ravagers
 5  security drones         4  plasma ravagers
 12 fiends                  4  warlocks
 49 fire fiends

Traits
  Ironman L2
  Hellrunner L2
  Tough as Nails L1
  Angry Motherfucker L3
  SURVIVOR L1

Trait order
  Hr->Hr->AMf->AMf->TaN->MSV->AMf->Iro->
  Iro

Equipment
  Slot #1 : JS 7.62 assault rifle BAV
   * Swap Harness
   * Vampiric 3
   * Calibrated 1
   * JoviSec

  Slot #2 : Firestorm
  Slot #3 : Denial
  Body : AV1 marine armor P
   * Carrier
   * Painkiller

  Head : AV3 tactical visor B
   * Durable
   * Target tracking
   * Aim assist

  Utility : AV3 shotgun AMP
   * Shotgun shred capacitor
   * Shotgun crit system

  Relic : warlocks's eye
   * Mirrored Gaze


Permanents
  Catharsis

Inventory
  12ga shell (x30)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x4)
  CRI phase kit (x3)
  multitool (x2)
  large combat pack
  stimpack (x2)
  small medkit (x1)

 7 
 on: September 10, 2022, 16:09 
Started by Tormuse - Last post by Sylph
Glad you posted it!
I would love to do another soon! I really liked how we were able to explore a ton of non-optimal play, partly from deciding on branches as a team, rather than what was best for our character, and partly from knowing that there was a 'res' option should things get on top of us.

I'd love to try it on a higher difficulty soon. x

 8 
 on: September 10, 2022, 13:50 
Started by Tormuse - Last post by Tormuse
So this was a little different.  I was chatting with Sylph the other day, and we got the idea to each do a stream of Jupiter Hell at the same time with the same difficulty, class, and random seed, sort of as a test to see how our gameplay styles compare.  My streaming software bugged out partway through and split the resulting recording into three videos, but it looks like I didn't lose any footage, and you can find them here:

Part 1

Part 2

Part 3

And Sylph's perspective is here.

The game took about 6 hours overall, partly because we both play slowly, and partly because we were chatting via voice chat the whole time, and may have distracted each other.  :)

The highlight of the run was discovering the secret pet kerberos, Rexio.  (Okay, someone told me directly what to do while I was playing, but no complaints)  :P  Rexio starts out weak, but can be leveled up over time, eventually being strong enough to face down any enemy, including the Harbinger itself!  I still kept a close eye on him while he fought enemies, in case I needed to step in and help him, but he never seemed to actually be in any danger, since any time his hp got halfway down, he'd flip into "enraged" mode and rip any enemies apart while also regenerating.  I honestly could probably have just sat back and let him complete every level for me, and not have to lift a finger myself.  (He could probably stand to be nerfed a little)

Aside from that, not much else to say, since the above recordings speak for themselves.  I played with an Entrenchment build while Sylph played with a Sharpshooter build, up until facing the Ancient at the end of Io, where Sylph died, due to underestimating the boss, and I sent my save file over to her, so she could continue playing.

Incidentally, we streamed the games on Twitch.  My channel is here, while Sylph's channel is here.

Tormuse, level 16 Technician,
defeated the Harbinger against all odds.

He survived for 21634 turns.
The run time was 5h 51m 36s.
World seed was fixed at 1919.
He scored 7680 points.
He was ULTRAVIOLENT!

CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 - The Hunt
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - Cleared!
EUROPA L5 - Low Power
EUROPA L5 -> The Pit
The Pit - Cleared!
IO L2 - Infestation
IO L3 -> CRI Laboratory L1
CRI Laboratory L1 - Low Power
CRI Laboratory L2 -> CRI Armory
CRI Armory - found Firecrown
CRI Armory - Cleared!
Dante Station L2 - Exalted Summons
Dante Inferno - Cleared!
Dante Inferno - found Apocalypse

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage
  Conqueror Ribbon (+200)
   * Completed all encountered special levels

He killed 870 out of 870 enemies.

 46 former grunts           18 ice fiends
 3  corrupted grunts        21 CalSec sentries
 1  former CRI grunt        10 security sentries
 8  former grenadiers       18 CalSec bots
 1  corrupted grenadier     7  security bots
 2  CRI grenadiers          2  guardian bots
 13 former soldiers         8  reavers
 22 corrupted soldiers      28 cryoreavers
 5  former CRI soldiers     28 toxic reavers
 31 CRI soldiers            27 archreavers
 8  former sergeants        22 kerberi
 5  corrupted sergeants     13 cyberi
 2  former CRI sergeants    14 cryoberi
 5  CRI sergeants           7  toxiberi
 22 former guards           16 medusae
 2  corrupted guards        10 archmedusae
 10 CRI guards              19 ravagers
 4  former commandoes       9  armored ravagers
 14 corrupted commandoes    3  siege ravagers
 4  former CRI commandoes   12 plasma ravagers
 10 CRI commandoes          74 CRI marines
 3  former heavies          43 CRI bots
 3  corrupted heavies       14 guardians
 8  fanatics                7  sentinels
 18 security drones         6  warlocks
 67 fiends                  9  archwarlocks
 22 fire fiends

Traits
  Whizkid L2
  Powerjack L1
  Cover Master L2
  Son of a Gun L3
  Sustained fire L1
  Hoarder L1
  Toxicologist L1
  ENTRENCHMENT L3

Trait order
  Cov->SoG->Cov->SF->MEN->Hor->SoG->Whk->
  MEN->SoG->Pow->Tox->Whk->MEN

Equipment
  Slot #1 : CRI 7.62 gatling B
   * Barbed 1
   * CRI
   * Sustain
   * Peacekeeper
   * Spin-up

  Slot #2 : plasma rifle +BA2
   * Critical 25
   * Auto-calibrating 90%
   * Balanced 1
   * Swap Harness

  Slot #3 : AV2 12ga auto-shotgun AC
   * Critical 25
   * Freezing 2
   * Retaliate
   * Calibrated 2

  Slot #4 : Apocalypse
   * Spin-up

  Body : necrotic armor B
   * Loading feed
   * Necrotic

  Head : Firecrown
  Utility : AV2 utility AMP
   * Metabolic boost
   * Carrier

  Relic : ancient necklace
   * Ancient Resistance


Permanents
  CRI backpack

Inventory
  energy cell (x100)
  energy cell (x96)
  rocket (x10)
  12ga shell (x50)
  7.62 ammo (x100)
  7.62 ammo (x100)
  plasma grenade (x2)
  gas grenade (x3)
  gas grenade (x2)
  smoke grenade (x3)
  CRI phase kit (x1)
  military stimpack
  stimpack (x3)
  large medkit
  large medkit

 9 
 on: August 31, 2022, 03:18 
Started by PsihoKekec - Last post by PsihoKekec
I wondered if I could get to the experience level 25 on medium without doing Archangel of 666 again. So I tried dual angel challenge with Angel of Darkness, with its fast levelling and Angel of 100. I really don't like Angel of Darkness.
Mistakes were made all through the playthrough, I don't have a saintly patience, so number of enemies were left to be revived until I got a rocket launcher and enough rockets to spare.

Found a nuclear BFG and immediately slapped B and P mods on it, then I found three firestorm packs, but no new BFGs, so no Biggest Fucking BFG :(
Hoped for nano pack to make my laser rifle to be nanonmanufacture, but no luck, did find a sniper pack eventually to make plasmatic shrapnel, which really cut down on rocket use. Also, cerberus armor is really great at reducing the damage inflicted on you.

Code: [Select]
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 PsihoKekec, level 24 Cyberdemon Lt. General Scout,
 completed 100 levels of torture on level 100 of Hell.
 He survived 365173 turns and scored 1270646 points.
 He played for 15 hours, 51 minutes and 43 seconds.
 He didn't like it too rough.

 He killed 2090 out of 2166 hellspawn. (96%)
 He held his right to remain violent.
 He was an Angel of Darkness!
 He was also an Angel of 100!

 He saved himself 4 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Experience Medal

-- Graveyard -------------------------------------------------

  ###############################====########################
  #........}...............|.....====..}............=======..
  #%.............................====.===...........=======..
  #..........#####..............==========.........=======...
  #......=...#...#.........|%|.===========..=.....=====......
  #|..####=#=/...#..........||..========.===.===..=====......
  #...#=======..................=========.=.=====|=====......
  #...#====#=#...#..............====.==.....====...==..######
  #...##/###.###|...########....====.......#=====###...#....=
  #....%............#......#...====........=====...#...#...#=
  #.....#######.....#......#...====........==.==...#...#...#.
  #.....#.....#==+..#.##...#....====.......#===...&#...#.....
  #.....=^...===.=..#.##.../....====......./.......#...#.....
  #.....==...=====..#......#....====.......#########|..#.....
  #.....==...=====[.#.X....#....====...................######
  #.....#==####==...########===.====..................==.....
  #......=....==.............=.=====.......^........====.....
  #.............=...........==|====............|......=......
  #........................==.[====........................^.
  #############################====##########################

-- Statistics ------------------------------------------------

  Health 70/70   Experience 899776/24
  ToHit Ranged +8  ToHit Melee +8  ToDmg Ranged +5  ToDmg Melee +5

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 2)
    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 5)
    Eagle Eye        (Level 4)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->SoB->SoB->TH->MCe->Fin->Fin->WK->WK->HR->HR->DM->SoB->SoB->SoB->Iro->Iro->Fin->HR->EE->EE->EE->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   cerberus onyx armor [2] (P)
    [b] [ Weapon     ]   burst nuclear plasma rifle (1d10)x8 [48/48] (P1)
    [c] [ Boots      ]   Enviroboots [0]
    [d] [ Prepared   ]   plasmatic assault shotgun (8d3) [6/6] (P1)

-- Inventory -------------------------------------------------

    [a] laser rifle (1d7)x7 [88/88] (B3F1)
    [b] nuclear BFG 9000 (11d6) [68/68] (B2P3)
    [c] napalm launcher (7d8) [1/1] (B3P1T1)
    [d] red armor [6] (AOP)
    [e] Malek's Armor [3/3] (100%)
    [f] shotgun shell (x50)
    [g] shotgun shell (x17)
    [h] rocket (x9)
    [i] power cell (x50)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] homing phase device
    [p] homing phase device
    [q] power mod pack
    [r] power mod pack
    [s] firestorm weapon pack
    [t] firestorm weapon pack
    [u] Hell Staff
    [v] power battery (x120)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 70%   feet 100%
    Fire       - internal 0%    torso 70%   feet 100%
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    197 former humans
    172 former sergeants
    206 former captains
    169 imps
    33 demons
    265 lost souls
    58 cacodemons
    78 hell knights
    199 barons of hell
    81 arachnotrons
    11 former commandos
    22 pain elementals
    120 revenants
    137 mancubi
    162 arch-viles
    21 nightmare imps
    24 nightmare cacodemons
    48 nightmare demons
    38 nightmare arachnotrons
    2 nightmare arch-viles
    4 elite former humans
    4 elite former sergeants
    3 elite former captains
    2 elite former commandos
    23 bruiser brothers
    7 shamblers
    1 lava elemental
    2 agony elementals
    1 Cyberdemon

-- History ---------------------------------------------------

  Level 10 was a hard nut to crack!
  Level 16 was a hard nut to crack!
  On level 16 he assembled a tactical shotgun!
  On level 18 he stumbled into a complex full of mancubi!
  Level 18 was a hard nut to crack!
  On level 18 he found the Malek's Armor!
  On level 20 he found the Enviroboots!
  On level 23 he found the Hellwave Pack!
  On level 24 he assembled a micro launcher!
  He sounded the alarm on level 29!
  Level 32 blasted him with an unholy atmosphere!
  On level 34 he stumbled into a nightmare demon cave!
  He nuked level 34!
  He nuked level 36!
  On level 40 he found the Necroarmor!
  Level 42 was a hard nut to crack!
  On level 42 he assembled a cerberus boots!
  On level 48 he assembled a cerberus armor!
  He nuked level 49!
  Level 52 was a hard nut to crack!
  On level 52 he assembled a tactical rocket launcher!
  He nuked level 52!
  Level 60 blasted him with an unholy atmosphere!
  On level 60 he assembled a plasmatic shrapnel!
  On level 63 he found the Revenant's Launcher!
  On level 65 he stumbled into a nightmare arachnotron cave!
  Level 72 was a hard nut to crack!
  On level 72 he found the Frag Shotgun!
  He sounded the alarm on level 73!
  He sounded the alarm on level 75!
  On level 76 he stumbled into a nightmare arachnotron cave!
  On level 78 he found the Anti-Freak Jackal!
  On level 78 he assembled a burst cannon!
  Level 80 was a hard nut to crack!
  On level 83 he found the Hell Staff!
  On level 84, hell froze over!
  On level 88 he encountered an armed nuke!
  On level 90 he found the Subtle Knife!
  On level 93 he was bombarded!
  Level 94 blasted him with an unholy atmosphere!
  On level 95 he stumbled into a nightmare arachnotron cave!
  On level 98, hell froze over!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 The missile hits the arch-vile.
 You dodge!
 Fire -- Choose target...
 You see : pool of blood
 The missile hits the arch-vile. The missile hits the arch-vile. The missile
 hits the arch-vile. The missile hits the arch-vile. The arch-vile dies.
 There is a Large Health Globe lying here.
 You feel like new!
 There is a lever (Armor depot) here.
 There is rocket (x20) lying here.
 Unknown command. Press "?" for help.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 1115 brave souls have ventured into Phobos:
 888 of those were killed.
 2 of those were killed by something unknown.
 13 didn't read the thermonuclear bomb manual.
 And 59 couldn't handle the stress and committed a stupid suicide.

 153 souls destroyed the Mastermind...
 16 sacrificed itself for the good of mankind.
 102 killed the bitch and survived.
 35 showed that it can outsmart Hell itself.

--------------------------------------------------------------

As for my end goal?



So close yet so far.

 10 
 on: July 31, 2022, 15:05 
Started by Tormuse - Last post by Tormuse
For no particular reason, I felt like playing an Angel of Berserk game with a Ghost build.  :)

Leaning into the Scout's stealthing ability was a very shaky strategy in the early game, and for a time, I was living med kit to med kit, and very uncertain if I'd be able to win.  The Shadow Blade that I found mid-Europa was a big help, letting me do triple damage with my stealth strikes, (and quadruple damage once I got Executioner) and getting the Demonblood effect from the Dark Cathedral helped considerably, and that was when I knew I had the game in the bag.

That was also around the time I found the armour with the "silent" perk, which helped me get more out of my stealthing.  I was using the melee amp I found in Frozen Temple (that gave a damage and guard boost) up until the end of Dante Inferno, where I couldn't resist switching it up for a utility amp that also had "silent," so my two silent perks, combined with Skilled 2, meant that for the last two levels, I was getting four stealth strikes per stealth, (if there were enough enemies present) and since Ghost 3 made my stealth cost 12, and I was getting 3 energy back per kill thanks to Energy Leech 3, I was able to break even for each of my stealths.  :)

I got the Medusa's Fang toward the end, which instantly kills damaged biological enemies at the cost of permanently reducing your health, and I almost got rid of it, figuring I didn't want my health reduced, until I realized that it only triggers the health reduction if you deal non-fatal damage...  and my quad damage from the Shadow Blade was pretty good at one-shotting everything, and once Soulstealer was leveled up with smaller enemies, it was able to one-shot pretty much everything too, so I don't think I ever actually activated the Medusa's Fang ability at all.

In the end, Harbinger didn't even see me coming.  I ran up to him while stealthed, whacked him for four stealth strikes, then stealthed again, and whacked him for four more stealth strikes.  He spent his last moments firing off his mortars blindly, and was dead without ever seeing his attacker.  :)

Tormuse, level 18 Scout,
defeated the Harbinger against all odds.

He survived for 18334 turns.
The run time was 5h 49m 2s.
World seed was 40288.
He scored 7761 points.
He was ULTRAVIOLENT!
He was an Angel of Berserk!

CALLISTO L5 - Lockdown
CALLISTO L5 -> Military Barracks
Military Barracks - Cleared!
EUROPA L2 - Volatile Storage
Europa Concourse -> Europa Ruins L1
Europa Ruins L1 - found Twin Viper
Europa Ruins L2 - The Hunt
Europa Ruins L2 -> Frozen Temple
Frozen Temple - Cleared!
IO L2 -> Shadow Halls L1
Shadow Halls L1 - Low Power
Shadow Halls L3 -> Dark Cathedral
Dark Cathedral - Cleared!
Dark Cathedral - found Exosuit
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Inferno - Cleared!
Dante Inferno - found Firecrown
Dante Station L3 - Exalted Summons

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (silver cluster) (+100)
   * 50+ kills without taking damage
  Conqueror Ribbon (+200)
   * Completed all encountered special levels

He killed 774 out of 774 enemies.

 46 former grunts           40 ice fiends
 6  corrupted grunts        8  toxic fiends
 1  former CRI grunt        20 CalSec sentries
 11 former grenadiers       8  security sentries
 5  corrupted grenadiers    2  military sentries
 2  former CRI  grenadiers  11 CalSec bots
 11 former soldiers         4  security bots
 18 corrupted soldiers      72 reavers
 5  hellish soldiers        39 cryoreavers
 3  former CRI soldiers     25 toxic reavers
 4  former sergeants        39 archreavers
 2  corrupted sergeants     5  cyberi
 1  hellish sergeant        9  cryoberi
 1  former CRI sergeant     6  toxiberi
 11 former guards           12 medusae
 6  corrupted guards        12 archmedusae
 5  former commandoes       35 ravagers
 6  corrupted commandoes    19 armored ravagers
 3  hellish commandoes      13 siege ravagers
 4  former CRI commandoes   17 plasma ravagers
 1  former heavy            25 CRI marines
 2  corrupted heavies       8  CRI bots
 1  hellish heavy           21 guardians
 5  security drones         12 sentinels
 7  combat drones           5  warlocks
 46 fiends                  12 archwarlocks
 17 fire fiends

Traits
  Skilled L3
  Hellrunner L3
  Executioner L3
  Hacker L1
  Dodgemaster L1
  Energy leech L3
  GHOST L3

Trait order
  Skl->EnL->Skl->EnL->EnL->Hak->MGH->Exe->
  Exe->Exe->Skl->MGH->MGH->Hr->Hr->Hr->
  Dm

Equipment
  Slot #1 : Soulstealer
  Slot #2 : shadow blade A
   * Guarded 15
   * Resilient
   * Shadow blade

  Body : AV3 combat armor PA
   * Swift
   * Meshed
   * Durable
   * Silent

  Head : Firecrown
  Utility : AV3 utility AMP
   * Energetic
   * Silent

  Relic : medusa's fang
   * Kiss of Death


Permanents
  Demonblood

Inventory
  gas grenade (x3)
  krak grenade (x1)
  frag grenade (x3)
  smoke grenade (x3)
  CRI phase kit (x3)
  multitool (x3)
  combat pack (x3)
  military stimpack
  stimpack (x3)
  small medkit (x3)
  large medkit
  large medkit

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