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 11 
 on: June 18, 2025, 13:03 
Started by Kabrinski - Last post by Kornel Kisielewicz
Need... to develop.... AliensRL... intensifies.

 12 
 on: June 18, 2025, 13:02 
Started by Alexis78 - Last post by Kornel Kisielewicz
Aww, you're welcome and thank you <3

 13 
 on: June 18, 2025, 11:11 
Started by Kornel Kisielewicz - Last post by Kornel Kisielewicz
Beta 8 is up!

The big new feature is obviously the two new Level 4 special levels, courtesy of brisbang! They're untested balance wise, especially on higher difficulties, so leave feedback so that we can morph them to a new addition to the DRL familiy!

What follows is a change in how Assemblies are acquired- the new levels have basic assembly schematics, hells armory and it's counterpart have advanced ones, and vaults and house have master ones. You'll either get a missing one from that tier, or no schematic/item will be generated.

Smarter bridge placement over rivers should also make a few people happy :)

As usual there's lots of internal changes due to JHC development, be on the lookout for bugs!

Speaking of those, a lot new bugsquishes have been done too - especially note that locked vaults will now appear in the game again!

For the rest, read the changelog below, questions and especially feedback welcome!

DoomRL 0.9.9.9 BETA 8 Windows LQ

Code: [Select]
0.9.9.9 BETA 8
[new] -- GH#222: new L4 special level - Central Processing [brisbang]
[new] -- GH#222: new L4 special level - Toxin Refinery [brisbang]
[new] -- GH#222: assembly schematics found in specific levels in each episode per level
[new] -- GH#000: added damage type to weapon descriptions
[mod] -- GH#114: improved bridge placement
[mod] -- GH#000: improved ray shot effect
[mod] -- GH#000: DRL engine is now DPI aware which should prevent resolution issues
[mod] -- GH#267: captains now have 40 ammo [brisbang]
[mod] -- GH#267: nightmare viles explosion size 2 [brisbang]
[mod] -- GH#269: Frag shotgun is now a 6d3, 0.5s shotty with level 10 and weight 3 [brisbang]
[mod] -- GH#104: Mt. Erebus prevents teleporting into the mountain
[mod] -- GH#264: resistances will only show up if non-zero
[fix] -- GH#000: fixed locked vaults - will appear again
[fix] -- GH#272: full reload will take time again
[fix] -- GH#271: fixed combat shotgun chamber empty not clearing on 0 ammo load
[fix] -- GH#275: fix bulletdance pick crash
[fix] -- GH#000: fixed armor sprite when no weapon present
[fix] -- GH#000: fixed trait data not wiped between runs
[fix] -- GH#000: cleaned up old color formatting errors
[fix] -- GH#000: fix removal of corrupted/old save files
[fix] -- GH#000: beings idle-animate while moving
[fix] -- GH#256: fixed on pickup shenanigans (no longer "no chainsaw" on pickup) [brisbang]
[fix] -- GH#278: fixed a crash when fast enemies were double enraged (speed overflow)
[fix] -- GH#277: fixed HUNTING behaviour for AI's that didn't have them yet

 14 
 on: June 16, 2025, 21:37 
Started by Game Hunter - Last post by Omega Tyrant
Since the OP of this thread was missing quite a few Diamond and Angelic badges (most egregiously missing all of Icy's badges), and there being no sight of Game Hunter returning any time soon, I decided to update this thread for all remaining unaccounted Diamond/Angelic mortems I could find from 0.9.9.7 that weren't listed before (as well as fixed a few errors, like Tormuse's and Sylph's Marksman Diamond runs being erroneously listed under Marksman Angelic). I contemplated reformatting it to be organized like I did the for the 0.9.9.8/0.9.9.9 Badge Hunters thread, but aside from all the work that would take, I thought I would be stepping on Game Hunter's toes too much and so left the organization as is. I also contemplated removing 2DeviationsOut's mortems since it has long been believed now that he blatantly cheated or outright fabricated his mortems, but for history sake, and so everyone can easily see for themselves how bullshit his supposed runs were without having to dig through the Post Mortem archives to find them, I left them up with an asterisk attached to his name.

 15 
 on: June 15, 2025, 17:27 
Started by Kabrinski - Last post by Kabrinski


Code: [Select]
-- AliensRL 0.8.2 Post Mortem ----------------------------------------

  Name     : Lester
  Class    : HW Specialist
  Rank     : Rookie
  Result   : killed in action
  Died on  : Engineering Tower, level 3
  Score    : 2482

  Total experience  : 3930
  Experience left   : 1590
  Game length       : 43422 turns

  Security keycards : 12
  Military keys     : 0

  Armor   : Flak armor [2]
  Sidearm : M4A3 pistol (12/12)
  Primary : MP5 submachine gun (30/30)
  Heavy   : HK MG4 machine gun (12/80)
  Medpacks: 3

-- Graveyard ---------------------------------------------------------

  ...a####............#.#.ð.ðððð.#.#  #..#             
  ....####............#.|..ððað.%,.####..#             
  ==..|..|..........%./%,.ðð.ð.ð.|./.....#             
  ==..|..|............/%,.]ððððð.|./.....#             
  ==..#..#............#%,.ð..+...|.####..#             
  ...a#..#............#.#.....ðð.#.#  #%.#             
  --###..##..........##.|........|.#  #.|#             
  .......###........###.##------##.#  #..#             
  .......####......####...%........#  #..#             
  --###########--###########//######  #..#             
  ..#...A#........|%..#/%..%|%.~~~.#  #..#             
  ..|.ðð.#.##------##.#...%%...~~~A#  #..#             
  ..|.ðð.#.|.AAþ...A|.#........~~~.#  #..#             
  ..#...a#.#þ......þ#.#............#  #..#             
  ..##-###.|..ÜÜ.Ü..|.###-#--,,#-###  #..###############
  .......|.|þ.......|.|.........X..#  #../..............
  .......|.|a.ÜÜ.Ü.a|.|........A...#  #../..............
  ..##-###.|........|.###-#---,#/###  #..###############
  ..#A...#.#a..|]...#.#a...%.......#  #..#             
  ..|.ðð.#.|A.%þ...|.#.ðð|ððððð...#  #..#             
  ..|aðð.#.##------##.#.Aðð.ððAð...#  #..#             
  ..#....#............#....a.a....A#  #%+#             
  --###########--###########--######  #..#             
  ....######........#####........###  #..#             
  .....####..........###.......|%.##  #..#             
  ......##..##----##..#..###--###.%#  #..#             
  .......#..#..°...#..#..#.A...A#|.#  #..#             
  .......#..|.....°|..#..|A..ð|||..####..#             
  .......|..|.Ü..A|].|..|.ð.ðð.|..|..%..#             
  .......|..|......|%.|..|..ð.ð.|..|.....#             
  .......#..|°....A|..#%.|.ð.ðð.|..####..#             
  .......#..#....aa#..#..#......#..#  #..#             

-- Skills ------------------------------------------------------------

  Sidearms      : untrained
  Light weapons : untrained
  Heavy weapons : basic
  Technical     : basic
  Medicine      : untrained
  Fitness       : basic
  Perception    : basic

-- Ammunition --------------------------------------------------------

  9mm ammo      : 14/400
  5.56 ammo     : 0/400
  .44 ammo      : 150/150
  M309 ammo     : 0/500
  M250 ammo     : 0/500
  60mm gren.    : 0/40
  12g. shells   : 200/200
  napalm cartrid: 0/20
  frag grenade  : 2/4
  inc grenade   : 0/4
  krak grenade  : 1/4

-- Other items -------------------------------------------------------

  3 * medpack
  5 * stimpack
  12 * security key
  5 * painkiller pack
  5 * armor pack
  3 * multi-tool

-- Kills (144) -------------------------------------------------------

  40 juveniles
  6 warriors
  30 scavengers
  26 hunters
  38 drones
  4 workers

-- Messages ----------------------------------------------------------

 hit the warrior! You barely scratch
 the warrior! You barely hit the
 warrior! You barely hit the warrior!
 The warrior slashes you!
 You quickly use a medpack. You feel a
 little better. The warrior hits you
 with his tail!
 You reload your weapon. The warrior
 slashes you!
 You barely hit the warrior! You
 barely hit the warrior! You barely
 scratch the warrior! The warrior
 dies. The warrior slashes you!
 You reload your weapon. The warrior
 shreds you! You die. Press < Enter >...

----------------------------------------------------------------------
Got squashed.

 16 
 on: June 14, 2025, 16:15 
Started by Alexis78 - Last post by Alexis78
I´ve been playing Jupiter Hell for 102,6 hours on Steam, and I finished It one time (hooray!) in easy mode, now I am trying in Medium Difficulty.
And I like It!

First, I didn´t like the game, really, for me seamed too easy and simple, until I tried to advance in It, oh man, It´s difficult and no so easy! haha, even on Easy!

Thanks for the game, It´s a bit addictive.

I finished It with a melee weapon:


 17 
 on: June 13, 2025, 19:19 
Started by Impulse - Last post by Impulse
Interesting, thanks for your help Omega Tyrant! - I'll leave that option disabled going forward and hopefully it will solve the problem. Shame to lose that run but I've so far only encountered the issue only once in about 90 runs I've played in this version so it does seem to be very rare at least. Too many messages on the same turn as level gained does seem a likely culprit (from my admittedly tiny sample size of one), that is what I was thinking of in this instance - that Hellwave blew up a lot of souls and likely a bunch of items at the same time on the same turn.

 18 
 on: June 13, 2025, 07:51 
Started by Impulse - Last post by Omega Tyrant
Playing Angel of Max Carnage on H, in City of Skulls. Throw the central lever to open the cages, deploy a Hellwave Pack, gain a level up from the resulting kills, select my trait and. . . the trait selection menu just isn't going away. No key press or clicking on anything will dismiss it. The only thing I am capable of doing is scrolling the map via mouse. Seems that my only option is to terminate the program as I can't even access the menu to quit normally.

Don't know what caused it, thought I'd post about it before heading in to the breach once more.

The trait selection lockup bug is a known critical issue in 0.9.9.8 whose true cause isn't known (if it isn't just random chance), but it's believed to be caused by the game trying to process too many messages during a level up. If you continue to play 0.9.9.8, disabling the "MorePrompt" in the config.lua file may help prevent it (I myself have only experienced the bug a single time and I have it disabled).

The good news is that this bug has likely been fixed for 0.9.9.9 (I haven't nor has anyone else encountered it in all the beta runs we done of it), which is on the horizon for releasing soonish. I would recommend checking out the 0.9.9.9 compilation thread for bugs and other issues from 0.9.9.8 that have been fixed for it already, as well as other changes/additions made since then.

 19 
 on: June 13, 2025, 01:12 
Started by Impulse - Last post by Impulse
Playing Angel of Max Carnage on H, in City of Skulls. Throw the central lever to open the cages, deploy a Hellwave Pack, gain a level up from the resulting kills, select my trait and. . . the trait selection menu just isn't going away. No key press or clicking on anything will dismiss it. The only thing I am capable of doing is scrolling the map via mouse. Seems that my only option is to terminate the program as I can't even access the menu to quit normally.

Don't know what caused it, thought I'd post about it before heading in to the breach once more.

 20 
 on: June 06, 2025, 23:25 
Started by Tormuse - Last post by Tormuse
So uh...  I got the Purity Diamond badge!  :)  I figured that was worth sharing, even though I did it using the beta of the upcoming new version of Jupiter Hell.  :)  Full disclosure:  I used an exploit that Kornel says is going to be fixed in the full release, so take my "victory" with a grain of salt.  (Specifically, there's currently an exploit with Armorer 3 that lets you get unlimited scrap, which can then be used to get unlimited ammo with Reclaimer trait, though I'm pretty sure I could have found enough ammo anyway)

Anyway, this was my first time playing at Nightmare difficulty in a while, but I figured I wanted to be able to get good at gibbing enemies, so they couldn't respawn.  Initially, I wanted to do this by combining Juggler 3 and Sustained Fire, so I could continue to get "sustain" bonuses after insta-switching weapons, (helped along by an early JAC 44)  :)  but then the manufacturing station on Europa 1 gave me a rocket launcher with "Specialist" perk and that quickly became my primary weapon instead, since it synergizes well with the Heavy's "Barricade" ability to do triple damage to everything.  Bonuses from Focused and auto-calibration, and later Precise and an Ancient Armband eventually boosted it to be able to do up to 616 damage per shot, which is more than enough to gib anything, so nothing could stand in my way.  :)

Tormuse, level 15 Heavy Gunner,
defeated The Summoner against all odds.

He survived for 14290 turns.
The run time was 3h 32m 33s.
World seed was 88613.
He scored 9206 points.
He opposed the NIGHTMARE!
He was a paragon of Purity.

CALLISTO L2 - Low Power
EUROPA L5 - Lockdown
IO L2 - Low Power
IO L5 - found Void
BEYOND L3 - Exalted Summons

Awards
  CRI Star (silver cluster) (+100)
   * 50+ kills without taking damage
  Neophyte Ribbon (+50)
   * Reach Io without picking a master trait
  Neophyte Medal (+100)
   * Reach Dante without picking a master trait
  Neophyte Cross (+250)
   * Win the game without picking a master trait
  Purity Bronze Badge
   * Reach Io in the Purity Trial
  Purity Silver Badge
   * Complete the Purity Trial
  Purity Gold Badge
   * Complete the Purity Trial on Hard
  Purity Platinum Badge
   * Complete Purity Trial master-less on UV+
  Purity Diamond Badge
   * Complete Purity Trial on Nightmare!

He killed 703 out of 733 enemies.

 46 former grunts           19 toxic fiends
 1  former CRI grunt        13 CalSec sentries
 6  former grenadiers       6  security sentries
 4  corrupted grenadiers    11 CalSec bots
 10 former soldiers         8  security bots
 21 corrupted soldiers      2  guardian bots
 1  former CRI soldier      14 reavers
 4  former sergeants        25 cryoreavers
 3  corrupted sergeants     27 toxic reavers
 1  hellish sergeant        16 archreavers
 2  former CRI sergeants    12 kerberi
 22 former guards           10 cyberi
 9  former commandoes       11 cryoberi
 14 corrupted commandoes    3  toxiberi
 3  hellish commandoes      9  medusae
 2  former CRI commandoes   15 archmedusae
 7  corrupted heavies       30 ravagers
 2  former CRI heavies      18 armored ravagers
 4  fanatics                10 plasma ravagers
 5  security drones         5  CRI marines
 8  combat drones           7  CRI bots
 48 fiends                  9  warlocks
 13 fire fiends             3  watchers
 29 ice fiends              6  cryowatchers

Traits
  Reloader L1
  Cover Master L2
  Sustained fire L1
  Concussion L1
  Armorer L3
  Hoarder L1
  Whizkid L1
  Reclaimer L3
  Bullet Rain L1

Trait order
  SF->BRa->Hor->Rec->Rec->Arm->Arm->Arm->
  Rec->Whk->Rel->Cov->Cov->Con

Equipment
  Slot #1 : .44 JAC SMG +
   * Auto-calibrated
   * Splatter

  Slot #2 : AV1 rocket launcher +PA
   * Concussion
   * Precise
   * Focused
   * Auto-calibrated
   * Specialist

  Slot #3 : 12ga focused shotgun +
   * Concussion
   * Auto-calibrating 20%
   * Autoloader
   * Focused

  Slot #4 : Void
  Body : AV1 marine armor PB
   * Fire-resistant
   * Carrier
   * Painkiller

  Head : command visor
   * Aim assist
   * Red access

  Utility : AV2 utility AMP
   * Auto-med 10
   * Carrier

  Relic : ancient armband
   * Ancient Power


Permanents
  Adrenal overload

Inventory
  rocket (x10)
  rocket (x6)
  12ga shell (x46)
  .44 ammo (x50)
  plasma grenade (x2)
  gas grenade (x3)
  CRI phase kit (x2)
  multitool (x5)
  combat pack (x2)
  stimpack (x2)
  large medkit
  large medkit
  large medkit

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