Nice job, good thing you got this done now, because Vampyre is slated for some pretty serious nerfs in 0.9.9.9 as it is super busted in 0.9.9.8 :p
Certainly that was my first thought too. As much as I enjoyed the win, it's better to recognise genuine skill. Completed my first AoB/N! yesterday on the same strat but didn't watch my kill count and just drifted below 60%. Given what you've said, I'll switch to some other challenges (rather than cheesing) and reassess when 0.9.9.9 comes out.
still survived clinging on to crummy Blue ArmorI only kept that in case level 100 turned up a surprise. The manuals sometimes skimp on detail (which leaves the experience appreciably open). I'd say over 70% of the levels were in the nude. The rest was spent vainly trying to keep some clothes.
...build a Nanofiber Red Armor, even with no TaN and no Power mod on it, it on top of Berserk resistances stacked with the Marine's resistances will be enough to reduce any fire hit to 1 damage, reduce a max damage Baron acid ball to 2 damage, and reduce a max damage Shambler bolt to 3 damage while any lesser plasma hit can't deal more than 1).This is great info for players like me. Cheers.
Also don't ditch the Rocket Launcher, it's Vampyre's best friend as rocket jumping will cover for your lack of movement speed to let you close gaps against troublesome enemies instantly, and you can face rocket yourself to trigger Berserker whenever (when Berserker triggers from being hit, its resistances are applied before damage is inflicted to you, so you'll just be trading 1 HP for 20 actions of Berserk if you got any half decent armor on).Haven't even attempted one yet, although I did punch the odd barrel to start berserk mode.
getting lucky AoOC stair dives are far easier ("Sereging" as it's known)As a new player, I searched but failed to find any information on why Sereg got his name on a difficulty mode. This fills in an important lore gap for me.
The lack of guaranteed items and extra EXP from special levels makes the early game hell of Nightmare even worse in A100, and trying to just stair dive through is far less viable when you got 100 floors to get through and some inevitable very nasty ones if your level and equipment aren't up to snuff (though I suppose that makes it more bragworthy to have Centurial as your first Diamond).I had no idea what horrors were below so I didn't dive very much (maybe 5 or 10 levels). Vampyre meant I didn't have to once I got past its level. From then on 60% of the time I explored the majority. 30% a minority and 10% rushed the exit after taking damage.
Powered Red Armor (or even Powered Blue Armor) definitely would have been the better option, it would be already reducing basically every hit to 1 damage when you're berserked and would reduce many melee hits to 1 damage without berserk too.Next time!
while more importantly, it wouldn't have slowed you down at all (which Vampyre greatly appreciates when the Hellrunner block is basically its only hindrance in 0.9.9.8)I used to think Hellrunner block was reason to give up on Vampyre. Having attained it it is currently unnecessary.
Alternatively, Antigrav Bootstbh that was a weigh up too. However I wasn't sure if they would perish on lava or acid. The help files don't declare it even though it makes physical sense.
You just need to copy paste your mortem inbetween the mortem tagsWunderbar! and a huge thanks for taking the time to level me up.