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Messages - singalen

Pages: 1 2 [3] 4 5 ... 9
31
FPC Valkyrie / Re: Getting "Error while linking" on makewad stage.
« on: December 19, 2016, 16:29 »
Why? I don't know much of Apple requirements, but... The title is already different. Graphics can be disabled. Sounds from FreeDoom could fit. Monster names... that's a bit of a gray zone. Lua is OK, as long as we don't download it. Pascal should be fine too. What did I miss?

32
Off Topic / Re: C++ and STL. How portable is JH?
« on: December 16, 2016, 21:30 »
You're welcome to ask. I happen to know some C#, though it was in 2007.

33
Off Topic / Re: C++ and STL. How portable is JH?
« on: December 16, 2016, 15:15 »
I expected a good vector to allocate multiple segments, not a single one, like this colony does. Iterators are invalidated on modification anyway, so there's no point keeping the memory piece contiguous.

What's the difference between moving elements on reallocation and on deletion? The long-hyped move semantics should deal with both cases, no?

34
General Discussion / Re: Congratulations!
« on: December 16, 2016, 12:44 »
There's an inner circle?  O.o

:D

Well, as announced on Kickstarter, you know.

Probably it's not set up yet. In the place of core team, I would still be sleeping after KS, to restore the health for the development marathon.

35
Off Topic / Re: C++ and STL. How portable is JH?
« on: December 16, 2016, 12:44 »
I see, thanks.
Poor me has to struggle with C++03, so I'm totally behind the modern C++ 8(

I heard, they can't get a proper type inference to work without traits, and these are not happening soon.

Wow, I thought that's the way std::vector is supposed to work from the beginning. At least, the insertion part.
Thanks a lot, that's enlightening!

36
Off Topic / C++ and STL. How portable is JH?
« on: December 15, 2016, 18:58 »
Having found my C++ very rusty, I rationalized that it was not worth it in the first place. Turned to reading up on modern C++ and its downsides...
I found something worth attention -- EASTL - Electronic Arts' version of STL. The whole "Motivation" part is very interesting.
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html#Motivation

37
General Discussion / Re: Congratulations!
« on: December 15, 2016, 16:02 »
Yeah! Congrats guys! I hope you have a good two-day sleep after the sprint. Preparing for the marathon.
Let us know how it goes!
...even to those lost souls who didn't make it to the inner circle.

38
FPC Valkyrie / Re: Getting "Error while linking" on makewad stage.
« on: December 15, 2016, 14:15 »
Thanks. I'll give it a shot. I have a dream to port it to iOS.

39
FPC Valkyrie / Getting "Error while linking" on makewad stage.
« on: December 14, 2016, 15:30 »
I'm on OS X, I've installed the recent Lazarus and FPC 3.0.0 [2015/11/14] for i386.
The hellish thing doesn't give any further diagnostics.
Did anyone advance further?

40
Announcements / Re: Jupiter Hell Kickstarter is LIVE!
« on: December 13, 2016, 09:47 »
Do you know you cannot edit the project page after the campaign ends?
So be prepared to update it during the last minutes!

41
Discussion / Re: OpenPandora port and a thanks
« on: December 09, 2016, 15:59 »
I've tried to build it WITHOUT Lazarus, but didn't manage to create a fpcmakefile for valkyrie. Did anybody?

42
Modding / Re: WolfRL
« on: December 08, 2016, 15:47 »
Can you share a build instructions for Valkyrie? Ideally without Lazarus, with fpc only?

43
Announcements / Re: Jupiter Hell Kickstarter is LIVE!
« on: November 21, 2016, 19:50 »
That's a great update! I really love it.

Though, don't call a statistics silly - it's the primary way to know the truth.
As for my opinion, project needs to collect 50% in the first three days, or it is. Yesterday the funding curve looked pretty bad, like it was going to flatline on 50%, today it's inclination has increased, which is great. I'm totally with you on the point "more work to get message spread", and I wouldn't be confident in Kickstarter; I would be active as if my life depended on it.

Even the spike in the end doesn't happen without a heavy-marketing-lifting.

I wish you a great success in that!

44
Announcements / Re: Jupiter Hell Kickstarter is LIVE!
« on: November 17, 2016, 14:25 »
Day 3 is not over at all, and already brought ~3%. Not too bad.
Holding my breath, tracking: http://www.kicktraq.com/projects/2020043306/jupiter-hell-a-modern-turn-based-sci-fi-roguelike/#chart-daily

Sidekick predicts success with a 71% probability. Given the marketing campaign doesn't read it and relax.
http://sidekick.epfl.ch/campaign/643979114-jupiter-hell---a-modern-turn-based-sci-fi-roguelike

...OMG, the prediction went down to 40% while I was writing this. Well, it's always on the verge.

45
Really? I read that you get a surge of donations near the end of a drive as well!
The article I read (from kickstarter's research team) was that you typically get 5% of your total funding in the first day.

Not always: https://www.funded.today/blog/the-myth-of-the-kickstarter-spike-at-the-end
Sometimes there is a spike at the end, sometimes there is not. And it doesn't happen by itself, one needs a good amount of marketing work.
I'm probably overly pessimistic, but you know, when starting things this big - better safe than sorry :)

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