Chaosforge Forum

  • December 08, 2019, 11:46
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - singalen

Pages: 1 2 [3] 4 5 ... 9
31
Forum / Bug? Topics falsely marked as unread
« on: January 20, 2017, 12:34 »
Hi,

After not visiting for some time, some forums/topics have the unread icon for me, though there is nothing new there. Clicking "Mark read" helps.
It's been that way ever since I registered.

32
Discussion / Re: Beating the Chained Court+ on AoD
« on: December 26, 2016, 11:30 »
Welcome to the forums!
I personally never went far in AoD or Nightmare, but I know you can kill enemies in a doorways. Killing on another enemy's corpse helps too (but the last corpse remains there).
Do you know about giftdropping? You can lure and relatively safe kill formers and maybe even knights in such a way.

33
Off Topic / Re: C++ and STL. How portable is JH?
« on: December 19, 2016, 16:40 »
Indeed.
Hope you don't spend too much time reinventing STL. After all, they still develop EASTL, not sure if in C++17.
People have already reinvented/augmented STL a couple of times.
Got links here.

34
FPC Valkyrie / Re: Getting "Error while linking" on makewad stage.
« on: December 19, 2016, 16:29 »
Why? I don't know much of Apple requirements, but... The title is already different. Graphics can be disabled. Sounds from FreeDoom could fit. Monster names... that's a bit of a gray zone. Lua is OK, as long as we don't download it. Pascal should be fine too. What did I miss?

35
Off Topic / Re: C++ and STL. How portable is JH?
« on: December 16, 2016, 21:30 »
You're welcome to ask. I happen to know some C#, though it was in 2007.

36
Off Topic / Re: C++ and STL. How portable is JH?
« on: December 16, 2016, 15:15 »
I expected a good vector to allocate multiple segments, not a single one, like this colony does. Iterators are invalidated on modification anyway, so there's no point keeping the memory piece contiguous.

What's the difference between moving elements on reallocation and on deletion? The long-hyped move semantics should deal with both cases, no?

37
General Discussion / Re: Congratulations!
« on: December 16, 2016, 12:44 »
There's an inner circle?  O.o

:D

Well, as announced on Kickstarter, you know.

Probably it's not set up yet. In the place of core team, I would still be sleeping after KS, to restore the health for the development marathon.

38
Off Topic / Re: C++ and STL. How portable is JH?
« on: December 16, 2016, 12:44 »
I see, thanks.
Poor me has to struggle with C++03, so I'm totally behind the modern C++ 8(

I heard, they can't get a proper type inference to work without traits, and these are not happening soon.

Wow, I thought that's the way std::vector is supposed to work from the beginning. At least, the insertion part.
Thanks a lot, that's enlightening!

39
Off Topic / C++ and STL. How portable is JH?
« on: December 15, 2016, 18:58 »
Having found my C++ very rusty, I rationalized that it was not worth it in the first place. Turned to reading up on modern C++ and its downsides...
I found something worth attention -- EASTL - Electronic Arts' version of STL. The whole "Motivation" part is very interesting.
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html#Motivation

40
General Discussion / Re: Congratulations!
« on: December 15, 2016, 16:02 »
Yeah! Congrats guys! I hope you have a good two-day sleep after the sprint. Preparing for the marathon.
Let us know how it goes!
...even to those lost souls who didn't make it to the inner circle.

41
FPC Valkyrie / Re: Getting "Error while linking" on makewad stage.
« on: December 15, 2016, 14:15 »
Thanks. I'll give it a shot. I have a dream to port it to iOS.

42
FPC Valkyrie / Getting "Error while linking" on makewad stage.
« on: December 14, 2016, 15:30 »
I'm on OS X, I've installed the recent Lazarus and FPC 3.0.0 [2015/11/14] for i386.
The hellish thing doesn't give any further diagnostics.
Did anyone advance further?

43
Announcements / Re: Jupiter Hell Kickstarter is LIVE!
« on: December 13, 2016, 09:47 »
Do you know you cannot edit the project page after the campaign ends?
So be prepared to update it during the last minutes!

44
Discussion / Re: OpenPandora port and a thanks
« on: December 09, 2016, 15:59 »
I've tried to build it WITHOUT Lazarus, but didn't manage to create a fpcmakefile for valkyrie. Did anybody?

45
Modding / Re: WolfRL
« on: December 08, 2016, 15:47 »
Can you share a build instructions for Valkyrie? Ideally without Lazarus, with fpc only?

Pages: 1 2 [3] 4 5 ... 9