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31
Discussion / Re: Another Journey to 100%
« on: July 16, 2020, 12:54 »
even for a veteran player, this is pretty incredible progress for two weeks
32
Post Mortem / [0.9.1|H|Ma|YAAM] berserker gold
« on: July 16, 2020, 12:24 »
finally got a melee win on hard after casually trying for a while. nerfed bots on callisto makes it so getting R&T2 before europa is no longer necessary, allowing you the freedom to dump skills into hellrunner. once the vampyre build gets going its a real monster, especially in the late game when you're flush with med kits and grenades. while i didn't get any super lucky weapons - was stuck with a combat knife and katana through io - was fairly smooth sailing for most of the run. at the current stage of this build, europa is probably the most dangerous portion of the game, as bigger enemies will take two or three whacks with the machete to go down. by the time i had the demonic sword and the chainsaw, no monsters stood a chance. i put six krak grenades into the summoner and almost killed it damageless
khiijol, level 15 Marine, defeated
The Summoner against all odds.
He survived for 11322 turns.
The run time was 2h 0m 45s.
He scored 5521 points.
He liked it HARD!
He was an Angel of Berserk!
CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared
The Shattered Abyss - cleared
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Berserker Gold Badge
* Complete AoB on Hard
He killed 467 out of 467 enemies.
42 archreavers
24 fiends
5 plasma ravagers
2 military bots
7 exalted fiends
9 rocket turrets
18 turrets
4 military sentrys
10 security sentrys
4 former CRI grunts
4 former CRI guards
7 CalSec bots
6 exalted reavers
5 former CRI soldiers
1 Summoner
2 exalted kerbeross
3 corrupted sergeants
2 hellish sergeants
36 ravagers
18 former soldiers
6 former guards
4 former heavys
37 fire fiends
9 siege ravagers
10 former sergeants
6 exalted soldiers
8 cryobeross
3 corrupted heavys
9 CRI marines
1 guardian bot
3 hellish soldiers
1 hellish heavy
1 military drone
2 former CRI commandos
4 corrupted soldiers
9 hellish commandos
10 former grunts
4 toxic reavers
1 Swordmaster
4 former CRI sergeants
14 armored ravagers
17 CRI bots
35 reavers
5 corrupted commandos
8 cybeross
12 security drones
9 cryoreavers
10 kerbeross
7 former commandos
23 CalSec sentrys
4 toxibeross
Traits
Hellrunner L2
Ironman L2
Tough as Nails L2
Rip and tear L2
Die Hard
Field Medic
Incoming!
VAMPYRE L3
Trait order
RaT->Hr->Hr->RaT->Iro->MVM->TaN->TaN->
MVM->Inc->DHa->MVM->Iro->FMc
Equipment
Slot #1 : katana PB
Slot #2 : chainsaw P
Slot #3 : demonic sword
Body : AV3 red armor B
Utility : ADV accuracy amp
Inventory
gas grenade (x2)
smoke grenade (x2)
CRI phase kit (x3)
multitool (x5)
stimpack (x3)
small medkit (x3)
small medkit (x3)
large medkit
large medkit
large medkit
33
Bug Reports / Re: No Accessible Exit Spawned In Level
« on: July 02, 2020, 20:00 »
regular doors open by force quite easily, and vaults take a lot more but doable. sometimes the monsters will force their way out if motivated enough. i think right now the only doors you cant destroy are the ones on special levels that need keycards
34
Bug Reports / Re: No Accessible Exit Spawned In Level
« on: July 02, 2020, 19:47 »
if you have enough ammo you could try blowing the door
35
General Discussion / Re: Jupiter Hell 0.9.1 - Callisto - RELEASED!
« on: July 02, 2020, 15:12 »
trap sentries also don't register as monsters but count as kills so you can get below 0 monsters remaining on the level
36
General Discussion / Re: Jupiter Hell 0.9.1 - Callisto - RELEASED!
« on: July 02, 2020, 13:38 »
some odd behavior in mimir:
- desks/junk/trees sometimes spawn directly in front of doors, not sure if this is intended behavior
- for the sentries in the trap at the end of calsec, the remote hack skill doesnt always quite work when they come online
- desks/junk/trees sometimes spawn directly in front of doors, not sure if this is intended behavior
- for the sentries in the trap at the end of calsec, the remote hack skill doesnt always quite work when they come online
37
General Discussion / Re: Jupiter Hell 0.9.1 - Callisto - RELEASED!
« on: June 22, 2020, 12:17 »
some more general feedback:
- callisto seems a little too easy on UV with the bots toned down, especially valhalla command which is now a breeze even with weak unmodded guns
- i really like the idea of bosses dropping keycards like in calsec and valhalla command, could this be implemented in cri armory/vaults too? lugging the hell staff in drl around was fine for most of the game as the inventory was much bigger, but inventory space is a lot more valuable here
- 7.62 sidearm really makes pistols feel much more balanced in the midgame
- callisto seems a little too easy on UV with the bots toned down, especially valhalla command which is now a breeze even with weak unmodded guns
- i really like the idea of bosses dropping keycards like in calsec and valhalla command, could this be implemented in cri armory/vaults too? lugging the hell staff in drl around was fine for most of the game as the inventory was much bigger, but inventory space is a lot more valuable here
- 7.62 sidearm really makes pistols feel much more balanced in the midgame
38
Post Mortem / Re: [U|ArchAoRA|83%|YAVP] Quartermaster Angelic Badge
« on: June 09, 2020, 13:10 »
incredible run, congratulations!
39
General Discussion / Re: Jupiter Hell 0.9.1 - Callisto - RELEASED!
« on: June 04, 2020, 10:47 »
i think grenades might be a tad too strong - personally i think an inventory size buff (being able to carry 5 in a stack instead of 3 for example) might balance better
40
Bug Reports / Re: Almost missed the most important part
« on: May 28, 2020, 18:00 »
at the risk of possibly making it cluttered, could seen items be placed on the minimap like unopened chests and terminals are?
41
Post Mortem / Re: [0.9.0c|U|Te|YAAM] - sharpshooter win
« on: May 11, 2020, 11:40 »
one thing i did notice was was less exalted spawns, i think i only hit 3 or 4 the entire run? in a few versions back it seemed like it was at least once per level on UV
42
Post Mortem / [0.9.0c|U|Te|YAAM] - sharpshooter win
« on: May 11, 2020, 11:37 »
this was a lot of fun and sharpshooter is very powerful once it gets going. i found a regular revolver which lasted me until valhalla command where i got the desert eagle, and once i found a 7.62 sidearm i stopped using 44 ammo altogether. the weapon performs very well and is great for ammo management in the lategame, about equivalent in power to an adv3 revolver. by the end of io i had pretty much all the gear i needed, with the exception of the adv3 energy pistol i got in limbo. i skipped cri labs as im not sure if the vault system was retooled in the same way that valhalla command was, i'll try here next. didnt want to risk fighing the swordsman without melee skills, although my last two playthroughs where i got to beyond 1 it seems like the chainsaw might be guaranteed?
i also saw a few new weapons i didnt pick up, including a 7.62 sniper rifle. im not sure if there are plans to add skills for single shot rifles as opposed to auto skills?
i also saw a few new weapons i didnt pick up, including a 7.62 sniper rifle. im not sure if there are plans to add skills for single shot rifles as opposed to auto skills?
Spoiler (click to show/hide)
43
Post Mortem / Re: [0.9.0c|H|AoB|Ma|YAAM] Pure Hard Meele Run
« on: May 05, 2020, 07:39 »
great run! im really having a lot of fun with melee runs too, havent gotten anywhere on UV yet but had a good one going in europa until i did something stupid
44
Post Mortem / Re: [0.9.0c|U|Te|YASD] - ran out of ammo
« on: May 05, 2020, 07:31 »
i had 3 at most but the smg makes it go quickly, especially once you cross into europa and encounter bullet sponge enemies like ravagers
45
Post Mortem / [0.9.0c|U|Te|YASD] - ran out of ammo
« on: May 04, 2020, 11:45 »
wanted to go for a sharpshooter build as it was one of my favorites in drl... did not encounter a single revolver all game, so was forced splitting the 9mm ammo stack between combat pistol and smg. accidentally went into the mines - while the archreavers were more of a pushover this time around due to the fact that i had found a rocket launcher, the rewards here are still kinda weak and aside from very situational challenges, i can't see ever preferring this branch to valhalla terminal/command
was doing kind of ok in europa, balancing out my 9mm weapons with chaingun and rocket launcher based on what was around, but eventually totally ran out of ammo. the cryoberos that killed me was pretty low in health and i thought i might be able to pistolwhip it before it got me but no such luck
was doing kind of ok in europa, balancing out my 9mm weapons with chaingun and rocket launcher based on what was around, but eventually totally ran out of ammo. the cryoberos that killed me was pretty low in health and i thought i might be able to pistolwhip it before it got me but no such luck
khiijol, level 7 Technician, killed on
Europa Dig Zone L3 by a cryoberos.
He survived for 5298 turns.
The run time was 1h 3m 0s.
He scored 1950 points.
He was ULTRAVIOLENT!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Europa Dig Zone L1
He killed 200 out of 209 enemies.
8 combat drones
5 ravagers
15 cryoreavers
33 fiends
1 rocket turret
5 archreavers
5 former guards
4 former grunts
3 former sergeants
6 security drones
3 turrets
9 exalted soldiers
3 exalted fiends
6 former heavys
28 fire fiends
4 corrupted soldiers
1 corrupted sergeant
3 military drones
6 corrupted commandos
3 exalted reavers
2 corrupted heavys
24 former soldiers
13 security bots
4 cryobeross
6 former commandos
Traits
Son of a Gun L2
Whizkid L2
Headshot
SHARPSHOOTER L1
Trait order
SoG->SoG->Hsh->Whk->Whk->MSS
Equipment
Slot #1 : chaingun
Slot #2 : 9mm SMG P
Slot #3 : AV2 9mm combat pistol P
Body : red armor B
Utility : pistol critical amp
Inventory
rocket (x4)
.44 ammo (x24)
accuracy mod pack
bulk mod pack
smoke grenade (x2)
multitool (x5)
multitool (x5)
stimpack (x1)