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Messages - khiijol

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1
Post Mortem / Re: [0.9.3b|H|AoLt|Te|YAAM]
« on: September 16, 2020, 07:38 »
very nice run

I built a Sharpshooter. I don't know how people play melee in JH.

do a marine vampyre build and camp two squares away from a door. you cant gift drop like DRL so it takes a bit of patience - formers have weak melee attack so when they come into the doorway, you move to the square diagonal from them and give them a good whack. play it slow and try not to enter big rooms, picking off enemies one at a time

2
General Discussion / Re: Jupiter Hell 0.9.3 - Nightmare - RELEASED!
« on: September 08, 2020, 16:08 »
tried to duplicate the stabbing thing and while it wasn't consistent, i did stab myself quite a bit on this run - mostly while mashing f when in the proximity of multiple enemies. i also didnt get a red key card for the vahalla command generate - one of the levels had the lockdown event, maybe this makes the end reward inaccessible?

Spoiler (click to show/hide)

3
General Discussion / Re: Jupiter Hell 0.9.3 - Nightmare - RELEASED!
« on: September 08, 2020, 15:43 »
same! some minor issues, i saw on this weird run - regened nightmare enemies give xp, so is possible to xp farm on calisto 1. i was trying this on angel of berserk to see how far i could get, when i accidentally stabbed myself (?) pressing F a bunch of times when i was near a beefed up exalted soldier

Spoiler (click to show/hide)

4
Post Mortem / [0.9.2a|U|Ma|YAAM] army of darkess win
« on: August 29, 2020, 09:02 »
Spoiler (click to show/hide)

once it gets going, army of darkness skill is awesome, i got a great shotgun at valhalla command that carried me through the rest of the game. did not find any rocket launchers after callisto though, which has never happened before. noxious hollow is delightfully cruel, especially on first playthrough and i burned through all my medkits and the last few levels of the game (especially gateway) were on the skin of my teeth

5
mimir l1, seed 3239 - found an av2 basic helmet that had worse stats than the regular one - durability was 600/600, and allowed mod slots were 2 instead of 3, no extra bonuses for it

6
Bug Reports / chest spawning inaccessible medkit, callisto 2
« on: August 03, 2020, 11:07 »
seed 9803 - a med chest is in an adjacent square to one of those pits, opening it spawned the powerup but not the medkit, which i think went into the pit

7
some general feedback:

- friendly cri bots are all too eager to melee (and often one shot) lower tier friendly bots if they accidentally get in the way. they'll also melee barrels as well
- likewise, if you accidentally get in the way of your friendly cri bot, you can get meleed for huge damage
- thought i stabbed myself in the mimir trap - but can't duplicate this? is it possible to accidentally melee yourself during the trap here where the enemies aren't quite showing up as enemies?

8
Bug Reports / Re: game crash when picking up helmet
« on: July 30, 2020, 17:28 »
sorry, put this in the wrong forum by accident, should be in the jupiter hell crash report not drl

9
Bug Reports / game crash when picking up helmet
« on: July 30, 2020, 17:27 »
relevant lines from crash report:

00:02:34.55 [NOTICE  ] Level (id = level_callisto/2) #2 seed : 6769

00:07:17.84 [INFO    ] Loading material mat_player_trousers_01_B...
00:07:17.94 [INFO    ] Loading material mat_player_body_naked...
00:07:17.95 [INFO    ] Loading material mat_player_armor_01_B...
00:07:18.54 [DEBUG   ] 0: jh: 00007FF6B16E0000:00000000000B5C4A[000000694498DB20,000000694498DD30]
00:07:18.54 [DEBUG   ] 1: jh: 00007FF6B16E0000:00000000000BF00E[000000694498DC30,000000694498DDE0]
00:07:18.54 [DEBUG   ] 2: jh: 00007FF6B16E0000:00000000000BF263[000000694498DDF0,000000694498DFA0]
00:07:18.54 [DEBUG   ] 3: jh: 00007FF6B16E0000:00000000000BF263[000000694498DFB0,000000694498E160]
00:07:18.54 [DEBUG   ] 4: jh: 00007FF6B16E0000:00000000000BF263[000000694498E170,000000694498E320]
00:07:18.54 [DEBUG   ] 5: jh: 00007FF6B16E0000:000000000008356C[000000694498E330,000000694498E390]
00:07:18.54 [DEBUG   ] 6: jh: 00007FF6B16E0000:000000000008C6E5[000000694498E3A0,000000694498E490]
00:07:18.54 [DEBUG   ] 7: jh: 00007FF6B16E0000:000000000005C36C[000000694498E4A0,000000694498E550]
00:07:18.54 [DEBUG   ] 8: jh: 00007FF6B16E0000:000000000008B75D[000000694498E560,000000694498E630]
00:07:18.54 [DEBUG   ] 9: jh: 00007FF6B16E0000:00000000000FCE1C[000000694498E640,000000694498E6F0]
00:07:18.54 [DEBUG   ] 10: jh: 00007FF6B16E0000:0000000000117808[000000694498E700,000000694498E760]
00:07:18.54 [DEBUG   ] 11: jh: 00007FF6B16E0000:000000000011E93E[000000694498E770,000000694498E890]
00:07:18.54 [DEBUG   ] 12: jh: 00007FF6B16E0000:00000000000EF3E9[000000694498E8A0,000000694498E900]
00:07:18.54 [DEBUG   ] 13: jh: 00007FF6B16E0000:00000000000EC64C[000000694498E910,000000694498EA10]
00:07:18.54 [DEBUG   ] 14: jh: 00007FF6B16E0000:0000000000116DBA[000000694498EA20,000000694498EC40]
00:07:18.54 [DEBUG   ] 15: jh: 00007FF6B16E0000:00000000000111BA[000000694498EC50,000000694498ECC0]
00:07:18.54 [DEBUG   ] 16: jh: 00007FF6B16E0000:0000000000092469[000000694498ECD0,000000694498ECF0]
00:07:18.54 [DEBUG   ] 17: jh: 00007FF6B16E0000:0000000000016714[000000694498ED00,000000694498ED90]
00:07:18.54 [DEBUG   ] 18: jh: 00007FF6B16E0000:00000000000D833B[000000694498EDA0,000000694498F8C0]
00:07:18.55 [DEBUG   ] 19: jh: 00007FF6B16E0000:000000000026F4D6[000000694498F8D0,000000694498F900]
00:07:18.55 [DEBUG   ] 20: KERNEL32: 00007FF962C60000:0000000000017BD4[000000694498F910,000000694498F930]
00:07:18.55 [CRITICAL] Game has crashed! Please send this crash report to chaosforge team!

10
Discussion / Re: Another Journey to 100%
« on: July 24, 2020, 09:53 »
switch it up with some jupiter hell!

11
General Discussion / hellrunner and waiting
« on: July 21, 2020, 17:42 »
quick question about mechanics - does hellrunner affect the amount of time you wait when you hit the "." key to wait or just when you move? i got wrecked during a melee run by a nasty combination of exalteds (soldiers + reavers) that both had the fast characteristic and they both seemed incredibly fast when trying to camp in a good spot

12
tougher and more balanced than the cathedral i think - you can't just brute your way through the swordsman like you can with AOD, as he can very easily one shot you (or eat up all your meds) if you're not careful

13
Discussion / Re: Another Journey to 100%
« on: July 16, 2020, 12:54 »
even for a veteran player, this is pretty incredible progress for two weeks

14
Post Mortem / [0.9.1|H|Ma|YAAM] berserker gold
« on: July 16, 2020, 12:24 »
finally got a melee win on hard after casually trying for a while. nerfed bots on callisto makes it so getting R&T2 before europa is no longer necessary, allowing you the freedom to dump skills into hellrunner. once the vampyre build gets going its a real monster, especially in the late game when you're flush with med kits and grenades. while i didn't get any super lucky weapons - was stuck with a combat knife and katana through io - was fairly smooth sailing for most of the run. at the current stage of this build, europa is probably the most dangerous portion of the game, as bigger enemies will take two or three whacks with the machete to go down. by the time i had the demonic sword and the chainsaw, no monsters stood a chance. i put six krak grenades into the summoner and almost killed it damageless

khiijol, level 15 Marine, defeated
The Summoner against all odds.
He survived for 11322 turns.
The run time was 2h 0m 45s.
He scored 5521 points.
He liked it HARD!
He was an Angel of Berserk!

CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared
The Shattered Abyss - cleared
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Berserker Gold Badge
   * Complete AoB on Hard

He killed 467 out of 467 enemies.

  42 archreavers
  24 fiends
  5 plasma ravagers
  2 military bots
  7 exalted fiends
  9 rocket turrets
  18 turrets
  4 military sentrys
  10 security sentrys
  4 former CRI grunts
  4 former CRI guards
  7 CalSec bots
  6 exalted reavers
  5 former CRI soldiers
  1 Summoner
  2 exalted kerbeross
  3 corrupted sergeants
  2 hellish sergeants
  36 ravagers
  18 former soldiers
  6 former guards
  4 former heavys
  37 fire fiends
  9 siege ravagers
  10 former sergeants
  6 exalted soldiers
  8 cryobeross
  3 corrupted heavys
  9 CRI marines
  1 guardian bot
  3 hellish soldiers
  1 hellish heavy
  1 military drone
  2 former CRI commandos
  4 corrupted soldiers
  9 hellish commandos
  10 former grunts
  4 toxic reavers
  1 Swordmaster
  4 former CRI sergeants
  14 armored ravagers
  17 CRI bots
  35 reavers
  5 corrupted commandos
  8 cybeross
  12 security drones
  9 cryoreavers
  10 kerbeross
  7 former commandos
  23 CalSec sentrys
  4 toxibeross

Traits
  Hellrunner L2
  Ironman L2
  Tough as Nails L2
  Rip and tear L2
  Die Hard
  Field Medic
  Incoming!
  VAMPYRE L3

Trait order
  RaT->Hr->Hr->RaT->Iro->MVM->TaN->TaN->
  MVM->Inc->DHa->MVM->Iro->FMc

Equipment
  Slot #1 : katana PB
  Slot #2 : chainsaw P
  Slot #3 : demonic sword
  Body    : AV3 red armor B
  Utility : ADV accuracy amp

Inventory
  gas grenade (x2)
  smoke grenade (x2)
  CRI phase kit (x3)
  multitool (x5)
  stimpack (x3)
  small medkit (x3)
  small medkit (x3)
  large medkit
  large medkit
  large medkit

15
Bug Reports / Re: No Accessible Exit Spawned In Level
« on: July 02, 2020, 20:00 »
regular doors open by force quite easily, and vaults take a lot more but doable. sometimes the monsters will force their way out if motivated enough. i think right now the only doors you cant destroy are the ones on special levels that need keycards

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