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31
Post Mortem / Re: [1.0.0|N!|Ma|Survivalist|YAVP]
« on: October 01, 2021, 12:04 »
Hey, congrats on your win! :D I have yet to win a Nightmare game of the new version so far. (Though that's partly because I've mostly been playing Apocalypse difficulty) :P I did face the Harbinger during Beta-testing, though, so I know he's pretty tough. Rather curious that he doesn't show up in the list of enemies killed. Is that a bug? (Now that I look at my old beta-testing mortem, he didn't show up there either; oops!)
32
AliensRL / [0.8.4 BETA 1|Sc|YAVP] Sidearm purity
« on: September 03, 2021, 16:09 »
Okay, so a few weeks back, I got the idea in my head to see if I could win this game using only sidearms. (And also grenades; I'm not *that* crazy... or am I?) :P I only picked up other weapons to extract ammo from them, then immediately dropped them. I didn't use any weapon I couldn't hold in the "sidearm" weapon slot. It took a few tries, but I finally got it. Yay! :D
On this attempt, unlike other attempts, I went straight to Master skill level for sidearms first, before deviating to get any other traits. (Well, as straight as is possible to go, considering how expensive it is, even with the Scout's reduced cost for sidearm skill) Any benefit from the weapons skills is hardly noticeable until Master level, and even then, I still miss a lot when enemies are at range, and have to wait 'til they get closer to reliably hit them.
Ammo was really scarce at the beginning, as I was totally reliant on my starting M4A3 pistol, and having to throw away all 5.56 ammo I found, since there aren't any sidearms that use it, and I had to avoid most of the aliens I encountered, but once I found the colt, and shortly after, the sawed-off shotgun, my ammo worries disappeared for the rest of the game.
The colt and krak grenades were the only armour-piercing weapons I had, so I had to save their ammo for Elites and Praetorians, and couldn't spare any for breaking down doors, so I ended up having to dawdle a lot until I could get Expert Technical skill, so I could hack open the military doors in the Main Tower, since there were a few of them between me and the elevator on one of the upper levels. I also got advanced Fitness, so I could hold more grenades, since I (correctly) anticipated that I would need as many as I could carry for the final fight against the Queen.
Along the way, I made some interesting discoveries I was not previously aware of... or perhaps they're new additions to this version and I just didn't play it that much? Anyway, it appears that you can only get the "exploration bonus" once per level. I guess, in previous games, I headed straight to the end so quickly, I didn't notice. I had thought you just get that bonus periodically, regardless of what level you're on. This meant that in order to get all the skills I had, I had to grind a *lot,* and kill a lot of aliens, doing a lot of wandering around the various towers... not the Military Tower, though, since I didn't feel up to facing the sentry bots, and I can't use the ammo they drop anyway... which explains why I ended up with so many security keys. :P Also, level 7 of each of the various towers doesn't connect with any other tower. (Has that been a thing all along? I don't remember it)
Another thing that really helped during the final showdown is that sentry turret kits are apparently really powerful! :o I had two of them set up, (meaning I had to set one up, then run back and get the other one, since you can only carry one at a time) :P and they took out Praetorians with a surprising amount of ease. (With the assistance of my colt, of course) :) It helped the endgame out considerably. The Queen fell to an incendiary grenade and two krak grenades, and a bunch of colt shots.
PS This was my highest ever scoring game! Yay again! :D
On this attempt, unlike other attempts, I went straight to Master skill level for sidearms first, before deviating to get any other traits. (Well, as straight as is possible to go, considering how expensive it is, even with the Scout's reduced cost for sidearm skill) Any benefit from the weapons skills is hardly noticeable until Master level, and even then, I still miss a lot when enemies are at range, and have to wait 'til they get closer to reliably hit them.
Ammo was really scarce at the beginning, as I was totally reliant on my starting M4A3 pistol, and having to throw away all 5.56 ammo I found, since there aren't any sidearms that use it, and I had to avoid most of the aliens I encountered, but once I found the colt, and shortly after, the sawed-off shotgun, my ammo worries disappeared for the rest of the game.
The colt and krak grenades were the only armour-piercing weapons I had, so I had to save their ammo for Elites and Praetorians, and couldn't spare any for breaking down doors, so I ended up having to dawdle a lot until I could get Expert Technical skill, so I could hack open the military doors in the Main Tower, since there were a few of them between me and the elevator on one of the upper levels. I also got advanced Fitness, so I could hold more grenades, since I (correctly) anticipated that I would need as many as I could carry for the final fight against the Queen.
Along the way, I made some interesting discoveries I was not previously aware of... or perhaps they're new additions to this version and I just didn't play it that much? Anyway, it appears that you can only get the "exploration bonus" once per level. I guess, in previous games, I headed straight to the end so quickly, I didn't notice. I had thought you just get that bonus periodically, regardless of what level you're on. This meant that in order to get all the skills I had, I had to grind a *lot,* and kill a lot of aliens, doing a lot of wandering around the various towers... not the Military Tower, though, since I didn't feel up to facing the sentry bots, and I can't use the ammo they drop anyway... which explains why I ended up with so many security keys. :P Also, level 7 of each of the various towers doesn't connect with any other tower. (Has that been a thing all along? I don't remember it)
Another thing that really helped during the final showdown is that sentry turret kits are apparently really powerful! :o I had two of them set up, (meaning I had to set one up, then run back and get the other one, since you can only carry one at a time) :P and they took out Praetorians with a surprising amount of ease. (With the assistance of my colt, of course) :) It helped the endgame out considerably. The Queen fell to an incendiary grenade and two krak grenades, and a bunch of colt shots.
-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------
Name : Tormuse
Class : Scout
Rank : Veteran
Result : killed the queen and escaped
Score : 18470
Total experience : 14940
Experience left : 1160
Game length : 516195 turns
Security keycards : 25
Military keys : 0
Armor : Plasteel armor [3]
Sidearm : M4A5 compact pistol (7/7)
Primary : .44 colt (6/6)
Heavy : sawed-off shotgun (ready)
Medpacks: 4
-- Graveyard ---------------------------------------------------------
#..#
#..#
#..#
#..#
#..#
##################################//#####################
#................................/../....................
#................................/../...............%....
#..###############################//#####################
#..#....#.þ.#...°...°..#.°...°..#..........°.#....#...°.
#..#....|þ.þ#..........|.......°|............#.....|.....
#..#X==.|...|..........#.°....°.#..Ü..Ü..Ü...#..Ü.°|°.Ü..
#..#===.#.þ.#..°...°...#####-####°...........|.....|.....
#..#===.##-##-#####---##..þ....#...........°#°...°|°.Ü..
#..#....|.....þ.#.þ.þ.#.......#.......°.°..#...°.#.....
#..#....#.......þ|þ...þ|........###############-####.....
#..#....#..ÜÜ.Ü..#..þ..#.....þ.#..................##--##
#..###-##.......þ####-######-####..................#..°.#
#..#....#..ÜÜ.Ü..#..þ..#..°..°%#..................#....#
#..#...|........#.....#......].##--#####-#######-##°...#
#..#...|........#þ.Ü.þ#.......#.°..#.°......a#aaa#...°#
#..#.þ..#...þ....#.....|..°.....#...#a.......°#aaa#°...#
#..###-######-####.Ü..#####-####...°#°.Ü..Ü...#..°#....#
#..#.°..#......þ.#.....#........#....|........°#...#....|
#..#....|........|..Ü..#........#....#..Ü..Ü.%.#°..|....#
#..#°...|..ÜÜ.Ü..#.....#..Ü..Ü.°#....#.........#...#....#
#..#...°|........#..þ..#........#....#..Ü..Ü..a#..°#....#
#.*#....|þ.ÜÜ.Ü..####-##..Ü..Ü..|....#.........|...#..°.#
#.%#°...|........#.....#.......#....#..Ü..Ü...#...##--##
#..#...°|..ÜÜ.Ü..|....|..Ü..Ü..#....#.........#..°#.....
#..#....|.......|....°|.......°#°...#.........#...|.|%..
#..#....#.....þ..#..°..#....°...#.°..#a......°.#...#.....
-- Skills ------------------------------------------------------------
Sidearms : master
Light weapons : untrained
Heavy weapons : untrained
Technical : expert
Medicine : advanced
Fitness : advanced
Perception : basic
-- Ammunition --------------------------------------------------------
9mm ammo : 189/400
5.56 ammo : 400/400
.44 ammo : 115/150
M309 ammo : 500/500
M250 ammo : 500/500
60mm gren. : 40/40
12g. shells : 185/200
napalm cartrid: 20/20
frag grenade : 4/5
inc grenade : 3/5
krak grenade : 1/5
-- Other items -------------------------------------------------------
4 * medpack
4 * armor pack
25 * security key
9 * multi-tool
5 * painkiller pack
5 * stimpack
2 * military stimpack
1 * military medpack
-- Kills (1300) ------------------------------------------------------
180 juveniles
198 warriors
35 elites
14 praetorians
183 scavengers
94 hunters
39 stalkers
372 drones
177 workers
7 overseers
1 queen
-- Messages ----------------------------------------------------------
here.
The praetorian slashes you!
You criticaly hit the praetorian! The
praetorian impales you!
You lightly hit the praetorian!
You hit the praetorian! The
praetorian slashes you! The
praetorian impales you!
You barely hit the praetorian! The
praetorian dies.
You use a medpack. You feel much
better!
You reload your weapon.
You activate the elevator. Entering
Civilian Tower, level 1...
----------------------------------------------------------------------
PS This was my highest ever scoring game! Yay again! :D
33
General Discussion / Re: Default player name setting?
« on: August 05, 2021, 16:22 »
I'd like to know this too. It would be nice to not have to type "Tormuse" every single time. :)
34
AliensRL / [0.8.4 BETA 1|Ma|YAVP] Light makes might
« on: July 28, 2021, 18:18 »
For no particular reason, I decided to try this game again, and see if I could get my "light weapons" skill up to master level. The grind to get there was kind of ridiculous; I was already ready to face the Queen long before I reached expert level, let alone master level. (Even though I was playing as the marine, who has lowered cost of upgrading light weapon skill) I didn't upgrade anything else, because I was saving up all my skill points for that one skill, and then took out the Queen as soon as I reached my goal.
I've complained about weapon skills needing a buff for a while, but I have to admit that once I reached master level, there was a noticeable improvement in my weapons' abilities. I just wish the game was long enough to reasonably allow someone to advance that far. Something for a future update, maybe. :)
I've complained about weapon skills needing a buff for a while, but I have to admit that once I reached master level, there was a noticeable improvement in my weapons' abilities. I just wish the game was long enough to reasonably allow someone to advance that far. Something for a future update, maybe. :)
-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------
Name : Tormuse
Class : Marine
Rank : Veteran
Result : killed the queen and escaped
Score : 14920
Total experience : 11840
Experience left : 1040
Game length : 358313 turns
Security keycards : 3
Military keys : 0
Armor : Plasteel armor [3]
Sidearm : .44 colt (6/6)
Primary : 12g. combat shotgun (5/5)
Heavy : M41A pulse rifle (99/99)
Medpacks: 2
-- Graveyard ---------------------------------------------------------
Ü..°#a.Ü..Ü..####-##.........#..#..þ..þ.#.....#...#.....°...#.
....#°......°#.....#.°...°...#..#######################-######
Ü...#..Ü..Ü../....%####/######..#..þ...þ.#..°...þ.#.....°.#...
...°#........#..Ü..#.a°..°...#..|........#.......þ#.......#...
..°.#......a.#þ..../.........#..#þ.ÜÜÜ...#........#..Ü|..°#þ.Ü
###-##########..Ü..#..Ü..Ü...#..#........|........|..%....|...
.............#.....#°.......#..#..ÜÜÜ...#........#..Ü....#..Ü
.............#.....#.........#..#.......þ#°...%..°#......°#...
.............#..þ..#.........#..#.þ.|%...#..þ.°|..#....°..#...
##############################//##############################
............................./../.............................
.......................%...../../.............................
##############################//##############################
#..#
#..#
#X.#
-- Skills ------------------------------------------------------------
Sidearms : untrained
Light weapons : master
Heavy weapons : untrained
Technical : untrained
Medicine : untrained
Fitness : untrained
Perception : untrained
-- Ammunition --------------------------------------------------------
9mm ammo : 399/400
5.56 ammo : 172/400
.44 ammo : 48/150
M309 ammo : 375/500
M250 ammo : 486/500
60mm gren. : 16/40
12g. shells : 102/200
napalm cartrid: 0/20
frag grenade : 3/3
inc grenade : 3/3
krak grenade : 3/3
-- Other items -------------------------------------------------------
2 * medpack
3 * security key
4 * painkiller pack
4 * stimpack
6 * multi-tool
2 * military medpack
5 * armor pack
-- Kills (874) -------------------------------------------------------
103 juveniles
166 warriors
35 elites
10 praetorians
119 scavengers
111 hunters
19 stalkers
176 drones
116 workers
9 overseers
1 queen
9 military bots
-- Messages ----------------------------------------------------------
You activate the elevator. Entering
Medical Tower, level 1...
There is a M4A3 pistol lying here.
You barely hit the warrior! You
barely hit the warrior! You barely
hit the warrior! The warrior dies.
You reload your weapon.
The hunter slashes you! The hunter
slashes you!
You lightly hit the hunter! You
lightly hit the hunter! The hunter
dies.
You reload your weapon.
You enter the corridor. Entering
Civilian Tower, level 1...
----------------------------------------------------------------------
35
AliensRL / Re: [0.8.4 BETA 1|SC|YAVP] Trusty sidearm
« on: July 28, 2021, 18:09 »Congratulations!
Thanks! :D
Are there any roguelikes that you are not supernaturally good at?
*Shrug,* I don't know about "supernaturally" good; I just generally take my time and consider each move as I go along, while observing any patterns that may help me. It seems to serve me well. (Also, there were lots of deaths on the way to figuring out what strategies work best) :P So I dunno... I'll play any roguelike that offers a challenge, really.
How much real-time did this run take?
Hmm... I'm not sure. A few sessions, I guess? This is the kind of thing where I easily lose track of time. :P
I tried AliensRL years ago and bounced off it, I suppose I was waiting for it to come out of BETA.
Yeah, version 0.8.4 has some nice additions, like the ability to carry primary weapons in the heavy slot, and the sentry bots in the Military Tower, but the fact that the tech abilities are broken is unfortunate. I hope someone fixes it someday.
36
AliensRL / [0.8.4 BETA 1|SC|YAVP] Trusty sidearm
« on: July 26, 2021, 21:34 »
Someone randomly brought up AliensRL the other day, and it made me feel like playing this again. :) I haven't played the game at all since 2019, and apparently, I haven't played this version since 2015. (I guess I really like the technician features of the previous version; :P seriously, if someone picks up development of this game, I hope they fix the things that broke during the last update)
Anyway, I decided to play as the Scout, for no particular reason, with the intention to lean into his strengths with the sidearm... though in the long run, I ended up relying on my primary weapons anyway, and never fully upgraded my sidearm skill. I didn't really notice a difference with my sidearm between "unskilled" and "expert." I still think those weapon skills either need a buff, or need to be made less expensive; there was no way I was going to grind all the way up to "master" skill level, when I was already ready to win the game by that point.
Anyway, I decided to play as the Scout, for no particular reason, with the intention to lean into his strengths with the sidearm... though in the long run, I ended up relying on my primary weapons anyway, and never fully upgraded my sidearm skill. I didn't really notice a difference with my sidearm between "unskilled" and "expert." I still think those weapon skills either need a buff, or need to be made less expensive; there was no way I was going to grind all the way up to "master" skill level, when I was already ready to win the game by that point.
-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------
Name : Tormuse
Class : Scout
Rank : Experienced
Result : killed the queen and escaped
Score : 10970
Total experience : 7940
Experience left : 1400
Game length : 147082 turns
Security keycards : 7
Military keys : 2
Armor : Power armor [4]
Sidearm : .44 colt (6/6)
Primary : M41A pulse rifle (99/99)
Heavy : HK MG4 machine gun (80/80)
Medpacks: 2
-- Graveyard ---------------------------------------------------------
#X.#
#..#
#..#
##############################//##############################
...#.þ...#.......#......../....../...°.....#.°.°.....#.°.....
...#....þ|........|°......./....../.........#.........#.......
Ü..#..Ü..|þ.ÜÜ.Ü..|..Ü..Ü..########..Ü..Ü...#°.Ü..Ü...#.Ü..Ü.
...|....þ|.......%|........# #......../........./....%..
..#...þ.#..ÜÜ.Ü..,..Ü..Ü..# #.°....°..#.......°.#.°...°.
##########þ.......|°......°# ##---###/###################
....#%.°.#........|..Ü..Ü..# #..°..#...þ.þ.þ..#..°.°...#.
....#°+.°#....þ...#........# #....°#þ%........|........|þ
....#....####/#####..Ü..Ü..# #°.Ü..#..ÜÜÜ.ÜÜ..|..Ü..Ü..|.
....#°...#....°..#°.......# #.....#þ........þ|........|þ
....|....#........#.......°# #°....#..ÜÜÜ.ÜÜ..|..Ü..Ü..|.
....###-##..Ü..Ü..#..°..°..# #...../.........þ|........|.
....#.°..#........#####-#### ####-##.....þ....#a%Ü..Ü..|þ
..|.#....#.......°#.þ.°..°.# #.°...#######-####.||....°#.
.%..#...a#......°.#........# #....#..........#a.......##
....#...°####-#####..°..°..# #..Ü.|#..........#####-####.
....#...#.....þ..#####-#### #°....#..........#........#.
....#....#þ......þ#.....°..# #..Ü..#..........#........#.
#####....#..ÜÜÜ.|%#°.......# #....°#..........#........#.
.þ..#°...#........#..Ü..Ü..# #.°...#..........#........#.
....|...°#þ.ÜÜÜ...|.......°# ####-##..........#....../%#°
ÜÜ..|....#........#..Ü..Ü..# #.°...#..........#........#.
....|....#þ.ÜÜÜ...#........# #...°#..........#........#.
..þ.#a..a#........#..Ü..Ü.°# #..Ü|%#.%........#.....|..#.
##########..ÜÜÜ...#°.......# #°....#.|........#........#.
...#.....#.......þ#........# #..Ü%|#####-######........|.
...#°....#.....þ..#.°.....# #°.%+.#...°....°.#####-#####
...#..Ü..#######-########### #..Ü..#..........#.°.°.°..#.
-- Skills ------------------------------------------------------------
Sidearms : expert
Light weapons : untrained
Heavy weapons : untrained
Technical : untrained
Medicine : advanced
Fitness : basic
Perception : basic
-- Ammunition --------------------------------------------------------
9mm ammo : 400/400
5.56 ammo : 139/400
.44 ammo : 138/150
M309 ammo : 96/500
M250 ammo : 300/500
60mm gren. : 4/40
12g. shells : 195/200
napalm cartrid: 20/20
frag grenade : 4/4
inc grenade : 3/4
krak grenade : 1/4
-- Other items -------------------------------------------------------
2 * medpack
5 * stimpack
7 * security key
5 * armor pack
5 * painkiller pack
8 * multi-tool
1 * sentry turret kit
2 * military key
-- Kills (467) -------------------------------------------------------
42 juveniles
54 warriors
21 elites
13 praetorians
90 scavengers
42 hunters
9 stalkers
114 drones
76 workers
5 overseers
1 queen
-- Messages ----------------------------------------------------------
hit the praetorian! You barely hit
the praetorian! You barely hit the
praetorian! The praetorian shreds
you!
You barely hit the praetorian! You
barely hit the praetorian! You barely
hit the praetorian! You barely hit
the praetorian! The praetorian
slashes you! The praetorian slashes
you! The praetorian impales you!
You barely hit the praetorian! The
praetorian dies.
You reload your weapon.
You enter the corridor. Entering
Civilian Tower, level 1...
----------------------------------------------------------------------
37
Bug Reports / Re: [0.9.11a] 1000+ Ammo Breaks UI Slightly
« on: July 17, 2021, 04:46 »
Or just shift it over to the left one character when it hits four digits?
38
Post Mortem / Re: [E|YAAM] Decided to get Sunrise Iron Fist
« on: July 15, 2021, 21:19 »Maybe Trar didn't employ advanced tactics of smacking stuff down with heavier weapons before finishing with fists to get the achievement, and so skipped out on the heavy-duty chainsaw?
Sure, but I'm not suggesting using the chainsaw; that level contains the equivalent of five berserk packs, and with the increased powerup duration of ITYTD, those can last you all the way to the Cyberdemon. I mean... you don't have to use them, but it sure is a lot of fun. :)
39
Post Mortem / Re: [E|YAAM] Decided to get Sunrise Iron Fist
« on: July 15, 2021, 06:44 »
Congrats on your victory, but you made some rather curious choices there. If you intended to get 100% kills, why didn't you do a Vampyre build instead of Blademaster? (Or would that be "Fistmaster?" Never mind, that sounds wrong) :P
And you passed up Chained Court in a melee game? :o I try not to judge or anything, but that feels like it should be a crime. :P
And you passed up Chained Court in a melee game? :o I try not to judge or anything, but that feels like it should be a crime. :P
40
Releases / Re: The Elevator of Dimensions (0.9.2)
« on: July 08, 2021, 06:39 »
(Huh, no posts here in two years?) :o
Well, today, I randomly felt like playing this mod again, trying it with a Malicious Blades build. This made me very dependent on my shotgun for the first two levels, which was tricky, but I was barely able to scrape by, up until I got cornered in the elevator on level 2 by two of those yellow baron guys. (I can't remember what they're called, but they're the ones that cause spontaneous explosions around themselves) They completely torched everything in the area, and I had no cover, and was reduced to just running up to them and knifing them with my Brute 2 unmodded combat knife, which wasn't terribly effective, and that's where I got the vast majority of those 25 deaths. :P (I didn't actually get Malicious Blades trait until the Wolfenstein level)
So no Diamond badge for me this time, but it was at least good enough for Platinum. :) (The game didn't actually take 11 hours; I just left it running overnight)
Well, today, I randomly felt like playing this mod again, trying it with a Malicious Blades build. This made me very dependent on my shotgun for the first two levels, which was tricky, but I was barely able to scrape by, up until I got cornered in the elevator on level 2 by two of those yellow baron guys. (I can't remember what they're called, but they're the ones that cause spontaneous explosions around themselves) They completely torched everything in the area, and I had no cover, and was reduced to just running up to them and knifing them with my Brute 2 unmodded combat knife, which wasn't terribly effective, and that's where I got the vast majority of those 25 deaths. :P (I didn't actually get Malicious Blades trait until the Wolfenstein level)
So no Diamond badge for me this time, but it was at least good enough for Platinum. :) (The game didn't actually take 11 hours; I just left it running overnight)
Spoiler: Mortem (click to show/hide)
41
Post Mortem / [0.9.10c|N!|Sc|YASD] Buckle those swashes
« on: June 24, 2021, 23:47 »
So I decided to record myself playing a Nightmare game, seeing if I can get the Jovisec and CRI Diamond badges. Sadly, I didn't make it, largely due to a bug that caused the game to crash twice, forcing me to play one of the levels three times. By that point, I was getting impatient and frustrated, and died in a very avoidable way. (Though still pretty unlikely; the RNG was against me in the final second of the game) :P
Here's the video series anyway. (Fair warning, the video and audio go way out of sync after the second crash)
I wanted to see if I could make the Swashbuckler trait work, and built the game around that. It took a while to get off the ground, but a lucky AV2 katana in Europa was a big help. (As was the extended mag chaingun I found in Callisto) The katana had frenzy 20, and I discovered that (as far as I can tell) this caused each of the chaingun's bullets to do 20 extra damage once the katana triggered the frenzy effect, which gave me the glorious opportunity a few times to whack someone with the sword to trigger frenzy and the 100% critical chance from Swashbuckler 3, then insta-switch to the chaingun to absolutely shred anything nearby, even gibbing ravagers with the opening volley! :o
This game should've been in the bag. I had plenty of ammo and supplies, with a good collection of weapons. There was no reason to take that last swing at the "deadly" exalted reaver at the end when I did. I had a bazillion options available, including simply taking a step back to let the pain dissipate before taking that second swing, so he couldn't hit me again. I just didn't realize how much damage he was doing; two moves before I died, I had almost full health, and didn't expect him to do that much. The whole game up 'til that point had been slow and plodding, being careful with every move, and I'm 100% sure that if the game hadn't crashed repeatedly, I wouldn't have been so thrown off as to make that mistake. Oh well...
Here's the video series anyway. (Fair warning, the video and audio go way out of sync after the second crash)
I wanted to see if I could make the Swashbuckler trait work, and built the game around that. It took a while to get off the ground, but a lucky AV2 katana in Europa was a big help. (As was the extended mag chaingun I found in Callisto) The katana had frenzy 20, and I discovered that (as far as I can tell) this caused each of the chaingun's bullets to do 20 extra damage once the katana triggered the frenzy effect, which gave me the glorious opportunity a few times to whack someone with the sword to trigger frenzy and the 100% critical chance from Swashbuckler 3, then insta-switch to the chaingun to absolutely shred anything nearby, even gibbing ravagers with the opening volley! :o
This game should've been in the bag. I had plenty of ammo and supplies, with a good collection of weapons. There was no reason to take that last swing at the "deadly" exalted reaver at the end when I did. I had a bazillion options available, including simply taking a step back to let the pain dissipate before taking that second swing, so he couldn't hit me again. I just didn't realize how much damage he was doing; two moves before I died, I had almost full health, and didn't expect him to do that much. The whole game up 'til that point had been slow and plodding, being careful with every move, and I'm 100% sure that if the game hadn't crashed repeatedly, I wouldn't have been so thrown off as to make that mistake. Oh well...
Tormuse, level 16 Scout, killed on
IO L6 by a exalted reaver.
He survived for 13228 turns.
The run time was 5h 7m 0s.
World seed was 2809.
He scored 5690 points.
He opposed the NIGHTMARE!
CALLISTO L5 - Secure Vault
CALLISTO L5 -> Military Barracks
EUROPA L3 - Infestation
Europa Concourse -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Mephitic Mines L1
Mephitic Mines L2 - The Hunt
Mephitic Mines L3 - Low Power
Mephitic Mines L3 -> Noxious Hollow
Noxious Hollow - cleared
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
He killed 720 out of 781 enemies.
14 archreavers
4 plasma ravagers
23 exalted ravagers
21 fiends
56 exalted fiends
16 turrets
12 rocket turrets
10 military sentrys
1 former CRI grunt
12 security sentrys
84 exalted reavers
11 CalSec bots
1 former CRI soldier
2 corrupted sergeants
23 exalted kerbeross
7 ravagers
3 hellish sergeants
2 medusas
14 former soldiers
17 former guards
2 exalted medusas
16 fire fiends
2 former heavys
85 exalted soldiers
3 former sergeants
6 CRI marines
4 corrupted heavys
20 cryobeross
8 hellish soldiers
3 former CRI commandos
4 hellish heavys
2 military drones
19 corrupted soldiers
25 ice fiends
40 toxic reavers
40 former grunts
8 hellish commandos
6 armored ravagers
5 former CRI sergeants
3 CRI bots
14 reavers
8 corrupted commandos
9 toxic fiends
11 security drones
18 cryoreavers
4 kerbeross
6 CalSec sentrys
6 former commandos
3 security bots
8 toxibeross
Traits
Skilled L2
Dash L2
Executioner L1
Swashbuckler L3
Hoarder L3
Scavenger L1
Energy leech L3
Trait order
Hor->Swa->Swa->Das->Skl->Skl->EnL->Swa->
Hor->EnL->EnL->Das->Hor->Exe->Scv
Equipment
Slot #1 : AV1 chaingun +PA
* Auto-calibrated
* Ripper 1
* Calibrated 1
* Extended Mag 30
* Spin-up
Slot #2 : AV2 katana AV
* Exalted bane
* Vampiric 3
* Resilient
* Frenzy 20
Slot #3 : JAC .44 SMG A
* Calibrated 1
* Splatter
Body : duramesh scout armor P
* Meshed
* Duramesh
Head : ENV helmet
* Heatvision 6
* Darkvision
* Sealed
* Fire-resistant
* Padded
Utility : AV2 utility AMP
* Energetic
* Metabolic boost
Inventory
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x34)
.44 ammo (x3)
gas grenade (x2)
EMP grenade (x1)
krak grenade (x2)
frag grenade (x2)
smoke grenade (x2)
CRI phase kit (x1)
multitool (x2)
stimpack (x3)
small medkit (x2)
large medkit
large medkit
42
Post Mortem / [0.9.10 RC3|U|AoNYR|Te|YAAM] Golden what? (New York Platinum)
« on: May 27, 2021, 17:43 »
So I thought I'd try out the latest beta release candidate to test out the new "medusa" enemy, and I played at Ultraviolence to ensure that I'd survive long enough to encounter them... though I still played Angel of New York Reload, because I didn't want it too easy. :P
My build was based around trying to make the most of my inability to reload, so lots of hacking to help get mechanical enemies, (later getting Wizard) grenadier, and toxicologist. (The late game involved lots of poisoning enemies with my free poison smoke screen) :) The neat thing about hacking enemies is that the hacked enemies still dropped weapons when they died, so any time I was able to bring an entourage of bots between levels, I was effectively carrying in an extra pile of weapons. :)
I went up against the Summoner with a railgun, a super nailgun, and an army of six sentries, all with overhealth. I didn't even need to use the Golden Gun I started with. I always brought it along just in case, but I actually managed to go the whole game without firing it once. (I wonder if there should be an achievement for that) :P
My build was based around trying to make the most of my inability to reload, so lots of hacking to help get mechanical enemies, (later getting Wizard) grenadier, and toxicologist. (The late game involved lots of poisoning enemies with my free poison smoke screen) :) The neat thing about hacking enemies is that the hacked enemies still dropped weapons when they died, so any time I was able to bring an entourage of bots between levels, I was effectively carrying in an extra pile of weapons. :)
Spoiler: Medusae (click to show/hide)
I went up against the Summoner with a railgun, a super nailgun, and an army of six sentries, all with overhealth. I didn't even need to use the Golden Gun I started with. I always brought it along just in case, but I actually managed to go the whole game without firing it once. (I wonder if there should be an achievement for that) :P
Tormuse, level 17 Technician, defeated
The Summoner against all odds.
He survived for 23119 turns.
The run time was 8h 20m 17s.
World seed was 6928.
He scored 7213 points.
He was ULTRAVIOLENT!
He was an Angel of New York Reload!
CALLISTO L3 - Infestation
Callisto Hub -> Valhalla Terminal L1
Valhalla Terminal L2 - Lockdown
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Low Power
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 - Low Power
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
EUROPA L6 - Secure Vault
IO L2 -> Io Black Site L1
Io Black Site L2 - Secure Vault
Io Black Site L3 -> Black Site Vaults
Black Site Vaults - cleared
IO L6 - Low Power
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
New York Bronze Badge
* Reach Io on Angel of New York Reload
New York Silver Badge
* Complete Angel of New York Reload
New York Gold Badge
* Complete Angel of New York Reload on Hard
New York Platinum Badge
* Complete Angel of New York Reload on UV
He killed 634 out of 629 enemies.
53 reavers
4 corrupted commandos
28 ice fiends
6 cybeross
1 CRI sergeant
44 fiends
4 hellish sergeants
2 military sentrys
6 exalted ravagers
8 security drones
23 cryoreavers
3 corrupted grunts
33 hellish soldiers
18 armored ravagers
11 toxibeross
21 exalted reavers
37 former grunts
2 CRI soldiers
1 corrupted heavy
9 exalted kerbeross
23 combat drones
4 kerbeross
9 archmedusas
3 military bots
14 hellish commandos
10 CRI bots
4 guardian bots
8 plasma ravagers
7 medusas
26 former guards
6 former CRI sergeants
4 former sergeants
4 corrupted sergeants
18 ravagers
9 CRI marines
27 fire fiends
1 former CRI grunt
1 Summoner
8 siege ravagers
31 turrets
2 former heavys
10 cryobeross
20 CalSec bots
2 former commandos
6 former CRI commandos
8 security bots
34 toxic reavers
53 archreavers
23 exalted fiends
9 exalted soldiers
11 rocket turrets
7 security sentrys
5 corrupted soldiers
17 CalSec sentrys
14 former soldiers
9 former CRI soldiers
9 hellish heavys
16 toxic fiends
Traits
Skilled L2
Powerjack L1
Hacker L3
Hoarder L1
Toxicologist L3
Remote Hack L1
Grenadier L3
WIZARD L2
Trait order
Hor->Hak->Hak->RHa->Hak->Gre->Gre->Gre->
Skl->MWZ->Pow->Tox->Tox->Tox->Skl->MWZ->
Equipment
Slot #1 : Golden Gun
Slot #2 : 7.62 assault SMG
Slot #3 : AV1 plasma launcher
* Hunter 12
Slot #4 : super nailgun
* 9 inch nails
* Spin-up
Body : meditech armor A
* Swift
* MediTech
* Powered
Head : AV3 combat headset B
* Durable
* Darkvision
* Critical 20
* Target tracking
Utility : AV3 auto AMP
* Auto gyro-stabilizer
* Auto crit system
Inventory
plasma grenade (x2)
gas grenade (x3)
gas grenade (x3)
gas grenade (x3)
krak grenade (x3)
CRI phase kit (x2)
multitool (x3)
military stimpack
large medkit
large medkit
large medkit
43
Post Mortem / Re: [0.9.9b|U|AoB|Te|YAAM] Master of blades
« on: May 20, 2021, 04:00 »Cover Master seems a bit odd, especially level 2 but if it worked then it worked.
By that point, I was running out of useful traits to get. Whizkid wouldn't have any benefit unless I could sink three levels into it, and I was close enough to the end that I wasn't expecting the game to go that long. It was a toss-up between Juggernaut and Cover Master, and I decided on the latter, because an explosive enemy had troubled me recently, and I didn't want an unexpected instadeath that close to the finish line.
44
Post Mortem / [0.9.9b|U|AoB|Te|YAAM] Master of blades
« on: May 19, 2021, 19:58 »
For once, I wasn't trying for an achievement this time; I saw other people having fun with the new Blademaster trait, and I wanted to get in on that. :D After a few false starts playing at Nightmare difficulty, I decided to take it (relatively) easy with an Ultraviolence game. :) (Naturally, Angel of Berserk was the way to go)
I delayed getting Bladedancer for a while, for the simple reason that it took me a long time to find any blades. In all my recent past games, sergeants drop combat knives, but in this game, only the one on level 1 did. I'm not sure if it's a difficulty level thing or a version thing, but I decided to put my levels into Hacker instead, and found that Valhalla Command, normally pretty harrowing, becomes super easy with Hacker 3 combined with Remote Hack. All the Calsec Bots on the level could be remotely hacked for free! :D (I don't really get to use the hacked bots much, since Calsec gets shut down at the end, but it was still fun) :)
Blademaster works very well with my usual strategy of waiting two squares around a corner, so that when an enemy pokes his head around, I can run up and cut it off. :P They often get a hit on me when I do that, normally, but Blademaster auto-attacks them before they can react, which is very nice. :)
I did encounter a crash a couple times toward the end after Shattered Abyss. It seems that the Demonic Sword doesn't play nicely with Blademaster trait. Oh well... I kinda liked two-weaponing my katanas anyway. :)
I delayed getting Bladedancer for a while, for the simple reason that it took me a long time to find any blades. In all my recent past games, sergeants drop combat knives, but in this game, only the one on level 1 did. I'm not sure if it's a difficulty level thing or a version thing, but I decided to put my levels into Hacker instead, and found that Valhalla Command, normally pretty harrowing, becomes super easy with Hacker 3 combined with Remote Hack. All the Calsec Bots on the level could be remotely hacked for free! :D (I don't really get to use the hacked bots much, since Calsec gets shut down at the end, but it was still fun) :)
Blademaster works very well with my usual strategy of waiting two squares around a corner, so that when an enemy pokes his head around, I can run up and cut it off. :P They often get a hit on me when I do that, normally, but Blademaster auto-attacks them before they can react, which is very nice. :)
I did encounter a crash a couple times toward the end after Shattered Abyss. It seems that the Demonic Sword doesn't play nicely with Blademaster trait. Oh well... I kinda liked two-weaponing my katanas anyway. :)
Tormuse, level 17 Technician, defeated
The Summoner against all odds.
He survived for 17406 turns.
The run time was 5h 53m 22s.
He scored 7336 points.
He was ULTRAVIOLENT!
He was an Angel of Berserk!
Callisto Hub -> Valhalla Terminal L1
Valhalla Terminal L2 - Low Power
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Secure Vault
EUROPA L2 -> Asterius Habitat L1
Asterius Habitat L2 - Exalted Summons
Asterius Habitat L3 -> Asterius Breach
Asterius Breach - cleared
IO L5 - Lockdown
IO L5 -> Infernal Lock
Infernal Lock - cleared
The Shattered Abyss - cleared
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
He killed 616 out of 616 enemies.
8 corrupted commandos
55 reavers
22 ice fiends
2 cybeross
3 hellish sergeants
38 fiends
21 cryoreavers
8 security drones
4 military sentrys
9 exalted ravagers
5 toxibeross
24 armored ravagers
3 hellish soldiers
3 corrupted grunts
25 former grunts
13 exalted reavers
5 corrupted heavys
6 combat drones
6 exalted kerbeross
1 kerberos
9 hellish commandos
4 military bots
4 CRI bots
5 guardian bots
2 plasma ravagers
4 former CRI sergeants
14 former guards
9 former sergeants
6 CRI marines
22 ravagers
5 corrupted sergeants
28 fire fiends
1 former CRI grunt
1 Summoner
16 siege ravagers
2 former CRI heavys
15 turrets
2 former heavys
10 cryobeross
2 former commandos
23 CalSec bots
12 security bots
6 former CRI commandos
34 toxic reavers
71 archreavers
16 exalted soldiers
35 exalted fiends
21 security sentrys
9 rocket turrets
21 CalSec sentrys
1 Swordmaster
31 corrupted soldiers
17 former soldiers
5 former CRI soldiers
16 toxic fiends
Traits
Skilled L1
Cover Master L2
Hacker L3
Juggernaut L3
Remote Hack L1
Bladedancer L3
BLADEMASTER L3
Trait order
Jgn->Hak->Hak->RHa->Hak->Bda->Bda->Bda->
MBM->MBM->Skl->Cov->MBM->Jgn->Jgn->Cov->
Equipment
Slot #1 : AV2 katana BA
* Resilient
* Guarded 10
* Surrounded
* Frenzy 10
Slot #2 : AV3 katana PA
* Hunter 5
* Resilient
* Ripper 30
* Freezing 2
Slot #3 : demonic sword
* Frenzy 10
* Vampiric 5
Body : AV3 combat armor PB
* Durable
* Meshed
* Loading feed
* Powered
Head : analytic visor A
* Critical 10
* Tactical computer
* Aim assist
Utility : AV2 utility AMP
* Powerful
* Metabolic boost
Inventory
plasma grenade (x1)
gas grenade (x2)
krak grenade (x3)
smoke grenade (x3)
CRI phase kit (x3)
multitool (x3)
military stimpack
military stimpack
military stimpack
military stimpack
large medkit
45
Post Mortem / [0.9.8a|N!|AoI|Ma|YAVP] Just call me Gattsu. :) (Eagerness Diamond)
« on: May 02, 2021, 03:10 »
Recently, over on the Discord server, the subject of combining Survivor trait with Angry MotherFucker trait came up, and Kornel had this to say about it:
So naturally, I had to try that out. :) I figured I'd do it in an AoI game to really be living on the edge. :P (And also so I could get a Diamond badge while I was doing it) :) After making a few failed attempts where I tried to make it an exclusively melee game, I decided to try it as a hybrid build, using mostly ranged weapons until I was leveled up enough to make the transition to using only melee weapons, and that worked out better.
I've learned over the course of the last bunch of games that the reward at the end of Calsec Central is based on your kill counts. Whatever type of weapon you have the most kills of, you get an AV3 version of that weapon. I also noticed that in this version, the character screen tracks kills for auto rifles, hunter rifles, and chainguns separately, as "automatics," "semi-automatics," and "rotaries" respectively, so I thought it would be neat to see if I could get enough "rotary" kills to get an advanced chaingun. This is a little tricky, because 7.62 ammo is relatively scarce in Callisto, and you generally don't see any chainguns until a few levels in. I dealt with this by balancing my kills out, getting some kills with pistols, some with shotguns, some with melee, etc... keeping each of the numbers low, so that when I got the chaingun, the number of "rotary" kills would be highest.
Unfortunately, it didn't work. Even though I was successful in keeping the chaingun kills up, the reward was an AV3 9mm auto rifle instead, and 9mm ammo isn't common enough in mid to late game to make it worth it, so I left it behind, all that work for nothing. :( (I guess the game still considers chaingun kills to be "automatic" kills for purposes of Calsec Central rewards, if not on the character screen; oh well, live and learn...)
I got an AV2 katana from the Mk2 manufacture station in Asterius Breach, (Side note: I find it kind of weird that Asterius Breach is harder than Tyre Outpost, but Tyre Outpost has a better reward of a Mk3 manufacture station) which is about the time I switched to more or less full time melee. I was a little dismayed by the fact that the katana had the "molten" perk, because in my experience, melee weapons that burn enemies are just as likely to burn you. :P But it worked out okay, because it was doing enough damage from the RaT and AMF bonuses that most enemies were gibbed with one hit, and the burning wasn't an issue. :)
That katana later got replaced by the AV3 katana you see in slot 1, which I found as the reward in Noxious Hollow... which is kind of a funny level to play in Nightmare difficulty, because of the abundant toxic clouds around, which are no problem for all the toxic reavers around, which are immune to poison, but when they revived in exalted forms, the whole level was filled with the pain and dying sounds of all the exalted reavers, which were not immune to the poison. :D
For a long while, I had a really nice self-repairing combat armour with bleeding resistance. The self-repairing aspect was really important for the fact that armour really takes a beating in a melee build, and the bleeding resistance was important for the stacking bleeding damage that melee enemies do. Unfortunately, I ended up losing that armour in Shattered Abyss from all the abundant Archreavers. (Damn acid damage!)
The Swordmaster was kind of funny to fight. :) By that time, I had max 160hp, so the Survivor trait was keeping me at 40hp, but he apparently does more damage than that, since one hit brought me down to 1hp, with the message that Survivor kept me alive. This was followed by me running around in circles for a while to keep away from him long enough for my hp to regenerate enough for me to take another swing at him. :P
I did use the Demonic Sword for a while at the end, just to keep the theme of Kornel's game, but it wasn't the greatest for a number of reasons... the fact that it kept healing me meant that for each kill, I was getting a smaller and smaller damage bonus, and I was also no longer getting the bonus of the "surrounded" perk from the katana. Worst of all, I no longer had the effect of the "resilient" perk from the katana, so I was missing more often any time I was in pain. (Which is really worrying when you're low on health and counting on each of your hits to land!) I still used the Demonic Sword to finish off the Summoner, but things were a little shaky at the end.
So there you go, another Diamond badge! Yay! :D My new highest score too! :)
Quote
That combo is intended. For a Berserk! style of gameplay :P
I wanna see a RaT+AMF+Survivor melee build :P
With the demonic sword. I'd call it Gattsu
So naturally, I had to try that out. :) I figured I'd do it in an AoI game to really be living on the edge. :P (And also so I could get a Diamond badge while I was doing it) :) After making a few failed attempts where I tried to make it an exclusively melee game, I decided to try it as a hybrid build, using mostly ranged weapons until I was leveled up enough to make the transition to using only melee weapons, and that worked out better.
I've learned over the course of the last bunch of games that the reward at the end of Calsec Central is based on your kill counts. Whatever type of weapon you have the most kills of, you get an AV3 version of that weapon. I also noticed that in this version, the character screen tracks kills for auto rifles, hunter rifles, and chainguns separately, as "automatics," "semi-automatics," and "rotaries" respectively, so I thought it would be neat to see if I could get enough "rotary" kills to get an advanced chaingun. This is a little tricky, because 7.62 ammo is relatively scarce in Callisto, and you generally don't see any chainguns until a few levels in. I dealt with this by balancing my kills out, getting some kills with pistols, some with shotguns, some with melee, etc... keeping each of the numbers low, so that when I got the chaingun, the number of "rotary" kills would be highest.
Unfortunately, it didn't work. Even though I was successful in keeping the chaingun kills up, the reward was an AV3 9mm auto rifle instead, and 9mm ammo isn't common enough in mid to late game to make it worth it, so I left it behind, all that work for nothing. :( (I guess the game still considers chaingun kills to be "automatic" kills for purposes of Calsec Central rewards, if not on the character screen; oh well, live and learn...)
I got an AV2 katana from the Mk2 manufacture station in Asterius Breach, (Side note: I find it kind of weird that Asterius Breach is harder than Tyre Outpost, but Tyre Outpost has a better reward of a Mk3 manufacture station) which is about the time I switched to more or less full time melee. I was a little dismayed by the fact that the katana had the "molten" perk, because in my experience, melee weapons that burn enemies are just as likely to burn you. :P But it worked out okay, because it was doing enough damage from the RaT and AMF bonuses that most enemies were gibbed with one hit, and the burning wasn't an issue. :)
That katana later got replaced by the AV3 katana you see in slot 1, which I found as the reward in Noxious Hollow... which is kind of a funny level to play in Nightmare difficulty, because of the abundant toxic clouds around, which are no problem for all the toxic reavers around, which are immune to poison, but when they revived in exalted forms, the whole level was filled with the pain and dying sounds of all the exalted reavers, which were not immune to the poison. :D
For a long while, I had a really nice self-repairing combat armour with bleeding resistance. The self-repairing aspect was really important for the fact that armour really takes a beating in a melee build, and the bleeding resistance was important for the stacking bleeding damage that melee enemies do. Unfortunately, I ended up losing that armour in Shattered Abyss from all the abundant Archreavers. (Damn acid damage!)
The Swordmaster was kind of funny to fight. :) By that time, I had max 160hp, so the Survivor trait was keeping me at 40hp, but he apparently does more damage than that, since one hit brought me down to 1hp, with the message that Survivor kept me alive. This was followed by me running around in circles for a while to keep away from him long enough for my hp to regenerate enough for me to take another swing at him. :P
I did use the Demonic Sword for a while at the end, just to keep the theme of Kornel's game, but it wasn't the greatest for a number of reasons... the fact that it kept healing me meant that for each kill, I was getting a smaller and smaller damage bonus, and I was also no longer getting the bonus of the "surrounded" perk from the katana. Worst of all, I no longer had the effect of the "resilient" perk from the katana, so I was missing more often any time I was in pain. (Which is really worrying when you're low on health and counting on each of your hits to land!) I still used the Demonic Sword to finish off the Summoner, but things were a little shaky at the end.
So there you go, another Diamond badge! Yay! :D My new highest score too! :)
Tormuse, level 19 Marine, defeated
The Summoner against all odds.
He survived for 16039 turns.
The run time was 5h 13m 1s.
He scored 9962 points.
He opposed the NIGHTMARE!
He was an Angel of Impatience!
CALLISTO L2 - Infestation
CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L2 - Lockdown
Mimir Habitat L3 - Lockdown
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L3 - Lockdown
Europa Concourse -> Asterius Habitat L1
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
IO L3 - The Hunt
IO L3 -> Mephitic Mines L1
Mephitic Mines L2 -> Noxious Hollow
Noxious Hollow - cleared
IO L6 - Lockdown
The Shattered Abyss - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Summons
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Eagerness Platinum Badge
* Complete Angel of Impatience on UV
Eagerness Diamond Badge
* Complete AoI on Nightmare!
He killed 906 out of 925 enemies.
12 corrupted commandos
71 reavers
1 Summoner
24 ice fiends
7 cybeross
3 hellish sergeants
22 fiends
21 cryoreavers
2 security drones
17 military sentrys
21 exalted ravagers
3 hellish soldiers
13 toxibeross
17 armored ravagers
19 former grunts
99 exalted reavers
3 corrupted heavys
9 combat drones
35 exalted kerbeross
5 kerbeross
3 hellish commandos
6 military bots
12 CRI bots
1 guardian bot
7 plasma ravagers
2 former CRI sergeants
18 former guards
6 former sergeants
16 CRI marines
15 ravagers
5 corrupted sergeants
16 fire fiends
1 former CRI grunt
5 siege ravagers
2 former CRI heavys
22 turrets
2 former heavys
14 cryobeross
4 former commandos
18 CalSec bots
11 security bots
4 former CRI commandos
27 toxic reavers
69 archreavers
84 exalted soldiers
64 exalted fiends
17 security sentrys
22 rocket turrets
36 CalSec sentrys
1 Swordmaster
18 corrupted soldiers
22 former soldiers
4 hellish heavys
7 former CRI soldiers
12 toxic fiends
Traits
Ironman L2
Furious L1
Hellrunner L3
Sustained fire L1
Tough as Nails L3
Rip and tear L2
Angry Motherfucker L3
SURVIVOR L3
Trait order
SF->AMf->AMf->AMf->TaN->TaN->Iro->MSV->
Hr->RaT->RaT->MSV->MSV->Iro->Hr->TaN->
Fur->Hr
Equipment
Slot #1 : AV3 katana BA
* Guarded 10
* Resilient
* Surrounded
* Freezing 2
Slot #2 : demonic sword
* Frenzy 10
* Vampiric 5
Slot #3 : 9mm frag shotgun B
* Autoloader
* Shredder
* Swap Harness
Body : AV3 combat armor A
* Swift
* Compartments
* Adrenal
Head : ENV helmet
* Heatvision 6
* Darkvision
* Sealed
* Fire-resistant
* Padded
Utility : AV3 utility AMP
* Metabolic boost
* Improved adrenaline
Inventory
energy cell (x73)
rocket (x10)
rocket (x5)
12ga shell (x50)
7.62 ammo (x100)
.44 ammo (x24)
9mm ammo (x100)
9mm ammo (x2)
gas grenade (x1)
EMP grenade (x2)
krak grenade (x3)
frag grenade (x2)
smoke grenade (x3)