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 31 
 on: April 24, 2026, 15:56 
Started by Omega Tyrant - Last post by Kamikaze14
I'd appreciate a control preset for pre-0.10 controls.  Muscle memory's a pain.

 32 
 on: April 24, 2026, 04:38 
Started by Omega Tyrant - Last post by Omega Tyrant
reposting/updating some of my map-specific medal ideas, so they don't get buried in discord:

Oh I meant to add some of these ideas to the prior post containing the new special level medal ideas but I forgot about it, so good thing to bring them up again. I'll just add my feedback to them here:

Quote
Duke of Nukage - pass toxin refinery/central processing in archangel of red alert
(pass meaning you just have to exit, no need to conquer it)

A bit of overlap with the proposed DSDA medals but seems fine enough.

Quote
chained court I'm not sure, maybe just have one for beating the "unchained court"? (the "hard" version with the arenamaster)
that way the nickname becomes canon

There is the proposed new "Unchained" badge series for The Chained Court that references its internal nickname. Aside from that, a generic medal for just beating it I don't think is necessary, especially as beating the Unchained Court already builds towards getting the Aurora Medallion (the Arena Master Staff counts as a Unique and then it'll likely get you a second Unique later in Vaults/House Of Pain, covering half of what you need for Aurora Medallion).

Quote
Iron Feet - clear phobos lab on UV+ without enviro suits or boots

Yeah I don't like this one, seems overly complicated to implement while not being all that interesting of a challenge.

Quote
^alternatively: lab-rat award - clear phobos lab on UV+ without shotgun kills

Not a bad idea aside from needing a better name, but in the proposed new badge series for Phobos Lab and Military Base, the proposed Romero Platinum badge is beating Phobos Lab on N! in AoMr, which this medal would have a bit too much overlap with.

Quote
NM100S pin - collect the supercharge in hell's armory on N!

A fun little idea I like.

Quote
Kleptomaniac Award - collect the backpack in containment area in archangel of pacifism

I mentioned before on Discord that this one requiring the Archangel is unnecessary and just makes it more annoying to get, but otherwise I like it with allowing normal Angel of Pacifism, just need to add the stipulation to also exit The Wall/Containment Area alive. You otherwise have no sane reason to ever get the Backpack in AoPc, so it's a fun little challenge to get a medal for it.

Quote
Skull Stomper - clear the city of skulls/abyssal plains in angel of marksmanship

Mostly fine with this one, main thing is if the Skull badge series was to get expanded beyond Silver, surely one of the higher tier badges would require AoMr (though currently there is no standing proposals for higher tier Skull badges, so if anyone has good ideas for them, as well as for Brick, Lava, Spider, and possibly an entire new series for Halls of Carnage, those are open).

Quote
World Traveller - clear the vaults in archangel of light travel

A harder version of my "Loaded Backpack" medal idea is fine by me.

Quote
^alternative: Worthyness pin - clear unholy cathedral after activating super-enraged mode

Aside from the potential cheese of killing everything on N! and letting the Super Enraged Timer trigger after, there's also the cheese of if you can outrun the enraged AoD, you can get him down to almost dead and then just run away until you run out the Super Enraged Timer, and then hit once more to kill him. He also doesn't gain much from Super Enraged because of the 250% speed cap, and I'm not sure Kornel would like a medal that intentionally entails stalling the game out to trigger the Enraged Timer.

Quote
Azrael's Cross - clear the mortuary/limbo with 250+ kills (and without nukes)

^alternatively, clear+exit the mortuary/limbo with 100 enemies alive at some point (with the same name for the medal)

I like either idea.

Quote
Eternal Firekeeper - convert every non-stair tile into lava in the lava pits/mt erebus

Neat idea, but may be too complicated to program, and may be too tedious in practice to actually win this medal.

Quote
Some of them involve the archangels, since I think the archangels are pretty underutilized, they each only have a single angelic badge tied to them (and I imagine most people won't be touching the angelics, thus there is no reason to play the archangels)

Maybe the Archangels should just have their own distinct badge series, I remember back when I started getting serious into badge collecting and beating all the challenges, feeling pretty disappointed when I first beat Archangel of Light Travel + 666 and got nothing nothing new in the awards to show for it since I didn't just immediately jump into their Angelic requirement. That would do more to encourage people playing the Archangels beyond a single run for their respective Angelics than a few medals only obtainable in an Archangel, and would make playing them on lower difficulties not feel "pointless" for lower level players. They probably didn't have their own badges series to begin with because of the arbitrary 26 badges per tier limit being enforced at the time when they were added, but Game Hunter later mentioned he planned to add a lot more badges, mainly for Dual Angels but I wonder if perhaps he would have added more for the Archangels as well...

Quote
Oh and speaking of the angelics, if were gonna have more angelic badges, why not add some more ranks between chaos marshal and no life king?

Between more badges being added and the proposal to expand requirements for them, the ranks would need some reshuffling, but I'm sure Kornel can think up some extra rank names. "Chaos Grand Inquisitor" is a cool name though :p

If the Unexplored Star medal is added, I'd personally prefer if it's called the Medal of Chance. "Unexplored Star" makes it sound like you're being rewarded for not doing something that's completely optional, which the special levels are. "Medal of Chance" on the other hand is an ironic name.

As for weapons:

* Thank you for adding the M6D Pistol to the proposal list. I'm glad balance changes make implementing it in its full glory a workable idea.

* I feel like the WSTE-M5 Combat Shotgun could work as a weapon if it was given a damage boost to be better than the tactical/assault shotguns, and if its generation chance was weighted to favor early levels (as early as level 2 I'd say).

* I'm fine with Ammochain working with the Unmaker on its final level, since getting to that point requires significant investment to do so. I think I'm alright with having its final level work with Triggerhappy if it's a rapidfire weapon, as long as it means more rapidfire shots in succession like eg. the chaingun, instead of shooting more than 3 beams at once. Accuracy for the base Unmaker should be fairly high but not perfect, with better accuracy being one of the rewards of upgrading.

* As for upgrading the Unmaker, I'd probably go with demon keys hidden in certain special levels, in spots that aren't totally obvious but fairly easy to find for players who are paying attention. Think of the destructible walls that are in (IIRC) Toxin Refinery, or a switch hidden in a destructible crate. That's how it was in Doom 64, after all. Alternatively they could just be rewards for killing certain boss enemies while having the Unmaker. "You feel the Unmaker calling out to a demonic artifact here/possessed by a powerful demon!" could be the hint text for either situation.

* Two new weapon ideas from me that tie more closely to Doom's history and legacy:

The Wolfenstein 3D pistol, stated in The Official Hint Manual for Wolfenstein 3D™ to be a Walther P38 but should probably be called the Old Pistol. A unique pistol, with firing sound lifted straight from Wolf3D and sprite graphic...probably lifted from some modder who made one for a Doom mod or something. 8 round magazine, faster reload, more accurate and a bit more damaging than the base pistol. Does additional damage damage the closer you are to an enemy. I wish that WolfRL total conversion mod from a while back actually got finished, but this will do.

The grenade launcher from Quake, assuming that programming and implementing grenade projectiles that don't explode on impact (if they don't hit an enemy) is feasible and desirable.

I forgot to reply to Trar's post too. For the Old Pistol, I would say that should be an Exotic, since currently we got three Uniques and only two Exotics, while we got a fourth Unique Pistol proposed with the M6D Magnum, and it sounds more fitting as an Exotic. As for the Quake Grenade Launcher, it could just do what JHC's Grenade Launcher does, where the projectile explodes on the aimed tile if there's no enemy or obstacle in the way, but then that would basically just be a Revenant Launcher with different stats. Which could still be fine, though it would make both less special.

 33 
 on: April 23, 2026, 13:43 
Started by Omega Tyrant - Last post by Asbadagba
reposting/updating some of my map-specific medal ideas, so they don't get buried in discord:

none for hell's arena, since that one already has a lot

Duke of Nukage - pass toxin refinery/central processing in archangel of red alert
(pass meaning you just have to exit, no need to conquer it)

chained court I'm not sure, maybe just have one for beating the "unchained court"? (the "hard" version with the arenamaster)
that way the nickname becomes canon

the one I had for phobos lab was: Iron Feet - clear phobos lab on UV+ without enviro suits or boots
but I'm not sure if the game can detect either of those things and whether this would be even that hard
(also fun fact, "ironfeet" is what the rad suit is called internally in the regular doom)

^alternatively: lab-rat award - clear phobos lab on UV+ without shotgun kills

NM100S pin - collect the supercharge in hell's armory on N!
(NM100S is a speedrunning category in regular doom where you have to beat a map on nightmare with 100% secrets found)

Kleptomaniac Award - collect the backpack in containment area in archangel of pacifism
(either by bringing a phase device or by finding an invuln on floor 10 and nuking)
(could be regular angel of pacifism too)

Skull Stomper - clear the city of skulls/abyssal plains in angel of marksmanship

spider's lair already has some, but halls of carnage? I'm not sure...
My earlier idea was beating it in aopc, but that would be extremely annoying
(^although technically possible if infighting stays)
maybe a "fail" medal for exitting it after the bfg melts in lava? heh

World Traveller - clear the vaults in archangel of light travel

my earlier idea for unholy cathedral was: Heaven's Fist - clear unholy cathedral on N!, fists only (and without nukes)
but the problem is I'm not sure if the game can detect whether you used something besides your fists
(and doing it strongman style where it only checks for the finishing blow would be too easy)

^alternative: Worthyness pin - clear unholy cathedral after activating super-enraged mode
(super-enraged mode triggers after 30 minutes ingame time, it gives enemies another buff after the regular enrage timer)
(although I think you could cheese this one on N! where it doesn't check if everything is dead before activating enrage)
(the name comes from wolfenstein: spear of destiny, where the angel of death tells you to prove your worth when you fight him)

Azrael's Cross - clear the mortuary/limbo with 250+ kills (and without nukes)
(as in you have to let the viles revive a good portion of the enemies first instead of doing it quickly)

^alternatively, clear+exit the mortuary/limbo with 100 enemies alive at some point (with the same name for the medal)
(as omega suggested, since it's unclear whether the game can check kills on a per-floor basis)

Eternal Firekeeper - convert every non-stair tile into lava in the lava pits/mt erebus
(as in by using the lava elemental's attack and/or the napalm launcher)
(again though, it's unclear whether the game can detect whether every tile has been turned into lava, I imagine it should be able to?)

-------------------

Some of them involve the archangels, since I think the archangels are pretty underutilized, they each only have a single angelic badge tied to them (and I imagine most people won't be touching the angelics, thus there is no reason to play the archangels)

Oh and speaking of the angelics, if were gonna have more angelic badges, why not add some more ranks between chaos marshal and no life king?

possible names:

Chaos Generalissimus/Generalissimo
Chaos Sovereign
(Generalissimus is a rank above field marshal in some countries)
(Sovereign refers to a commander-in-chief/monarch/dictator/etc., technically above Generalissimus, but often times it's interchangable)

Chaos Inquisitor
Chaos Grand Inquisitor
(well we have 'chaos' in the name, so why not)

could also have some kind of penultimate 'lesser' no-life king rank too,
but if you ask me, that one should stay as a unique one of a kind rank...

 34 
 on: April 22, 2026, 00:38 
Started by Omega Tyrant - Last post by Omega Tyrant
(You can watch the video of this run here)

With Asbadagba showing Speedrunner Angelic is now possible in this version, I decided I should try getting it for myself before the eventual badge rebalancing, despite not trying to 100% 0.10 like I did with 0.9.9.7 (and so I can claim winning 14 Angelics across all versions). Running this badge was awful, but after over 300 failed runs and another 100ish I Q+Y'd on, and having to make use of the extra buttons on my mouse, as well as removing my Caps Lock key from my keyboard to stop misinputting it, I was finally able to manage a 3:40 win to claim the badge (as well as what should be the verified N! speedrun record for DRL). I don't feel like doing a big writeup for this badge as I usually do, as it would just be mostly regurgitating what Asba wrote about it, so you should read his post, and you can just watch my video to see how my run went, it's less than 4 minutes long anyway. The only real deviation in my run is that I got Berserker before Intuition, since when I was doing Int first, I was losing too many runs from running out of Berserk/Invuln in Deimos without Berserker or even making it to the Cyberdemon without having Berserker, while I realized I needed the powerups to spawn on the way to the stairs anyway and so Intuition just wasn't helping all that much (the time limit is just too tight to spend any time looking over the floor and detouring for powerups). In hindsight, I think I should have gotten HR2 instead of Intuition. After firsthand experience with this badge, I'm convinced sub-4 minutes will be back in TAS-only territory after powerup stacking is removed and other likely incoming changes happen like nerfing running's duration; this time limit is just barely doable even with all the speedrunning advantages this version has, and it's just flatout impossible without using a mouse. As such,I'll be keeping the proposal to nerf the badge's time limit (the current proposal is 8 minutes, but it may be adjusted farther after seeing the incoming changes in action). The time I got is very beatable in this version, since my technical play was far from perfect, with many mistakes throughout, and I didn't get a nuke so I lost over 10 seconds killing the Mastermind, but if no one beats it before the next DRL version comes out, it may end up technically standing as an unbeatable speedrun record (though any serious speedrun leaderboard should be divided based on version, comparing speedrunning times obtained in this version to speedruns in other versions just isn't remotely fair).

Here is the mortem:

--------------------------------------------------------------
 DRL (0.10.8) roguelike post-mortem character dump
--------------------------------------------------------------

 Derek Yu, level 5 Mancubus Marshal Scout,
 defeated the Mastermind at the City of Dis.
 He survived 6123 turns and scored 305608 points.
 He played for 3 minutes and 40 seconds.
 He opposed the Nightmare!

 He killed 87 out of 764 encountered hellspawn. (11%)
 Who gave him the ticket to Hell, anyway?

-- Special levels --------------------------------------------

  Levels generated : 12
  Levels visited   : 1
  Levels completed : 0

-- Awards ----------------------------------------------------

  Cyberdemon's Head          Killing the Cyberdemon w/o taking damage
  Mastermind's Brain         Killing the Mastermind w/o taking damage
  Major Icarus Cross         Won the game in less than 20,000 turns
  Compet-n Platinum Cross    Won the game in under 10 minutes
  Untouchable Pin            Won taking less than 500 damage
  Speedrunner Angelic Badge  Win standard N! game under 4 minutes

-- Graveyard -------------------------------------------------

  ###########################################################
  #################................................##########
  ################...............####...............#########
  ###############.......####.....####.....####.......########
  ##############........####.....####.....####........#######
  #############.........####.....####.....####.........######
  ############..........####..............####..........#####
  ###########............................................####
  ###########....####............................####....####
  ###########....####............................####....####
  ###########....####............................####&...####
  ###########....####............................####....####
  ###########............................................####
  ############..........####..............####..........#####
  #############.........####...%X####.....####.........######
  ##############........####.....####.....####........#######
  ###############.......####.....####.....####.......########
  ################...............####...............#########
  #################................................##########
  ###########################################################

-- Statistics ------------------------------------------------

  Health 81/50   Experience 10466/5
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 1)
    Brute            (Level 2)
    Berserker        (Level 1)
    Intuition        (Level 1)

  HR->Bru->Bru->Ber->Int->

-- Equipment -------------------------------------------------

    [ Armor      ]   nothing
    [ Weapon     ]   chainsaw (4d6)
    [ Boots      ]   nothing
    [ Prepared   ]   shotgun (8d3) [1/1]

-- Inventory -------------------------------------------------

    pistol (2d4) [3/6]
    green armor [1/1] (29%)
    red armor [4/4] (91%)
    10mm ammo (x20)
    shotgun shell (x43)
    large med-pack
    phase device

-- Resistances -----------------------------------------------

    bullet     - internal 50%   torso 50%   feet 50% 
    melee      - internal 50%   torso 50%   feet 50% 
    shrapnel   - internal 50%   torso 50%   feet 50% 
    acid       - internal 50%   torso 50%   feet 50% 
    fire       - internal 50%   torso 50%   feet 50% 
    plasma     - internal 50%   torso 50%   feet 50% 

-- Kills -----------------------------------------------------

    23 former humans
    10 former sergeants
    10 former captains
    2 former commandos
    15 imps
    5 demons
    5 lost souls
    2 cacodemons
    1 baron of hell
    5 arachnotrons
    1 pain elemental
    1 revenant
    1 mancubus
    4 nightmare imps
    1 Cyberdemon
    1 Spider Mastermind

    Melee kills   : 20
    Pistol kills  : 1
    Shotgun kills : 39
    Unarmed kills : 0
    Other kills   : 27

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  He left level 4 as soon as possible.
  On level 5 he stormed the Chained Court.
  He arrived at the Phobos Anomaly.
  He left level 9 as soon as possible.
  Entering level 10 he was almost dead...
  He left level 10 as soon as possible.
  He left level 12 as soon as possible.
  He left level 13 as soon as possible.
  He left level 14 as soon as possible.
  He sounded the alarm on level 15!
  He found the Tower of Babel.
  On level 17 he stumbled into a complex full of revenants!
  He left level 22 as soon as possible.
  On level 23 he stumbled into a nightmare demon cave!
  He left level 23 as soon as possible.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You need to taste blood!
 You hit the Spider Mastermind.
 You feel more calm. You are hit! You dodge! Boom! You are hit! You dodge!
 Boom! You are hit!(x2)
 You hit the Spider Mastermind. You feel like a killing machine! You're going
 berserk! You need to taste blood! You are hit!(x6)
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You are hit!(x6)
 You need to taste blood! You are hit!(x4) You dodge! Boom! You are hit!
 You need to taste blood!
 You are hit!(x6)
 You need to taste blood! You are hit! You dodge! You are hit! You dodge! You
 are hit!(x2)
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind!

-- General ---------------------------------------------------

 476 brave souls have ventured into Phobos:
 422 of those were killed.
 4 of those were killed by something unknown.
 8 didn't read the thermonuclear bomb manual.
 And 17 couldn't handle the stress and committed a stupid suicide.

 25 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 15 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------

 35 
 on: April 20, 2026, 13:57 
Started by Asbadagba - Last post by Asbadagba
video:

build order:

Bru, Bru, Int, Ber, HR, HR, Bru

continuing with the theme from everyman angelic,
Here's another painfully luck based stairdive angelic badge.

although unlike everyman, this one is arguably even worse, since you can't really fight back in the early game
at least there you had a shotgun which could carry you through phobos, but here you're forced to go melee due to AoB
just by its nature, melee is going to be unavoidably taking constant chip damage and since this is AoMs,
I have no way of healing myself unless I level up...

Yeah this badge is just a slot machine pretty much,
you can be as skilled as you want at the game, it's simply impossible to beat this one without good luck
it's all about hitting that berserk/invuln jackpot

for the build - I opened with brute 2, as you always do in aob

after that though i went with intuition, which is unusual for a pure melee game
normally you'd go berserker, but keep in mind that i'm stair diving ASAP and by the time I hit level 3,
I'm already going to be berserked from all the packs in chained court, so getting berserker on top is a bit redundant

I also really want an invuln or a phase device for anomaly,
there's no guarantee you'll get a phase device (besides doing refinery/processing, fuck that lol),
so having int to (hopefully) get an invuln on phobos 7 is the next best thing

I did get berserker right afterwards though, just in case
and then instead of bru3 i went with 2 levels in hellrunner, since they help extend the invulns

I guess you could also arguably go hr/int first instead of brute 2, if you're intending to stair dive immediately
but I'd rather go brute 2 first since melee weapons are prone to missing without brute's accuracy
(and the knife is pretty wimpy without brute)
delaying brute 1 is a horrible idea though, phobos 1 is ass without it

in earlier versions you could conceivably go vampyre (if you can somehow survive long enough to get it),
but vampyre has been nerfed quite heavily since then, so I'd rather not rely on it

anyway as I mentioned earlier, the plan is to invuln stair dive again, just like in everyman:

phobos 1 is mighty annoying, since you can't just run at the zombies and there's no telling how they'll position themselves
I'd say keep your armor on and try to beat phobos 1 with at least 50% health, if you end up with less then restart
it is actually possible to beat phobos 1 completely damageless(!!!)
^(the zombies have such bad melee accuracy that it can happen)
and I had it happen once, but it's highly unlikely, so I wouldn't be restarting just for that

also note the medikits aren't entirely useless, you can use them for gift dropping, although I did not do so in this run
(giftdropping is a trick where you drop a medikit behind cover in order to lure a zombie towards you)

phobos 2-5 is just stair diving, you HAVE to get lucky, this combo of aob+aoms does not give you much wiggle room for skill
the only exception is if you get a lost soul cave, you should consider clearing it since lost souls can be dodged without dodgemaster,
they're also quite weak in a melee fight and they give high xp per kill
('high xp' for how squishy they are, i mean)

transiting hell's arena is worth it by the way,
you're not likely to get hit by the cacodemons and you can cause an infight with the cacos/pinkies for some easy xp

for the chained court you want to try and enter it at 80% or more xp,
doing chained court damageless is damn near impossible in aob and you'll be taking some heavy hits from the chaingunners
your best chance is to get the level up supercharge in the middle of it so you can exit with a decent amount of health

phobos 6-7 is more stair diving
you want to try and get a phase device/invuln for anomaly, otherwise you'll probably die
(although maybe if you hit a level up right as you enter it, you might be able to survive?)

and then the rest of the game just degraded into invuln rushing
I suppose at this point I could actually realistically fight back,
but keep in mind that you need more and more xp to level up each time
taking damage is inevitable as melee and you really wanna fight the bosses at full hp if you don't have an invuln,
so I didn't risk it...

mortem:
Spoiler (click to show/hide)

Oh yeah and with this badge I now have the coveted 26/26/26/26/26/13 in the latest patch,
but it ain't over just yet, I still have to do masochist angelic...

(the extra angelic badge is from speedrunner which is now possible, but the other three impossibles are still (nearly) unbeatable;
I'll do a more detailed write up on the impossible ones and why they are still (near) impossible once I beat masochist)

 36 
 on: April 19, 2026, 05:06 
Started by Asbadagba - Last post by Asbadagba
video:

build order? nu-uh buddy, this is archangel of humanity

in regular angel of humanity you're heavily relying on traits to keep you going, whether it be bulking up into a tank build to give yourself some room for error, or all in'ing into offense traits and killing things before they get a chance to attack

in archangel of humanity however, all of that goes out the window
you only get ONE SINGLE TRAIT at the start of the game, any more xp/levels gained during the game is just funny numbers on your hud
and of course, you have the regular angel of humanity handicap of having your maximum health divided by 5, making you extremely vulnerable past phobos
most enemies can just one shot you and since you only get 1 trait, there isn't much hope for you to fight back

anyway though, I went scout | intuition
my strat here is to just stairdive till I win, relying on powerups
intuition is unquestionably the best choice for that
and yeah I know, dumpster diving for invulns is lame, but I really have no idea what else you'd do on this one...

you do still start with a bunch of useful crap though:
an equipped red armor, a bunch of medikits and one of each basic modpacks
that red armor is gonna be your only shot at tanking things on phobos

the modpacks are kinda like a substitute for lack of traits
there's a bunch of options on what you could do with them, but I opted for:

technical mod goes onto my shotgun, giving it a pretty rad 20% fire rate boost (on top of scout's passive 10%)

agility mod goes onto any steel boots I can find,
or if I can't find any by anomaly, then it'll go on an armor

bulk mod is just a fail safe in case my red armor gets damaged before anomaly (you're gonna get one shot if it gets damaged)

power mod I didn't end up having a particular use case for, but i guess you could use it for a tactical shotty if you find the ingredients for it or maybe to beef up one of your armors for the cyberdemon

floors:

phobos 1-5 isn't so bad, a tech modded shotgun is more than enough to clear everything, invulns can't spawn yet, but intuition still helps you out by spotting health globes (which fully heal you here) and berserk packs
you can still very much die if you get some shitty hot start with a bunch of hell knights or something, but most of the time you'll be fine

chained court is kind of annoying, the idea is to first sit around and shotgun any zombies coming my way, then later i grab all the berserks and b-line to the exit
I also swap to my green armor for a bit to save some powerup time
(remember, time based powerups are a bad thing if you're wearing heavy armor)

phobos 6-7 has a bunch of scary enemies that can easily kick your ass (plasma zombies, revenants, barons, arachnotrons), this is where you stop being able to fight back and start trying to exit while grabbing anything important
remember, xp is useless, so there's no point in trying to kill anything that you don't have to

also on phobos 7 I got lucky and found an invuln for anomaly
PSA: don't forget to take your armor off when you're invuln
(or if you have one with a positive speed modifier, then put that on)

anomaly is um...
well I'll be blunt, you better bring an invuln/rocket launcher/phase device for this one or you're fucked
your movement speed is pretty bad even with berserk due to your heavy armor and lack of traits
and even with berserk+armor the nightmare cacos can roll enough damage to one shot you at 100% health anyway
if you're berserked, then you don't get the dodge bonus from running
and if you're not berserked then you're gonna get clapped by the cacos or bruisers

it is actually possible to get through without an invuln/launcher/phase device, it did happen a few times for me, but the chances are slim and I'd rather go out of my way to grab a launcher/phase earlier in phobos instead
(if there's a vault and a computer map shows you that there is a launcher/phase device inside of it, you should seriously consider clearing it)

deimos and hell are highly luck dependent since your ability to fight back at this stage of the game starts falling off hard
not much to say really, just try and grab all the invulns you can,
take off your armor while invuln and rocket jump if needed

in fact I got so lucky with invulns that I managed to get both
the compet-n platinum medal (win in less than 10 minutes real time)
and the untouchable medal (win with less than 200 damage taken)

It's kind of a shame this was the winning run to be honest,
some of my other runs were far more impressive in terms of clearing floors the hard way (but then the next floor vaporized me with a hot start)
It is what it is though, this is considered to be one of the hardest badges in the game and even beating it this way is glorious enough

and yeah, that's angelic #12 for me, which gets me to chaos general!
I haven't been posting them all on the forums, but I have videos of them on youtube
I'm thinking about making a mortem dump thread when I'm done with all non-impossible ones

Mortem:
Spoiler (click to show/hide)

 37 
 on: April 18, 2026, 09:21 
Started by Asbadagba - Last post by Asbadagba
video:

build order:

Bru, Bru, TaN, TaN, Bru, Ber, HR, HR, Fin, Fin, WK, Bru, Bru, WK, HR

for the build - I went with a weird scout masterless melee/tank.
vampyre used to be the way to go for this badge in earlier versions, the idea being you just find a cozy corner and shift+w until all the enemies stumble their way towards you

That doesn't work at all in the current version of the game, you have to be aggresive now:
first of all vampyre's defence has been nerfed massively, it's nowhere near the killdozer type build that it used to be
enemies now have patrol routes instead of random wandering, so you can't just use the same barrel fort for the whole floor
not to mention the new enrage timer also shuts down any kind of camping strat in the early game - 15 minutes might sound like a lot, but it's not that much when you're constantly dancing around and luring enemies one-by-one into doorways

I went masterless so I could become as tanky as possible:
tough as nails gives you +1 protection and +10% energy resistance per level
berserk gives you +4 resistance and +50% resistance to everything
then i made myself some nanofiber red armor, which is +2 protection (and a further +2 resistance if i can get whizkid and a power mod)

i don't have the constant healing that vampyre provides, but that's fine, most of the enemies won't be dealing much damage to me anyway

I guess survivalist could also work, but that blocks berserker which really sucks for the low damage of the fists and you're still going to be struggling in the early game anyway

i still have to open with at least brute x2, the fists deal a laughable 1d3 damage without brute.
even if I'm fighting things one by one, 1d3 is just not going to cut it,
so I settled on brute 2, that lets me TKO imps after i tap them with a pistol

oh and speaking of, you're not actually going to be playing fists only, you can still use any weapon you want, you just have to make sure that the finishing blow is with your fists
(or with a melee from your guns, which also counts as fisting)
"other" kills are also allowed, this includes stuff like infighting, pinkies diving into lava, enemies killing themselves with barrels, etc.
^your offensive capabilities are very limited, so you might just have to get creative with some of your kills

for the weaker enemies, the play was to tap them with the pistol in order to get their attention and then I JUDO CHOP them while hiding behind cover
I kept a shotgun for stronger enemies, but you have to be careful so as to not accidentally shotgun a zombie/imp in the process
the shotgun can also be used to tap weaker enemies from afar (since the pistol is really bad outside of vision)
there's also the knife, throwing it is a safe bet when the shotgun is too dangerous and if a caco/knight gets in your face... well you might as well knife it a bunch before you finish it off with a punch

floors:

phobos 1 is kind of annoying, but it's not too bad
if the zombies eat your medikits you should just restart,
YOU'RE GONNA NEED'EM

phobos 2-5 is insane, more than 99% of my fails were here!
it's often said that the most difficult part of drl is the early game,
but this badge is by far the most extreme example of that.
if you get any kind of hot start, maze, cacodemon vault with someone opening the door, lack of powerups, and so on; then you are going to die.

i don't think there's any point in going into an in-depth analysis for phobos here, just hope you can get plenty of cover and berserk packs for the knights.
if you get some really stupid floor that you can't do, then at least try and stairdive; 90% kills is a lot, but you do have space to skip a few floors
you can make up for it later once you get to deimos
(and if it's still not enough then you can always just pin a pain elemental up against a wall and keep punting lost souls)

the chained court isn't peanuts either, you can normally gun down all the zombies quite easily, but that's not an option here, so you're gonna be taking a lot of chip damage
still, if you use your berserk packs right, then you leave without any lost medikits

phobos 6-7 is more spinning the wheel of levelgen, but this time you can actually fight back somewhat

anomaly isn't too bad, you get some armor and health for free,
the nightmare enemies are far too strong for me to fight, so I just rocket jumped past all of it

as mentioned earlier, once you get to deimos it gets way easier
the hard part becomes making sure you don't accidently kill something with a gun (as I did... twice...)

eventually you'll become strong enough to where you can just start going ham as if it's a regular melee game
brute x5 means you'll be doing 16-18 damage per punch (x2 if you're berserked), that's actually on par with a chainsaw without brute (if you ignore accuracy); it's enough damage to where you can genuinely start clearing floors fists-only

I didn't bother with any of the other special floors, most of the challenge was in phobos and so I didn't wanna take any chances once I got past it
(i would've checked out deimos lab though. there's plenty of cover and health crates there, but I got the armory instead)

mortem:
Spoiler (click to show/hide)

 38 
 on: April 13, 2026, 13:24 
Started by Asbadagba - Last post by Omega Tyrant
Already commented on Discord and your video to congratulate you, so I'll let you know that I pinned your mortem. Now you just need to get Everyman and Masochist Angelic to join the 26/26/26/26/26/13 club!

 39 
 on: April 13, 2026, 13:17 
Started by Asbadagba - Last post by Asbadagba
video:

AT LAST
I BEAT* ONE OF THE IMPOSSIBLE FOUR ANGELICS

*well ok, this was considered impossible in v0.9.9.7/v0.9.9.8 when the game ran a lot slower,
I did briefly play v0.9.9.7, but at the time I couldn't even get past the cyberdemon on ITYTD with my 0 experience in roguelikes,
so I can't really be the judge there...

additionally in the current version, powerups are time-based, so if you have high movement speed and you stack them together they can last for an absurdly long time (I did angelic centurial the other day with an invuln chain from floor 40 to floor 666)
^it's confirmed that this is getting nerfed, which will make this badge a lot more luck based (but still possible I think)

Nonetheless, beating this badge is a triumph!

alright, so much like the other angelics, you have to get lucky.
in this case it's mostly about finding enough invulns for you to stroll right on over to dis
This would normally be extremely tedious to just expect a bunch of invulns on a silver platter, but on the other hand this whole thing only lasts 4 minutes and most of the runs are failed in phobos/early deimos within the first 2 minutes;
that's a lot more chances to get lucky compared to the other diamond+ badges that can take hours in a successful run
(hell a lot of my runs were failed on phobos 1 within seconds due to the zombies playing xcom with their nutty positioning)

obviously you need to be playing fast,
AND I DO MEAN F A S T
most of the other badges expect precise movement and careful planning...
forget about all of that here - you're not playing chess with guns, you're playing 2d superhot
you need to be taking turns pretty much non-stop, especially in the early game when invulns can't spawn yet

for movement, I highly recommend mashing diagonals instead of tapping single keys
for example: if you want to walk right, don't just tap the "move right" key, instead you wanna be tapping move top right and move bottom right;
for whatever reason this is MUCH faster than just moving normally
if you combine the diagonal spam with the regular cardinal direction keys then that's even quicker
When I say "quicker" though, I mean quicker in terms of real time, this does come with a price - you're cycling through frames faster, which means enemies are getting free turns to attack you, do be careful with this technique when you're not invuln

^also the player's sprite moves slower or faster depending on their movement speed, which is why you should be running as much possible so that the sprite doesn't lag behind where you actually are
(it's also why I opened with hellrunner)
(keep this in your mind if you're wearing some heavy ass armor)

(running is good in general since it makes enemies less likely to hit you)

I'd also highly suggest rebinding your keys, the default ones suck for speedrunning since they're all over the place
I rebound mine so that the diagonal movement keys (Q, E, Z, C) are right next to the cardinal ones (W, A, S, D); that way my right hand is always on the mouse in case I'm messing up my inputs
(it's also why my movement looks so drunk, I'm not used to the rebinds lol)

also go into your config.lua and change "MorePrompt" into false
(this stops the game from forcing you to mash enter when there's a lot of things happening at once)

build explanation:

I'm opening with hellrunner, both because it's just a good trait in general, but also because of that player sprite thing I mentioned earlier

next I'm going with int1, powerup chaining is my bread and butter here, it'd be foolish not to take int1

and then I'm rushing towards berserker; there's no guarantee I'll be berserked, so this is a nice guarantee when I'm fighting a boss or just getting blasted by the angry locals in the later floors

if you get more xp, then it really doesn't matter what else you take, it's not gonna save much real-time
(just don't get ironman since it messes with berserker)

here's the plan:

phobos 1 : start running and mashing diagonals immediately
try to kill one of the shotgunners so you can grab their shotgun
if you lose a lot of health and the zombies eat the medikits, just restart

phobos 2-5 : stairdive as quickly as possible
you wanna be using the shotgun at first: it's strong, it doesn't need precise aiming and most importantly - it's single shot - which means you can fire and reload with the same mouse2 button
if you know you're not getting hit (or you think you can take the heat), then you can shoot it like 5 times in a single second if you're using some kind of technique to quickly click your mouse
(eg. I used butterfly tapping)

on phobos 5 you'll be taking a mandatory detour to the chained court, no way this is happening without the chainsaw
unfortunately scout's passive only detects the regular stairs, not the special floor stairs, so finding them might take a bit
(if you get a shitty phobos 5 where you can't find the stairs, just restart in my opinion)

and yes it is possible to find a chainsaw randomly (or a butcher's cleaver even), but even if you're betting on that, the 4 berserk packs are a great buff for getting through the anomaly ambushes

chained court - grab the berserks, swap weapons to your empty hand and grab the chainsaw, shotgun your way to the exit;

you want to be mostly using the chainsaw from this point onward (actually you wanna be running past stuff, but if someones in your way, then you use the chainsaw), but you have a shotgun to swap to just in case
I'd recommend swapping your equipped/prepared slot and using shift+g to instantly grab weapons/items instead of fiddling around with hotkey'ing in your inventory to save some seconds

phobos 6-7 : stairdive

anomaly: grab the medikits, armor, globes and mash your way to the teleporter
(slowdown a bit for when the ambushes trigger though, since you'll probably get ping ponged a bit)

deimos 1-7 : stairdive, you want to be grabbing as many invulns as you can, which is what int1 is for

babel : kill the cybie like in a normal melee game, if you have invuln then just keep clicking on him, if not then slow down and heal if needed

hell 1-7 : more stairdiving/invuln grabbing

dis : ideally you want to find a nuke along the way, but as you can see it is doable even without one
the mastermind doesn't like to stand still, annoyingly, (and her shots slow the game down for some reason),
so a nuke is still the preferred method of winning
(if you do nuke then don't forget to wait out your invuln before hand)
(^I failed one of my runs like this...)

Don't even think about doing the other special floors aside for transit purposes if the regular stairs are really far away
which specials can you transit?

hell's arena - yes, but it's a long walk (and it's early in the game, consider a restart)
toxin refinery/central processing - No!
chained court - yes, it's mandatory
phobos lab/military base - No!
hell's armory/phobos lab - yes
the wall/containment area - yes
city of skulls - yes, but you have to walk across an entire floor pretty much, don't do it if you have an invuln
abyssal plains - No!
halls of carnage - No!
spider's lair - yes, but you'll get some chip damage
the vaults - yes
house of pain - yes (just don't accidentally accept the invite)
unholy cathedral - yes
the mortuary/limbo - if you're invuln and/or you have a rocket launcher to rocket jump then this one could be considered for the guaranteed nuke; if you have neither, then stay away
lava pits/mt erebus - yes

hell fortress:
In this current version, if you get lucky, there is actually enough time to do a full win if you're quick and you have a nuke+invuln,
but um, I think I'll pass...

with all that said, I'm still very much in favor of changing this badge to be 8 minutes instead of 4
4 minutes is pretty ridiculous and it's also probably still very much impossible if you're playing the game in console mode/keyboard only/with a steam deck (through jhc)

post mortem:

--------------------------------------------------------------
 DRL (0.10.8) roguelike post-mortem character dump
--------------------------------------------------------------

 sanic, level 6 Cyberdemon Chaos Lt. General Scout,
 defeated the Mastermind at the City of Dis.
 He survived 7512 turns and scored 327769 points.
 He played for 3 minutes and 50 seconds.
 He opposed the Nightmare!

 He killed 162 out of 820 encountered hellspawn. (19%)
 He killed 162 out of 823 enemy spawns total.
 Who gave him the ticket to Hell, anyway?

-- Special levels --------------------------------------------

  Levels generated : 12
  Levels visited   : 3
  Levels completed : 0

-- Awards ----------------------------------------------------

  Cyberdemon's Head          Killing the Cyberdemon w/o taking damage
  Mastermind's Brain         Killing the Mastermind w/o taking damage
  Major Icarus Cross         Won the game in less than 20,000 turns
  Compet-n Platinum Cross    Won the game in under 10 minutes
  Untouchable Pin            Won taking less than 500 damage
  Speedrunner Angelic Badge  Win standard N! game under 4 minutes

-- Graveyard -------------------------------------------------

  ###########################################################
  ################................................###########
  ###############...............####...............##########
  ##############.......####.....####.....####.......#########
  #############........####.....####.....####........########
  ############.........####.....####.....####.........#######
  ###########..........####..............####..........######
  ##########............................................#####
  ##########....####............................####....#####
  ##########....####............................####....#####
  ##########....####............................####&...#####
  ##########....####.............%..............####....#####
  ##########....................X.......................#####
  ###########..........####..............####..........######
  ############.........####.....####.....####.........#######
  #############........####.....####.....####........########
  ##############.......####.....####.....####.......#########
  ###############...............####...............##########
  ################................................###########
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 13532/6
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 1)
    Brute            (Level 3)
    Berserker        (Level 1)
    Intuition        (Level 1)

  HR->Int->Bru->Bru->Ber->Bru->

-- Equipment -------------------------------------------------

    [ Armor      ]   red armor [4/4] (100%)
    [ Weapon     ]   chainsaw (4d6)
    [ Boots      ]   nothing
    [ Prepared   ]   shotgun (8d3) [1/1]

-- Inventory -------------------------------------------------

    pistol (2d4) [1/6]
    10mm ammo (x14)
    shotgun shell (x6)
    large med-pack
    large med-pack
    large med-pack
    large med-pack

-- Resistances -----------------------------------------------

    bullet     - internal 50%   torso 50%   feet 50% 
    melee      - internal 50%   torso 50%   feet 50% 
    shrapnel   - internal 50%   torso 50%   feet 50% 
    acid       - internal 50%   torso 50%   feet 50% 
    fire       - internal 50%   torso 75%   feet 50% 
    plasma     - internal 50%   torso 50%   feet 50% 

-- Kills -----------------------------------------------------

    36 former humans
    29 former sergeants
    8 former captains
    2 former commandos
    39 imps
    16 demons
    15 lost souls
    1 cacodemon
    4 hell knights
    2 barons of hell
    2 arachnotrons
    1 mancubus
    1 nightmare imp
    3 nightmare demons
    1 nightmare cacodemon
    1 Cyberdemon
    1 Spider Mastermind

    Melee kills   : 12
    Pistol kills  : 2
    Shotgun kills : 66
    Unarmed kills : 1
    Other kills   : 81

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He cowardly fled the Arena.
  He left level 3 as soon as possible.
  On level 5 he stormed the Chained Court.
  He left level 6 as soon as possible.
  He arrived at the Phobos Anomaly.
  He left level 10 as soon as possible.
  On level 11 he witnessed the Wall.
  He left level 11 as soon as possible.
  Not knowing what to do, he left.
  He left level 15 as soon as possible.
  He found the Tower of Babel.
  Level 19 blasted him with an unholy atmosphere!
  He left level 19 as soon as possible.
  He left level 21 as soon as possible.
  On level 22 he stumbled into a nightmare demon cave!
  On level 23 he stumbled into a nightmare demon cave!
  He left level 23 as soon as possible.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Mastermind hits you.
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You need to taste blood! You are hit!(x6)
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You wear/wield : a pistol (2d4) [1/6] You need to taste blood! You are hit!
 You are hit!(x5)
 You dodge! Boom! You dodge! Boom! You dodge! Boom! You are hit!(x3)
 You hit the Spider Mastermind. You need to taste blood!
 You hit the Spider Mastermind. You're going berserk! The Spider Mastermind
 flinched!
 You are hit!(x6) You need to taste blood!
 You wear/wield : a chainsaw (4d6) You are hit!(x6)
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind!

-- General ---------------------------------------------------

 1120 brave souls have ventured into Phobos:
 952 of those were killed.
 2 of those were killed by something unknown.
 50 didn't read the thermonuclear bomb manual.
 And 32 couldn't handle the stress and committed a stupid suicide.

 84 souls destroyed the Mastermind...
 10 sacrificed itself for the good of mankind.
 49 killed the bitch and survived.
 25 showed that it can outsmart Hell itself.

--------------------------------------------------------------

 40 
 on: March 20, 2026, 14:33 
Started by Omega Tyrant - Last post by Omega Tyrant
Note this post contains major spoilers about DRL's biggest secret, I will not be hiding any of it in any spoiler text to maintain readability, so stop reading if you still care about that spoiler.

Guess I lied, I got one more 0.9.9.7 mortem left after my Everyman Angelic run. So one major thing DRL has is that there is actually another, much more secret final boss besides John Carmack, the elusive Apostle. To encounter him, there are one of three ways:

  • Enter Hell Fortress with the Dragonslayer and Berserker Armor equipped.
  • Enter floor 100 of Angel of 100 with the Berserker Set equipped.
  • Enter floor 666 of Archangel of 666 with the Berserker Set equipped.

The third method is by far the most obtainable if you know how to pick up the Dragonslayer and several people have done it after the Dragonslayer's secret pickup conditions got revealed, and the second method requires a great deal of luck but has been done by a few people (even after one version where the Apostle was bugged to spawn on A100's final floor always). The first method however is especially elusive, as you either have to find all of the Dragonslayer, Berserker Armor, and Thermonuclear Bomb randomly within standard game limits, which I don't know what the odds are for that but I'm sure it's somewhere in the 1 in five digits range, or alternatively, fulfill the guaranteed method for finding the Berserker equipment. To do that, as explained in my Gutts' Heart mortem post, you have to be playing on Nightmare! and clear Hell's Arena without taking any damage, which will then replace the Artifact weapon in Unholy Cathedral with the Dragonslayer and replace the Angelic Armor in Mortuary/Limbo with the Berserker Armor. Doing that is very very hard, achieving Hell Arena Pwnage itself without the aid of AoMC or AoLT is a high-end Diamond-level feat, then you still have to get through the rest of the game on N!, with the hardest parts coming right after you grind out several runs for your one Hell Arena Pwnage. Then if you reach the Cathedral for the Dragonslayer, you're still not done yet, as you then have to go through N! Mortuary/Limbo, which are much more difficult when locked to the Dragonslayer, as you can no longer use the BFG to blow up corpses nor the Rocket Launcher to rocket jump around, as well as can't use ranged weapons to kill far off Formers chipping you down, and the permanent berserk doesn't really matter when Berserker builds will basically remain perpetually berserked in these levels anyway, especially if you brought in Hatred Skulls; in fact the Scythe and even the Spear are straightup better, as they don't lock your weapon and can actually gib much more effectively than the Dragonslayer with their plasma damage, while the Ripper would be better as well with its crazy attack speed. You can at least cheese Limbo if you can raise the bridges and then reach one of the corners with the walls intact, as you can then safely camp out everything, but Mortuary has no such cheese and you can only bring in as many Skulls as you can find, while hoping you got good indestructible/regenerating armor and/or Antigrav Boots. Then if you do all that, you're still subjected to the RNG of finding a random Thermonuclear Bomb, as being locked to the Dragonslayer means you can't equip the Nuclear BFG or another nuclear weapon to activate their nukes, and while Thermos aren't rare, they're uncommon enough that you will frequently go entire games without ever finding one (I actually had a previous attempt at this feat fail because one never spawned in the run, and you won't find out until the very end if you got unlucky...).

Unsurprisingly, people getting an Apostle kill outside of A100/666 is exceedingly rare, in fact from what I can find, no one in 0.9.9.7 or any other pre-JHC version has verifiably ever gotten an Apostle Insignia legitimately in the standard game or any non-A100/666 challenge; when searching through the forums, the only non-A100/666 mortems I found with an Apostle Insignia were various 2Dev mortems, and Firstblood's Demonic Quintuple Diamond Conqueror mortem, which were all blatantly cheated runs (the story with 2Dev and his unabashed cheating has been told several times by now, Firstblood meanwhile flew under the radar since he never posted again after that prior ridiculous mortem and so never got the rep that 2Dev or Vandam did, but I rip into why Firstblood's Quintuple Diamond run is 2Dev-level bullshit in my Demonic Diamond post, and after doing multiple runs through N! Mortuary and the rest of Hell with the Dragonslayer while playing Blademaster, once even having Antigrav Boots + Powered Red Armor, I can see there's absolutely no fucking way you can avoid enough damage to keep a Demonic Diamond badge intact while Dragonslayer-locked and still clearing all the levels along the way). I also found this post by Evilpotatoe claiming to have done a standard game Apostle kill twice while attaching the mortems to his post, but aside from him talking about playing on a custom module with things like "super zerk", I downloaded the mortems to see them and.... the first mortem says he saved 13 fucking times!, while the second mortem says he saved a still suspicious 6 times (you should never need to save more than a few times in a single game that isn't in A100/666). Aside from what looks to be some glaring save scumming, you know, you can't save on Nightmare in 0.9.9.7, showing that he was playing on the aforementioned custom module that was modifying gameplay. From all that I seen, Evilpotatoe was a legitimate player, but even if you want to assume that there was no save scumming going on with those 19 saves across those two games, these standard game Apostle Insignia runs by him can not be considered legitimate when they weren't played on the official version and broke a then fundamental rule of Nightmare. Maybe there's another non-A100/666 Apostle Insignia run buried somewhere on the forum, but surely anyone else who gotten a Hell Fortress Apostle would have made a big deal about it and the post about it would have been easily found, so it can be assumed that no one has verifiably legitimately achieved an Apostle Insignia outside of A100/666 in any of the official pre-JHC versions. With that said, I decided that my 0.9.9.7 conquest wasn't fully complete yet without picking up the standard game Apostle Insignia that seemingly no one has done legitimately before.

For the run, as explained in the prior Gutts' Heart mortem, opening up with Finesse -> Juggler as a Scout gives you the best chance at pulling off Hell Arena Pwnage, as you absolutely can't let a single enemy get through your Shotguns and you need the instant weapon swapping for the least painful corpse stacking, while Juggler is also your only chance to avoid getting hit if you get enemies approaching from different angles while you're already corner shooting something else. Having Intuition 2 instead would let you avoid walking into a Cacodemon's or Baron's vision without having to radar shoot, but you're going to have a much more cumbersome time corpse stacking and are far more likely to be unable to kill an enemy before they reach you, especially if you're fighting a lot more respawns from being unable to effectively corpse stack. Now if you get floor 2 vaults, it's possible to have both Juggler and Intuition 2 at least halfway into the Arena, but since I'm going for Blademaster and need Whizkid, doing that would delay both too long for my liking, so in the winning run where I did get a floor 2 Cacodemon vault, I used the additional two opening traits on Hellrunner instead of Intuition, which is still very helpful if you get bad starting wave spawns and need to outrun Pinkies and/or dodge Cacodemon plasma balls. And indeed in my winning run that second HR level would prove vital when I had to successfully dodge over a half dozen Cacodemon plasma balls after a terrible wave 2 starting spawn. I wasn't keeping count and I just quit out whenever I got hit in the Arena, but I think it took nearly double digit tries before I got a damageless N! Arena here. That aforementioned floor 2 vault having a Double Shotgun was also nice.

After the Arena it's a normal N! game until the Cathedral. It could be tempting to just rush through the game and not bother with the special levels along the way, but as I mentioned before, N! Mortuary is going to be brutal when Dragonslayer-locked and so you need to get yourself as strong as possible for it, I do not want to go through the hassle of pulling off a Hell Arena Pwnage just to die in Mortuary late in the game. This is also still Nightmare and no damaging Hell's Arena gives you no immediate additional benefit, so you can still very much die before even reaching the Cathedral if you play sloppy. As such, I'm still killing everything and doing all the special levels along the way. Also I'm going Blademaster, as aside from being the quickest build for a completionist run and one of the best builds in general, it is pivotal to ensure you don't get chipped down to death in Mortuary while you're Dragonslayer-locked. Vampyre would work well too, but no Scout speed bonus and being unable to get HR would make getting Hell Arena Pwnage even more difficult, while it also may fare worse in Mortuary without being able to use the Ripper, especially if you can't make Antigrav Boots nor get better indestructible armor than a Nanofiber Red. Some other particularly important points:

  • Unchained Court is a must, you won't be using the Chainsaw beyond Cathedral but it'll greatly reduce the chance you die to a bad hot start along the way, and you're going to want the mods. The Staff ain't bad either for The Vaults, since you might get a good Exotic or Unique armor there that will really help, or boots that will help with Lava Pits/Erebus later if you're unable to build Cerberus Boots.
  • Military Base is too good of an EXP dump to pass up and is necessary to get Blademaster before Anomaly, but even Phobos Lab you should still do for the mods, which wouldn't be hard anyway for a Berserker build with HR2 and a Rocket Launcher.
  • Before triggering the Anomaly ambush, use facerockets to trigger Berserker, and if you have Blademaster online, you can actually stand your ground and kill everything with the preemptive berserk.
  • Hell's Armory/Deimos Lab is another must stop; aside from more mods, a Nano or Onyx would be crucial to Mortuary/Limbo, and Berserker makes the normally dangerous Shamblers a free fight. With an Onyx, you can just put it on a Red Armor, but an Energy-Shielded Vest, Fireproof Phaseshift, or Fireproof Duelist Armor would also be great if you manage to find them. As for a Nano, you want to make Antigrav Boots, when speed will be the most important thing to limit the amount of respawns you deal with in Mortuary and limit the chip damage you take while melee-locked. On that note, do not make Tactical Boots before Armory/Lab, you can survive without them until then and you really don't want to miss out on Antigrav Boots because you used up two A mods on Tactical Boots and then didn't find enough after to make Antigrav. Then even if you don't get a Nano, you don't want to make Tactical Boots, nor the aforementioned Fireproof armors for that matter to Onyx or Power mod them, before you get WK2, as that will otherwise lock you out of modding them in this version, and if you don't got Antigrav, you want the next best thing of A-modded Tactical Boots. Unfortunately in this run I got a Firestorm in Armory that I can't get any use of once locked to the Dragonslayer, and saving it for the BFG wouldn't even help either since I would only get two floors to make use of it before the Dragonslayer, so I just slapped it on a Rocket Launcher once it was clear I wasn't going to be able to Tacticalize it (I would end up getting a random Onyx anyway though shortly before Mortuary).
  • City Of Skulls/Abyssal Plains is another mandatory stop, when the Skulls will be your only means of mass corpse disposal while melee-locked, and you need to bring all three Skulls you get here with you, while Blademaster also makes the Agony Elemental completely free and so there's no excuse to skip them. Oddly the Fire Skulls will actually be your most coveted Skulls for once; the Hatred Skulls do nothing extra when you're already permanently berserked, and the Blood Skulls' healing don't matter when you got Supercharges at the start of Mortuary/Limbo, so Fire Skulls are most valuable for destroying more corpses outside of the Skull popping radius with the corpse explosions and potentially killing any Archviles caught within the explosions. In this run I ended up getting three Fire Skulls, normally that would be a really disappointing result but it's the perfect result here, and I find a fourth randomly later too.
  • Halls Of Carnage could be helpful to stop by for the mods if you're not strapped for health, and this normally very dangerous level on N! can be handled easily by Blademaster. Spider's Lair meanwhile doesn't have mods, and the Battery Pack that would normally be great for Mortuary/Limbo is of no use here, but the Plasteel Boots can be nice if you have none yet, particularly to help you for Lava Pits/Erebus later if you can't make Cerberus Boots in time.
  • When it comes to post-Blademaster traits, you gun for WK2 ASAP, and then you get HR3. You might think you don't need to get Brute 4/5 since the Dragonslayer is basically one-shotting all normal enemies with just Brute 3 (even an Archvile is one-shotted 99.25% of the time), but you should still max out Brute, as it significantly increases the chances of you gibbing Arachnotrons and Revenants, which will help you clear Mortuary/Limbo (at Brute 3, you have a 67.2% and 20.4% chance of gibbing respectively with the Dragonslayer, while at Brute 4 those chances increase to 79.6% and 32.8%, and at Brute 5 they increase to 88.8% and 47.5%). It also ensures you don't fail to gib a Commando either (only a 4.1% chance you would fail to gib at Brute 3, but you really don't want these guys getting back up and so reducing it to less than a half percent is nice). After maxing out Brute it's then Dodgemaster and Ironman, don't need to worry about the latter preventing Berserker triggers once you're permanently berserked. I don't get any Intuition as it really doesn't help for Mortuary/Limbo when you're melee-locked and I don't need it for the normal floors. I additionally don't get Finesse 3, since as mentioned, the Dragonslayer is one-shotting everything and with Blademaster that translates into instant attack speed anyway, while none of the bosses need the extra DPS when they go down in only a few Dragonslayer swings at most and I can survive without Fin3 before I get the Dragonslayer.
  • As alluded to, after getting A-modded Tactical Boots and P-modding your relevant armor, you want to try building Cerberus Boots, as without being able to rocket jump, Lava Pits/Erebus will be shakier to get through if you can't bring in sufficient supplies, and clearing them is necessary to not rely on getting a lucky Invuln close enough to Dis' stairs. If you can't make them though, with the permanent berserk you have, undamaged Plasteel Boots will be enough to reduce lava damage to 1. I made the mistake here of Fireproofing a pair when I realized later that isn't necessary, just B-mod them instead so they last longer, but I would get to make Cerberus Boots anyway. On that note, in Mortuary/Limbo, you should prioritize going towards the corner with the Power Mod first if you do not have Cerberus Boots nor other lava-immune boots yet.

Even after making it to the Cathedral and then successfully clearing N! Mortuary, I'm still ultimately dependent on the RNG of finding a random Thermonuclear Bomb (the Nuclear BFG in Mortuary/Limbo should really be replaced with one if you enter holding the Dragonslayer, this run is difficult enough without the extra RNG needed on top), and I already lost a prior attempt at this from never finding one, while it was looking dicey again as I exit Mortuary still without one. However Hell 5 would finally drop one, and to be damn sure nothing could blow it up as I go towards it, I move back and camp away until everything comes to die, where I'm then able to secure it. Erebus then goes without a hitch, but the Lava Element would prove unnecessary as I get a Hell 7 Invuln to nuke the Mastermind with, just need to make sure to put on the Berserker Armor before entering Dis (I didn't mention it but yeah don't immediately equip it after getting it from Mortuary/Limbo, it fucking sucks with that abominable -70% movespeed penalty and the infinite Nightmare Demons it spawns will make clearing Lava Pits/Erebus much more tedious). At last, I get the incredibly rare Hell Fortress Apostle... and just like that it's over, while you don't even get unique ending text, nor do you get credited for a full win. Yeah all this work for a super secret final boss that is just a lame Archvile and no special ending for it, the Apostle got a bit of a visual glowup and a slight buff in 0.10, but hopefully there's a lot more to come to make this not so anti-climatic in future versions.

So there it is, the first legitimate Apostle Insignia verifiably achieved outside of A100/666. This isn't the hardest achievement in DRL and am a bit surprised no one ever actually done it legit before once it was found out how to get the guaranteed Dragonslayer + Berserker Armor, but I would say the standard game Apostle Insignia is an Angelic-tier feat even with the Apostle being so absurdly free, even moreso if said Apostle actually becomes a worthy boss fight in later versions. One other Apostle first remaining is to get the Apostle Insignia on I'm Too Young To Die difficulty, which not only excludes you from getting the guaranteed DS + BA but also excludes you from playing A100/666, so the only way to get that would be to get a random DS, BA, and Thermal Nuke all in the same run, which yeah I'm not going to try that. Here is what should be my final 0.9.9.7 mortem for real:

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 DoomRL (0.9.9.7) roguelike post-mortem character dump
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 OT, level 18 Apostle Chaos General Scout,
 defeated the Mastermind at the Hell Fortress.
 He survived 1555269 turns and scored 1128314 points.
 He played for 4 hours, 11 minutes and 13 seconds.
 He opposed the Nightmare!

 He killed 1731 out of 1739 hellspawn. (99%)
 He was a real killing machine...

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Aurora Medallion
  Conqueror Badge
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Arena Pwnage Medal
  Apostle Insignia

-- Graveyard -------------------------------------------------

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  ..............................%............................
  ..............................X............................
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  ...........................................................
  .................c.........................................
  %..........................................................
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  .................................................c.........
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  ###########################################################

-- Statistics ------------------------------------------------

  Health 130/70   Experience 187504/18
  ToHit Ranged +0  ToHit Melee +10  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 2)
    Finesse          (Level 2)
    Hellrunner       (Level 3)
    Brute            (Level 5)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Blademaster      (Level 1)

  Fin->Jug->HR->HR->Bru->Bru->Ber->Bru->MBm->Fin->WK->WK->HR->Bru->DM->Bru->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Berserker Armor [4]
    [b] [ Weapon     ]   Dragonslayer (9d9)
    [c] [ Boots      ]   tactical boots [0/0] (100%) (A)
    [d] [ Prepared   ]   chainsaw (5d6) (BT)

-- Inventory -------------------------------------------------

    [a] red armor [6] (OP)
    [b] fireproof phaseshift armor [4/4] (100%) (P)
    [c] Shielded Armor [2]
    [d] small med-pack
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] phase device
    [r] technical mod pack
    [s] bulk mod pack
    [t] lava element
    [u] cerberus plasteel boots [0/0] (100%)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 95%   feet 60% 
    Melee      - internal 60%   torso 95%   feet 60% 
    Shrapnel   - internal 60%   torso 95%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 60%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    179 former humans
    202 former sergeants
    91 former captains
    271 imps
    127 demons
    324 lost souls
    75 cacodemons
    51 hell knights
    88 barons of hell
    47 arachnotrons
    42 former commandos
    38 pain elementals
    43 revenants
    48 mancubi
    44 arch-viles
    14 nightmare imps
    5 nightmare cacodemons
    12 nightmare demons
    7 elite former humans
    5 elite former sergeants
    7 elite former commandos
    3 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master
    1 Apostle

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he found the Grammaton Cleric Beretta!
  On level 9 he assembled a tactical shotgun!
  He destroyed the evil within and reaped the rewards!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he assembled a fireproof armor!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 13 he assembled a tactical boots!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Dragonslayer!
  He then destroyed the Unholy Cathedral!
  On level 19 he entered the Vaults.
  On level 19 he assembled a fireproof boots!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he assembled a cerberus boots!
  On level 20 he found the Berserker Armor!
  He managed to clear the Mortuary from evil!
  On level 21 he found the Railgun!
  On level 22 he arrived at Mt. Erebus.
  On level 22 he found the Shielded Armor!
  He managed to raise Mt. Erebus completely!
  On level 23 he found the Necroarmor!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  On level 25 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 The Apostle raises his arms! You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You dodge! You need to taste blood!
 You hit the Apostle. You need to taste blood!
 You hit the Apostle. You need to taste blood!
 You hit the Apostle. The Apostle dies. Error: beings[apostle].OnDie -- Lua
 error : lua\\beings.lua:1541: attempt to read undeclared variable
 Error written to error.log, please report! Next!

-- General ---------------------------------------------------

 481 brave souls have ventured into Phobos:
 246 of those were killed.
 1 of those was killed by something unknown.
 98 didn't read the thermonuclear bomb manual.
 And 13 couldn't handle the stress and committed a stupid suicide.

 123 souls destroyed the Mastermind...
 9 sacrificed itself for the good of mankind.
 74 killed the bitch and survived.
 40 showed that it can outsmart Hell itself.

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